CIP: DsCK, Xom's teddy bear


Yet Another Stupid Death - Find a particularly innovative way to get killed? Share your pain!
Yet Another Victory Post - Brag about your bad-ass character and all your runes and whatnot.
Characters in Progress - share promising or interesting characters that are not dead yet.

Dungeon Dilettante

Posts: 4

Joined: Tuesday, 26th February 2019, 08:35

Post Tuesday, 26th February 2019, 09:09

CIP: DsCK, Xom's teddy bear

Yoyo, got a pretty neat DsCK character going on. My goal is to clear as my zigs as possible, not too interested in rune wins.

  Code:
Dungeon Crawl Stone Soup version 0.23.0-28-g6fe0f4d (console) character file.

smoothflow the Tortoise (Demonspawn Chaos Knight)  Turns: 67966, Time: 06:39:51

Health: 235/235    AC: 22    Str: 18    XL:     23   Next: 86%
Magic:  38/38      EV: 32    Int: 27    God:    Xom [*.....]
Gold:   4528       SH: 26    Dex: 22    Spells: 35/44 levels left

rFire    + + +     SeeInvis +   Q - +2 double sword {flame, freeze}
rCold    + + +     Gourm    .   Y - +3 shield {rC+ rF+}
rNeg     + . .     Faith    .   R - +8 scale mail "Raar" {rC+ MR+ Regen+ Stlth+}
rPois    +         Spirit   .   D - +2 hat {Int+3}
rElec    +         Reflect  .   S - +2 cloak {rC+}
rCorr    .         Harm     .   (gloves unavailable)
MR       ++++.     Rnd*Rage +   (boots unavailable)
Stlth    +++.......             a - amulet of the Air {Inacc +Fly rElec EV+5 RMsl}
HPRegen  0.89/turn              B - ring of the Dropbear {+Fly rF+ rN+ Slay+3}
MPRegen  0.26/turn              w - ring of Interdependent Arising {MR+ EV+2 Dex+3}

@: repel missiles
A: beak, claws 3, talons 3, large bone plates 3, camouflage 1, see invisible,
agile 2, berserk 1, clever 2, deformed body, fire resistance 3, ignite blood,
magic resistance 1, sense surroundings 1, poison resistance, powered by death 2,
robust 3, strong 2, wild magic 1, flame cloud immunity, MP-powered wands
}: 3/15 runes: barnacled, silver, gossamer
a: Renounce Religion, Evoke Flight


You are on level 5 of the Vaults.
You worship Xom.
You are a special plaything of Xom.
You are hungry.

You have visited 9 branches of the dungeon, and seen 43 of its levels.
You have visited 1 bazaar.
You have also visited: Sewer, Ice Cave and Wizlab.

You have collected 7950 gold pieces.
You have spent 3422 gold pieces at shops.

Inventory:

Hand Weapons
 F - a +4 scimitar of flaming
 M - a +5 scimitar of venom
 Q - the +2 Maxwell's thermic engine (weapon) {flame, freeze}
   (You found it on level 3 of the Elven Halls)   
   
   It has been specially enchanted to burn those struck by it, causing extra
   injury to most foes and up to half again as much damage against particularly
   susceptible opponents. Big, fiery blades are also staple armaments of
   hydra-hunters.
Armour
 q - a +2 pair of gloves
 D - a +2 hat of intelligence (worn)
 R - the +8 scale mail "Raar" (worn) {rC+ MR+ Regen+ Stlth+}
   (You bought it in a shop on level 11 of the Dungeon)   
   
   It protects you from cold.
   It affects your resistance to hostile enchantments.
   It increases your rate of regeneration.
   It makes you more stealthy.
 S - a +2 cloak of cold resistance (worn)
 Y - a +3 shield of resistance (worn)
Jewellery
 a - the amulet of the Air (around neck) {Inacc +Fly rElec EV+5 RMsl}
   (You found it on level 3 of the Elven Halls)   
   
   [amulet of inaccuracy]
   
   It reduces the accuracy of all your attacks.
   It affects your evasion (+5).
   It insulates you from electricity.
   It lets you fly.
   It protects you from missiles.
 d - the amulet of Fixation {MR+ Regen+ Slay+2}
   (You took it off a deep elf annihilator on level 3 of the Elven Halls)   
   
   [amulet of regeneration]
   
   It affects your accuracy and damage with ranged weapons and melee attacks
   (+2).
   It affects your resistance to hostile enchantments.
   It increases your rate of regeneration.
 m - an uncursed amulet of the acrobat
 r - an uncursed ring of protection from cold
 t - an uncursed ring of resist corrosion
 w - the ring of Interdependent Arising (right claw) {MR+ EV+2 Dex+3}
   (You bought it in a shop on level 1 of the Elven Halls)   
   
   [ring of evasion]
   
   It affects your evasion (+2).
   It affects your dexterity (+3).
   It affects your resistance to hostile enchantments.
 z - the ring of Mirth {rPois AC+1 Dex+4 Stlth+}
   (You took it off Boris on level 5 of the Vaults)   
   
   [ring of protection]
   
   It affects your AC (+1).
   It affects your dexterity (+4).
   It protects you from poison.
   It makes you more stealthy.
 B - the ring of the Dropbear (left claw) {+Fly rF+ rN+ Slay+3}
   (Xom gifted it to you on level 1 of the Orcish Mines)   
   
   [ring of flight]
   
   It affects your accuracy and damage with ranged weapons and melee attacks
   (+3).
   It protects you from fire.
   It protects you from negative energy.
   It lets you fly.
 C - the amulet of Wossoidgh {+Rage rF++}
   (You bought it in a shop on level 9 of the Dungeon)   
   
   [amulet of rage]
   
   It greatly protects you from fire.
   It lets you go berserk.
 E - the ring "Hemo" {rF+ rN+ Str+6}
   (You found it on level 3 of the Crypt)   
   
   [ring of positive energy]
   
   It affects your strength (+6).
   It protects you from fire.
   It protects you from negative energy.
 L - the ring "Foqobeuj" {rF+ rC+ rN+ Str+3 SInv}
   (You took it off an ancient champion on level 3 of the Crypt)   
   
   [ring of positive energy]
   
