Tartarus Sorceror
Posts: 1774
Joined: Tuesday, 23rd December 2014, 23:39
CIP: the problem with necromancy
- Code:
Dungeon Crawl Stone Soup version 0.22.0-36-g8e74550 (webtiles) character file.
Berder the Eclecticist (Spriggan Necromancer) Turns: 40881, Time: 03:16:02
Health: 91/91 AC: 7 Str: 4 XL: 16 Next: 63%
Magic: 39/39 EV: 28 Int: 27 God: Kikubaaqudgha [******]
Gold: 2049 SH: 0 Dex: 21 Spells: 1/51 levels left
rFire . . . SeeInvis + a - +9 demon trident (elec)
rCold . . . Gourm . (shield currently unavailable)
rNeg . . . Faith . M - +2 robe {MR+}
rPois + Spirit . (helmet restricted)
rElec . Reflect . p - +2 cloak
rCorr . Harm . (gloves unavailable)
MR +++.. (boots unavailable)
Stlth +++....... g - amulet of magic regeneration
HPRegen 0.25/turn K - ring of the Median {rPois Int+3}
MPRegen 0.51/turn I - +5 ring of dexterity
@: very quick
A: very small, unfitting armour, see invisible, herbivore, speed 3, slow
metabolism 2
a: Receive Corpses, Torment, Brand Weapon With Pain, Receive Necronomicon,
Renounce Religion
You are on level 1 of the Shoals.
You worship Kikubaaqudgha.
Kikubaaqudgha is exalted by your worship.
You are not hungry.
You have visited 6 branches of the dungeon, and seen 27 of its levels.
You have also visited: Labyrinth, Sewer and Ice Cave.
You have collected 2622 gold pieces.
You have spent 573 gold pieces at shops.
Inventory:
Hand Weapons
a - a +9 demon trident of electrocution (weapon)
b - the +3 rapier of Evil {freeze, rPois Str-2 Int+7}
(You bought it in a shop on level 2 of the Orcish Mines)
It has been specially enchanted to freeze those struck by it, causing extra
injury to most foes and up to half again as much damage against particularly
susceptible opponents. It can also slow down cold-blooded creatures.
It affects your strength (-2).
It affects your intelligence (+7).
It protects you from poison.
Missiles
h - 2 throwing nets (quivered)
Armour
p - a +2 cloak (worn)
M - a +2 robe of magic resistance (worn)
Magical Staves
d - an uncursed staff of death
Jewellery
g - an amulet of magic regeneration (around neck)
q - the ring of Xom's Entertainment {Fire *Drain +Blink rElec Int+6}
(You found it on level 15 of the Dungeon)
[ring of fire]
It enhances your fire magic.
It affects your intelligence (+6).
It protects you from fire.
It makes you vulnerable to cold.
It insulates you from electricity.
It lets you blink.
It causes draining when unequipped.
y - an uncursed ring of protection from fire
I - a +5 ring of dexterity (right hand)
K - the ring of the Median (left hand) {rPois Int+3}
(You found it on level 14 of the Dungeon)
[ring of poison resistance]
It affects your intelligence (+3).
It protects you from poison.
T - an uncursed ring of protection from cold
U - a ring of protection from fire
V - a ring of protection from cold
Z - the ring of Zeurphych {Wiz Str+3}
(You found it on level 3 of the Lair of Beasts)
[ring of wizardry]
It improves your spell success rate.
It affects your strength (+3).
Wands
c - a wand of polymorph (7)
n - a wand of digging (22)
w - a wand of flame (104)
A - a wand of disintegration (14)
G - a wand of clouds (7)
L - a wand of enslavement (5)
R - a wand of acid (10)
Scrolls
f - 4 scrolls of amnesia
j - 4 scrolls of fear
s - 12 scrolls of remove curse
x - a scroll of acquirement
B - a scroll of magic mapping
D - a scroll of holy word
F - a scroll of enchant armour
H - a scroll of immolation
Q - a scroll of vulnerability
X - 21 scrolls of teleportation
Potions
i - 7 potions of mutation
k - a potion of cancellation
l - 2 potions of berserk rage
m - 7 potions of heal wounds
o - 3 potions of flight
r - 4 potions of magic
t - 5 potions of curing
u - a glowing brown potion
z - a potion of haste
E - a potion of brilliance
J - a potion of might
N - a potion of resistance
O - a potion of invisibility
Y - a potion of agility
Miscellaneous
e - a fan of gales
Comestibles
C - 11 rations
Skills:
- Level 13.1 Fighting
- Level 8.2 Polearms
- Level 10.5 Dodging
- Level 3.0 Stealth
- Level 18.3 Spellcasting
- Level 2.5 Conjurations
- Level 6.9 Hexes
- Level 12.0 Necromancy
* Level 4.1 Ice Magic
- Level 10.0 Earth Magic
+ Level 6.3 Evocations
You have one spell level left.
