DsMo^Wu: Zig? -> YAVP:5zigs


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Swamp Slogger

Posts: 174

Joined: Thursday, 15th November 2012, 02:12

Post Tuesday, 1st May 2018, 09:52

DsMo^Wu: Zig? -> YAVP:5zigs

This is one if the strongest melee characters I've ever had:
V:$ didn't even use the stairs once, cleared the entrance and then each of the vaults without having to stop to heal
Tomb was a joke ( Did it last, learned necromut for that) and cleared W:3 in a single Heavenly storm.
Mnoleg geve me some troubles with spamming summons but the rest of pan was a complete face roll, as I was closing in on Cerebov he firestormed both of us, distracted himself, and I two shot him :D (Serpant Lash + Heavenly storm + !might).
Hells were a joke (even without necromut), I actually killed Asmodeus without realising it. Dispaters' iron golem things were far scarier than he was.

Powered by Death + Augmentation is stupidly strong.
Combined with Heavenly storm is even more nuts.
Just wish I had something more useful than rot/foul stench. Blood ignite would have been awesome and hilarious with Serpant Lash

Anyway, to zig or not to zig, that is the question.
I'm slightly concerned with
* Holy (for obvious reasons)
* berserk floors
* Conf/Para (eyes/slime floors) they dont respect MR right? ghost moths are annoying but much less so than on casters.
* corrosion: that AC reduction hurts, I'd like to get more but that chest is soooo good.
* Summons: they block me killing the summoners and they dont grant regent on kill (what happened to mass abjuration?)
* enough faith to chain Heavenly storm. If I find a good randart faith amulet I might consider using it over vitality.

Spells:
I have deflect missiles around somewhere.
I'm thinking of getting discord, because that's hilarious in Zigs (I hardly ever use hexes and usually play casters so don't have the slots for it by the time i get to zigs), might need to get rid of subdued magic for it though.
Any other spells I need? I have cBlink sputterflies, dont have Passage of Golubria.
Is Infestation any good for Zigs?

  Code:
 Dungeon Crawl Stone Soup version 0.21.1 (tiles) character file.

Shadowgale the Middleweight Champion (DsMo)         Turns: 79196, Time: 08:34:56

Health: 264/264    AC: 12    Str: 25    XL:     27
Magic:  45/45      EV: 38    Int: 29    God:    Wu Jian [******]
Gold:   14959      SH: 29    Dex: 32    Spells: 39/62 levels left

rFire    + + +     SeeInvis +     - Unarmed
rCold    + + +     Gourm    .   a - +1 large shield {AC+3}
rNeg     . . .     Faith    .   Y - +1 leather armour "Ujecrupn" {rF+++ Str-2 Int+8 Dex+4}
rPois    +         Spirit   .   e - +3 crown of Dyrovepreva {rElec Int+2 SInv}
rElec    +         Reflect  .   F - scarf {rC+ rF+}
rCorr    +         Harm     .   (gloves unavailable)
MR       +++++                  S - -1 pair of boots of Cuabroute {MR+ rCorr Str+2}
Stlth    +++++++++.             c - amulet of Vitality {Regen+ HP+15}
HPRegen  0.94/turn              Q - ring "Ehixuguu" {MR+ Int+6 Stlth+}
MPRegen  0.29/turn              t - ring of the Coward {rPois rC++ Str+4 Dex+4}

@: no status effects
A: claws 3, horns 1, thin skeletal structure 3, blink, deterioration 1, foul
stench 2, magic resistance 1, powered by death 3, augmentation 3, rot immunity,
subdued magic 1
}: 15/15 runes: decaying, serpentine, slimy, silver, golden, iron, obsidian,
icy, bone, abyssal, demonic, glowing, magical, fiery, dark
a: Blink, Wall Jump, Serpent's Lash, Heavenly Storm, Renounce Religion


You are on level 5 of the Realm of Zot.
You worship Wu Jian.
Wu Jian is exalted by your worship.
You are hungry.

