Dis Charger
Posts: 1949
Joined: Monday, 18th February 2013, 07:59
Location: France
Now YAVP : MfGl^Oka, how good is Finisher ?
I've stick with Finisher as I'm currently doing Swamp and need to swap often for hydras, what would you do after Swamp, switch weapon or not ?
- Code:
Dungeon Crawl Stone Soup version 0.23.0 (webtiles) character file.
mopl the Phalangite (Merfolk Gladiator) Turns: 31140, Time: 02:01:12
Health: 150/150 AC: 20 Str: 21 XL: 17 Next: 22%
Magic: 24/24 EV: 21 Int: 12 God: Okawaru [*****.]
Gold: 1994 SH: 0 Dex: 19 Spells: 16/16 levels left
rFire + . . SeeInvis . a - +5 scythe "Finisher" {speed, eviscerate}
rCold . . . Gourm . (shield currently unavailable)
rNeg . . . Faith . P - +2 chain mail {rPois}
rPois + Spirit . c - +2 hat {Int+3}
rElec . Reflect . r - +0 cloak {MR+}
rCorr . Harm . N - +2 pair of gloves {Dex+3}
MR ++... Y - +0 pair of boots of the Lich-sworn {*Contam rF+ Str+2}
Stlth .......... j - amulet of Vitality {Regen+ HP+15}
HPRegen 0.75/turn M - +1 ring of slaying
MPRegen 0.19/turn X - +3 ring of evasion
@: no status effects
A: change form in water, swift swim, stealthy swim
a: Heroism, Finesse, Renounce Religion
You are on level 1 of the Swamp.
You worship Okawaru.
Okawaru is extremely pleased with you.
You are not hungry.
You have visited 5 branches of the dungeon, and seen 25 of its levels.
You have visited 1 bazaar.
You have also visited: Gauntlet and Ice Cave.
You have collected 3215 gold pieces.
You have spent 1221 gold pieces at shops.
Inventory:
Hand Weapons
a - the +5 scythe "Finisher" (weapon) {speed, eviscerate}
(You found it on level 7 of the Dungeon)
Attacks with this weapon are significantly faster.
n - a +3 blowgun
S - a +2 falchion of flaming
Missiles
d - 5 throwing nets
h - 21 needles of confusion
m - 5 javelins of penetration
w - 14 curare-tipped needles
J - 6 tomahawks of dispersal
Q - 27 tomahawks (quivered)
Armour
c - a +2 hat of intelligence (worn)
r - a +0 cloak of magic resistance (worn)
N - a +2 pair of gloves of dexterity (worn)
P - a +2 chain mail of poison resistance (worn)
U - the +0 scale mail of Supple Strength {rF+ MR+}
(You found it in an ice cave)
It protects you from fire.
It affects your resistance to hostile enchantments.
Y - the +0 pair of boots of the Lich-sworn (worn) {*Contam rF+ Str+2}
(You found it in a Gauntlet)
It affects your strength (+2).
It protects you from fire.
It causes magical contamination when unequipped.
Jewellery
j - the amulet of Vitality (around neck) {Regen+ HP+15}
(You found it on level 1 of the Swamp)
[amulet of regeneration]
It affects your health (+15).
It increases your rate of regeneration.
k - an uncursed ring of flight
M - a +1 ring of slaying (left hand)
X - a +3 ring of evasion (right hand)
Wands
b - a wand of acid (8)
i - a wand of iceblast (13)
y - a wand of polymorph (18)
A - a wand of disintegration (19)
C - a wand of digging (9)
I - a wand of flame (29)
R - a wand of clouds (4)
Scrolls
p - 3 scrolls of fog
s - 6 scrolls of remove curse
v - 5 scrolls of teleportation
D - a scroll of magic mapping
F - 6 scrolls of blinking
G - a scroll of silence {!r}
H - 4 scrolls of fear
T - a scroll of vulnerability
Z - 11 scrolls of identify
Potions
l - 5 potions of resistance
o - 5 potions of flight
q - a potion of ambrosia
t - 3 potions of lignification {!q}
u - 10 potions of heal wounds
z - 7 potions of curing
B - 3 potions of might
E - 7 potions of haste
K - 2 potions of berserk rage {!q}
L - 4 potions of agility
O - a potion of cancellation
W - a potion of invisibility
Miscellaneous
e - a box of beasts
g - a phial of floods
x - a lamp of fire
Comestibles
f - 54 rations
Skills:
+ Level 12.6 Fighting
* Level 23.6 Polearms
+ Level 11.5 Throwing
+ Level 6.5 Armour
+ Level 14.7 Dodging
- Level 10.0 Invocations
+ Level 8.2 Evocations
You have 16 spell levels left.