You know the following spells:
Your Spells Type Power Failure Level Hunger
a - Pain Necr #### 0% 1 None
b - Animate Skeleton Necr N/A 0% 1 None
c - Confuse Hex ######.. 1% 3 None
d - Vampiric Draining Necr ######.... 1% 3 None
e - Animate Dead Necr N/A 1% 4 None
f - Corpse Rot Necr N/A 1% 2 None
g - Dazzling Spray Conj/Hex ###### 1% 3 None
h - Borgnjor's Vile Clut Necr/Erth ######.... 1% 5 None
i - Dispel Undead Necr ######.. 1% 5 None
j - Blink Tloc N/A 2% 2 None
k - Death Channel Necr ######.... 1% 6 ##.....
l - Simulacrum Ice/Necr ######.... 11% 6 ##.....
m - Invisibility Hex ######.. 16% 6 ##.....
r - Regeneration Chrm/Necr ######.... 1% 3 None
Your spell library contains the following spells:
Spells Type Power Failure Level Hunger
Apportation Tloc ###... 1% 1 None
Confusing Touch Hex ###### 1% 1 None
Corona Hex ######. 1% 1 None
Magic Dart Conj #### 1% 1 None
Shock Conj/Air #### 1% 1 None
Summon Butterflies Summ ###..... 1% 1 None
Summon Small Mammal Summ ###. 1% 1 None
Ensorcelled Hibernation Hex/Ice ###### 1% 2 None
Slow Hex ######.. 1% 2 None
Sublimation of Blood Necr ######.... 1% 2 None
Inner Flame Hex/Fire #####... 1% 3 None
Portal Projectile Hex/Tloc #####. 1% 3 None
Spectral Weapon Hex/Chrm #####... 1% 3 None
Tukima's Dance Hex ######.. 1% 3 None
Cause Fear Hex ######.... 1% 4 None
Leda's Liquefaction Hex/Erth ######.... 1% 4 None
Call Imp Summ ###..... 2% 2 None
Swiftness Chrm/Air ###..... 2% 2 None
Conjure Flame Conj/Fire ####.... 3% 3 None
Mephitic Cloud Conj/Pois/Air ####.... 3% 3 None
Static Discharge Conj/Air ####.... 3% 3 None
Excruciating Wounds Chrm/Necr ######.... 4% 5 None
Lesser Beckoning Tloc ###....... 5% 3 None
Metabolic Englaciation Hex/Ice ######.... 5% 5 None
Ice Form Ice/Tmut #####... 8% 4 None
Darkness Hex ######.... 16% 6 ##.....
Airstrike Air ###....... 19% 4 None
Lightning Bolt Conj/Air ####...... 30% 5 None
Alistair's Intoxication Tmut/Pois ###..... 45% 5 None
Ozocubu's Refrigeration Ice #####..... 45% 6 ##.....
Bolt of Cold Conj/Ice #####..... 56% 6 ##.....
Freezing Cloud Conj/Ice/Air #####..... 75% 6 ##.....
Discord Hex ######.... 100% 8 ######.
Dungeon Overview and Level Annotations
Branches:
Dungeon (15/15) Temple (1/1) D:6 Lair (6/6) D:8
Shoals (1/4) Lair:2 Snake (2/4) Lair:2 Slime (0/5) Lair:5
Orc (2/2) D:9 Elf (0/3) Orc:2 Vaults (0/5) D:13
Depths (0/5) D:15
Altars:
Elyvilon
Kikubaaqudgha
Okawaru
Qazlal
Ru
Uskayaw
Vehumet
Wu Jian
Yredelemnul
Beogh
Jiyva
Shops:
Orc:2 ?[(}
Portals:
Trove: D:13 (give 6 potions of haste)
Annotations:
D:1 exclusions: 2 dart slugs and jackal
D:2 Natasha, Sigmund
D:7 , cloak ghost vault
D:9 1 runed door
Innate Abilities, Weirdness & Mutations
You are very small and have problems with some larger weapons.
You are too small for most types of armour.
You have supernaturally acute eyesight. (SInv)
You are a herbivore.
You cover ground extremely quickly.
You need to consume almost no food.
Message History
The zombie hands constrict the naga sharpshooter!
The naga sharpshooter mumbles some strange words.
The naga sharpshooter magically shoots a bolt.
The bolt hits you!
Unknown command.
Unknown command.
Casting: Borgnjor's Vile Clutch (safe; 1% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Borgnjor's Vile Clutch (safe; 1% risk of failure)
Press: ? - help, Dir - move target cursor
Decaying hands burst forth from the earth!
The naga sharpshooter is unaffected.
Zombie hands grab the naga sharpshooter.
The zombie hands constrict the naga sharpshooter.
You kill the naga sharpshooter!
Kikubaaqudgha accepts your kill.
Your Ice Magic skill increases to level 4!
The zombie hands constrict the naga sharpshooter.
The naga sharpshooter gestures wildly while chanting.
The naga sharpshooter magically shoots a bolt.
The bolt hits you!!