You have visited 17 branches of the dungeon, and seen 89 of its levels.
You have visited Pandemonium 1 time, and seen 22 of its levels.
You have visited the Abyss 4 times.
You have visited 1 bazaar.
You have also visited: Labyrinth and Ice Cave.

You have collected 16032 gold pieces.
You have spent 1073 gold pieces at shops.

Inventory:

Hand Weapons
 n - the +4 staff of Dispater
   (You took it off Dispater on level 7 of the Iron City of Dis)
 A - the +7 sceptre of Asmodeus
   (You took it off Asmodeus on level 7 of Gehenna)
 J - the +5 demon whip "Spellbinder" {antimagic, MR+}
   (You found it on level 7 of Gehenna)   
   
   It reduces the magical energy of the wielder, and disrupts the spells and
   magical abilities of those hit. Natural abilities and divine invocations are
   not affected.
   
   It affects your resistance to hostile enchantments.
Armour
 a - a +1 large shield of protection (worn)
 e - the +3 crown of Dyrovepreva (worn) {rElec Int+2 SInv}
   (You acquired it on level 1 of the Vaults)   
   
   It affects your intelligence (+2).
   It insulates you from electricity.
   It lets you see invisible.
 j - the +1 hat "Goyfell" {rElec rC+ MR+}
   (You acquired it on level 4 of the Vaults)   
   
   It protects you from cold.
   It insulates you from electricity.
   It affects your resistance to hostile enchantments.
 m - a +2 cloak
 F - a scarf of resistance (worn)
 S - the -1 pair of boots of Cuabroute (worn) {MR+ rCorr Str+2}
   (You found it on level 2 of the Abyss)   
   
   It affects your strength (+2).
   It affects your resistance to hostile enchantments.
   It protects you from acid and corrosion.
 W - a +1 pair of boots of running
 Y - the +1 leather armour "Ujecrupn" (worn) {rF+++ Str-2 Int+8 Dex+4}
   (You found it on level 3 of the Depths)   
   
   It affects your strength (-2).
   It affects your intelligence (+8).
   It affects your dexterity (+4).
   It renders you almost immune to fire.
 Z - the +0 faerie dragon scales {Regen+ rCorr Str+4 Dex+2}
   (You took it off the Enchantress on level 4 of the Depths)   
   
   It affects your strength (+4).
   It affects your dexterity (+2).
   It increases your rate of regeneration.
   It protects you from acid and corrosion.
Jewellery
 c - the amulet of Vitality (around neck) {Regen+ HP+15}
   (You found it on level 7 of Tartarus)   
   
   [amulet of regeneration]
   
   It affects your health (+15).
   It increases your rate of regeneration.
 s - the ring "Hediom" {Wiz rN+++ MR- Int+3}
   (You found it on level 4 of the Lair of Beasts)   
   
   [ring of wizardry]
   
   It improves your spell success rate.
   It affects your intelligence (+3).
   It renders you almost immune to negative energy.
   It affects your resistance to hostile enchantments.
 t - the ring of the Coward (right claw) {rPois rC++ Str+4 Dex+4}
   (You bought it in a shop on level 1 of the Elven Halls)   
   
   [ring of poison resistance]
   
   It affects your strength (+4).
   It affects your dexterity (+4).
   It greatly protects you from cold.
   It protects you from poison.
 w - a +5 amulet of reflection
 y - the ring "Bessud" {rElec rPois Int+3 Slay+2 Stlth+}
   (You found it on level 3 of the Tomb of the Ancients)   
   
   [ring of poison resistance]
   
   It affects your intelligence (+3).
   It affects your accuracy and damage with ranged weapons and melee attacks
   (+2).
   It insulates you from electricity.
   It protects you from poison.
   It makes you more stealthy.
 B - the ring of Tomorrow {Int+3 Slay+3 Stlth+}
   (You acquired it on level 3 of the Elven Halls)   
   
   [ring of slaying]
   
   It affects your intelligence (+3).
   It affects your accuracy and damage with ranged weapons and melee attacks
   (+3).
   It makes you more stealthy.
 L - the ring "Ugyss" {+Inv rElec rPois rC+}
   (You found it in Pandemonium)   
   
