Tomb Titivator
Posts: 778
Joined: Thursday, 13th March 2014, 20:15
YAVP: GnTm^Chei
- Code:
Dungeon Crawl Stone Soup version 0.21.0-37-g46506fa (webtiles) character file.
16954954 SaintRoka the Intangible (level 27, 266/266 HPs)
Began as a Gnoll Transmuter on Jan 30, 2018.
Was the Champion of Cheibriados.
Escaped with the Orb
... and 15 runes on Jan 31, 2018!
The game lasted 08:13:02 (91929 turns).
SaintRoka the Intangible (Gnoll Transmuter) Turns: 91929, Time: 08:13:03
Health: 266/266 AC: 56 Str: 33 XL: 27
Magic: 43/51 EV: 48 Int: 53 God: Cheibriados [******]
Gold: 6807 SH: 36 Dex: 40 Spells: 2/75 levels left
rFire + + + SeeInvis . a - +6 broad axe "Nayskow" {protect, rF+}
rCold + + . Gourm . p - +7 large shield {AC+3}
rNeg + + . Faith . (armour currently unavailable)
rPois ∞ Spirit . n - +3 hat of Pondering {ponderous, MR+ MP+10 Int+5}
rElec + Reflect . M - scarf {rC+ rF+}
rCorr . Harm . (gloves currently unavailable)
MR +++.. Clarity + (boots currently unavailable)
Stlth ++++...... Q - amulet of Vitality {Regen+ HP+15}
HPRegen 1.94/turn m - ring of Robustness {AC+8}
MPRegen 0.32/turn g - ring "Wuoth" {rF+ rN+ Int+4 Dex+4}
@: mighty, brilliant, agile, statue-form, protection aura, regenerating, deflect
missiles, very slow
A: distributed training, fangs 1, camouflage 1, clarity, cold resistance 1,
deterioration 1, dopey 1, frail 2, low mp 2, screaming 2, weak 1, strong nose
0: Orb of Zot
}: 15/15 runes: serpentine, barnacled, slimy, silver, golden, iron, obsidian,
icy, bone, abyssal, demonic, glowing, magical, fiery, dark
a: End Transformation, Bend Time, Temporal Distortion, Slouch, Step From Time,
Renounce Religion
You escaped.
You worshipped Cheibriados.
Cheibriados was exalted by your worship.
You were very full.
You were a stone statue.
You visited 18 branches of the dungeon, and saw 90 of its levels.
You visited Pandemonium 2 times, and saw 15 of its levels.
You visited the Abyss 1 time.
You visited 1 bazaar.
You also visited: Labyrinth and Bailey.
You collected 15235 gold pieces.
You spent 8428 gold pieces at shops.
Inventory:
Hand Weapons
a - the +6 broad axe "Nayskow" (weapon) {protect, rF+}
(You found it in a labyrinth)
It protects the one who uses it against injury (+AC on strike).
It protects you from fire.
b - the +8 hunting sling "Eviscerator" {venom, rPois rF+ MR+ Int+4}
(You found it on level 11 of the Dungeon)
It poisons the ammo it fires.
It affects your intelligence (+4).
It protects you from fire.
It protects you from poison.
It affects your resistance to hostile enchantments.
J - a +9 executioner's axe of electrocution
L - the +5 broad axe "Baytyirch" {holy, *Contam Int+4}
(You bought it in a shop on level 2 of the Snake Pit)
It has been blessed by the Shining One to cause great damage to the undead
and demons.
It affects your intelligence (+4).
It causes magical contamination when unequipped.
Missiles
r - 24 throwing nets (quivered)
G - 463 sling bullets
Armour
h - a +2 pair of boots (melded)
n - the +3 hat of Pondering (worn) {ponderous, MR+ MP+10 Int+5}
(You found it on level 7 of Cocytus)
It affects your intelligence (+5).
It affects your resistance to hostile enchantments.
It affects your magic capacity (+10).
p - a +7 large shield of protection (worn)
w - the +0 pair of fencer's gloves (melded) {+Riposte Dex+3}
(You found it on level 3 of the Elven Halls)
It affects your dexterity (+3).
M - a scarf of resistance (worn)
P - a scarf of cloud immunity
T - the +6 scale mail of Pandemonium (melded) {rPois MP+9 Slay+2}
(You took it off a deep elf master archer on level 3 of the Elven Halls)
It affects your accuracy and damage with ranged weapons and melee attacks
(+2).
It protects you from poison.
It affects your magic capacity (+9).
Jewellery
e - an uncursed ring of teleportation
g - the ring "Wuoth" (right hand) {rF+ rN+ Int+4 Dex+4}
(You took it off a seraph in Pandemonium)
[ring of intelligence]
It affects your intelligence (+4).
It affects your dexterity (+4).
It protects you from fire.
It protects you from negative energy.
m - the ring of Robustness (left hand) {AC+8}
(You bought it in a shop on level 3 of the Vaults)
[ring of protection]
It affects your AC (+8).
A - the ring of Butchery {rCorr rC++ MR+ SInv Stlth+}
(You took it off a deep elf annihilator on level 3 of the Elven Halls)
[ring of resist corrosion]
It greatly protects you from cold.
It affects your resistance to hostile enchantments.
It lets you see invisible.
It makes you more stealthy.
E - the ring "Onudow" {rN+ Str-2 Int+5 SInv}
(You found it on level 7 of the Iron City of Dis)
[ring of strength]
It affects your strength (-2).
It affects your intelligence (+5).
It protects you from negative energy.
It lets you see invisible.
Q - the amulet of Vitality (around neck) {Regen+ HP+15}
(You found it on level 7 of the Iron City of Dis)
[amulet of regeneration]
It affects your health (+15).
It increases your rate of regeneration.