Unknown command.
Unknown command.
The zombie hands constrict the naga sharpshooter.
The zombie hands lose their grip on something.
Unknown command.
Unknown command.
The naga sharpshooter unwields an uncursed war axe.
The naga sharpshooter wields an uncursed arbalest.
The naga sharpshooter casts a spell.
The naga sharpshooter magically shoots a bolt.
The bolt hits you!!
* * * LOW HITPOINT WARNING * * *
You see here a bolt.
Okay, then.
Unknown command.
Unknown command.
Okay, then.
Unknown command.
Okay, then.
Okay, then.
Okay, then.
Unknown command.
You feel much better. The naga sharpshooter shoots a bolt. The bolt misses you.
You see here a bolt.
You see here a flail.
Magic restored.
You start resting.
Your skin is crawling a little less now.
Your skin stops crawling.
Unknown command.
Casting: Borgnjor's Vile Clutch (safe; 1% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Your skin crawls.
You start resting.
Magic restored.
You start resting.
HP restored.
Things that are here:
a robe; a dagger of venom
Your skin is crawling a little less now.
Your skin stops crawling.
Unknown command.
Unknown command.
Okay, then.
Unknown command.
Unknown command.
There is a staircase back to the Lair here.
[a] Weapon [b] Armour [c] Jewellery [d] Book
[e] Staff [f] Evocable [g] Food [h] Gold (you have $2029)
What kind of item would you like to acquire? [\] known items [$] shopping list
Something appears at your feet!
You see here the Reference Book on Malediction.
You pick up the Reference Book on Malediction and begin reading...
You add the spells Spectral Weapon, Darkness and Discord to your library.
Okay, then.
Search for what [Enter for "book", or ? for help]? invis
Unknown command.
This spell is quite dangerous to cast!
Memorise Invisibility, consuming 6 spell levels and leaving 1?
You start memorising the spell. You continue memorising. x6
You finish memorising. Spell assigned to 'm'.
You climb upwards. Welcome back to the Lair of Beasts!
There is a staircase to the Snake Pit here.
Unknown command.
(D) Dungeon (T) Temple (L) Lair (A) Shoals
(P) Snake Pit (M) Slime Pits (O) Orcish Mines (E) Elven Halls
(V) Vaults (U) Depths
Where to? (Enter - Snake:2 @ (x,y), ? - help)
What level of the Shoals? (default 1, ? - help)
You enter the shallow water.
Moving in this stuff is going to be slow.
There is an open door here.
There is a staircase to the Shoals here.
You climb downwards. Welcome to the Shoals!
This branch is very noisy, and so sound travels much less far.
This branch contains the barnacled rune of Zot.
A merfolk comes into view. It is wielding a vampiric trident.
There is a staircase back to the Lair here.
Unknown command.
Attack whom?
Press: ? - help, Dir - move target cursor, f - merfolk
Aim: a merfolk, wielding a vampiric trident (resting)
You reach to attack!
The helpless merfolk fails to defend itself.
You hit the merfolk. Lightning courses through the merfolk!
The merfolk is moderately wounded.
Attack whom?
Press: ? - help, Dir - move target cursor, f/p - merfolk
Aim: a merfolk, wielding a vampiric trident (moderately wounded)
You reach to attack! You puncture the merfolk!
The merfolk is heavily wounded.
The merfolk hits you but does no damage.
Attack whom?
Press: ? - help, Dir - move target cursor, f/p - merfolk
Aim: a merfolk, wielding a vampiric trident (heavily wounded)
You reach to attack! You hit the merfolk but do no damage.
Lightning courses through the merfolk!
The merfolk is severely wounded.
The merfolk completely misses you.
Attack whom?
Press: ? - help, Dir - move target cursor, f/p - merfolk
Aim: a merfolk, wielding a vampiric trident (severely wounded)
You reach to attack! You puncture the merfolk!
The merfolk is almost dead.
The merfolk completely misses you.
Attack whom?
Press: ? - help, Dir - move target cursor, f/p - merfolk
Aim: a merfolk, wielding a vampiric trident (almost dead)
You reach to attack! You puncture the merfolk!
You kill the merfolk!
Kikubaaqudgha accepts your kill.
You hear a splash.
Found 20 gold pieces.
You enter the shallow water.
Moving in this stuff is going to be slow.
Found a scroll of amnesia.
A merfolk comes into view. It is wielding a trident.
You see here 20 gold pieces.
Casting: Regeneration (safe; 1% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Borgnjor's Vile Clutch (safe; 1% risk of failure)
Press: ? - help, Dir - move target cursor, f - merfolk
Aim: a merfolk, wielding a trident (resting)
Decaying hands burst forth from the earth!
Zombie hands grab the merfolk.
The zombie hands constrict the merfolk!
The merfolk struggles to escape constriction.
Unknown command.
Unknown command.
Unknown command.
You now have 2049 gold pieces (gained 20).
The zombie hands constrict the merfolk.