   [ring of poison resistance]
   
   It protects you from cold.
   It insulates you from electricity.
   It protects you from poison.
   It lets you turn invisible.
 Q - the ring "Ehixuguu" (left claw) {MR+ Int+6 Stlth+}
   (You found it on level 1 of the Lair of Beasts)   
   
   [ring of stealth]
   
   It affects your intelligence (+6).
   It affects your resistance to hostile enchantments.
   It makes you more stealthy.
 R - an amulet of reflection
Wands
 u - a wand of iceblast (41)
 x - a wand of flame (18)
 E - a wand of digging (18)
 O - a wand of clouds (8)
Scrolls
 d - 10 scrolls of amnesia
 f - 32 scrolls of remove curse
 h - 5 scrolls of blinking
 l - 2 scrolls of magic mapping
 q - 22 scrolls of identify
 z - 6 scrolls of silence
 D - 9 scrolls of fog
 M - 22 scrolls of teleportation
 U - 11 scrolls of enchant armour
Potions
 g - 4 potions of invisibility
 i - 10 potions of magic
 k - a potion of might
 o - 20 potions of curing
 p - 5 potions of ambrosia
 v - 7 potions of brilliance
 C - 8 potions of resistance
 G - 6 potions of heal wounds
 H - 14 potions of mutation
 I - 10 potions of flight
 P - 2 potions of haste
 T - 2 potions of berserk rage
 X - 7 potions of cancellation
Books
 K - a book of the Warp   
   
    Spells                           Type                      Level
    a - Gell's Gravitas              Translocation                 3
    b - Portal Projectile            Hexes/Translocation           3
    c - Force Lance                  Conjuration/Translocation     4
    d - Dispersal                    Translocation                 6
    e - Controlled Blink             Translocation                 8
    f - Disjunction                  Translocation                 8
 N - a Necronomicon   
   
    Spells                           Type                      Level
    a - Haunt                        Necromancy/Summoning          7
    b - Borgnjor's Revivification    Necromancy                    8
    c - Death's Door                 Charms/Necromancy             8
    d - Infestation                  Necromancy                    8
    e - Necromutation                Transmutation/Necromancy      8
Miscellaneous
 r - a figurine of a ziggurat
Comestibles
 b - 71 rations


   Skills:
 O Level 27 Fighting
 - Level 15.2 Armour
 + Level 23.8 Dodging
 - Level 15.0 Stealth
 O Level 27 Shields
 O Level 27 Unarmed Combat
 - Level 18.3 Spellcasting
 - Level 6.0 Charms
 - Level 20.1 Necromancy
 - Level 3.3 Translocations
 - Level 14.2 Transmutations


You have 39 spell levels left.
You know the following spells:

 Your Spells              Type           Power        Failure   Level  Hunger
a - Blink                 Tloc           N/A          1%          2    None
b - Magic Dart            Conj           ####         1%          1    None
c - Regeneration          Chrm/Necr      ########..   0%          3    None
d - Animate Dead          Necr           N/A          0%          4    None
e - Yara's Violent Unrav  Hex/Tmut       #######...   1%          5    None
f - Necromutation         Tmut/Necr      ########..   8%          8    ######.


Innate Abilities, Weirdness & Mutations

You have claws for hands.
You have an unnaturally thin skeletal structure. (Dex +6, Stealth++)
You frequently emit foul miasma when damaged in melee.
You regenerate a lot of health from kills.
Your magical and physical power is greatly enhanced at high health.
You are immune to rotting.
You have a pair of small horns on your head.
You can translocate small distances at will.
Your body sometimes deteriorates upon taking damage.
You are resistant to hostile enchantments. (MR+)
Your spells are a little easier to cast, but a little less powerful.

Last edited by Grandiloquent Gentleman on Tuesday, 22nd May 2018, 12:33, edited 1 time in total.

