Lair Larrikin
Posts: 20
Joined: Sunday, 8th April 2012, 02:25
YAVP unkillable GrBe, 15 runes, 2 zigs
- Code:
Dungeon Crawl Stone Soup version 0.22.1-7-g5c428e7 (webtiles) character file.
15416678 drcatpants the Axe Maniac (level 27, 199/199 HPs)
Began as a Gargoyle Berserker on Feb 3, 2019.
Was the Champion of Makhleb.
Escaped with the Orb
... and 15 runes on Feb 6, 2019!
The game lasted 11:25:37 (104366 turns).
drcatpants the Axe Maniac (Gargoyle Berserker) Turns: 104366, Time: 11:25:38
Health: 199/199 AC: 76 Str: 35 XL: 27
Magic: 54/54 EV: 17 Int: 26 God: Makhleb [******]
Gold: 16797 SH: 4 Dex: 15 Spells: 8/80 levels left
rFire + + + SeeInvis + b - +8 longbow "Zephyr" {speed, Dex+3 SInv}
rCold + + + Gourm . (shield currently unavailable)
rNeg + + . Faith . B - +12 gold dragon scales
rPois ∞ Spirit . l - +2 helmet {Int+3}
rElec + Reflect + R - +4 cloak of Coipuj {rPois rN+}
rCorr . Harm . P - +0 pair of fencer's gloves {+Riposte Dex+3}
MR +++.. V - +2 pair of boots {run}
Stlth .......... s - amulet "Giceyxue" {Reflect rF+ rC+ Str+4 Slay+2 SH+4}
HPRegen 0.43/turn o - ring of Vini {MR+ Int+6}
MPRegen 0.34/turn Y - ring of the Castellan {Wiz Int+4}
@: studying Ice Magic, quick
A: big wings, see invisible, clever 1, cold resistance 1, fire resistance 1,
negative energy resistance 1, electricity resistance, wild magic 1, unbreathing,
petrification resistance, rot immunity, AC +20
0: Orb of Zot
}: 15/15 runes: serpentine, barnacled, slimy, silver, golden, iron, obsidian,
icy, bone, abyssal, demonic, glowing, magical, fiery, dark
a: Fly, Minor Destruction, Lesser Servant of Makhleb, Major Destruction, Greater
Servant of Makhleb, Renounce Religion
You escaped.
You worshipped Makhleb.
Makhleb was exalted by your worship.
You were not hungry.
You visited 18 branches of the dungeon, and saw 90 of its levels.
You visited Pandemonium 2 times, and saw 18 of its levels.
You visited the Abyss 6 times.
You completed 2 ziggurats, and saw 54 of their levels.
You also visited: Labyrinth, Ice Cave, Volcano and Wizlab.
You collected 20596 gold pieces.
You spent 3799 gold pieces at shops.
Inventory:
Hand Weapons
a - a +9 executioner's axe of holy wrath
b - the +8 longbow "Zephyr" (weapon) {speed, Dex+3 SInv}
(You found it on level 12 of a ziggurat)
Attacks with this weapon are significantly faster.
It affects your dexterity (+3).
It lets you see invisible.
h - a +9 antimagic executioner's axe
Missiles
x - 3592 arrows (quivered)
Armour
l - a +2 helmet of intelligence (worn)
B - +12 gold dragon scales (worn)
M - the +4 dragonskin cloak
(You took it off Tiamat on level 5 of the Realm of Zot)
P - the +0 pair of fencer's gloves (worn) {+Riposte Dex+3}
(You found it on level 10 of a ziggurat)
It affects your dexterity (+3).
R - the +4 cloak of Coipuj (worn) {rPois rN+}
(You found it on level 22 of a ziggurat)
It protects you from poison.
It protects you from negative energy.