   It affects your strength (+3).
   It protects you from fire.
   It protects you from cold.
   It protects you from negative energy.
   It lets you see invisible.
 T - the ring of Wumejeu {rC+ MP+9 Stlth+}
   (You found it on level 2 of the Lair of Beasts)   
   
   [ring of magical power]
   
   It protects you from cold.
   It affects your magic capacity (+9).
   It makes you more stealthy.
Wands
 u - a wand of enslavement (22)
 x - a wand of acid (35)
 y - a wand of iceblast (29)
 A - a wand of scattershot (2)
 G - a wand of clouds (14)
 Z - a wand of disintegration (31)
Scrolls
 e - 15 scrolls of remove curse
 f - 6 scrolls of fog
 g - a scroll of brand weapon
 i - 3 scrolls of magic mapping
 j - a scroll of enchant weapon
 n - 3 scrolls of identify
 p - 13 scrolls of teleportation
 H - 8 scrolls of fear
 I - 6 scrolls of blinking
 N - a scroll of summoning
 X - 2 scrolls of silence
Potions
 b - 4 potions of magic
 h - 9 potions of brilliance
 k - a potion of agility
 l - a potion of flight
 o - 2 potions of haste
 s - 3 potions of might
 v - a potion of cancellation
 K - 4 potions of berserk rage
 O - 5 potions of ambrosia
 P - 2 potions of resistance
 U - 3 potions of heal wounds
 V - 3 potions of invisibility
 W - 17 potions of curing
Miscellaneous
 J - 2 phantom mirrors
Comestibles
 c - 38 rations


   Skills:
 - Level 15.0 Fighting
 - Level 19.0 Long Blades
 - Level 19.1 Armour
 * Level 17.8 Dodging
 - Level 15.3 Shields
 - Level 11.0 Spellcasting
 - Level 4.9 Charms
 - Level 2.7 Necromancy
 - Level 4.6 Translocations
 - Level 7.0 Evocations


You have 35 spell levels left.
You know the following spells:

 Your Spells              Type           Power        Failure   Level  Hunger
a - Swiftness             Chrm/Air       #####...     7%          2    None
b - Blink                 Tloc           N/A          3%          2    None
c - Song of Slaying       Chrm           ######..     3%          2    None
d - Regeneration          Chrm/Necr      #####.....   8%          3    None

Your spell library contains the following spells:

 Spells                   Type           Power        Failure   Level  Hunger
 Apportation              Tloc           ######       2%          1    None
 Infusion                 Chrm           ####         2%          1    None
 Shroud of Golubria       Chrm/Tloc      ######....   3%          2    None
 Animate Skeleton         Necr           N/A          4%          1    None
 Pain                     Necr           ####         4%          1    None
 Corpse Rot               Necr           N/A          6%          2    None
 Sublimation of Blood     Necr           #####.....   6%          2    None
 Gell's Gravitas          Tloc           ######....   6%          3    None
 Lesser Beckoning         Tloc           ######....   6%          3    None
 Teleport Other           Tloc           ######..     6%          3    None
 Confusing Touch          Hex            ###...       12%         1    None
 Corona                   Hex            ###....      12%         1    None
 Flame Tongue             Conj/Fire      ###..        12%         1    None
 Freeze                   Ice            ###.         12%         1    None
 Magic Dart               Conj           ###.         12%         1    None
 Sandblast                Erth           ###...       12%         1    None
 Shock                    Conj/Air       ###.         12%         1    None
 Sting                    Conj/Pois      ###.         12%         1    None
 Summon Butterflies       Summ           ###.....     12%         1    None
 Summon Small Mammal      Summ           ###.         12%         1    None
 Vampiric Draining        Necr           #####.....   12%         3    None
 Ozocubu's Armour         Chrm/Ice       #####...     13%         3    None
 Spectral Weapon          Hex/Chrm       #####...     13%         3    None
 Call Imp                 Summ           ###.....     17%         2    None
 Ensorcelled Hibernation  Hex/Ice        ###...       17%         2    None
 Passwall                 Tmut/Erth      ###.....     17%         2    None
 Poisonous Vapours        Pois/Air       ###...       17%         2    None
 Searing Ray              Conj           ###...       17%         2    None
 Throw Flame              Conj/Fire      ###...       17%         2    None
 Throw Frost              Conj/Ice       ###...       17%         2    None
 Passage of Golubria      Tloc           N/A          17%         4    None
 Call Canine Familiar     Summ           ###.....     30%         3    None
 Confuse                  Hex            ###.....     30%         3    None
 Conjure Flame            Conj/Fire      ###.....     30%         3    None
 Dazzling Spray           Conj/Hex       ###...       30%         3    None
 Ignite Poison            Fire/Tmut/Pois ###.....     30%         3    None
 Inner Flame              Hex/Fire       ###.....     30%         3    None
 Mephitic Cloud           Conj/Pois/Air  ###.....     30%         3    None
 Static Discharge         Conj/Air       ###.....     30%         3    None
 Stone Arrow              Conj/Erth      ###...       30%         3    None
 Summon Guardian Golem    Hex/Summ       ###.....     30%         3    None
 Tukima's Dance           Hex            ###.....     30%         3    None
 Animate Dead             Necr           N/A          32%         4    None
 Force Lance              Conj/Tloc      #####...     38%         4    None
 Excruciating Wounds      Chrm/Necr      #####.....   50%         5    ###....
 Agony                    Necr           #####...     65%         5    ###....
 Dispel Undead            Necr           #####...     65%         5    ###....
 Airstrike                Air            ###.......   67%         4    None
 Fulminant Prism          Conj/Hex       ###.......   67%         4    None
 Ice Form                 Ice/Tmut       ###.....     67%         4    None
 Iskenderun's Mystic Bla  Conj           ###.....     67%         4    None
 Leda's Liquefaction      Hex/Erth       ###.......   67%         4    None
 Olgreb's Toxic Radiance  Pois           ###.....     67%         4    None
 Petrify                  Tmut/Erth      ###.....     67%         4    None
 Sticky Flame             Conj/Fire      ###.....     67%         4    None
 Summon Ice Beast         Ice/Summ       ###.....     67%         4    None
 Summon Lightning Spire   Summ/Air       ###.....     67%         4    None
 Iskenderun's Battlesphe  Conj/Chrm      #####...     69%         5    ###....
 Bolt of Draining         Conj/Necr      ####......   83%         5    ###....
 Borgnjor's Vile Clutch   Necr/Erth      ####......   83%         5    ###....
 Alistair's Intoxication  Tmut/Pois      ###.....     95%         5    ###....
 Bolt of Magma            Conj/Fire/Erth ###.......   95%         5    ###....
 Fireball                 Conj/Fire      ###.......   95%         5    ###....
 Lee's Rapid Deconstruct  Erth           ###.......   95%         5    ###....
 Lightning Bolt           Conj/Air       ###.......   95%         5    ###....
 Metabolic Englaciation   Hex/Ice        ###.......   95%         5    ###....
 Silence                  Hex/Air        ###.......   95%         5    ###....
 Summon Mana Viper        Hex/Summ       ###.....     95%         5    ###....
 Venom Bolt               Conj/Pois      ###.......   95%         5    ###....
 Bolt of Cold             Conj/Ice       ###.......   100%        6    #####..
 Bolt of Fire             Conj/Fire      ###.......   100%        6    #####..
 Darkness                 Hex            ###.......   100%        6    #####..
 Freezing Cloud           Conj/Ice/Air   ###.......   100%        6    #####..
 Invisibility             Hex            ###.....     100%        6    #####..
 Iron Shot                Conj/Erth      ###.......   100%        6    #####..
 Ozocubu's Refrigeration  Ice            ###.......   100%        6    #####..
 Shadow Creatures         Summ           N/A          100%        6    #####..
 Simulacrum               Ice/Necr       ####......   100%        6    #####..
 Statue Form              Tmut/Erth      ###......    100%        6    #####..
 Orb of Destruction       Conj           ###.......   100%        7    ######.
 Ring of Flames           Chrm/Fire      #####.....   100%        7    ######.
 Spellforged Servitor     Conj/Summ      ###.......   100%        7    ######.
 Summon Hydra             Summ           ###.......   100%        7    ######.
 Ignition                 Fire           ###.......   100%        8    #######
 Shatter                  Erth           ###.......   100%        9    #######