The merfolk struggles to escape constriction. x2
Unknown command.
The zombie hands constrict the merfolk! The merfolk escapes!
Unknown command.
Casting: Borgnjor's Vile Clutch (safe; 1% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Borgnjor's Vile Clutch (safe; 1% risk of failure)
Press: ? - help, Dir - move target cursor, f/p - merfolk
Aim: a merfolk, wielding a trident (heavily wounded)
Decaying hands burst forth from the earth!
Zombie hands grab the merfolk.
The zombie hands constrict the merfolk!
The merfolk struggles to escape constriction.
Unknown command.
The zombie hands constrict the merfolk!
The merfolk struggles to escape constriction.
The zombie hands constrict the merfolk!
Unknown command.
Attack whom?
Press: ? - help, Dir - move target cursor, f/p - merfolk
Aim: a merfolk, wielding a trident (almost dead, constricted by zombie hands)
You reach to attack! You puncture the merfolk!
Lightning courses through the merfolk!
You kill the merfolk!
Kikubaaqudgha accepts your kill.
You enter the shallow water.
Moving in this stuff is going to be slow.
f - 4 scrolls of amnesia (gained 1)
Unknown command.
Things that are here:
a trident; a merfolk corpse
You enter the shallow water.
Moving in this stuff is going to be slow.
Unknown command.
You enter the shallow water.
Moving in this stuff is going to be slow.
You enter the shallow water.
Moving in this stuff is going to be slow.
You enter the shallow water.
Moving in this stuff is going to be slow.
You enter the shallow water.
Moving in this stuff is going to be slow.
You enter the shallow water.
Moving in this stuff is going to be slow.
Found a trident.
You enter the shallow water.
Moving in this stuff is going to be slow.
PP≈≈≈≈≈≈≈...≈≈
......PPP≈P≈.≈≈≈≈.##..≈
.....PPPP≈≈≈≈≈≈.####..
......P≈≈≈≈≈≈≈.# ###
....≈≈≈≈≈P≈...#
.......≈..P..####
##.........#...#.##
.####....#.P..###.....#
.......@....P# #..≈≈.#
≈........≈≈..## #...≈.#
≈≈≈≈≈≈≈.......####....##
≈≈≈≈≈≈≈≈....P........###
≈≈≈≈.≈≈≈.##.......#### #
≈≈≈.≈≈≈≈..#....≈.## #
≈≈≈≈≈≈≈.......≈≈≈## #
≈≈≈≈≈≈........≈≈≈.# ##
≈≈≈≈≈........≈≈≈.## ##.
There are no monsters in sight!
Vanquished Creatures
A tengu reaver (D:14)
A storm dragon (D:14)
An orc warlord (Orc:2)
A war gargoyle (D:14)
Azrael (D:14)
A minotaur (Lab)
Nessos (Lair:5)
Josephine (D:10)
An ogre mage (D:15)
3 naga warriors (Snake:1)
3 catoblepae (Lair:6)
7 hydras
8 vault guards (D:13)
Erica (D:9)
3 anacondas (Snake:2)
A death knight (D:14)
3 centaur warriors (D:15)
The ghost of omnomnOMINOUS the Covert, a journeyman DEAK of Lugonu (D:11)
7 two-headed ogres
6 death yaks
2 orc high priests (Orc:2)
Urug (Lair:6)
4 naga sharpshooters
3 shock serpents
The ghost of Usury the Archer, a novice CeHu of Nemelex Xobeh (D:7)
An unseen horror (D:10)
A naga ritualist (Snake:1)
3 orc knights
A deep elf mage (D:13)
5 cyclopes
24 ugly things
4 salamanders
3 orc sorcerers
2 wolf spiders (D:15)
6 manticores
18 black mambas
3 centaur zombies
3 guardian serpents
6 naga magi
A guardian serpent (shapeshifter) (D:15)
5 elephants (Lair:2)
An ice statue (IceCv)
4 gargoyles
A torpor snail (Lair:6)
6 spiny frogs
6 komodo dragons
2 minotaur zombies (Lab)
2 rime drakes
An efreet (D:14)
4 freezing wraiths
10 trolls
2 merfolk (Shoals:1)
A meliai (D:11)
16 polar bears
10 hippogriffs
A snapping turtle (Lair:2)
5 blink frogs
4 slime creatures (D:12)
7 dream sheep
A shadow (D:11)
8 wraiths
A fire elemental (D:14)
50 yaks
2 wyverns
2 hungry ghosts
5 basilisks
2 vampire mosquitoes (D:14)
A soldier ant (D:15)
3 acid dragons (D:12)
2 wargs (Orc:2)
3 hell hounds (D:14)
24 nagas
3 porcupines
6 water moccasins
6 ice beasts
4 sky beasts
35 orc warriors
3 phantoms
A necrophage (D:11)
12 ogres
4 boggarts (Lair:6)
23 wolves
16 centaurs
5 big kobolds
9 crocodiles
16 bullfrogs
4 scorpions
29 killer bees
5 howler monkeys
10 wights
3 electric eels
5 crimson imps
A bullfrog zombie (D:8)
6 quasits
4 jellies
A gnoll shaman (D:3)
30 orc priests
13 hounds
31 orc wizards
A bullfrog skeleton (D:12)
7 centaur skeletons
6 iguanas
4 hell rats (Lair:6)
13 worker ants
A hound zombie (D:5)
A mummy (D:7)
A howler monkey zombie (D:5)
2 worker ant zombies (D:11)
8 gnolls
2 howler monkey skeletons (D:4)
15 adders
6 river rats
4 shadow imps
12 white imps (Lair:2)
6 oozes (Sewer)
An adder zombie (D:9)
An adder skeleton (D:5)
8 worms
7 leopard geckos
126 orcs
5 ball pythons
6 bats
8 giant cockroaches
7 goblins
9 hobgoblins
22 jackals
11 kobolds
3 quokkas
3 frilled lizards
3 jackal skeletons
13 rats
3 fungi
7 plants
953 creatures vanquished.
