CiP : GnGl^Wu Jian, can Slay-3 be worth ?


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Tartarus Sorceror

Posts: 1891

Joined: Monday, 18th February 2013, 07:59

Location: France

Post Monday, 3rd September 2018, 19:50

CiP : GnGl^Wu Jian, can Slay-3 be worth ?

Right now, the +Inv of my ring mail is just too good to consider anything else, but I just found this
  Code:
the +11 chain mail of Ziepnil {rF+ rC++ rN+ Slay-3}
Is it good enough to be worn despite the Slay-3 ?

Edit : just found a +Inv cloak, so I can consider dropping the ring mail asap !
  Code:
 Dungeon Crawl Stone Soup version 0.23-a0-143-g1adec7b (webtiles) character file.

mopl the Nimble (Gnoll Gladiator)                  Turns: 10667, Time: 00:24:00

Health: 86/86      AC: 14    Str: 19    XL:     11   Next: 46%
Magic:  20/20      EV: 17    Int: 11    God:    Wu Jian [****..]
Gold:   1435       SH:  0    Dex: 17    Spells: 19/22 levels left

rFire    . . .     SeeInvis .   a - +2 quarterstaff (chaos)
rCold    . . .     Gourm    .   (shield currently unavailable)
rNeg     . . .     Faith    .   P - +2 ring mail of Objectivity {+Inv rElec MR+}
rPois    +         Spirit   .   c - +0 helmet
rElec    +         Reflect  .   W - +0 cloak {+Inv}
rCorr    .         Harm     .   (no gloves)
MR       ++...                  y - +2 pair of boots
Stlth    +++.......             g - amulet of magic regeneration
HPRegen  0.24/turn              k - ring of protection from magic
MPRegen  0.42/turn              I - ring of poison resistance

@: no status effects
A: distributed training, fangs 1, strong nose
a: Wall Jump, Serpent's Lash, Renounce Religion, Evoke Invisibility


You are on level 9 of the Dungeon.
You worship Wu Jian.
Wu Jian is greatly pleased with you.
You are not hungry.

You have visited 1 branch of the dungeon, and seen 9 of its levels.
You have also visited: Sewer.

You have collected 1533 gold pieces.
You have spent 98 gold pieces at shops.

Inventory:

Hand Weapons
 a - a +2 quarterstaff of chaos (weapon)
 b - a +1 spear of venom
 s - an uncursed blowgun
 Y - an arbalest
Missiles
 d - a throwing net (quivered)
 e - 46 bolts
 h - 236 stones
 i - 280 arrows
 D - 50 poisoned needles
 E - 11 tomahawks
 U - 26 sling bullets
Armour
 c - a +0 helmet (worn)
 j - a shield
 y - a +2 pair of boots (worn)
 P - the +2 ring mail of Objectivity (worn) {+Inv rElec MR+}
   (You found it on level 6 of the Dungeon)   
   
   It insulates you from electricity.
   It affects your resistance to hostile enchantments.
   It lets you turn invisible.
 Q - the +11 chain mail of Ziepnil {rF+ rC++ rN+ Slay-3}
   (You found it on level 9 of the Dungeon)   
   
   It affects your accuracy and damage with ranged weapons and melee attacks
   (-3).
   It protects you from fire.
   It greatly protects you from cold.
   It protects you from negative energy.
 W - a +0 cloak of invisibility (worn)
Magical Staves
 B - an uncursed staff of poison {!a}
Jewellery
 g - an amulet of magic regeneration (around neck)
 k - a ring of protection from magic (left hand)
 I - a ring of poison resistance (right hand)
Wands
 o - a wand of flame (72)
 A - a wand of iceblast (7)
 J - a wand of digging (26)
 R - a wand of random effects (57)
 Z - a wand of paralysis (18)
Scrolls
 n - 4 scrolls of fog
 q - 6 scrolls of teleportation
 r - 2 scrolls labeled WEQALL VATUCW
 u - 3 scrolls labeled TYENUYCKOC
 v - a scroll labeled FUECHAFEURR
 w - 3 scrolls of remove curse
 z - 3 scrolls labeled NEZADE ESANI
 F - a scroll labeled CITOAFERUT
 H - a scroll labeled CEYLIQ DAASK
 L - a scroll labeled NYGGOO UKOO
 M - a scroll labeled CIXERE ISUCH
 O - a scroll labeled NIOKEK ECWEAR
 T - a scroll labeled QAFAIK INAVVOB
Potions
 l - 3 potions of lignification {!q}
 m - 6 potions of curing
 p - a potion of resistance
 t - 4 potions of flight
 C - a potion of agility
 G - 2 potions of magic
 K - 3 potions of might
 N - 2 potions of heal wounds
 S - a potion of haste
 V - 3 potions of ambrosia
Comestibles
 f - 19 rations


   Skills:
 + Level 7.8 Fighting
 + Level 6.2 Short Blades
 + Level 6.2 Long Blades
 + Level 6.2 Axes
 + Level 6.2 Maces & Flails
 + Level 6.2 Polearms
 + Level 9.1 Staves
 + Level 6.2 Slings
 + Level 6.2 Bows
 + Level 6.2 Crossbows
 + Level 7.8 Throwing
 + Level 6.2 Armour
 + Level 9.1 Dodging
 + Level 6.2 Stealth
 + Level 6.2 Shields
 + Level 6.2 Unarmed Combat
 + Level 6.2 Spellcasting
 + Level 5.1 Conjurations
 + Level 5.1 Hexes
 + Level 5.1 Charms
 + Level 5.1 Summonings
 + Level 5.1 Necromancy
 + Level 5.1 Translocations
 + Level 5.1 Transmutations
 + Level 5.1 Fire Magic
 + Level 5.1 Ice Magic
 + Level 5.1 Air Magic
 + Level 5.1 Earth Magic
 + Level 5.1 Poison Magic
 + Level 6.8 Invocations
 + Level 6.2 Evocations


You have 19 spell levels left.
You know the following spells:

 Your Spells              Type           Power        Failure   Level  Hunger
a - Apportation           Tloc           ##....       3%          1    None
e - Blink                 Tloc           N/A          5%          2    ##.....