Dungeon Overview and Level Annotations

Branches:
Dungeon (15/15)            Temple (0/1) D:4            Lair (6/6) D:10
 Shoals (4/4) Lair:4       Spider (4/4) Lair:3        Slime (0/5) Lair:6
    Orc (2/2) D:12            Elf (3/3) Orc:2        Vaults (5/5) D:13
  Crypt (3/3) Vaults:2       Tomb (0/3) Crypt:3      Depths (1/5) D:15

Altars:
Cheibriados
Fedhas
Hepliaklqana
Kikubaaqudgha
Nemelex Xobeh
Okawaru
Vehumet
Wu Jian
Xom
Yredelemnul
Zin
The Shining One
Jiyva

Shops:
D:4 }   D:7 :   D:9 =   D:11 [   D:15 [   Orc:2 ?=*}*(   Elf:1 *=
Elf:3 *

Annotations:
Lair:1 exclusion: 2 oklob plants
Elf:2 5 runed translucent doors
Depths:1 exclusion: orange crystal statue


Innate Abilities, Weirdness & Mutations

You have claws for feet.
You are completely covered in large bone plates. (SH +8)
Your flesh is almost immune to the effects of heat. (rF+++)
Your demonic aura causes spilled blood to erupt in flames.
You regenerate health from kills.
You are extremely robust. (+30% HP)
You are immune to clouds of flame.
You have a beak for a mouth.
You have claws for hands.
Your skin changes colour to match your surroundings (Stealth+).
You have supernaturally acute eyesight. (SInv)
You are very agile. (Dex +4)
You tend to lose your temper in combat.
Your mind is very acute. (Int +4)
Armour fits poorly on your strangely shaped body.
You are resistant to hostile enchantments. (MR+)
You passively map a small area around you.
Your system is resistant to poisons. (rPois)
Your muscles are very strong. (Str +4)
Your spells are a little harder to cast, but a little more powerful.
You expend magic power (3 MP) to strengthen your wands.


Message History

Search for what [Enter for "glacia", or ? for help]? glaciate
Can't find anything matching that.
Casting: Regeneration (safe; 8% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Okay, then.
Unknown command.
You see here an encrusted hand crossbow.
Done exploring.
Done exploring.
Done exploring.
You see here 2 large rocks.
Things that are here:
a large rock; a +0 flail; a +0 scale mail of positive energy
You see here a large rock.
Things that are here:
a +0 arbalest; 13 bolts
You see here a bolt.
There is an escape hatch in the ceiling here.
You see here a +1 battleaxe of freezing.
Save game and exit?

....##.......#....#........##)...
.....##......#....####......#)...
#.....##.....#....#..###....##...
##.....##...^#....#....##....#...
.##.....##.(.#....#.....#....#..)
..##.....##.......#.....##...#...
...##...).#..#.)..#......#...#...
.........)......._...........#...
##########(#._......#############
.........(._(...(([..............
..........._.[_<@(..[............
..............<.(<...............
...(.........))<<.(..............
############..)(...[#############
.........##.__.).................
########..#..#..[.#.###.[........
...........)##....#.#)#######....
#######....###....#.##.?....##.).
......###...##....#..#.....).....
#####...##..##....#..#...(###....
....###..#..##....#..##...#.###.#


There are no monsters in sight!