Wands
i - a wand of disintegration (14)
X - a wand of digging (24)
Scrolls
f - 21 scrolls of teleportation
o - 3 scrolls of magic mapping
q - 36 scrolls of remove curse
x - 10 scrolls of fog
y - 6 scrolls of immolation
z - 4 scrolls of silence
D - 15 scrolls of fear
I - 4 scrolls of summoning
K - 4 scrolls of blinking
S - 6 scrolls of holy word
V - 7 scrolls of vulnerability
W - 12 scrolls of identify
Potions
j - 2 potions of magic
k - 4 potions of flight
l - 28 potions of curing
t - 5 potions of cancellation
v - a potion of ambrosia
B - a potion of brilliance
F - 3 potions of agility
N - a potion of resistance
O - 6 potions of invisibility
U - 3 potions of might
Miscellaneous
c - the horn of Geryon
s - 8 sacks of spiders
u - a lightning rod (4/4)
C - a figurine of a ziggurat
H - a lamp of fire
Y - a phial of floods
Comestibles
d - 76 rations
Skills:
+ Level 24.3 Fighting
+ Level 24.2 Short Blades
+ Level 24.2 Long Blades
+ Level 24.2 Axes
+ Level 24.2 Maces & Flails
+ Level 24.2 Polearms
+ Level 24.2 Staves
+ Level 24.6 Slings
+ Level 24.2 Bows
+ Level 24.2 Crossbows
+ Level 24.2 Throwing
+ Level 24.2 Armour
O Level 27 Dodging
+ Level 24.2 Stealth
+ Level 24.2 Shields
+ Level 24.7 Unarmed Combat
+ Level 24.5 Spellcasting
+ Level 21.1 Conjurations
+ Level 21.1 Hexes
+ Level 21.1 Charms
+ Level 21.1 Summonings
+ Level 21.1 Necromancy
+ Level 21.1 Translocations
+ Level 21.3 Transmutations
+ Level 21.1 Fire Magic
+ Level 21.1 Ice Magic
+ Level 21.1 Air Magic
+ Level 21.1 Earth Magic
+ Level 21.1 Poison Magic
+ Level 25.9 Invocations
+ Level 24.2 Evocations
You had 2 spell levels left.
You knew the following spells:
Your Spells Type Power Failure Level Hunger
a - Statue Form Tmut/Erth ########. 0% 6 None
b - Freezing Cloud Conj/Ice/Air ########.. 0% 6 None
c - Iron Shot Conj/Erth ########.. 0% 6 None
d - Deflect Missiles Chrm/Air ########.. 0% 6 None
e - Orb of Destruction Conj ########.. 1% 7 None
f - Spellforged Servitor Conj/Summ ########.. 1% 7 None
g - Song of Slaying Chrm ######## 0% 2 None
h - Lehudib's Crystal Sp Conj/Erth ########.. 1% 8 None
i - Sublimation of Blood Necr ########.. 0% 2 None
j - Blink Tloc N/A 0% 2 None
k - Necromutation Tmut/Necr ########.. 1% 8 None
l - Passage of Golubria Tloc N/A 0% 4 None
m - Apportation Tloc ###### 0% 1 None
n - Aura of Abjuration Summ ########.. 0% 5 None
r - Regeneration Chrm/Necr ########.. 0% 3 None
Dungeon Overview and Level Annotations
Branches:
Dungeon (15/15) Temple (1/1) D:7 Lair (6/6) D:9
Shoals (4/4) Lair:3 Snake (4/4) Lair:3 Slime (5/5) Lair:5
Orc (2/2) D:12 Elf (3/3) Orc:2 Vaults (5/5) D:14
Crypt (3/3) Vaults:3 Tomb (3/3) Crypt:3 Depths (5/5) D:15
Hell (1/1) Dis (7/7) Hell Geh (7/7) Hell
Coc (7/7) Hell Tar (7/7) Hell Zot (5/5) Depths:5
Altars:
Ashenzari
Cheibriados
Dithmenos
Elyvilon
Fedhas
Gozag
Hepliaklqana
Kikubaaqudgha
Makhleb
Nemelex Xobeh
Okawaru
Qazlal
Ru
Sif Muna
Trog
Uskayaw
Vehumet
Wu Jian
Xom
Yredelemnul
Zin
The Shining One
Beogh
Jiyva
Shops:
D:4 [ D:6 : D:8 [ D:10 ( D:14 = Orc:1 * Orc:2 [(%! Elf:2 ?}
Elf:3 ? Shoals:4 * Snake:2 * Vaults:3 }:= Vaults:4 * Depths:4 %
Portals:
Hell: Depths:1 Depths:2 Depths:3 Depths:4 Depths:5
Abyss: Depths:4
Pandemonium: Depths:3
Ziggurat: Depths:1
Annotations:
D:10 1 exclusion
D:12 exclusion: slime creature
Lair:4 exclusion: downstairs
Shoals:4 Ilsuiw
Elf:2 3 runed doors
Zot:5 1 exclusion
Innate Abilities, Weirdness & Mutations
Your experience applies equally to all skills.
You have very sharp teeth.
Your uncanny sense of smell can sniff out nearby items.
Your skin changes colour to match your surroundings (Stealth+).
You possess an exceptional clarity of mind.
Your flesh is cold resistant. (rC+)
Your body sometimes deteriorates upon taking damage.
You are dopey. (Int -2)
You are very frail. (-20% HP)
Your magical capacity is very low. (-20% MP)
You sometimes yell uncontrollably at your foes.
You are weak. (Str -2)
Aren't gnolls against Crawl philosophy, because all skills are trained?
Major design goals:
* challenging and random gameplay, with skill making a real difference
* meaningful decisions (no no-brainers)
edit: just found thread in GDD on Gnoll feedback