Cocytus Succeeder

Posts: 2173

Joined: Saturday, 2nd February 2013, 09:52

Post Tuesday, 1st May 2018, 19:07

Re: DsMo^Wu: Zig?

This dude has 12 AC? I'd be scared to go for the Lair runes with that, and you have collected all 15. Wow.

For this message the author Magipi has received thanks: 2
nago, Zhorgal

Spider Stomper

Posts: 230

Joined: Saturday, 19th May 2012, 12:12

Post Wednesday, 2nd May 2018, 14:36

Re: DsMo^Wu: Zig?

tought exactly the same thing.

Ziggurat Zagger

Posts: 4432

Joined: Friday, 8th May 2015, 17:51

Post Wednesday, 2nd May 2018, 14:44

Re: DsMo^Wu: Zig?

  Code:
Str: 25

- Level 15.2 Armour
 + Level 23.8 Dodging

I think the character switched to that leather just for Zot/Necromutation because otherwise trained skills didn't make much sense.
Underestimated: cleaving, Deep Elf, Formicid, Vehumet, EV
Overestimated: AC, GDS
Twin account of Sandman25

Abyss Ambulator

Posts: 1193

Joined: Friday, 16th January 2015, 20:20

Post Wednesday, 2nd May 2018, 16:46

Re: DsMo^Wu: Zig?

Yeah, that AC is a problem.

Discord works great on ghost moth/corrosion ant floors, among others. Invisibility (spell, invokable, or potions [no potions with Necromutation, of course]) shuts down ghost moths.

Holy floors are very rare, but nasty. Daevas' smiting hurts. Scrolls of fog (and pearl dragons' breath) help.

Infestation is good in zigs.

CBlink is great. Passge of G seems too tricky to use in a zig.

Death's Door & B's Revivification would be good ideas.

Swamp Slogger

Posts: 174

Joined: Thursday, 15th November 2012, 02:12

Post Tuesday, 22nd May 2018, 12:32

Re: DsMo^Wu: Zig?

5 zigs in 102k turns.

had some mildly concerning moments involving paralysis and one involving petrified.
Scariest floors were giants with juggernauts(?) tossing stone giants and ettins and whatever the slightly red giants are called (not fire) at me.

Holy floors were pretty easy with heavenly storm and the fact I could freely use potions.
Didn't use cblink, had enough scrolls, mostly used for escaping the message spam of using discord + infestation.
Song of slaying is pretty nice too since everything is attacking you anyway.

  Code:
 Dungeon Crawl Stone Soup version 0.21.1 (tiles) character file.

15963480 Shdowgale the Middleweight Champion (level 27, 230/249 HPs)
             Began as a Demonspawn Monk on Apr 30, 2018.
             Was the Champion of Wu Jian.
             Escaped with the Orb
             ... and 15 runes on May 20, 2018!
             
             The game lasted 16:41:38 (101905 turns).

Shdowgale the Middleweight Champion (DsMo)        Turns: 101905, Time: 16:41:38

Health: 230/249    AC: 19    Str: 26    XL:     27
Magic:  50/54      EV: 42    Int: 27    God:    Wu Jian [******]
Gold:   19580      SH: 25    Dex: 40    Spells: 20/80 levels left

rFire    + + +     SeeInvis +     - Unarmed
rCold    + . .     Gourm    .   w - +3 shield "Veuc" {rCorr Str+4 Int+4}
rNeg     + + +     Faith    .   Y - +1 leather armour "Ujecrupn" {rF+++ Str-2 Int+8 Dex+4}
rPois    +         Spirit   .   e - +3 crown of Dyrovepreva {rElec Int+2 SInv}
rElec    +         Reflect  .   j - +2 cloak of Laimatz {MR+ Regen+ Slay+2}
rCorr    +         Harm     .   (gloves unavailable)
MR       +++++     Clarity  +   W - +2 pair of boots {run}
Stlth    +++++.....             n - amulet of the Four Winds {rN+ MR+++ Clar}
HPRegen  0.91/turn              z - ring "Ynavaexe" {*Drain rC+ rN++ Dex+7 Slay+3}
MPRegen  0.34/turn              q - ring of Patience {+Fly MR- Str+3 Dex+5 Slay+4}