Vanquished Creatures
  An ancient lich (Crypt:3)
  Boris (thrice) (Vaults:4 Crypt:3 Vaults:5)
  A golden dragon (Vaults:5)
  A doom hound (Vaults:5)
  4 bone dragons
  A Tzitzimitl (WizLab)
  Rupert (Lair:6)
  Jorgrun (Spider:1)
  A tentacled monstrosity (Vaults:4)
  3 liches
  3 deep elf blademasters (Elf:3)
  2 quicksilver dragons
  2 titans (Vaults:5)
  2 deep elf master archers (Elf:3)
  4 sphinxes
  8 ancient champions
  A storm dragon (Vaults:5)
  6 shadow dragons
  Donald (Elf:2)
  4 fire giants
  2 revenants (Crypt:1)
  4 frost giants
  5 ghost moths
  8 deep elf sorcerers
  13 ghouls
  16 vault wardens
  5 curse skulls (Crypt:2)
  3 deep elf elementalists (Elf:3)
  Louise (Elf:1)
  8 emperor scorpions
  2 very ugly things (Vaults:5)
  A caustic shrike zombie (Crypt:3)
  A reaper (Vaults:5)
  A war gargoyle (Vaults:5)
  7 entropy weavers
  3 vampire knights
  11 ironheart preservers
  6 deep elf demonologists
  4 stone giants
  A lorocyproca (WizLab)
  8 deep elf annihilators (Elf:3)
  2 dire elephants
  A spark wasp (Spider:4)
  4 deep elf death magi (Elf:3)
  Josephine (D:11)
  3 ettins
  A merfolk javelineer (Shoals:4)
  3 eidola
  A blizzard demon (IceCv)
  2 green deaths (WizLab)
  3 fire dragons
  8 merfolk impalers
  14 jiangshi
  8 deep elf high priests
  14 yaktaur captains
  A great orb of eyes (shapeshifter) (Vaults:4)
  2 ice dragons
  Harold (D:8)
  31 vault guards
  3 great orbs of eyes
  4 alligator snapping turtles
  4 merfolk avatars
  6 hydras
  7 centaur warriors
  3 death knights
  A queen ant (Lair:2)
  5 merfolk aquamancers
  13 ogre magi
  53 two-headed ogres
  5 death yaks
  An anaconda (shapeshifter) (Vaults:5)
  3 satyrs
  3 tengu warriors
  3 deep troll earth magi
  A deep troll shaman (Vaults:2)
  18 dancing weapons
  11 vampire magi
  An orc high priest (Elf:1)
  A storm dragon zombie (Crypt:3)
  4 soul eaters
  19 deep elf knights
  5 shadow wraiths
  Nergalle (Lair:4)
  2 unseen horrors
  53 skeletal warriors
  8 sea snakes
  A spriggan druid (Elf:1)
  An unseen horror (shapeshifter) (Vaults:4)
  A golden dragon zombie (Crypt:2)
  5 deep trolls
  A glowing orange brain (shapeshifter) (Vaults:3)
  A swamp dragon (shapeshifter) (Shoals:3)
  9 flayed ghosts
  2 shadow demons
  16 deep elf archers
  12 orc knights
  A lindwurm (Lair:2)
  2 wizards (Vaults:1)
  A golden dragon skeleton (Crypt:1)
  A kraken simulacrum (Shoals:4)
  6 phantasmal warriors
  Pikel (D:9)
  7 harpies
  23 orb spiders
  An anaconda skeleton (Crypt:3)
  A necromancer (D:15)
  21 ugly things
  56 deep elf magi
  28 wolf spiders
  20 ironbrand convokers
  A salamander (Lair:4)
  A salamander (shapeshifter) (Vaults:4)
  An orc sorcerer (Vaults:2)
  A tengu skeleton (D:15)
  An elephant (Lair:2)
  10 cyclopes
  14 manticores
  2 moths of wrath
  A sphinx skeleton (Crypt:3)
  3 iron dragon skeletons
  14 fauns
  2 fire giant skeletons (Crypt:3)
  A frost giant skeleton (Crypt:3)
  An elephant (shapeshifter) (Shoals:4)
  8 vault sentinels
  13 merfolk sirens
  A dire elephant zombie (Crypt:2)
  5 black mambas
  7 water nymphs
  An eye of devastation (Orc:2)
  Maurice (Orc:2)
  A stone giant skeleton (Crypt:3)
  An ice statue (IceCv)
  A white draconian zombie (Crypt:2)
  A death yak zombie (Crypt:3)
  2 smoke demons (WizLab)
  22 spiny frogs
  2 torpor snails (Spider:1)
  A komodo dragon (Lair:1)
  A yaktaur (shapeshifter) (Vaults:2)
  A dire elephant skeleton (Crypt:3)
  2 gargoyles
  2 kobold demonologists
  2 rime drakes
  22 yaktaurs
  3 tormentors (WizLab)
  3 efreet
  A rime drake (shapeshifter) (Vaults:1)
  3 demonic crawlers
  5 freezing wraiths
  16 ice devils
  5 guardian mummies
  A tengu conjurer (Shoals:1)
  A sea snake skeleton (Crypt:3)
  32 merfolk
  34 jumping spiders
  7 trolls
  A polar bear (shapeshifter) (Vaults:4)
  A troll (shapeshifter) (Vaults:1)
  2 wind drakes
  4 hornets
  A polar bear (Elf:2)
  10 slime creatures
  3 hydra skeletons (Crypt:3)
  10 snapping turtles
  5 tyrant leeches (Lair:6)
  Grinder (D:3)
  10 hippogriffs
  3 bog bodies
  20 blink frogs
  A dream sheep (shapeshifter) (Vaults:2)
  A fire dragon zombie (D:15)
  A deep troll zombie (D:15)
  A slime creature (shapeshifter) (Vaults:5)
  4 dream sheep (Shoals:4)
  2 harpy skeletons
  An ettin zombie (D:15)
  2 centaur simulacra (D:15)
  A fire dragon skeleton (Crypt:3)
  A vampire (D:13)
  9 flying skulls (Crypt:3)
  75 redbacks
  9 wraiths
  A spriggan (shapeshifter) (Vaults:4)
  3 air elementals
  5 shadows
  5 wyverns
  30 yaks
  29 tarantellas
  14 water elementals
  3 ynoxinuls (WizLab)
  Grum (D:11)
  A wind drake zombie (Crypt:2)
  A basilisk (Lair:3)
  A fire elemental (Elf:3)
  10 vampire mosquitoes
  2 hungry ghosts
  A chaos spawn (WizLab)
  13 wargs
  A spatial vortex (D:15)
  14 soldier ants
  A floating eye (Elf:3)
  A water moccasin (shapeshifter) (Elf:1)
  8 water moccasins
  An infernal demonspawn skeleton (Crypt:3)
  11 porcupines
  7 necrophages
  2 sky beasts
  52 orc warriors
  3 phantoms
  3 ice beasts
  A manticore skeleton (Crypt:3)
  30 ogres
  2 black bears (D:10)
  18 centaurs
  3 boggarts (Vaults:1)
  10 wolves
  An elephant skeleton (Crypt:3)
  A torpor snail zombie (Crypt:1)
  A blink frog skeleton (Crypt:2)
  A rime drake zombie (Crypt:2)
  18 crocodiles
  3 snapping turtle skeletons (Crypt:3)
  4 big kobolds
  24 bullfrogs
  5 earth elementals
  An elf skeleton (Crypt:3)
  A wyvern skeleton (D:11)
  A scorpion (D:10)
  A cyclops skeleton (Crypt:3)
  13 killer bees
  4 wights (Crypt:2)
  6 electric eels
  2 howler monkeys
  10 crimson imps
  3 bullfrog zombies
  A jelly (D:8)
  2 centaur zombies
  A lava snake (Lair:2)
  A soldier ant zombie (Crypt:3)
  22 orc priests
  5 hounds
  A human skeleton (Crypt:3)
  25 orc wizards
  Crazy Yiuf (D:2)
  5 centaur skeletons
  Jessica (D:2)
  An iguana (D:5)
  Natasha (thrice) (D:2)
  48 worker ants
  3 hell rats (Lair:4)
  3 big kobold zombies (Sewer)
  An acid dragon skeleton (Crypt:1)
  A tengu zombie (Crypt:3)
  2 hound skeletons (D:4)
  3 worker ant zombies
  8 adders
  6 river rats
  7 shadow imps
  9 white imps (IceCv)
  10 ufetubi
  2 oozes (D:2)
  An adder zombie (Sewer)
  An adder skeleton (D:6)
  2 worms
  A dart slug (D:1)
  6 leopard geckos
  120 orcs
  3 ball pythons (Sewer)
  8 giant cockroaches
  12 goblins
  10 hobgoblins
  11 jackals
  4 quokkas
  A ball python skeleton (Crypt:2)
  4 bats
  3 frilled lizards
  A jackal skeleton (Crypt:1)
  27 kobolds
  A kobold zombie (Sewer)
  An orc skeleton (Crypt:2)
  13 rats
  A butterfly (Lair:1)
  A fire vortex (Lair:5)
  6 fungi
  2 plants (Lair:6)
  2 tentacles
1958 creatures vanquished.