V - a +2 pair of boots of running (worn)
Magical Staves
c - an uncursed staff of wizardry
e - an uncursed staff of earth
Jewellery
n - an uncursed ring of resist corrosion
o - the ring of Vini (left hand) {MR+ Int+6}
(You found it on level 27 of a ziggurat)
[ring of intelligence]
It affects your intelligence (+6).
It affects your resistance to hostile enchantments.
s - the amulet "Giceyxue" (around neck) {Reflect rF+ rC+ Str+4 Slay+2 SH+4}
(You found it on level 26 of a ziggurat)
[amulet of reflection]
It shields you and reflects attacks.
It affects your strength (+4).
It affects your accuracy and damage with ranged weapons and melee attacks
(+2).
It protects you from fire.
It protects you from cold.
It affects your SH (+4).
y - the ring of Finein {rC+ rN+ Str+5}
(You found it on level 12 of a ziggurat)
[ring of protection from cold]
It affects your strength (+5).
It protects you from cold.
It protects you from negative energy.
z - the ring "Alihee Wesi" {rPois MR+++ Int-3 Dex+2 SInv}
(You found it on level 5 of the Pits of Slime)
[ring of dexterity]
It affects your intelligence (-3).
It affects your dexterity (+2).
It protects you from poison.
It affects your resistance to hostile enchantments.
It lets you see invisible.
N - the amulet of Vitality {Regen+ HP+15}
(You found it on level 4 of a ziggurat)
[amulet of regeneration]
It affects your health (+15).
It increases your rate of regeneration.
S - the ring "Josamox" {+Inv rF+ EV+3 Dex+4}
(You took it off a deep elf sorcerer on level 3 of the Elven Halls)
[ring of evasion]
It affects your evasion (+3).
It affects your dexterity (+4).
It protects you from fire.
It lets you turn invisible.
Y - the ring of the Castellan (right hand) {Wiz Int+4}
(You found it on level 10 of a ziggurat)
[ring of wizardry]
It improves your spell success rate.
It affects your intelligence (+4).
Wands
q - a wand of clouds (10)
A - a wand of digging (100)
F - a wand of acid (18)
Scrolls
j - 26 scrolls of blinking
m - 13 scrolls of fear
p - 56 scrolls of remove curse
t - 14 scrolls of enchant armour
w - 43 scrolls of teleportation
C - 9 scrolls of silence
G - 7 scrolls of summoning
J - 10 scrolls of holy word
L - 30 scrolls of identify
Q - 3 scrolls of amnesia
U - 5 scrolls of magic mapping
Z - 44 scrolls of fog
Potions
f - 17 potions of might
g - 4 potions of cancellation
i - 11 potions of agility
r - 3 potions of brilliance
u - 11 potions of mutation
v - 30 potions of curing
D - 6 potions of invisibility
E - 15 potions of heal wounds
H - 20 potions of haste
I - 7 potions of resistance
O - a potion of magic
W - 6 potions of ambrosia
Books
X - a manual of Ice Magic
Miscellaneous
k - a crystal ball of energy
K - 2 +2 figurines of a ziggurat
Comestibles
T - 83 rations
Skills:
O Level 27 Fighting
O Level 27 Axes
- Level 20.0 Bows
O Level 27 Armour
- Level 15.3 Dodging
O Level 27 Spellcasting
- Level 25.1 Conjurations
- Level 15.0 Hexes
- Level 21.0 Charms
* Level 24.3 Summonings
- Level 18.0 Necromancy
- Level 15.0 Translocations
- Level 23.4 Fire Magic
O Level 27 Earth Magic
- Level 15.0 Invocations
- Level 21.0 Evocations
You had 8 spell levels left.
