Spider Stomper
Posts: 218
Joined: Tuesday, 21st February 2012, 21:32
0.12 HOPr
http://crawl.akrasiac.org/rawdata/ddubois/ddubois.txt
This guy's got some really interesting leather armor, and I invested too much into Dodge (13) while wearing it:
...but I know a HO of Beough should be focused on tanking for his minions. Is it time to switch to some unbranded plate armor? I'd go from 15/15 to 27/5, so I'm guessing the answer is yes. There's no heavy dragon armor in the game yet.
Or maybe I should take advantage of my leather and get some spells up? What was even good in 0.12?
This guys' got some interesting weapon choices. I know he's supposed to be an axe guy, but my whips thus far in this game seem better:
Which weapon to use with 5 Axes and 12.1 Maces & Flails?
Keeping my followers alive has been a real challenge. I used the recall followers (a)bility taking on the Snake rune chamber, and apparently that ability summons from the entire dungeon, so mass numbers of orcs were killed, and I have a very limited number of orcs left. I had already over-explored orc mines at that point, not realizing I would be better off leaving around an unconverted orc "inventory". I don't think the ability to resurrect or give them weapons exists in 0.12; they seem to grab stuff off the floor on their own. I don't know if I should try to maintain an inventory of polearms and range weapons to drop when I convert a new orc for them to pick up, but that's really hard to do anyway, since 0.12 inventory management is so miserable. I don't know if 0.12 will let me cheese my third rune like Ultraviolet did in this video, and even if that technique would work, I don't have any orcs upgraded to warlord level yet (again, they are hard to keep alive).
Advice please?