Vanquished Creatures (collateral kills)
  An ironheart preserver (Vaults:1)
  A deep elf annihilator (Elf:3)
  A deep elf high priest (Elf:3)
  A great orb of eyes (Vaults:3)
  A rakshasa (Vaults:1)
  A satyr (Shoals:2)
  2 two-headed ogres
  A tengu warrior (D:11)
  A deep elf archer (Elf:2)
  3 harpies (Shoals:2)
  An orb spider (Spider:3)
  A cyclops (Shoals:4)
  6 deep elf magi
  2 wolf spiders
  3 fauns (Shoals:3)
  A manticore (Shoals:2)
  A spiny frog (Lair:6)
  2 jumping spiders
  2 slime creatures (Vaults:1)
  A hippogriff (Lair:6)
  A snapping turtle (Shoals:2)
  A redback (Spider:1)
  An air elemental (Elf:2)
  3 yaks (Lair:1)
  A water elemental (Elf:3)
  A tarantella (Spider:1)
  A vampire mosquito (Lair:6)
  An adder (D:11)
  An orc (Orc:1)
  2 fungi (Lair:6)
46 creatures vanquished.

Vanquished Creatures (others)
  A lich (Vaults:5)
  A deep elf annihilator (Elf:3)
  A merfolk impaler (Shoals:2)
  4 dancing weapons
  A deep elf knight (Vaults:2)
  A small abomination (Elf:3)
  2 harpies (Shoals:3)
  2 orb spiders (Spider:3)
  A jumping spider (Spider:3)
  A tarantella (Spider:3)
  A wraith (D:11)
  An ogre (Vaults:2)
  A killer bee (D:9)
  A wight (Sewer)
  A centaur zombie (D:5)
  A bullfrog skeleton (D:9)
  An orc wizard (D:9)
  A river rat (Lair:2)
  A white imp (IceCv)
  2 ufetubi (IceCv)
  A leopard gecko (D:9)
  5 orcs
  A kobold (Sewer)
  A bush (Lair:3)
  A crawling corpse (Elf:3)
  18 fungi
  53 plants
  10 tentacles
  6 toadstools (Lair:2)
  2 withered plants (D:15)
124 creatures vanquished.


The plan is to farm pandemonium and go into fire storm + necromutation. Not sure what other viable routes for multizigs exist. Maybe something else could be better? :-) Currently spells are not looking too hot so I'm just maxing armor, dodge and long blades, a little bit of fighting and shields also. Farming pandemonium is looking good and should be doable without misplays.

For this message the author zmooths has received thanks:
Sorcerous
User avatar

Slime Squisher

Posts: 405

Joined: Sunday, 27th January 2019, 13:50

Post Tuesday, 26th February 2019, 16:59

Re: CIP: DsCK, Xom's teddy bear

I just want you to post some hilarious ctrl-p highlights of playing a believer of Xom through ziggurats. Possibly with screenshots.
Just how hardcore can the insanity get?
There is always something new to learn.

Dungeon Dilettante

Posts: 4

Joined: Tuesday, 26th February 2019, 08:35

Post Tuesday, 26th February 2019, 21:48

Re: CIP: DsCK, Xom's teddy bear

Sorcerous wrote:I just want you to post some hilarious ctrl-p highlights of playing a believer of Xom through ziggurats. Possibly with screenshots.
Just how hardcore can the insanity get?


Hehe, will do.


This one is a classic. Though xom makes the character weirdly strong, you are either dead or crushing the game and a bit of shenanigans is not a big deal.
  Code:
Xom twists space around you.
 Your surroundings suddenly seem different.
 Your surroundings suddenly seem different.
 Your surroundings suddenly seem different.
 Your surroundings suddenly seem different.
 Your surroundings suddenly seem different.
 A purple draconian knight comes into view. It is wielding a +0 long sword.
 A yellow draconian comes into view. It is wielding a +0 trident.
 Tiamat, Avatar of the Dragonlord comes into view. She is wielding a +0 bardiche
 of protection.
 A green draconian stormcaller comes into view. It is wielding a +0 dagger.
 A black draconian comes into view. It is wielding a +0 glaive.
 A green draconian knight comes into view. It is wielding a +2 great mace of
 protection.
 A yellow draconian comes into view. It is wielding a +0 broad axe.
_A green draconian monk comes into view.
 Found a lamp of fire, 19 sling bullets and a giant club.
 11 draconians come into view.