Vanquished Creatures (collateral kills)
Rupert (D:14)
A naga warrior (Snake:2)
A hydra (Lair:1)
A catoblepas (Lair:3)
A two-headed ogre (D:10)
3 death yaks
2 naga sharpshooters (Snake:2)
A harpy (shapeshifter) (D:15)
An elephant (Lair:2)
A naga mage (Snake:2)
2 spiny frogs
2 polar bears
A wind drake (shapeshifter) (D:14)
3 blink frogs (Lair:3)
2 slime creatures (D:12)
5 dream sheep (Lair:4)
3 yaks
A naga (Snake:2)
A porcupine (Lair:5)
2 water moccasins
8 wolves
A crocodile (Lair:1)
A bullfrog (Lair:4)
An electric eel (Lair:3)
An orc wizard (Orc:2)
An orc priest (Orc:2)
An iguana (D:10)
5 orcs
A hobgoblin (D:3)
A jackal (D:1)
A fungus (Lair:1)
2 plants
59 creatures vanquished.
Vanquished Creatures (others)
An ogre (D:15)
A scorpion (D:3)
A rat (D:3)
9 fungi
12 plants
24 creatures vanquished.
Grand Total: 1036 creatures vanquished
Notes
Turn | Place | Note
-------+----------+-------------------------------------------
0 | D:1 | Berder the Spriggan Necromancer began the quest for the Orb.
0 | D:1 | Reached XP level 1. HP: 9/9 MP: 5/5
529 | D:1 | Reached XP level 2. HP: 9/13 MP: 1/6
1031 | D:1 | Learned a level 1 spell: Animate Skeleton
1847 | D:1 | Reached XP level 3. HP: 9/16 MP: 0/8
2087 | D:1 | Learned a level 3 spell: Regeneration
2088 | D:2 | Noticed Sigmund
2845 | D:2 | Noticed Natasha
3094 | D:2 | Found an iron altar of Okawaru.
3146 | D:2 | Reached skill level 3 in Spellcasting
3812 | D:3 | Noticed a scorpion
3814 | D:2 | Reached XP level 4. HP: 15/21 MP: 3/9
3907 | D:2 | Learned a level 3 spell: Vampiric Draining
4157 | D:3 | Reached skill level 5 in Necromancy
4822 | D:3 | Reached skill level 4 in Spellcasting
4822 | D:3 | Reached XP level 5. HP: 20/24 MP: 2/12
4884 | D:3 | Learned a level 3 spell: Confuse
4924 | D:3 | Found a radiant altar of Vehumet.
5306 | D:4 | Reached skill level 1 in Hexes
6204 | D:4 | Reached XP level 6. HP: 20/28 MP: 10/14
6234 | D:4 | Reached skill level 5 in Spellcasting
6855 | D:3 | Reached skill level 5 in Dodging
7116 | D:4 | Reached skill level 6 in Spellcasting
7377 | D:4 | Reached XP level 7. HP: 23/32 MP: 11/18
7528 | D:4 | Reached skill level 7 in Spellcasting
7670 | D:5 | Entered Level 5 of the Dungeon
7713 | D:5 | Reached skill level 8 in Spellcasting
7777 | D:5 | Learned a level 4 spell: Animate Dead
8059 | D:5 | Reached skill level 1 in Fighting
8217 | D:5 | Identified a scroll of acquirement
8256 | D:5 | Reached XP level 8. HP: 24/37 MP: 6/21
8967 | D:6 | Found a staircase to the Ecumenical Temple.
8994 | Temple | Entered the Ecumenical Temple
9028 | Temple | Became a worshipper of Kikubaaqudgha
9175 | D:6 | Found a glowing drain.
9179 | Sewer | Entered a sewer
10319 | D:6 | Found a sacrificial altar of Ru.
