Ziggurat Zagger
Posts: 5382
Joined: Friday, 25th November 2011, 07:36
YAVP: OpEE ^ Chei 9 rune Hellcrawl win
Full morgue: http://lazy-life.ddo.jp:8080/morgue-hel ... 215637.txt . Short morgue:
- Code:
Dungeon Crawl Stone Soup version 5.2-23-gb6b9dbba86 (webtiles) character file.
210828648 tasonir the Grand Master (level 27, 295/295 HPs)
Began as an Octopode Earth Elementalist on Dec 5, 2017.
Was the Champion of Cheibriados.
Escaped with the Orb
... and 9 runes on Dec 7, 2017!
The game lasted 04:15:44 (32727 turns).
tasonir the Grand Master (OpEE) Turns: 32727, Time: 04:15:44
Health: 295/295 AC: 49 (39%)Str: 41 XL: 27
Magic: 29/29 EV: 53 Int: 48 God: Cheibriados [6*[200]]
Gold: 4881 SH: 23 Dex: 37 Spells: 24/59 levels left
rFire + + . SeeInvis . - Unarmed
rCold + . . Faith . d - +5 shield {AC+3}
rNeg + + . Spirit . e - +2 hat
rPois ∞ Reflect . Z - amulet "Jahetol" {rElec Regen+ Str+3}
rElec + E - ring "Teidd" {+Fly rElec MR- AC+6 Int+7}
rCorr . f - ring of Jiurch {rPois rC- rN+ MR+ Dex+7}
MR +++.. l - +3 ring of protection
Stlth +++++++... z - ring of Incredulity {rF+ MR+ Str+2}
Regen 1.7/turn X - +3 ring of protection
MPRegen 0.3/turn w - +6 ring of evasion
t - ring of Vampiric Thralls {rF+ EV+6 Str+7}
B - ring of ice
@: statue-form, flying, regenerating, very slow
A: almost no armour, stealthy swim, amphibious, 8 rings, constrict 8,
camouflage, cold resistance 1, deterioration 2, robust 1, screaming 1, strong,
subdued magic 3, MP-powered wands, repel shadows, powerful hexes
0: Orb of Zot
}: 9/15 runes: decaying, slimy, silver, obsidian, demonic, glowing, magical,
fiery, dark
a: End Regeneration, End Aura of Abjuration, End Transformation, Bend Time,
Temporal Distortion, Slouch, Step From Time, Renounce Religion
You were on level 0 of Gehenna.
You worshipped Cheibriados.
Cheibriados was exalted by your worship.
You were not hungry.
You were a stone statue.
You visited 9 branches of the dungeon, and saw 43 of its levels.
You visited Pandemonium 1 time, and saw 5 of its levels.
You visited the Abyss 1 time.
You also visited: Sewer and Elven Halls.
You collected 7685 gold pieces.
You spent 2804 gold pieces at shops.
Inventory:
Hand Weapons
O - a +8 triple sword of flaming
Missiles
c - 148 javelins (quivered)
u - 165 silver javelins
Armour
d - a +5 shield of protection (worn)
e - a +2 hat (worn)
T - a +2 large shield
Magical Staves
D - an uncursed staff of wizardry
H - an uncursed staff of earth
Jewellery
a - an uncursed ring of ice
f - the ring of Jiurch (right tentacle) {rPois rC- rN+ MR+ Dex+7}
(You found it in Pandemonium)
[ring of positive energy]
It affects your dexterity (+7).
It makes you vulnerable to cold.
It protects you from poison.
It protects you from negative energy.
It affects your resistance to hostile enchantments.
l - a +3 ring of protection (on tentacle)
n - a +3 ring of protection
t - the ring of Vampiric Thralls (on tentacle) {rF+ EV+6 Str+7}
(You took it off a balrug in Pandemonium)
[ring of evasion]
It affects your evasion (+6).
It affects your strength (+7).
It protects you from fire.
w - a +6 ring of evasion (on tentacle)
x - an uncursed ring of resist corrosion
y - an uncursed ring of fire
z - the ring of Incredulity (on tentacle) {rF+ MR+ Str+2}
(You acquired it on level 6 of the Dungeon)
[ring of protection from magic]
It affects your strength (+2).
It protects you from fire.
It affects your resistance to hostile enchantments.