You knew the following spells:
Your Spells Type Power Failure Level Hunger
a - Aura of Abjuration Summ ########.. 1% 5 None
b - Summon Butterflies Summ ######## 1% 1 None
c - Shadow Creatures Summ N/A 1% 6 None
d - Darkness Hex #######... 1% 6 None
e - Death's Door Chrm/Necr ########.. 4% 8 ####...
f - Shatter Erth ########.. 3% 9 #####..
g - Fire Storm Conj/Fire ########.. 9% 9 #####..
h - Dragon's Call Summ ########.. 9% 9 #####..
i - Borgnjor's Revivific Necr ########.. 9% 8 ####...
p - Portal Projectile Hex/Tloc ###### 1% 3 None
r - Regeneration Chrm/Necr ########.. 1% 3 None
v - Borgnjor's Vile Clut Necr/Erth ########.. 1% 5 None
Your spell library contained the following spells:
Spells Type Power Failure Level Hunger
Animate Skeleton Necr N/A 1% 1 None
Apportation Tloc ###### 1% 1 None
Confusing Touch Hex ###### 1% 1 None
Corona Hex ####### 1% 1 None
Flame Tongue Conj/Fire ##### 1% 1 None
Infusion Chrm #### 1% 1 None
Magic Dart Conj #### 1% 1 None
Pain Necr #### 1% 1 None
Sandblast Erth ###### 1% 1 None
Shock Conj/Air #### 1% 1 None
Sting Conj/Pois #### 1% 1 None
Summon Small Mammal Summ #### 1% 1 None
Blink Tloc N/A 1% 2 None
Call Imp Summ ######## 1% 2 None
Corpse Rot Necr N/A 1% 2 None
Ensorcelled Hibernation Hex/Ice ###### 1% 2 None
Passwall Tmut/Erth #######. 1% 2 None
Searing Ray Conj ###### 1% 2 None
Shroud of Golubria Chrm/Tloc ########.. 1% 2 None
Slow Hex #######. 1% 2 None
Song of Slaying Chrm ######## 1% 2 None
Swiftness Chrm/Air #######. 1% 2 None
Throw Flame Conj/Fire ###### 1% 2 None
Throw Frost Conj/Ice ###### 1% 2 None
Call Canine Familiar Summ ######## 1% 3 None
Confuse Hex #######. 1% 3 None
Conjure Flame Conj/Fire ######## 1% 3 None
Dazzling Spray Conj/Hex ###### 1% 3 None
Gell's Gravitas Tloc #######... 1% 3 None
Ignite Poison Fire/Tmut/Pois #######. 1% 3 None
Inner Flame Hex/Fire ######## 1% 3 None
Lesser Beckoning Tloc #######... 1% 3 None
Mephitic Cloud Conj/Pois/Air #######. 1% 3 None
Ozocubu's Armour Chrm/Ice #######. 1% 3 None
Recall Summ/Tloc N/A 1% 3 None
Spectral Weapon Hex/Chrm ######## 1% 3 None
Static Discharge Conj/Air #######. 1% 3 None
Stone Arrow Conj/Erth ###### 1% 3 None
Summon Guardian Golem Hex/Summ ######## 1% 3 None
Teleport Other Tloc #######. 1% 3 None
Tukima's Dance Hex #######. 1% 3 None
Vampiric Draining Necr ########.. 1% 3 None
Animate Dead Necr N/A 1% 4 None
Cause Fear Hex #######... 1% 4 None
Force Lance Conj/Tloc ######## 1% 4 None
Fulminant Prism Conj/Hex ########.. 1% 4 None
Iskenderun's Mystic Bla Conj ######## 1% 4 None
Leda's Liquefaction Hex/Erth ########.. 1% 4 None
Petrify Tmut/Erth #######. 1% 4 None
Sticky Flame Conj/Fire ######## 1% 4 None
Summon Ice Beast Ice/Summ #######. 1% 4 None