Your spell library contains the following spells:

 Spells                   Type           Power        Failure   Level  Hunger
 Animate Skeleton         Necr           N/A          3%          1    None
 Confusing Touch          Hex            ##....       3%          1    None
 Magic Dart               Conj           ##..         3%          1    None
 Summon Small Mammal      Summ           ##..         3%          1    None
 Call Imp                 Summ           ##......     5%          2    ##.....
 Slow                     Hex            ##......     5%          2    ##.....
 Conjure Flame            Conj/Fire      ##......     11%         3    ###....
 Mephitic Cloud           Conj/Pois/Air  ##......     11%         3    ###....


Dungeon Overview and Level Annotations

Branches:
Dungeon (9/15)             Temple (0/1) D:4            Lair (0/6) D:9
   Orc: D:9-12     

Altars:
Ashenzari
Dithmenos
Elyvilon
Gozag
Hepliaklqana
Kikubaaqudgha
Makhleb
Okawaru
Qazlal
Sif Muna
Trog
Uskayaw
Wu Jian
Yredelemnul
Beogh

Shops:
D:7 (   D:9 =


Innate Abilities, Weirdness & Mutations

Your experience applies equally to all skills.
You have very sharp teeth.
Your uncanny sense of smell can sniff out nearby items.


Message History

x - 6 chunks of flesh
Things that are here:
a giant club x2; a two-headed ogre skeleton
You start resting. Eating one of 6 chunks of flesh.
You eat one of the 6 chunks of flesh. This raw flesh tastes terrible.
You are feeling hungry.
Eating one of 5 chunks of flesh. You eat one of the 5 chunks of flesh.
This raw flesh tastes terrible.
You flicker for a moment.
You start resting.
You flicker back into view.
You start resting.
Your magical contamination has completely faded away.
HP restored.
Key pressed, stopping explore.
You see here a +0 pair of boots.
All of the chunks of flesh in your inventory have rotted away.
Done exploring.
Done exploring.
Unknown command.

                             ##
           ###    ####       #.
###        #.######..#       ##
#.##      ##..@.....##        #
##.##     #.#######.#
 ##.##  ###.........##
  ##.####............#        #
   #..#..............##       #
   #..................#########
   #.....................##....
  ##..........##.....##.......#
  #..........####....###..#####


There are no monsters in sight!
Online stats
Fastest Hell runes (enter Hell branch -> get the rune)
Icy : 56 / Iron : 126 / Obsidian : 215 / Bone : 125

Ziggurat Zagger

Posts: 6237

Joined: Tuesday, 30th October 2012, 19:06

Post Monday, 3rd September 2018, 20:30

Re: CiP : GnGl^Wu Jian, can Slay-3 be worth ?

So Slay -3 is pretty significant, but not overwhelmingly so.

The amount of damage it removes from your offense is constant, but as the game progresses, the amount of damage you do will increase, decreasing the percentage of your total damage.

What won't particularly increase is your bite damage, which is going to be in part at least negated by the slay, currently that comprises a significant portion of your outgoing damage, so it's *presently* a large-ish hit to your offense (quarterstaves aren't fantastic damage wise, but if that's what you've got to work with, that's what you've got.)

Personally I'd probably wait until my weapon had a base damage of 13 or so and at least 3 enchantment (with some kind of offensive brand) before I switched to this body armour, and I'd probably switch *away* from this body armour into say, +8 plate with a decent ego, presuming I could cover the other resistances with (possibly swappable) jewelry, or possibly one of the heavier dragon armours (probably not ice/fire as those come with deficits that I find mildly annoying, equipment wise)

Unless you're actively stabbing things, the +inv ring mail isn't really all that exciting (And you don't have a short blade in your inventory, so presume you are not presently) If you decide to stick with the ring mail, pick up a dagger (+0 unbranded is fine, but brands and enchantments are better obviously, speed if you can find it would work best) and use it on things while invisible, it will be more effective (particularly with Wu Jian) to lung-stab, walljump-stab or whirlwind-stab things while invis than pretty much any other offensive option at this point.

That's *such* a powerful offensive option, that I don't know why you would do anything else right now (particularly not use a quarterstaff of chaos which has a small chance of really screwing you over every time you attack with it.)

If you aren't going to invis-dagger-stab stuff, then the ring mail is mostly worthless and you'd be better off with regular old +3 ring (or +2 scale) If you have a cloak of invis, then use that and just pick up anything that gives you better total defenses than the ring mail and use that for a while, maybe use the chain with -3 slay now, maybe switch to it in a short while when you find a normal melee weapon with better base damage (and no chaos brand)
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