Dungeon Dilettante

Posts: 4

Joined: Tuesday, 26th February 2019, 08:35

Post Friday, 1st March 2019, 16:24

Re: CIP: DsCK, Xom's teddy bear

Alright here is an update. The game has proven to be tougher than expected! :oops: Cleared zot up to zot4, on zot5 got a teleport straight to 4 orb of fires as a courtesy from Xom. Haven't played late game after the rMut rework, it's quite a significant change, will take some time to get used to. Did a few pandemonium levels and visited abyss, pandemonium definitively was not easy :o I'll give pandemonium another try soon.

As a side note removing Haste as a spell is a drastic change to late game, I'd say for the better.

  Code:
Dungeon Crawl Stone Soup version 0.23.0-42-geed6394 (console) character file.

smoothflow the Demonic Blade (DsCK)                Turns: 92319, Time: 09:48:28

Health: 270/270    AC: 30    Str: 18    XL:     27
Magic:  42/42      EV: 29    Int: 27    God:    Xom [......]
Gold:   4994       SH: 25    Dex: 19    Spells: 36/56 levels left

rFire    + + +     SeeInvis +   Q - +2 double sword {flame, freeze}
rCold    + + +     Gourm    .   Y - +3 shield {rC+ rF+}
rNeg     + . .     Faith    .   R - +8 scale mail "Raar" {rC+ MR+ Regen+ Stlth+}
rPois    +         Spirit   .   D - +2 hat {Int+3}
rElec    +         Reflect  .   S - +2 cloak {rC+}
rCorr    .         Harm     .   q - +2 pair of gloves
MR       +++..                  (boots unavailable)
Stlth    ++........             a - amulet of the Air {Inacc +Fly rElec EV+5 RMsl}
HPRegen  0.95/turn              L - ring "Foqobeuj" {rF+ rC+ rN+ Str+3 SInv}
MPRegen  0.28/turn              z - ring of Mirth {rPois AC+1 Dex+4 Stlth+}

@: lightly drained, repel missiles
A: claws 1, fangs 1, talons 3, large bone plates 3, blink, clever 1, fire
resistance 2, ignite blood, powered by death 3, robust 3, shaggy fur 1, flame
cloud immunity
}: 3/15 runes: barnacled, silver, gossamer
a: Blink, Renounce Religion, Evoke Flight


You are on level 4 of the Vaults.
You worship Xom.
You are a very special plaything of Xom.
You are not hungry.

You have visited 11 branches of the dungeon, and seen 53 of its levels.
You have visited Pandemonium 1 time, and seen 3 of its levels.
You have visited the Abyss 2 times.
You have visited 2 bazaars.
You have also visited: Sewer, Ice Cave and Wizlab.

You have collected 9684 gold pieces.
You have spent 4690 gold pieces at shops.

Inventory:

Hand Weapons
 r - a +1 demon blade of electrocution
 M - a +9 demon blade of slicing
 Q - the +2 Maxwell's thermic engine (weapon) {flame, freeze}
   (You found it on level 3 of the Elven Halls)   
   
   It has been specially enchanted to burn those struck by it, causing extra
   injury to most foes and up to half again as much damage against particularly
   susceptible opponents. Big, fiery blades are also staple armaments of
   hydra-hunters.
Armour
 q - a +2 pair of gloves (worn)
 D - a +2 hat of intelligence (worn)
 R - the +8 scale mail "Raar" (worn) {rC+ MR+ Regen+ Stlth+}
   (You bought it in a shop on level 11 of the Dungeon)   
   
   It protects you from cold.
   It affects your resistance to hostile enchantments.
   It increases your rate of regeneration.
   It makes you more stealthy.
 S - a +2 cloak of cold resistance (worn)
 Y - a +3 shield of resistance (worn)
Jewellery
 a - the amulet of the Air (around neck) {Inacc +Fly rElec EV+5 RMsl}
   (You found it on level 3 of the Elven Halls)   
   
   [amulet of inaccuracy]
   
   It reduces the accuracy of all your attacks.
   It affects your evasion (+5).
   It insulates you from electricity.
   It lets you fly.
   It protects you from missiles.
 d - the amulet of Fixation {MR+ Regen+ Slay+2}
   (You took it off a deep elf annihilator on level 3 of the Elven Halls)   
   
   [amulet of regeneration]
   
   It affects your accuracy and damage with ranged weapons and melee attacks
   (+2).
   It affects your resistance to hostile enchantments.
   It increases your rate of regeneration.
 t - an uncursed ring of resist corrosion
 w - the ring of Interdependent Arising {MR+ EV+2 Dex+3}
   (You bought it in a shop on level 1 of the Elven Halls)   
   
   [ring of evasion]
   
   It affects your evasion (+2).
   It affects your dexterity (+3).
   It affects your resistance to hostile enchantments.
 z - the ring of Mirth (right hand) {rPois AC+1 Dex+4 Stlth+}
   (You took it off Boris on level 5 of the Vaults)   
   
   [ring of protection]
   
   It affects your AC (+1).
   It affects your dexterity (+4).
   It protects you from poison.
   It makes you more stealthy.
 B - the ring of the Dropbear {+Fly rF+ rN+ Slay+3}
   (Xom gifted it to you on level 1 of the Orcish Mines)   
   
   [ring of flight]
   
   It affects your accuracy and damage with ranged weapons and melee attacks
   (+3).
   It protects you from fire.
   It protects you from negative energy.
   It lets you fly.
 C - the amulet of Wossoidgh {+Rage rF++}
   (You bought it in a shop on level 9 of the Dungeon)   
   
   [amulet of rage]
   
   It greatly protects you from fire.
   It lets you go berserk.
 E - the ring "Hemo" {rF+ rN+ Str+6}
   (You found it on level 3 of the Crypt)   
   
   [ring of positive energy]
   
   It affects your strength (+6).
   It protects you from fire.
   It protects you from negative energy.
 F - an uncursed amulet of the gourmand
 L - the ring "Foqobeuj" (left hand) {rF+ rC+ rN+ Str+3 SInv}
   (You took it off an ancient champion on level 3 of the Crypt)   
   
   [ring of positive energy]
   