@: quick
A: antennae 2, claws 3, thin skeletal structure 3, camouflage 1, foul stench 2,
poison resistance, powered by death 3, screaming 1, augmentation 3, rot immunity
0: Orb of Zot
}: 15/15 runes: decaying, serpentine, slimy, silver, golden, iron, obsidian,
icy, bone, abyssal, demonic, glowing, magical, fiery, dark
a: Wall Jump, Serpent's Lash, Heavenly Storm, Renounce Religion, Evoke Flight


You escaped.
You worshipped Wu Jian.
Wu Jian was exalted by your worship.
You were completely stuffed.

You visited 17 branches of the dungeon, and saw 89 of its levels.
You visited Pandemonium 2 times, and saw 42 of its levels.
You visited the Abyss 4 times.
You visited 1 bazaar.
You completed 5 ziggurats, and saw 135 of their levels.
You also visited: Labyrinth and Ice Cave.

You collected 20653 gold pieces.
You spent 1073 gold pieces at shops.

Inventory:

Armour
 a - a +8 large shield of protection
 e - the +3 crown of Dyrovepreva (worn) {rElec Int+2 SInv}
   (You acquired it on level 1 of the Vaults)   
   
   It affects your intelligence (+2).
   It insulates you from electricity.
   It lets you see invisible.
 j - the +2 cloak of Laimatz (worn) {MR+ Regen+ Slay+2}
   (You found it on level 8 of a ziggurat)   
   
   It affects your accuracy and damage with ranged weapons and melee attacks
   (+2).
   It affects your resistance to hostile enchantments.
   It increases your rate of regeneration.
 r - the +18 shield of the Gong {rElec rN+ MR+ EV-5}
   (You found it on level 24 of a ziggurat)   
   
   It affects your evasion (-5).
   It insulates you from electricity.
   It protects you from negative energy.
   It affects your resistance to hostile enchantments.
 w - the +3 shield "Veuc" (worn) {rCorr Str+4 Int+4}
   (You acquired it on level 15 of a ziggurat)   
   
   It affects your strength (+4).
   It affects your intelligence (+4).
   It protects you from acid and corrosion.
 F - the +3 plate armour of Dramatic Exits {rF+ rC+ rCorr Str+3}
   (You found it on level 18 of a ziggurat)   
   
   It affects your strength (+3).
   It protects you from fire.
   It protects you from cold.
   It protects you from acid and corrosion.
 J - the +0 hat of the Eternal Fruit {rPois rN+ MR+ Slay+3}
   (You found it on level 23 of a ziggurat)   
   
   It affects your accuracy and damage with ranged weapons and melee attacks
   (+3).
   It protects you from poison.
   It protects you from negative energy.
   It affects your resistance to hostile enchantments.
 S - the -1 pair of boots of Cuabroute {MR+ rCorr Str+2}
   (You found it on level 2 of the Abyss)   
   
   It affects your strength (+2).
   It affects your resistance to hostile enchantments.
   It protects you from acid and corrosion.
 W - a +2 pair of boots of running (worn)
 Y - the +1 leather armour "Ujecrupn" (worn) {rF+++ Str-2 Int+8 Dex+4}
   (You found it on level 3 of the Depths)   
   
   It affects your strength (-2).
   It affects your intelligence (+8).
   It affects your dexterity (+4).
   It renders you almost immune to fire.
Jewellery
 g - the ring "Lorufias" {*Corrode AC+3 Str+3 Dex+4}
   (You found it on level 25 of a ziggurat)   
   
   [ring of protection]
   
   It affects your AC (+3).
   It affects your strength (+3).
   It affects your dexterity (+4).
   It may corrode you when you take damage.
 m - the ring "Pite" {rCorr rElec Int+2 Dex+10 Slay-4}
   (You found it on level 25 of a ziggurat)   
   
   [ring of resist corrosion]
   
