Lair Larrikin
Posts: 26
Joined: Wednesday, 22nd December 2010, 03:26
KoBe crypt
What else should I make sure I'm equipped with before I tackle these next areas?
How should I be building my skills for the mid-game?
How hindering is low AC going to be?
Should I continue building Invocations to strengthen my wand use?
Any other advice is appreciated.
- Code:
Buggo the Spry (Kobold Berserker) Turns: 51611, Time: 04:08:43
HP 95/95 AC 10 Str 21 XL: 15 Next: 88%
MP 5/5 EV 33 Int 9 God: Trog [******]
Gold 1285 SH 19 Dex 24 Spells: 0 memorised, 16 levels left
Res.Fire : . . . See Invis. : + z - +7,+8 quick blade (antimagic) {god gift}
Res.Cold : . . . Warding : . . A - +3 leather armour of the Equator {Dex+1 In
Life Prot.: . . . Conserve : . n - +2 buckler
Res.Acid. : . . . Res.Corr. : . (no helmet)
Res.Poison: + Clarity : . m - +1 elf cloak
Res.Elec. : . Spirit.Shd : . a - +0 pair of gloves
Sust.Abil.: . . Stasis : . (no boots)
Res.Mut. : . Ctrl.Telep.: . I - amulet "Jerr" {Faith -CAST +Rage +Inv Dex+
Res.Rott. : . Levitation : . H - +4 ring of strength
Saprovore : + + . Ctrl.Flight: . b - ring of poison resistance
@: somewhat resistant to hostile enchantments, extraordinarily stealthy
A: disease resistance, see invisible, carnivore 3, saprovore 2, Dex -1
a: Burn Spellbooks, Berserk, Trog's Hand, Brothers in Arms, Renounce Religion, Evoke Berserk
Rage, Evoke Invisibility
Hand weapons
s - a +6,+1 elven sabre of venom {god gift}
z - a +7,+8 anti-magic quick blade (weapon) {god gift}
N - a +2,+4 sabre of holy wrath {god gift}
Armour
a - a +0 pair of gloves (worn)
m - a +1 elven cloak (worn)
n - a +2 buckler (worn)
A - the +3 leather armour of the Equator (worn) {Dex+1 Int+4}
(You bought it in a shop on level 12 of the Dungeon)
It affects your intelligence (+4).
It affects your dexterity (+1).
B - a +0 buckler
Magical devices
p - a wand of confusion {zapped: 3}
q - a wand of magic darts (8)
t - a wand of healing (4)
w - a wand of digging {zapped: 4}
C - a wand of hasting {recharged}
E - a wand of paralysis {zapped: 4}
K - a wand of digging
R - a wand of slowing
Comestibles
c - 4 meat rations
Scrolls
e - 4 scrolls of identify
g - 2 scrolls of fog
i - 5 scrolls of detect curse
l - 2 scrolls of enchant weapon I
o - 7 scrolls of remove curse
r - 3 scrolls of magic mapping
v - 6 scrolls of teleportation
x - a scroll of vulnerability
G - a scroll labeled NIYXAROINU {tried}
J - a scroll labeled LESENE GUSKUEBA
P - 2 scrolls of blinking
Jewellery
b - a ring of poison resistance (left hand)
k - an uncursed ring of life protection
D - an uncursed ring of protection from magic
F - an uncursed amulet of warding
H - a +4 ring of strength (right hand)
I - the amulet "Jerr" (around neck) {Faith -CAST +Rage +Inv Dex+3}
(You found it on level 14 of the Dungeon)
[amulet of faith]
It affects your dexterity (+3).
It lets you turn invisible.
It lets you go berserk.
It prevents spellcasting.
Potions
d - 2 potions of agility
f - 12 potions of healing
h - 4 potions of brilliance
j - a potion of might
u - a potion of speed
Skills:
+ Level 13 Fighting
- Level 15 Short Blades
- Level 3 Maces & Flails
+ Level 6 Armour
+ Level 18 Dodging
+ Level 12 Stealth
+ Level 11 Stabbing
- Level 7 Shields
+ Level 4 Traps & Doors
+ Level 2 Unarmed Combat
- Level 1 Spellcasting
+ Level 6 Evocations
You recuperate from illness quickly.
You are small and have problems with some larger weapons.
You are carnivorous and can eat meat at any time.
You can eat rotten meat.
You have supernaturally acute eyesight.
You are clumsy (Dex -1).