A - the ring of Mysticism {rElec rN+ Str+7}
(You acquired it on level 6 of the Dungeon)
[ring of positive energy]
It affects your strength (+7).
It insulates you from electricity.
It protects you from negative energy.
B - a ring of ice (on tentacle)
E - the ring "Teidd" (left tentacle) {+Fly rElec MR- AC+6 Int+7}
(You found it in the Elven Halls)
[ring of protection]
It affects your AC (+6).
It affects your intelligence (+7).
It insulates you from electricity.
It affects your resistance to hostile enchantments.
It lets you fly.
F - the amulet "Voynireo" {+Rage MR+}
(You found it in the Elven Halls)
[amulet of rage]
It affects your resistance to hostile enchantments.
It lets you go berserk.
P - an uncursed ring of see invisible
Q - a +3 ring of slaying
U - the ring "Xidayxt" {+Fly Str+5}
(You found it on level 3 of the Vaults)
[ring of strength]
It affects your strength (+5).
It lets you fly.
V - an uncursed ring of fire
X - a +3 ring of protection (on tentacle)
Z - the amulet "Jahetol" (around mantle) {rElec Regen+ Str+3}
(You found it on level 4 of the Pits of Slime)
[amulet of regeneration]
It affects your strength (+3).
It insulates you from electricity.
It increases your rate of regeneration.
Wands
I - a wand of digging (10)
Scrolls
g - 5 scrolls of amnesia
i - 4 scrolls of enchant armour
m - 6 scrolls of blinking
o - 4 scrolls of fear
r - 13 scrolls of teleportation
G - a scroll of silence
L - 2 scrolls of fog
Potions
b - 3 potions of lignification
h - 7 potions of heal wounds
j - 4 potions of cancellation
k - 3 potions of flight
p - a potion of ambrosia
q - 14 potions of curing
s - 4 potions of mutation
v - 2 potions of resistance
J - 6 potions of magic
M - 2 potions of invisibility
N - a potion of augmentation
Miscellaneous
R - a lamp of fire
Skills:
- Level 21.9 Fighting
+ Level 26.1 Dodging
- Level 2.6 Stealth
- Level 15.0 Shields
O Level 27 Unarmed Combat
+ Level 16.5 Spellcasting
- Level 5.8 Charms
- Level 8.2 Summonings
- Level 10.6 Necromancy
- Level 12.6 Translocations
- Level 15.4 Transmutations
- Level 6.0 Air Magic
+ Level 13.4 Earth Magic
- Level 16.0 Invocations
You had 24 spell levels left.
You knew the following spells:
Your Spells Type Power Failure Level Hunger
a - Lesser Beckoning Tloc 71 (200) 0% 3 N/A
b - Force Lance Tloc/Erth 72 (100) 0% 3 N/A
c - Lee's Rapid Deconstr Erth 73 (200) 0% 5 N/A
d - Statue Form Tmut/Erth 76 (150) 1% 6 N/A
e - Regeneration Chrm/Necr 58 (200) 0% 3 N/A
f - Vampiric Draining Necr 65 (200) 0% 3 N/A
g - Sandblast Erth 50 (50) 0% 1 N/A
h - Deflect Missiles Chrm/Air 50 (200) 3% 6 N/A
i - Aura of Abjuration Summ 58 (200) 1% 5 N/A
Dungeon Overview and Level Annotations
Branches:
Dungeon (15/15) Swamp (3/3) Orc:2 Slime (4/4) Orc:2 Vaults:3
Orc (2/2) D:15 Vaults (3/3) D:15 Swamp:3 Depths (3/3) Slime:4 Vaults:3
Hell (1/1) Geh (7/7) Hell Zot (5/5) Depths:3
Snake: Orc:2 Spider: Orc:2 Dis: Hell:1 Coc: Hell:1
Tar: Hell:1
Altars:
Cheibriados
Dithmenos
Elyvilon
Gozag
Hepliaklqana
Jiyva
Kikubaaqudgha
Makhleb
Okawaru
Qazlal
Ru
Sif Muna
Trog
Uskayaw
Vehumet
Xom
Yredelemnul
Zin
The Shining One
Lugonu
Shops:
D:12 ? D:14 ! Orc:1 * Orc:2 :*:? Vaults:2 (}?[[ Vaults:3 !!?!!!!!