   It affects your intelligence (+2).
   It affects your dexterity (+10).
   It affects your accuracy and damage with ranged weapons and melee attacks
   (-4).
   It insulates you from electricity.
 n - the amulet of the Four Winds (around neck) {rN+ MR+++ Clar}
   (You found it on level 26 of a ziggurat)   
   
   [amulet of nothing]
   
   It protects you from negative energy.
   It affects your resistance to hostile enchantments.
   It protects you against confusion.
 p - the ring "Gogudghun" {rElec rF+ Slay+3 SInv}
   (You found it on level 27 of a ziggurat)   
   
   [ring of protection from fire]
   
   It affects your accuracy and damage with ranged weapons and melee attacks
   (+3).
   It protects you from fire.
   It insulates you from electricity.
   It lets you see invisible.
 q - the ring of Patience (right claw) {+Fly MR- Str+3 Dex+5 Slay+4}
   (You found it on level 27 of a ziggurat)   
   
   [ring of slaying]
   
   It affects your strength (+3).
   It affects your dexterity (+5).
   It affects your accuracy and damage with ranged weapons and melee attacks
   (+4).
   It affects your resistance to hostile enchantments.
   It lets you fly.
 t - the ring of the Coward {rPois rC++ Str+4 Dex+4}
   (You bought it in a shop on level 1 of the Elven Halls)   
   
   [ring of poison resistance]
   
   It affects your strength (+4).
   It affects your dexterity (+4).
   It greatly protects you from cold.
   It protects you from poison.
 x - the ring "Cajiev" {rElec rF+ rC+ rN+}
   (You found it on level 16 of a ziggurat)   
   
   [ring of protection from fire]
   
   It protects you from fire.
   It protects you from cold.
   It insulates you from electricity.
   It protects you from negative energy.
 y - the ring "Bessud" {rElec rPois Int+3 Slay+2 Stlth+}
   (You found it on level 3 of the Tomb of the Ancients)   
   
   [ring of poison resistance]
   
   It affects your intelligence (+3).
   It affects your accuracy and damage with ranged weapons and melee attacks
   (+2).
   It insulates you from electricity.
   It protects you from poison.
   It makes you more stealthy.
 z - the ring "Ynavaexe" (left claw) {*Drain rC+ rN++ Dex+7 Slay+3}
   (You found it on level 23 of a ziggurat)   
   
   [ring of protection from cold]
   
   It affects your dexterity (+7).
   It affects your accuracy and damage with ranged weapons and melee attacks
   (+3).
   It protects you from cold.
   It greatly protects you from negative energy.
   It causes draining when unequipped.
 A - the amulet of Emojug {+Rage rF+ rC+ Str+3 Dex+6}
   (You found it on level 11 of a ziggurat)   
   
   [amulet of rage]
   
   It affects your strength (+3).
   It affects your dexterity (+6).
   It protects you from fire.
   It protects you from cold.
   It lets you go berserk.
 B - the ring "Eddai" {rF+ MR+ Int+2}
   (You found it on level 5 of a ziggurat)   
   
   [ring of protection from magic]
   
   It affects your intelligence (+2).
   It protects you from fire.
   It affects your resistance to hostile enchantments.
 L - the ring of the Harvest {MR+++ MP+9}
   (You found it on level 15 of a ziggurat)   
   
   [ring of magical power]
   
   It affects your resistance to hostile enchantments.
   It affects your magic capacity (+9).
 N - the ring "Waaple" {+Fly rPois rF++ rC- Int+2}
   (You found it on level 22 of a ziggurat)   
   
   [ring of intelligence]
   
   It affects your intelligence (+2).
   It greatly protects you from fire.
   It makes you vulnerable to cold.
   It protects you from poison.
   It lets you fly.
 O - the ring of Leuvairiske {rPois rF- AC+4 Int-4 Dex+8}
   (You found it on level 22 of a ziggurat)   
   
   [ring of protection]
   
   It affects your AC (+4).
   It affects your intelligence (-4).
   It affects your dexterity (+8).
   It makes you vulnerable to fire.
   It protects you from poison.
 Q - the ring of Pyteom {EV+5 Str+6 Dex+4}
   (You found it on level 7 of a ziggurat)   
   
