Bad luck or yet another shaft death?
Posted: Thursday, 31st October 2019, 17:10
My DsHu ^ Makh went well but was shafted to death in Lair. First he fell down from L:2 to L:4
and while climbing up he fell down from L:3 to L:6
My char was surrounded by hell hounds. An emergency scroll teleported my char into another part of the same vault, again surrounded by several foes. I had no blink scroll and my char died before the next teleport could kick in.
Bad luck or yet another shaft death?
You don't feel nice when you lose a char due to an unavoidable death after 1 1/2 hours of playing. This is contrary to the game's philosophy, isn't it?
You might also want to look at the topic Avg number of shaft events?
and while climbing up he fell down from L:3 to L:6
My char was surrounded by hell hounds. An emergency scroll teleported my char into another part of the same vault, again surrounded by several foes. I had no blink scroll and my char died before the next teleport could kick in.
Bad luck or yet another shaft death?
- Code:
Dungeon Crawl Stone Soup version 0.24.0-2-g5b39cebb1c (webtiles) character file.
Game seed: 994635849760177966, levelgen mode: deterministic
15704 Turgon the Cleaver (level 12, -4/94 HPs)
Began as a Demonspawn Hunter on Oct 31, 2019.
Was an Elder of Makhleb.
Slain by a black mamba (6 damage)
... on level 6 of the Lair of Beasts.
The game lasted 01:27:55 (6628 turns).
Turgon the Cleaver (Demonspawn Hunter) Turns: 6628, Time: 01:27:56
Health: -4/94 AC: 10 Str: 16 XL: 12 Next: 3%
Magic: 16/16 EV: 13 Int: 14 God: Makhleb [****..]
Gold: 243 SH: 11 Dex: 14 Spells: 11/11 levels left
rFire . . . SeeInvis . a - +2 war axe (freeze)
rCold + . . Gourm . k - +1 shield {rC+}
rNeg . . . Faith . C - +3 leather armour {rPois} {!d}
rPois + Spirit . (no helmet)
rElec . Reflect . q - +0 cloak
rCorr . Harm . (no gloves)
MR ..... (boots unavailable)
Stlth ++........ (no amulet)
HPRegen 0.25/turn r - +2 ring of slaying
MPRegen 0.15/turn (no ring)
@: about to teleport
A: hooves 3, slimy green scales 2, powered by death 1, rot immunity
a: Minor Destruction, Lesser Servant of Makhleb, Major Destruction, Renounce
Religion
You don't feel nice when you lose a char due to an unavoidable death after 1 1/2 hours of playing. This is contrary to the game's philosophy, isn't it?
You might also want to look at the topic Avg number of shaft events?