Depths:1 (
Portals:
Hell: Zot:5
Pandemonium: Depths:1 Depths:3
Annotations:
D:3 Sigmund
Innate Abilities, Weirdness & Mutations
You cannot wear most types of armour.
You are very stealthy in the water.
You are amphibious.
You can wear up to eight rings at the same time.
You can use your tentacles to constrict eight enemies at once.
Your skin blends seamlessly with your surroundings (Stealth+++).
((Your rubbery body absorbs attacks. (AC +1, EV +1)))
Your flesh is cold resistant. (rC+)
Your body often deteriorates upon taking damage.
You are robust. (+10% HP)
You occasionally shout uncontrollably at your foes.
Your muscles are strong. (Str +5)
Your spells are much easier to cast, but much less powerful.
You expend magic power (3 MP) to strengthen your wands.
Shadows flee at your approach. (+LOS)
Your tricky nature makes your hexes more powerful.
Message History
You thrash the soul eater (55)!!! You grab the soul eater (0).
The soul eater is almost dead.
You constrict the soul eater, but do no damage.
You block the fire elemental's attack.
Unknown command.
You thrash the soul eater (36)!!!
You kill the soul eater!
Cheibriados appreciates the change of pace.
The fire elemental completely misses you.
You closely miss the fire elemental.
The fire elemental completely misses you.
You closely miss the fire elemental. You squeeze the fire elemental (10)!
The fire elemental is moderately damaged.
You block the fire elemental's attack.
You thrash the fire elemental (43)!!!
You destroy the fire elemental!
Cheibriados thoroughly appreciates the change of pace.
Unknown command.
There is a staircase leading out of the dungeon here.
You have escaped!
..≈≈≈§≈≈§§§§≈≈§≈§§≈≈§§§§≈≈≈≈≈≈≈≈,
...≈≈≈≈§≈§≈§≈≈≈§≈§≈≈≈≈≈≈≈≈≈≈≈≈≈≈,
.....≈≈≈≈§§§≈≈≈≈§≈§§≈≈≈≈≈≈≈≈≈≈≈≈≈
.....X.§≈≈≈≈≈§§§≈≈≈≈§§≈≈§≈≈≈≈≈≈≈≈
.........§§≈§≈≈≈≈≈≈§§§≈≈≈≈≈≈≈≈≈≈≈
...........§....≈≈≈≈≈≈≈≈§≈≈≈≈≈,,,
...,,,,....§.............,,,,,,,,
..,,,,,..................,,,,,,,,
***,,,,.........8........,,,,,,,,
**,,,,,..................,,,,,,,*
*,,,,,,..................,,,,****
*******######.##########.,,,**
##* ******
There were no monsters in sight!
I figured since I had never done new zot or the run through hell with the orb, I might as well pick a really powerful character. This run was very helpful and gave me statue form pretty early and I rushed to get it castable, abandoning the EE playstyle pretty quickly. I think I was able to (barely) cast it as early as d:10 or 11 if I recall, and from then on it was pretty smooth sailing. I picked up regeneration a short time later and kept them on all game. Most of the new zot characters seemed weak to me but I think that's just a factor of picking a very overpowered character - I went through Pan/Hell with around 50ac/50ev, and so aside from the occassional repeated torment/hellfire engagements, nothing else really hurt me very much.
Hellcrawl feature feedback:
The lack of upstairs and the overall shorter game (and thus less experience) make hellcrawl significantly harder, but it's certainly still fair and winnable. I really appreciated a lot of the QOL improvements: lack of food, identification, perm charms, etc. Perm charms might be a bit too strong as it is, but I think that the "perm" part is a huge gain, and they could be nerfed numerically without hurting the design. Part of this is also that as a transmuter, you typically don't need your full mana pool, so the reserved mana doesn't really hurt much. It'd be a much bigger impact to someone who used mana for their primary damage. Maybe transmuters could stand the buff, as they're typically very exp intensive, and exp is in short supply, although once you do make it over the 'hump' into the midgame, you feel really, really strong.
PS: My win in 32727 turns has a pair of 27's in it, and is currently the high score on LLD. Played in normal mode. Go beat it, someone
Officially ruining greatplayer statistics since Jan 18th, 2015.
I wrote the Melee Naga Guide.
Recording of my 15 rune 40k turn VSMo^Chei speedrun!