Swamp Slogger
Posts: 174
Joined: Thursday, 15th November 2012, 02:12
DsMo^Wu: Zig? -> YAVP:5zigs
V:$ didn't even use the stairs once, cleared the entrance and then each of the vaults without having to stop to heal
Tomb was a joke ( Did it last, learned necromut for that) and cleared W:3 in a single Heavenly storm.
Mnoleg geve me some troubles with spamming summons but the rest of pan was a complete face roll, as I was closing in on Cerebov he firestormed both of us, distracted himself, and I two shot him (Serpant Lash + Heavenly storm + !might).
Hells were a joke (even without necromut), I actually killed Asmodeus without realising it. Dispaters' iron golem things were far scarier than he was.
Powered by Death + Augmentation is stupidly strong.
Combined with Heavenly storm is even more nuts.
Just wish I had something more useful than rot/foul stench. Blood ignite would have been awesome and hilarious with Serpant Lash
Anyway, to zig or not to zig, that is the question.
I'm slightly concerned with
* Holy (for obvious reasons)
* berserk floors
* Conf/Para (eyes/slime floors) they dont respect MR right? ghost moths are annoying but much less so than on casters.
* corrosion: that AC reduction hurts, I'd like to get more but that chest is soooo good.
* Summons: they block me killing the summoners and they dont grant regent on kill (what happened to mass abjuration?)
* enough faith to chain Heavenly storm. If I find a good randart faith amulet I might consider using it over vitality.
Spells:
I have deflect missiles around somewhere.
I'm thinking of getting discord, because that's hilarious in Zigs (I hardly ever use hexes and usually play casters so don't have the slots for it by the time i get to zigs), might need to get rid of subdued magic for it though.
Any other spells I need? I have cBlink sputterflies, dont have Passage of Golubria.
Is Infestation any good for Zigs?
- Code:
Dungeon Crawl Stone Soup version 0.21.1 (tiles) character file.
Shadowgale the Middleweight Champion (DsMo) Turns: 79196, Time: 08:34:56
Health: 264/264 AC: 12 Str: 25 XL: 27
Magic: 45/45 EV: 38 Int: 29 God: Wu Jian [******]
Gold: 14959 SH: 29 Dex: 32 Spells: 39/62 levels left
rFire + + + SeeInvis + - Unarmed
rCold + + + Gourm . a - +1 large shield {AC+3}
rNeg . . . Faith . Y - +1 leather armour "Ujecrupn" {rF+++ Str-2 Int+8 Dex+4}
rPois + Spirit . e - +3 crown of Dyrovepreva {rElec Int+2 SInv}
rElec + Reflect . F - scarf {rC+ rF+}
rCorr + Harm . (gloves unavailable)
MR +++++ S - -1 pair of boots of Cuabroute {MR+ rCorr Str+2}
Stlth +++++++++. c - amulet of Vitality {Regen+ HP+15}
HPRegen 0.94/turn Q - ring "Ehixuguu" {MR+ Int+6 Stlth+}
MPRegen 0.29/turn t - ring of the Coward {rPois rC++ Str+4 Dex+4}
@: no status effects
A: claws 3, horns 1, thin skeletal structure 3, blink, deterioration 1, foul
stench 2, magic resistance 1, powered by death 3, augmentation 3, rot immunity,
subdued magic 1
}: 15/15 runes: decaying, serpentine, slimy, silver, golden, iron, obsidian,
icy, bone, abyssal, demonic, glowing, magical, fiery, dark
a: Blink, Wall Jump, Serpent's Lash, Heavenly Storm, Renounce Religion
You are on level 5 of the Realm of Zot.
You worship Wu Jian.
Wu Jian is exalted by your worship.
You are hungry.
You have visited 17 branches of the dungeon, and seen 89 of its levels.
You have visited Pandemonium 1 time, and seen 22 of its levels.
You have visited the Abyss 4 times.
You have visited 1 bazaar.
You have also visited: Labyrinth and Ice Cave.
You have collected 16032 gold pieces.
You have spent 1073 gold pieces at shops.
Inventory:
Hand Weapons
n - the +4 staff of Dispater
(You took it off Dispater on level 7 of the Iron City of Dis)
A - the +7 sceptre of Asmodeus
(You took it off Asmodeus on level 7 of Gehenna)
J - the +5 demon whip "Spellbinder" {antimagic, MR+}
(You found it on level 7 of Gehenna)
It reduces the magical energy of the wielder, and disrupts the spells and
magical abilities of those hit. Natural abilities and divine invocations are
not affected.
It affects your resistance to hostile enchantments.
Armour
a - a +1 large shield of protection (worn)
e - the +3 crown of Dyrovepreva (worn) {rElec Int+2 SInv}
(You acquired it on level 1 of the Vaults)
It affects your intelligence (+2).
It insulates you from electricity.
It lets you see invisible.
j - the +1 hat "Goyfell" {rElec rC+ MR+}
(You acquired it on level 4 of the Vaults)
It protects you from cold.
It insulates you from electricity.
It affects your resistance to hostile enchantments.
m - a +2 cloak
F - a scarf of resistance (worn)
S - the -1 pair of boots of Cuabroute (worn) {MR+ rCorr Str+2}
(You found it on level 2 of the Abyss)
It affects your strength (+2).
It affects your resistance to hostile enchantments.
It protects you from acid and corrosion.
