Zot Zealot
Posts: 991
Joined: Monday, 15th April 2013, 15:10
Location: Augsburg, Germany
Yet another shaft death ended streak of Nebukadnezar
Now look what happened to Nebukadnezar who still tries to beat his own 15-rune streak record of 21 consecutive wins:
This ended a streak of 6 wins with 15 runes. Note that this happened to a TrCj. Trolls usually have an easy start even with classes which are not recommended. Full morgue file is here.
I often watch Nebukadnezar's games and know that he's playing ultra carefully. This included e.g. making kill holes in tomb:3 (!) - which lead to a nerf to LRD which no longer can destroy walls now.
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Being shafted often leads to extremely dangerous situations when you fall down and are surrounded by several foes. If you are lucky you have emergency or buff options (fear, blink, teleport, might etc.) but this means that you lose these valuable consumables. If you are unlucky this just means starting a new game or - in the above mentioned case - starting a new streak.
For me personally there are probably two options remaining: continuing in 0.24 with my old love, Ashenzari, or returning to 0.22.
Thanks to the devs for *many* improvements in the last years but the trap overhaul is still a problem.
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If you have a look at crawl philosophy ...
Crawl philosophy wrote:The possibility of unavoidable deaths is a larger topic in computer games. Ideally, a game like this would be really challenging and have both random layout and random course of action, yet still be winnable with perfect play. This goal seems out of reach.
... you'll see that unavoidable deaths *can* happen. But I ask the devs to reduce the probability of these unavoidable deaths. Returning to the trap system of 0.22 is a possible solution.