Summon Lightning Spire Summ/Air #######. 1% 4 None
Throw Icicle Conj/Ice #######. 1% 4 None
Agony Necr ######## 1% 5 None
Bolt of Draining Conj/Necr ########.. 1% 5 None
Bolt of Magma Conj/Fire/Erth ########.. 1% 5 None
Dispel Undead Necr ######## 1% 5 None
Excruciating Wounds Chrm/Necr ########.. 1% 5 None
Fireball Conj/Fire ########.. 1% 5 None
Irradiate Conj/Tmut #######... 1% 5 None
Iskenderun's Battlesphe Conj/Chrm ######## 1% 5 None
Lee's Rapid Deconstruct Erth ########.. 1% 5 None
Lightning Bolt Conj/Air #######... 1% 5 None
Summon Demon Summ ########.. 1% 5 None
Summon Forest Summ/Tloc ########.. 1% 5 None
Summon Mana Viper Hex/Summ ######## 1% 5 None
Venom Bolt Conj/Pois #######... 1% 5 None
Bolt of Fire Conj/Fire ########.. 1% 6 None
Death Channel Necr ########.. 1% 6 None
Dispersal Tloc #######... 1% 6 None
Invisibility Hex #######. 1% 6 None
Iron Shot Conj/Erth ########.. 1% 6 None
Haunt Necr/Summ ########.. 1% 7 None
Malign Gateway Summ/Tloc ########.. 1% 7 None
Monstrous Menagerie Summ ########.. 1% 7 None
Orb of Destruction Conj ########.. 1% 7 None
Ring of Flames Chrm/Fire ########.. 1% 7 None
Spellforged Servitor Conj/Summ ########.. 1% 7 None
Summon Greater Demon Summ ########.. 1% 7 None
Summon Hydra Summ ########.. 1% 7 None
Ignition Fire ########.. 1% 8 ####...
Lehudib's Crystal Spear Conj/Erth ########.. 1% 8 ####...
Summon Horrible Things Summ ########.. 1% 8 ####...
Beastly Appendage Tmut #####. 2% 1 None
Freeze Ice #### 2% 1 None
Metabolic Englaciation Hex/Ice #######... 2% 5 None
Silence Hex/Air #######... 2% 5 None
Yara's Violent Unravell Hex/Tmut #######... 2% 5 None
Bolt of Cold Conj/Ice #######... 2% 6 None
Conjure Ball Lightning Conj/Air #######... 2% 6 None
Poison Arrow Conj/Pois #######... 2% 6 None
Poisonous Vapours Pois/Air #####. 3% 2 None
Sticks to Snakes Tmut #####... 3% 2 None
Deflect Missiles Chrm/Air #######... 4% 6 None
Spider Form Tmut/Pois #####..... 6% 3 None
Simulacrum Ice/Necr #######... 8% 6 None
Infestation Necr ########.. 9% 8 ####...
Freezing Cloud Conj/Ice/Air #######... 10% 6 None
Airstrike Air #####..... 17% 4 None
Ice Form Ice/Tmut #####... 17% 4 None
Olgreb's Toxic Radiance Pois #####... 17% 4 None
Controlled Blink Tloc N/A 24% 8 ####...
Discord Hex #######... 24% 8 ####...
Disjunction Tloc #######... 24% 8 ####...
Alistair's Intoxication Tmut/Pois #####... 41% 5 None
Blade Hands Tmut #####..... 41% 5 None
Chain Lightning Conj/Air #######... 52% 8 ####...
Hydra Form Tmut #####..... 90% 6 None
Ozocubu's Refrigeration Ice #####..... 90% 6 None
Necromutation Tmut/Necr #######... 92% 8 ####...
Dragon Form Tmut #####..... 100% 7 None
Glaciate Conj/Ice #######... 100% 9 #####..
Tornado Air #####..... 100% 9 #####..