   [ring of evasion]
   
   It affects your evasion (+5).
   It affects your strength (+6).
   It affects your dexterity (+4).
 V - the ring "Joeng" {rF+ rC+ rN+++ Str+4 Dex-2}
   (You found it on level 23 of a ziggurat)   
   
   [ring of protection from fire]
   
   It affects your strength (+4).
   It affects your dexterity (-2).
   It protects you from fire.
   It protects you from cold.
   It renders you almost immune to negative energy.
 Z - the amulet of Vuacsus {RegenMP MP+9, unknown}
   (You found it on level 24 of a ziggurat)   
   
   [amulet of magic regeneration]
   
   It increases your magic regeneration.
   It affects your magic capacity (+9).
Wands
 E - a wand of digging (14)
Scrolls
 d - 36 scrolls of amnesia
 f - 97 scrolls of remove curse
 h - 37 scrolls of blinking
 l - 19 scrolls of magic mapping
 u - 9 scrolls of silence
 D - 62 scrolls of fog
 M - 103 scrolls of teleportation
 U - 58 scrolls of enchant armour
Potions
 i - 9 potions of magic
 k - a potion of might
 o - 30 potions of curing
 v - 15 potions of brilliance
 C - 10 potions of resistance
 G - 40 potions of heal wounds
 H - 45 potions of mutation
 I - 12 potions of flight
 P - 21 potions of haste
 R - 2 potions of agility
 T - 5 potions of berserk rage
 X - 12 potions of cancellation
Books
 s - a book of Fire   
   
    Spells                           Type                      Level
    a - Ignite Poison                Fire/Transmutation/Poison     3
    b - Fireball                     Conjuration/Fire              5
    c - Bolt of Fire                 Conjuration/Fire              6
    d - Ring of Flames               Charms/Fire                   7
    e - Ignition                     Fire                          8
 K - a book of the Warp   
   
    Spells                           Type                      Level
    a - Gell's Gravitas              Translocation                 3
    b - Portal Projectile            Hexes/Translocation           3
    c - Force Lance                  Conjuration/Translocation     4
    d - Dispersal                    Translocation                 6
    e - Controlled Blink             Translocation                 8
    f - Disjunction                  Translocation                 8
Miscellaneous
 c - a +5 figurine of a ziggurat
Comestibles
 b - 145 rations


   Skills:
 O Level 27 Fighting
 + Level 25.4 Throwing
 O Level 27 Armour
 O Level 27 Dodging
 O Level 27 Stealth
 O Level 27 Shields
 O Level 27 Unarmed Combat
 O Level 27 Spellcasting
 O Level 27 Conjurations
 O Level 27 Hexes
 O Level 27 Charms
 O Level 27 Summonings
 O Level 27 Necromancy
 O Level 27 Translocations
 O Level 27 Transmutations
 O Level 27 Air Magic
 O Level 27 Evocations


You had 20 spell levels left.
You knew the following spells:

 Your Spells              Type           Power        Failure   Level  Hunger
a - Blink                 Tloc           N/A          0%          2    None
b - Magic Dart            Conj           ####         0%          1    None
c - Regeneration          Chrm/Necr      #########.   0%          3    None
d - Animate Dead          Necr           N/A          0%          4    None
f - Necromutation         Tmut/Necr      #########.   1%          8    ####...
g - Aura of Abjuration    Summ           #########.   0%          5    None
h - Song of Slaying       Chrm           ########     0%          2    None
i - Invisibility          Hex            ########     0%          6    None
j - Deflect Missiles      Chrm/Air       #########.   0%          6    None
k - Summon Butterflies    Summ           ########     0%          1    None
l - Shadow Creatures      Summ           N/A          0%          6    None
m - Infestation           Necr           #########.   1%          8    ####...
n - Discord               Hex            #########.   1%          8    ####...

For this message the author Grandiloquent Gentleman has received thanks:
Airwolf

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