10375 | D:6 | Reached * piety under Kikubaaqudgha
10375 | D:6 | Identified Kikubaaqudgha's Guide on Dark Rituals (Kikubaaqudgha gifted it to you on level 6 of the Dungeon)
10375 | D:6 | Received a gift from Kikubaaqudgha
10375 | D:6 | Reached skill level 5 in Hexes
10399 | D:6 | Learned a level 2 spell: Corpse Rot
10538 | D:6 | Reached XP level 9. HP: 41/44 MP: 14/22
11272 | D:7 | Found a transporter.
11273 | D:7 | Noticed Usury's ghost (novice CeHu)
11409 | D:7 | Learned a level 3 spell: Dazzling Spray
11536 | D:7 | Found a sand-covered staircase.
11856 | D:7 | Reached skill level 1 in Conjurations
12505 | D:7 | Found a transporter.
12833 | D:7 | Found a sacrificial altar of Ru.
13314 | D:8 | Reached ** piety under Kikubaaqudgha
13470 | D:8 | Found a staircase to the Lair.
13780 | D:8 | Reached XP level 10. HP: 37/51 MP: 15/23
13786 | D:8 | Learned a level 4 spell: Cause Fear
14084 | D:9 | Found a white marble altar of Elyvilon.
14085 | D:9 | Found a runed door.
14085 | D:9 | Noticed an angel
14419 | D:9 | Reached skill level 10 in Dodging
14919 | D:9 | Noticed Erica
14986 | D:9 | Found a roughly hewn altar of Beogh.
14999 | D:9 | Found a staircase to the Orcish Mines.
15223 | D:9 | Reached *** piety under Kikubaaqudgha
15223 | D:9 | Identified Kikubaaqudgha's Handbook of Darkness (Kikubaaqudgha gifted it to you on level 9 of the Dungeon)
15223 | D:9 | Received a gift from Kikubaaqudgha
15227 | D:9 | Reached skill level 5 in Fighting
15967 | D:10 | Entered Level 10 of the Dungeon
15969 | D:10 | Noticed an unseen horror
16036 | D:10 | Noticed a two-headed ogre
16098 | D:10 | Learned a level 5 spell: Borgnjor's Vile Clutch
16256 | D:9 | Reached skill level 9 in Spellcasting
16256 | D:9 | Reached skill level 1 in Earth Magic
16364 | D:10 | Killed an unseen horror
16688 | D:10 | Reached skill level 10 in Spellcasting
17151 | D:10 | Killed a two-headed ogre
17952 | D:9 | Learned a level 5 spell: Dispel Undead
18163 | D:10 | Reached skill level 11 in Spellcasting
18163 | D:10 | Reached XP level 11. HP: 34/55 MP: 4/27
18442 | D:10 | Noticed Josephine
18490 | Lair:1 | Entered Level 1 of the Lair of Beasts
18602 | Lair:1 | Noticed a six-headed hydra
18691 | Lair:1 | Killed a six-headed hydra
18823 | Lair:1 | Reached skill level 12 in Spellcasting
18906 | Lair:1 | Reached **** piety under Kikubaaqudgha
19324 | Lair:1 | Reached skill level 13 in Spellcasting
19907 | Lair:2 | Found a staircase to the Snake Pit.
19926 | Lair:2 | Found a frozen archway.
20233 | IceCv | Entered an ice cave
20437 | IceCv | Reached skill level 14 in Spellcasting
20465 | IceCv | Noticed a death yak
20493 | IceCv | Killed a death yak
20706 | IceCv | Reached skill level 15 in Spellcasting
20713 | IceCv | Reached ***** piety under Kikubaaqudgha
20899 | IceCv | Reached XP level 12. HP: 31/60 MP: 9/32
21705 | IceCv | Reached skill level 16 in Spellcasting
21709 | IceCv | Reached skill level 1 in Evocations
21888 | IceCv | Noticed a death yak
21888 | IceCv | Noticed a frost giant
21888 | IceCv | Noticed a death yak
21963 | IceCv | Killed a death yak
21967 | IceCv | Killed a death yak
23306 | Lair:2 | Reached skill level 17 in Spellcasting
23646 | Lair:2 | Found a staircase to the Shoals.
23881 | Lair:3 | Got a sparkling granite ring
23883 | Lair:3 | Identified the ring of Zeurphych {Wiz Str+3} (You found it on level 3 of the Lair of Beasts)
24243 | Lair:3 | Noticed a four-headed hydra
24249 | Lair:3 | Killed a four-headed hydra
24249 | Lair:3 | Reached XP level 13. HP: 67/69 MP: 19/35
24866 | Lair:4 | Found a labyrinth entrance.
24880 | Lab | Entered a labyrinth
25020 | Lab | Noticed a minotaur
25035 | Lab | Killed a minotaur
25043 | Lab | Got a polished short sword
25045 | Lab | Identified the +9 short sword of Fimbulwinter {flame, -Tele Str+3 Dex+6} (You found it in a labyrinth)
25570 | Lair:4 | Reached skill level 10 in Fighting
25574 | Lair:4 | Reached skill level 18 in Spellcasting
25970 | Lair:5 | Found a staircase to the Slime Pits.