Sublimation of Blood Necr Unusable N/A 2 N/A
Passage of Golubria Tloc Unusable N/A 4 N/A
Statue Form Tmut/Erth Unusable N/A 6 N/A
Dungeon Overview and Level Annotations
Branches:
Dungeon (15/15) Temple (1/1) D:7 Lair (6/6) D:11
Shoals (4/4) Lair:2 Snake (4/4) Lair:3 Slime (5/5) Lair:5
Orc (2/2) D:12 Elf (3/3) Orc:2 Vaults (5/5) D:14
Crypt (3/3) Vaults:2 Tomb (3/3) Crypt:3 Depths (5/5) D:15
Hell (1/1) Dis (7/7) Hell Geh (7/7) Hell
Coc (7/7) Hell Tar (7/7) Hell Zot (5/5) Depths:5
Altars:
Ashenzari
Cheibriados
Dithmenos
Elyvilon
Fedhas
Gozag
Hepliaklqana
Kikubaaqudgha
Makhleb
Nemelex Xobeh
Okawaru
Qazlal
Ru
Sif Muna
Trog
Uskayaw
Vehumet
Wu Jian
Xom
Yredelemnul
Zin
The Shining One
Beogh
Jiyva
Shops:
D:12 [ D:15 }*? Orc:1 * Orc:2 [%** Elf:1 [?=* Snake:1 *
Zot:5 * Depths:1 : Depths:5 (
Portals:
Hell: Hell Depths:1 Depths:2 Depths:3 Depths:4 Depths:5
Abyss: Depths:4
Pandemonium: Depths:2 Depths:3 Depths:5
Annotations:
Zot:5 1 exclusion
Innate Abilities, Weirdness & Mutations
You are resistant to torment.
Your stone body is resilient. (AC +20)
You are immune to poison.
Your large and strong wings let you fly indefinitely.
You resist negative energy. (rN+)
You are resistant to electric shocks. (rElec)
You can survive without breathing.
You are immune to petrification.
You are immune to rotting.
You have supernaturally acute eyesight. (SInv)
Your mind is acute. (Int +2)
Your flesh is cold resistant. (rC+)
Your flesh is heat resistant. (rF+)
Your spells are a little harder to cast, but a little more powerful.
I started this game out knowing that most players were pretty down on gargoyles, so I was surprised by how easy the game was overall. The early AC boost helped quite a bit - of the regular dungeon levels, only Slime needed careful play, because of the armor-penetrating properties of acid. My overall strategy was to increase Str at every attribute point, and wear the heaviest body armor I could find. I used bows for my early ranged attack. In general, the gear I found was decent but not amazing - Trog was obliging (as he usually is) and gave me an antimagic executioner's axe. I switched from Trog->TSO once I was ready for Pan. A better idea would probably have been to switch to Makhleb directly, but it was nice to be able to brand a spare Exe axe with holy wrath, and to have the option to cure mutations had !Mut been scarce. Besides, TSO wrath is kind of a joke.
In the late game, very high AC, 50% torment damage, and HP refill from TSO kept me out of danger throughout Pan and Hell. Even with the occasional Trog wrath requiring me to burn a blink or teleport, only berserk stone giants and Cerebov could really put any kind of a dent in me.
The key find which made extended pleasant on a melee character was Aura of Abjuration. Without that, I probably would not have attempted Hell/Tomb, and would have stuck with Trog for Pan. With AofA, Tomb was pretty easy, and the one close call that I did have could have been easily avoided by playing a little more conservatively.
I had only done a Zig once before, but since I had found Darkness and Shatter I decided to give it a go. I found that only the Pan, lair (ghost moths and moths of wrath make a nasty team), and slime levels were any threat at all. It was nice to be able to rely on a powerful melee attack and only use MP for Darkness, AofA, and Regen. My play could certainly have been improved - for example, I trained evocations way too late, and I never took any !magic along. Mummy levels were actually pretty trivial since Mummies shatter nicely and nothing drains your MP. I could have kept doing more Zigs but I didn't see the point.
Overall, I would say that GrBe is almost an autopilot way to get 10 runes, and the low hp is not an issue in extended. If you find the right spells, you can count on 5 more and Zigs. Which is nice if like me, you can't stand playing early spellcasters.