   It affects your strength (+3).
   It protects you from fire.
   It protects you from cold.
   It protects you from negative energy.
   It lets you see invisible.
 T - the ring of Wumejeu {rC+ MP+9 Stlth+}
   (You found it on level 2 of the Lair of Beasts)   
   
   [ring of magical power]
   
   It protects you from cold.
   It affects your magic capacity (+9).
   It makes you more stealthy.
Wands
 j - a wand of digging (9)
 m - a wand of paralysis (8)
 u - a wand of enslavement (21)
 x - a wand of acid (51)
 y - a wand of iceblast (39)
 A - a wand of scattershot (6)
 G - a wand of clouds (14)
 Z - a wand of disintegration (91)
Scrolls
 e - 18 scrolls of remove curse
 f - 7 scrolls of fog
 g - a scroll of summoning
 i - 7 scrolls of magic mapping
 n - 16 scrolls of identify
 p - 12 scrolls of teleportation
 H - 9 scrolls of fear
 I - 2 scrolls of blinking
 X - 4 scrolls of silence
Potions
 b - 4 potions of magic
 h - 10 potions of brilliance
 k - 2 potions of agility
 l - 3 potions of flight
 o - 3 potions of haste
 s - 3 potions of might
 v - a potion of cancellation
 K - 3 potions of berserk rage
 O - 5 potions of ambrosia
 P - 2 potions of resistance
 U - a potion of heal wounds
 V - 5 potions of invisibility
 W - 21 potions of curing
Miscellaneous
 J - 3 phantom mirrors
Comestibles
 c - 44 rations


   Skills:
 * Level 15.4(15.3) Fighting
 - Level 22.4(22.3) Long Blades
 - Level 19.1(19.0) Armour
 - Level 19.2(19.1) Dodging
 - Level 15.3(15.2) Shields
 - Level 15.0(14.9) Spellcasting
 - Level 15.0(14.9) Conjurations
 - Level 4.9(4.8) Charms
 - Level 2.7 Necromancy
 - Level 4.6(4.5) Translocations
 - Level 14.8(14.7) Transmutations
 - Level 7.0(6.9) Evocations


You have 36 spell levels left.
You know the following spells:

 Your Spells              Type           Power        Failure   Level  Hunger
a - Swiftness             Chrm/Air       ####....     3%          2    None
b - Blink                 Tloc           N/A          1%          2    None
c - Song of Slaying       Chrm           #####...     1%          2    None
d - Regeneration          Chrm/Necr      #####.....   3%          3    None
e - Irradiate             Conj/Tmut      #######...   1%          5    None
f - Statue Form           Tmut/Erth      ######...    36%         6    ####...

Your spell library contains the following spells:

 Spells                   Type           Power        Failure   Level  Hunger
 Magic Dart               Conj           ####         0%          1    None
 Animate Skeleton         Necr           N/A          1%          1    None
 Apportation              Tloc           #####.       1%          1    None
 Flame Tongue             Conj/Fire      #####        1%          1    None
 Infusion                 Chrm           ####         1%          1    None
 Pain                     Necr           ####         1%          1    None
 Shock                    Conj/Air       ####         1%          1    None
 Sting                    Conj/Pois      ####         1%          1    None
 Passwall                 Tmut/Erth      ######..     1%          2    None
 Searing Ray              Conj           ######       1%          2    None
 Shroud of Golubria       Chrm/Tloc      #####.....   1%          2    None
 Throw Flame              Conj/Fire      ######       1%          2    None
 Throw Frost              Conj/Ice       ######       1%          2    None
 Conjure Flame            Conj/Fire      ######..     1%          3    None
 Dazzling Spray           Conj/Hex       ######       1%          3    None
 Ignite Poison            Fire/Tmut/Pois #####...     1%          3    None
 Mephitic Cloud           Conj/Pois/Air  #####...     1%          3    None
 Static Discharge         Conj/Air       ######..     1%          3    None
 Stone Arrow              Conj/Erth      ######       1%          3    None
 Force Lance              Conj/Tloc      ######..     1%          4    None
 Iskenderun's Mystic Bla  Conj           #######.     1%          4    None
 Blade Hands              Tmut           #######...   1%          5    None
 Hydra Form               Tmut           #######...   1%          6    ####...
 Corpse Rot               Necr           N/A          2%          2    None
 Sublimation of Blood     Necr           ####......   2%          2    None
 Gell's Gravitas          Tloc           #####.....   2%          3    None
 Lesser Beckoning         Tloc           #####.....   2%          3    None
 Teleport Other           Tloc           #####...     2%          3    None
 Fulminant Prism          Conj/Hex       ######....   2%          4    None
 Ice Form                 Ice/Tmut       ######..     2%          4    None
 Petrify                  Tmut/Erth      ######..     2%          4    None
 Sticky Flame             Conj/Fire      ######..     2%          4    None
 Throw Icicle             Conj/Ice       ######..     2%          4    None
 Iskenderun's Battlesphe  Conj/Chrm      ######..     2%          5    None
 Bolt of Draining         Conj/Necr      ######....   3%          5    None
 Vampiric Draining        Necr           ####......   4%          3    None
 Confusing Touch          Hex            ###...       5%          1    None
 Corona                   Hex            ###....      5%          1    None
 Freeze                   Ice            ###.         5%          1    None
 Sandblast                Erth           ###...       5%          1    None
 Summon Butterflies       Summ           ###.....     5%          1    None
 Summon Small Mammal      Summ           ###.         5%          1    None
 Ozocubu's Armour         Chrm/Ice       ####....     6%          3    None
 Spectral Weapon          Hex/Chrm       ####....     6%          3    None
 Alistair's Intoxication  Tmut/Pois      ######..     7%          5    None
 Fireball                 Conj/Fire      ######....   7%          5    None
 Lightning Bolt           Conj/Air       ######....   7%          5    None
 Venom Bolt               Conj/Pois      ######....   7%          5    None
 Yara's Violent Unravell  Hex/Tmut       ######....   7%          5    None
 Call Imp                 Summ           ###.....     8%          2    None
 Ensorcelled Hibernation  Hex/Ice        ###...       8%          2    None
 Poisonous Vapours        Pois/Air       ###...       8%          2    None
 Passage of Golubria      Tloc           N/A          8%          4    None
 Dragon Form              Tmut           #######...   10%         7    #####..
 Orb of Destruction       Conj           #######...   10%         7    #####..
 Call Canine Familiar     Summ           ###.....     16%         3    None
 Confuse                  Hex            ###.....     16%         3    None
 Inner Flame              Hex/Fire       ###.....     16%         3    None
 Summon Guardian Golem    Hex/Summ       ###.....     16%         3    None
 Tukima's Dance           Hex            ###.....     16%         3    None
 Animate Dead             Necr           N/A          17%         4    None
 Bolt of Magma            Conj/Fire/Erth #####.....   19%         5    None
 Excruciating Wounds      Chrm/Necr      #####.....   30%         5    None
 Bolt of Cold             Conj/Ice       ######....   36%         6    ####...
 Bolt of Fire             Conj/Fire      ######....   36%         6    ####...
 Iron Shot                Conj/Erth      ######....   36%         6    ####...
 Agony                    Necr           ####....     43%         5    None
 Dispel Undead            Necr           ####....     43%         5    None
 Airstrike                Air            ###.......   45%         4    None
 Cause Fear               Hex            ###.......   45%         4    None
 Leda's Liquefaction      Hex/Erth       ###.......   45%         4    None
 Olgreb's Toxic Radiance  Pois           ###.....     45%         4    None
 Summon Ice Beast         Ice/Summ       ###.....     45%         4    None
 Summon Lightning Spire   Summ/Air       ###.....     45%         4    None
 Borgnjor's Vile Clutch   Necr/Erth      ####......   63%         5    None
 Freezing Cloud           Conj/Ice/Air   #####.....   71%         6    ####...
 Lee's Rapid Deconstruct  Erth           ###.......   82%         5    None
 Metabolic Englaciation   Hex/Ice        ###.......   82%         5    None
 Silence                  Hex/Air        ###.......   82%         5    None
 Summon Mana Viper        Hex/Summ       ###.....     82%         5    None
 Spellforged Servitor     Conj/Summ      ######....   90%         7    #####..
 Simulacrum               Ice/Necr       ####......   99%         6    ####...
 Darkness                 Hex            ###.......   100%        6    ####...
 Invisibility             Hex            ###.....     100%        6    ####...
 Ozocubu's Refrigeration  Ice            ###.......   100%        6    ####...
 Shadow Creatures         Summ           N/A          100%        6    ####...
 Ring of Flames           Chrm/Fire      ####......   100%        7    #####..
 Summon Hydra             Summ           ###.......   100%        7    #####..
 Ignition                 Fire           ###.......   100%        8    #######
 Shatter                  Erth           ###.......   100%        9    #######