You don't know any spells.
Your spell library contains the following spells:
Spells Type Power Failure Level Hunger
Confusing Touch Hex #..... 95% 1 ##.....
Corona Hex #...... 95% 1 ##.....
Shock Conj/Air #... 95% 1 ##.....
Ensorcelled Hibernation Hex/Ice #..... 98% 2 ###....
Swiftness Chrm/Air #....... 98% 2 ###....
Confuse Hex #....... 100% 3 ####...
Dazzling Spray Conj/Hex #..... 100% 3 ####...
Gell's Gravitas Tloc #......... 100% 3 ####...
Static Discharge Conj/Air #....... 100% 3 ####...
Tukima's Dance Hex #....... 100% 3 ####...
Airstrike Air #......... 100% 4 #####..
Petrify Tmut/Erth #....... 100% 4 #####..
Bolt of Magma Conj/Fire/Erth #......... 100% 5 ######.
Borgnjor's Vile Clutch Necr/Erth #......... 100% 5 ######.
Iskenderun's Battlesphe Conj/Chrm #....... 100% 5 ######.
Lightning Bolt Conj/Air #......... 100% 5 ######.
Metabolic Englaciation Hex/Ice #......... 100% 5 ######.
Silence Hex/Air #......... 100% 5 ######.
Venom Bolt Conj/Pois #......... 100% 5 ######.
Yara's Violent Unravell Hex/Tmut #......... 100% 5 ######.
Darkness Hex #......... 100% 6 #######
Iron Shot Conj/Erth #......... 100% 6 #######
Shadow Creatures Summ N/A 100% 6 #######
Orb of Destruction Conj #......... 100% 7 #######
Spellforged Servitor Conj/Summ #......... 100% 7 #######
Dungeon Overview and Level Annotations
Branches:
Dungeon (15/15) Temple (1/1) D:6 Lair (6/6) D:8
Swamp (1/4) Lair:4 Snake (0/4) Lair:2 Slime (0/5) Lair:5
Orc (2/2) D:12 Elf (0/3) Orc:2 Vaults (0/5) D:13 D:14
Depths (0/5) D:15
Altars:
Ashenzari
Cheibriados
Dithmenos
Elyvilon
Fedhas
Gozag
Hepliaklqana
Kikubaaqudgha
Nemelex Xobeh
Okawaru
Qazlal
Ru
Sif Muna
Trog
Uskayaw
Vehumet
Wu Jian
Yredelemnul
Zin
The Shining One
Beogh
Shops:
D:5 ! D:6 % D:7 : D:9 ? D:10 *!% Orc:2 ([
Annotations:
D:9 2 transporters, Blackhawk's ghost, novice HOFi
Lair:2 2 transporters, busb's ghost, journeyman OgWn
Lair:6 2 transporters, Wostir's ghost, journeyman TeMo
Swamp:1 3 runed translucent doors, popps's ghost, adept MiBe
Message History
The +0 pair of boots of the Lich-sworn {*Contam rF+ Str+2} melds into your
body.
The +0 pair of boots of the Lich-sworn {*Contam rF+ Str+2} unmelds from your
body.
Your legs become a tail as you enter the water.
The +0 pair of boots of the Lich-sworn {*Contam rF+ Str+2} melds into your
body.
The +0 pair of boots of the Lich-sworn {*Contam rF+ Str+2} unmelds from your
body.
Your legs become a tail as you enter the water.
The +0 pair of boots of the Lich-sworn {*Contam rF+ Str+2} melds into your
body.
Popps's ghost turns its malevolent gaze towards you.
The +0 pair of boots of the Lich-sworn {*Contam rF+ Str+2} unmelds from your
body.
Partly explored, can't reach some items.
Partly explored, can't reach some items.
Partly explored, can't reach some items.
Your legs become a tail as you enter the water.
The +0 pair of boots of the Lich-sworn {*Contam rF+ Str+2} melds into your
body.
The +0 pair of boots of the Lich-sworn {*Contam rF+ Str+2} unmelds from your
body.
Your legs become a tail as you enter the water.
The +0 pair of boots of the Lich-sworn {*Contam rF+ Str+2} melds into your
body.
The +0 pair of boots of the Lich-sworn {*Contam rF+ Str+2} unmelds from your
body.
There is a stone staircase leading down here.
Saving game... please wait.
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There are no monsters in sight!
Fastest Hell runes (enter Hell branch -> get the rune)
Icy : 56 / Iron : 126 / Obsidian : 215 / Bone : 125