W - a +1 pair of boots of running
Y - the +1 leather armour "Ujecrupn" (worn) {rF+++ Str-2 Int+8 Dex+4}
(You found it on level 3 of the Depths)
It affects your strength (-2).
It affects your intelligence (+8).
It affects your dexterity (+4).
It renders you almost immune to fire.
Z - the +0 faerie dragon scales {Regen+ rCorr Str+4 Dex+2}
(You took it off the Enchantress on level 4 of the Depths)
It affects your strength (+4).
It affects your dexterity (+2).
It increases your rate of regeneration.
It protects you from acid and corrosion.
Jewellery
c - the amulet of Vitality (around neck) {Regen+ HP+15}
(You found it on level 7 of Tartarus)
[amulet of regeneration]
It affects your health (+15).
It increases your rate of regeneration.
s - the ring "Hediom" {Wiz rN+++ MR- Int+3}
(You found it on level 4 of the Lair of Beasts)
[ring of wizardry]
It improves your spell success rate.
It affects your intelligence (+3).
It renders you almost immune to negative energy.
It affects your resistance to hostile enchantments.
t - the ring of the Coward (right claw) {rPois rC++ Str+4 Dex+4}
(You bought it in a shop on level 1 of the Elven Halls)
[ring of poison resistance]
It affects your strength (+4).
It affects your dexterity (+4).
It greatly protects you from cold.
It protects you from poison.
w - a +5 amulet of reflection
y - the ring "Bessud" {rElec rPois Int+3 Slay+2 Stlth+}
(You found it on level 3 of the Tomb of the Ancients)
[ring of poison resistance]
It affects your intelligence (+3).
It affects your accuracy and damage with ranged weapons and melee attacks
(+2).
It insulates you from electricity.
It protects you from poison.
It makes you more stealthy.
B - the ring of Tomorrow {Int+3 Slay+3 Stlth+}
(You acquired it on level 3 of the Elven Halls)
[ring of slaying]
It affects your intelligence (+3).
It affects your accuracy and damage with ranged weapons and melee attacks
(+3).
It makes you more stealthy.
L - the ring "Ugyss" {+Inv rElec rPois rC+}
(You found it in Pandemonium)
[ring of poison resistance]
It protects you from cold.
It insulates you from electricity.
It protects you from poison.
It lets you turn invisible.
Q - the ring "Ehixuguu" (left claw) {MR+ Int+6 Stlth+}
(You found it on level 1 of the Lair of Beasts)
[ring of stealth]
It affects your intelligence (+6).
It affects your resistance to hostile enchantments.
It makes you more stealthy.
R - an amulet of reflection
Wands
u - a wand of iceblast (41)
x - a wand of flame (18)
E - a wand of digging (18)
O - a wand of clouds (8)
Scrolls
d - 10 scrolls of amnesia
f - 32 scrolls of remove curse
h - 5 scrolls of blinking
l - 2 scrolls of magic mapping
q - 22 scrolls of identify
z - 6 scrolls of silence
D - 9 scrolls of fog
M - 22 scrolls of teleportation
U - 11 scrolls of enchant armour
Potions
g - 4 potions of invisibility
i - 10 potions of magic
k - a potion of might
o - 20 potions of curing
p - 5 potions of ambrosia
v - 7 potions of brilliance
C - 8 potions of resistance
G - 6 potions of heal wounds
H - 14 potions of mutation
I - 10 potions of flight
P - 2 potions of haste
T - 2 potions of berserk rage
X - 7 potions of cancellation
Books
K - a book of the Warp
Spells Type Level
a - Gell's Gravitas Translocation 3
b - Portal Projectile Hexes/Translocation 3
c - Force Lance Conjuration/Translocation 4
d - Dispersal Translocation 6
e - Controlled Blink Translocation 8
f - Disjunction Translocation 8
N - a Necronomicon
Spells Type Level
a - Haunt Necromancy/Summoning 7
b - Borgnjor's Revivification Necromancy 8
c - Death's Door Charms/Necromancy 8
d - Infestation Necromancy 8
e - Necromutation Transmutation/Necromancy 8
Miscellaneous
r - a figurine of a ziggurat
Comestibles
b - 71 rations
Skills:
O Level 27 Fighting
- Level 15.2 Armour
+ Level 23.8 Dodging
- Level 15.0 Stealth
O Level 27 Shields
O Level 27 Unarmed Combat
- Level 18.3 Spellcasting
- Level 6.0 Charms
- Level 20.1 Necromancy
- Level 3.3 Translocations
- Level 14.2 Transmutations
You have 39 spell levels left.
You know the following spells:
Your Spells Type Power Failure Level Hunger
a - Blink Tloc N/A 1% 2 None
b - Magic Dart Conj #### 1% 1 None
c - Regeneration Chrm/Necr ########.. 0% 3 None
d - Animate Dead Necr N/A 0% 4 None
e - Yara's Violent Unrav Hex/Tmut #######... 1% 5 None
f - Necromutation Tmut/Necr ########.. 8% 8 ######.
Innate Abilities, Weirdness & Mutations
You have claws for hands.
You have an unnaturally thin skeletal structure. (Dex +6, Stealth++)
You frequently emit foul miasma when damaged in melee.
You regenerate a lot of health from kills.
Your magical and physical power is greatly enhanced at high health.
You are immune to rotting.
You have a pair of small horns on your head.
You can translocate small distances at will.
Your body sometimes deteriorates upon taking damage.
You are resistant to hostile enchantments. (MR+)
Your spells are a little easier to cast, but a little less powerful.