Dungeon Overview and Level Annotations

Branches:
Dungeon (15/15)            Temple (0/1) D:4            Lair (6/6) D:10
 Shoals (4/4) Lair:4       Spider (4/4) Lair:3        Slime (0/5) Lair:6
    Orc (2/2) D:12            Elf (3/3) Orc:2        Vaults (5/5) D:13
  Crypt (3/3) Vaults:2       Tomb (0/3) Crypt:3      Depths (5/5) D:15
   Hell (1/1)                 Dis (0/7) Hell            Geh (0/7) Hell
    Tar (0/7) Hell            Zot (5/5) Depths:5   
   Coc: Hell:1     

Altars:
Cheibriados
Fedhas
Hepliaklqana
Kikubaaqudgha
Nemelex Xobeh
Okawaru
Vehumet
Wu Jian
Xom
Yredelemnul
Zin
The Shining One
Jiyva

Shops:
D:4 }   D:7 :   D:9 =   D:11 [   D:15 [   Orc:2 ?=*}*(   Elf:1 *=
Elf:3 *   Depths:2 =}}

Portals:
Hell: Depths:1 Depths:2 Depths:3 Depths:4 Depths:5
Abyss: Depths:1 Depths:4
Pandemonium: Depths:1 Depths:2 Depths:3 Depths:5
Ziggurat: Depths:5

Annotations:
Lair:1 exclusion: 2 oklob plants
Elf:2 5 runed translucent doors
Hell exclusion: 2 ice statues


Innate Abilities, Weirdness & Mutations

You have claws for feet.
You are completely covered in large bone plates. (SH +8)
Your flesh is very heat resistant. (rF++)
Your demonic aura causes spilled blood to erupt in flames.
You regenerate a lot of health from kills.
You are extremely robust. (+30% HP)
You are immune to clouds of flame.
You have sharp fingernails.
You have very sharp teeth.
You can translocate small distances at will.
Your mind is acute. (Int +2)
You are covered in fur. (AC +1)


For this message the author zmooths has received thanks:
Sorcerous
User avatar

Slime Squisher

Posts: 405

Joined: Sunday, 27th January 2019, 13:50

Post Friday, 1st March 2019, 17:46

Re: CIP: DsCK, Xom's teddy bear

zmooths wrote:on zot5 got a teleport straight to 4 orb of fires as a courtesy from Xom.


Four OOFs? How in the world did that happen, the damned things are normally solo or in pairs!? :shock:
Well done for surviving!

I'm not 100% on this, but you probably want to clear the Slime pit and Abyss before taking on Pandemonium. The big four (five if you count the seraph) are really scary, even without Xom around to make the fights "more interesting".
There is always something new to learn.

For this message the author Sorcerous has received thanks:
zmooths

Dungeon Dilettante

Posts: 4

Joined: Tuesday, 26th February 2019, 08:35

Post Friday, 1st March 2019, 21:09

Re: CIP: DsCK, Xom's teddy bear

Sorcerous wrote:
zmooths wrote:on zot5 got a teleport straight to 4 orb of fires as a courtesy from Xom.


Four OOFs? How in the world did that happen, the damned things are normally solo or in pairs!? :shock:
Well done for surviving!

I'm not 100% on this, but you probably want to clear the Slime pit and Abyss before taking on Pandemonium. The big four (five if you count the seraph) are really scary, even without Xom around to make the fights "more interesting".


Yeah, I agree abyss or slime makes more sense. Pandemonium is playable but I'm not really great melee and definitively don't have a good set of spells. High ev monsters cause a serious problem for Thermic Engine (the weapon) since the max enchantment of +14 is difficult to maintain and ignite blood is useless in pan.

Return to YASD! YAVP! and characters in progress too

Who is online

Users browsing this forum: No registered users and 25 guests

cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by ST Software for PTF.