25971 | Lair:5 | Found a viscous altar of Jiyva.
26062 | Lair:5 | Noticed Nessos
26076 | Lair:5 | Killed Nessos
26811 | Lair:6 | Entered Level 6 of the Lair of Beasts
27008 | Lair:6 | Noticed Urug
27038 | Lair:6 | Killed Urug
27288 | Lair:6 | Reached ****** piety under Kikubaaqudgha
27483 | Lair:6 | Reached XP level 14. HP: 82/82 MP: 12/37
27825 | Lair:6 | Reached skill level 5 in Earth Magic
27829 | Lair:6 | Reached skill level 1 in Polearms
28498 | D:10 | Killed Josephine
28579 | D:10 | Found a basalt altar of Yredelemnul.
28585 | D:10 | Learned a level 2 spell: Blink
29659 | D:11 | Found a runed gate.
29659 | D:11 | Found a runed gate.
29663 | D:11 | Found a runed gate.
29664 | D:11 | Noticed omnomnOMINOUS's ghost (journeyman DEAK)
29755 | D:11 | Killed omnomnOMINOUS's ghost
29883 | D:7 | Killed Usury's ghost
29887 | D:7 | Got the ring of Raddux {Dex+2}
30750 | D:13 | Found a gate to the Vaults.
30986 | D:13 | Found a portal to a secret trove of treasure.
31266 | D:13 | Reached XP level 15. HP: 86/86 MP: 38/38
31439 | D:9 | Killed Erica
31620 | Orc:1 | Entered Level 1 of the Orcish Mines
31659 | D:9 | Learned a level 6 spell: Death Channel
31925 | D:14 | Reached skill level 5 in Polearms
32137 | D:14 | Found a runed door.
32211 | D:14 | Noticed Azrael
32227 | D:14 | Killed Azrael
32485 | D:14 | Noticed Rupert
32490 | D:14 | Reached skill level 10 in Necromancy
32787 | D:14 | Killed Rupert
32967 | D:14 | Noticed a storm dragon
33853 | Orc:2 | Entered Level 2 of the Orcish Mines
34002 | Orc:2 | Found a roughly hewn altar of Beogh.
34003 | Orc:2 | Found Osuohykh's Gadget Shop.
34044 | Orc:2 | Found a roughly hewn altar of Beogh.
34115 | Orc:2 | Found a staircase to the Elven Halls.
34335 | Orc:2 | Noticed an orc warlord
34359 | Orc:2 | Killed an orc warlord
34653 | Orc:2 | Found Xomugy's Antique Weapon Boutique.
34654 | Orc:2 | Found a roughly hewn altar of Beogh.
34656 | Orc:2 | Found Fyhucage's Antique Armour Shop.
34814 | Orc:2 | Found a roughly hewn altar of Beogh.
34919 | Orc:2 | Found a roughly hewn altar of Beogh.
35018 | Orc:2 | Found a roughly hewn altar of Beogh.
35019 | Orc:2 | Found Caqingak's Magic Scroll Shoppe.
35029 | Orc:2 | Bought a scroll of blinking for 105 gold pieces
35029 | Orc:2 | Bought a scroll of fear for 49 gold pieces
35029 | Orc:2 | Bought a scroll of identify for 28 gold pieces
35163 | Orc:2 | Found a roughly hewn altar of Beogh.
35291 | Orc:2 | Bought a twisted rapier for 306 gold pieces
35292 | Orc:2 | Identified the +3 rapier of Evil {freeze, rPois Str-2 Int+7} (You bought it in a shop on level 2 of the Orcish Mines)
35305 | Orc:2 | Bought an embroidered robe for 85 gold pieces
35721 | D:15 | Entered Level 15 of the Dungeon
36547 | D:15 | Found a staircase to the Depths.
36549 | D:15 | Got a brightly glowing steel ring
36554 | D:15 | Identified the ring of Xom's Entertainment {Fire *Drain +Blink rElec Int+6} (You found it on level 15 of the Dungeon)
36723 | D:15 | Reached skill level 10 in Earth Magic
36727 | D:15 | Found a stormy altar of Qazlal.
36791 | D:15 | Reached XP level 16. HP: 90/91 MP: 39/39
37214 | D:14 | Killed a storm dragon
37272 | D:14 | Noticed a tengu reaver
37455 | D:14 | Killed a tengu reaver
37597 | D:14 | Got a serpentine lead ring
37601 | D:14 | Identified the ring of the Median {rPois Int+3} (You found it on level 14 of the Dungeon)
37698 | D:14 | Learned a level 6 spell: Simulacrum
37885 | Snake:1 | Entered Level 1 of the Snake Pit
38374 | Snake:1 | Reached skill level 1 in Ice Magic
39312 | Snake:2 | Reached skill level 5 in Evocations
40726 | Snake:1 | Identified the Reference Book on Malediction (You acquired it on level 1 of the Snake Pit)
40735 | Snake:1 | Learned a level 6 spell: Invisibility
40787 | Shoals:1 | Entered Level 1 of the Shoals
Skill XL: | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 |
---------------+-------------------------------------------------+-----
Necromancy | 4 5 6 7 9 11 12 | 12.0
Spellcasting | 3 4 6 8 11 15 17 18 | 18.3
Hexes | 2 5 6 | 6.9
Dodging | 4 5 8 9 10 | 10.5
Fighting | 1 3 4 5 8 13 | 13.1
Conjurations | 2 | 2.5
Earth Magic | 4 7 10 | 10.0
Evocations | 2 6 | 6.3
Polearms | 4 7 8 | 8.2
Ice Magic | 4 | 4.1
Stealth | | 3.0
Action | 1- 3 | 4- 6 | 7- 9 | 10-12 | 13-15 | 16-18 || total
-------------------------+-------+-------+-------+-------+-------+-------++-------
Melee: Hand axe | | 17 | 10 | 157 | 2 | || 186
Flail | | | 67 | | | || 67
Short sword | | | 2 | | 20 | || 22
Demon trident | | | | | 516 | 74 || 590
Rapier | | | | | 2 | || 2
Fire: Hunting sling | | 16 | 360 | 166 | | || 542
Throw: Stone | | 7 | | | | || 7
Cast: Pain | 104 | 145 | 299 | 344 | 4 | || 896
Animate Skeleton | 10 | 17 | 2 | 17 | 13 | || 59
Confuse | | 7 | 29 | 20 | 6 | || 62
Vampiric Draining | | 4 | 4 | 25 | 1 | || 34
Regeneration | | 1 | | 8 | 14 | 22 || 45
Dazzling Spray | | | 6 | 50 | 17 | 8 || 81
Corpse Rot | | | | 8 | 4 | 1 || 13
Animate Dead | | | | 17 | 50 | 9 || 76
Dispel Undead | | | | 2 | 18 | 2 || 22
Borgnjor's Vile C | | | | 120 | 340 | 105 || 565
Blink | | | | | 2 | || 2
Death Channel | | | | | 2 | 3 || 5
Invok: Receive Corpses | | | | 1 | 6 | 1 || 8
Evoke: Wand | | | 3 | 8 | 10 | 26 || 47
Use: Scroll | 3 | 3 | 3 | 10 | 18 | 6 || 43
Potion | | 4 | | | 1 | 1 || 6
Stab: Confused | | | 4 | 8 | 1 | || 13
Sleeping | | | | | 10 | 1 || 11
Distracted | | | | | 5 | || 5
Eat: Ration | | 2 | 3 | 10 | 7 | 3 || 25
Armor: Robe | 2 | 1 | 2 | 7 | 1 | 3 || 16
Animal skin | | | | | 3 | || 3
Acid dragon scale | | | | | 21 | || 21
Dodge: Dodged | 10 | 48 | 138 | 454 | 379 | 77 || 1106
This is an illustrative example of why I consider a pure mage necromancer to be weak. (The same reasons apply to pure mage summoners). Allow me to explain. This spriggan has high level necromancy, plenty of undead allies, BVC going great, and fast walking speed so that plain melee threats are no problem at all. However, he's been having a ton of trouble with naga sharpshooters in Snake. BVC simply does not deal damage fast enough, meanwhile the sharpshooter can PProj his shots past any undead allies, so that I've had to abort several fights that were ideal 1v1 against sharpshooters because my health was getting too low. I would say that *on average*, this character is not a match for a single naga sharpshooter, and I've only managed to kill several of them by aborting and restarting fights until the RNG works in my favor. After finally having a very close brush with death against a pair of sharpshooters when a third one appeared from a bad angle, I've had to abandon Snake and now I'll try my luck in Shoals instead. I have Invisibility so Shoals will perhaps be easier.
To reiterate the point: the Naga Sharpshooters ignore your allies with PProj, and if you're a pure mage with low defenses, behind them you're just a glass target. In this case the problem is severe enough that I was forced to abandon the branch.
A blaster mage would have less trouble with naga sharpshooters because, while he's just as fragile a target, he can kill things a lot faster, in just 1 or 2 turns, compared to a mage that relies on BVC or undead allies who take many turns to kill. So, that is my plan, to have Bolt of Cold by the time I'm ready to go back to Snake. BVC + Bolt of Cold at my low spellpower should be able to kill them in maybe 3-4 turns, which should be enough.
Incidentally, I've played many Spriggan blaster mages, and as unlikely as it sounds due to the aptitudes they are actually really strong and fun. It's just important to train enough Spellcasting to get your main spells hungerless, and then with 10-15 conj/fire or conj/ice you can murder everything and use your fast walking speed to stay clean.
251 total wins Berder hyperborean + misc
83/108 recent wins (76%)
guides: safe tactics value of ac/ev/sh forum toxicity