Tartarus Sorceror
Posts: 1822
Joined: Thursday, 31st May 2012, 15:45
CIP HuVM^Hepl --> YASD Halberd of Distortion
I think this is going well thus far. Please let me know if I've made any stupid mistakes build-wise or in particular battles
- Code:
Dungeon Crawl Stone Soup version 0.20.1 (tiles) character file.
MainiacJoe the Nimble (Human Venom Mage) Turns: 20359, Time: 02:46:33
Health: 86/86 AC: 7 Str: 13 XL: 13 Next: 34%
Magic: 12/19 EV: 20 Int: 21 God: Hepliaklqana [****..]
Gold: 622 SH: 5 Dex: 16 Spells: 1/21 levels left
rFire . . . SeeInvis . i - +10 long sword {freeze, Fragile +Fly Int+4}
rCold + . . Gourm . p - +0 buckler
rNeg . . . Faith + J - +2 robe {rC+}
rPois . Spirit . (no helmet)
rElec . Reflect . (no cloak)
rCorr . Harm . (no gloves)
MR ..... U - +2 pair of boots
Stlth ++++...... T - amulet of faith
Regen 0.3/turn L - ring of stealth {=R}
MPRegen 0.2/turn X - +3 ring of dexterity
@: no status effects
A: reduced essence
a: Recall Ancestor, Ancestor Identity, Transference, Idealise, Renounce
Religion, Evoke Flight
You are on level 2 of the Lair of Beasts.
You worship Hepliaklqana.
Hepliaklqana is greatly pleased with you.
You are not hungry.
You have visited 3 branches of the dungeon, and seen 14 of its levels.
You have collected 891 gold pieces.
You have spent 269 gold pieces at shops.
Inventory:
Hand Weapons
i - the +10 long sword "Eckoch" (weapon) {freeze, Fragile +Fly Int+4}
(You found it on level 5 of the Dungeon)
It has been specially enchanted to freeze those struck by it, causing extra
injury to most foes and up to half again as much damage against particularly
susceptible opponents. It can also slow down cold-blooded creatures.
It affects your intelligence (+4).
It lets you fly.
It will be destroyed if unequipped.
Missiles
x - 10 tomahawks (quivered)
y - 450 stones
A - 16 poisoned needles
N - 3 throwing nets {=f}
Armour
p - a +0 buckler (worn)
B - a +2 ring mail of fire resistance
J - a +2 robe of cold resistance (worn)
U - a +2 pair of boots (worn)
Magical Staves
w - a long runed staff
Jewellery
s - an uncursed ring of protection from cold
L - a ring of stealth (left hand) {=R}
T - an amulet of faith (around neck)
X - a +3 ring of dexterity (right hand)
Wands
d - a wand of scattershot (3/9)
f - a wand of disintegration (?/24)
E - a wand of lightning (3/15)
H - a wand of acid (?/15)
K - a wand of random effects (28/48)
R - a wand of flame (?/48)
Y - a wand of iceblast (9/15)
Scrolls
l - 3 scrolls of immolation
m - 3 scrolls of magic mapping
r - a scroll labeled ISTENL ELEPT
t - 6 scrolls of teleportation
u - a scroll of fog
F - 7 scrolls of remove curse
G - a scroll of vulnerability
M - a scroll labeled JATWEO LIVVO
Q - a scroll labeled UNLEJE BOEFF
S - a scroll labeled TIPPAC ZOGAWAF
Potions
a - a bubbling sapphire potion
b - a smoky sapphire potion
h - a potion of lignification
k - 7 potions of curing
n - an inky potion
o - 2 potions of haste
q - a potion of magic
z - a silvery potion
C - a fuming white potion
D - 3 potions of cancellation
W - 3 potions of agility
Books
e - a Young Poisoner's Handbook
Spells Type Level
a - Sting Conjuration/Poison 1
b - Poisonous Vapours Poison/Air 2
c - Mephitic Cloud Conjuration/Poison/Air 3
d - Olgreb's Toxic Radiance Poison 4
e - Venom Bolt Conjuration/Poison 5
I - a book of Frost
Spells Type Level
a - Freeze Ice 1
b - Throw Frost Conjuration/Ice 2
c - Ozocubu's Armour Charms/Ice 3
d - Throw Icicle Conjuration/Ice 4
e - Summon Ice Beast Ice/Summoning 4
Z - a book of the Sky
Spells Type Level
a - Summon Lightning Spire Summoning/Air 4
b - Silence Hexes/Air 5
c - Deflect Missiles Charms/Air 6
d - Conjure Ball Lightning Conjuration/Air 6
e - Tornado Air 9
Miscellaneous
v - a fan of gales
Comestibles
c - 7 bread rations
g - 4 meat rations
j - 11 royal jellies
O - 13 fruits
P - 10 chunks of flesh
Skills:
* Level 7.3 Fighting
- Level 10.1 Long Blades
+ Level 10.3 Dodging
- Level 6.7 Stealth
- Level 4.0 Shields
- Level 4.5 Spellcasting
- Level 3.2 Conjurations
- Level 3.7 Charms
- Level 5.5 Summonings
- Level 5.0 Ice Magic
- Level 5.0 Air Magic
- Level 6.1 Poison Magic
You have one spell level left.
You know the following spells:
Your Spells Type Power Failure Level Hunger
a - Summon Ice Beast Ice/Summ ####.... 13% 4 ####...
b - Poisonous Vapours Pois/Air ####.. 1% 2 #......
c - Mephitic Cloud Conj/Pois/Air ###..... 4% 3 ##.....
d - Olgreb's Toxic Radia Pois ####.... 9% 4 ####...
e - Summon Lightning Spi Summ/Air ####.... 13% 4 ####...
f - Ozocubu's Armour Chrm/Ice ###..... 5% 3 ##.....
Dungeon Overview and Level Annotations
Branches:
Dungeon (11/15) Temple (1/1) D:5 Lair (2/6) D:11
Orc (0/2) D:11
Swamp: Lair:2-4 Shoals: Lair:2-4 Snake: Lair:2-4 Spider: Lair:2-4
Altars:
Ashenzari
Cheibriados
Dithmenos
Elyvilon
Fedhas
Gozag
Hepliaklqana
Kikubaaqudgha
Makhleb
Nemelex Xobeh
Okawaru
Qazlal
Ru
Sif Muna
Trog
Uskayaw
Xom
Yredelemnul
Zin
The Shining One
Shops:
D:7 ( D:8 ?
Annotations:
D:3 exclusion: 2 downstairs
D:4 exclusion: downstairs
D:6 dig vault mostly junk
Message History
Your pack is full.
Things that are here:
5 chunks of flesh; a yak skeleton
Could not pick up an item here; shall I ignore it?
Okay, then.
Drop what? 52/52 slots (_ for help) (? for menu, Esc to quit)
You drop an uncursed ring of flight.
You drop a wand of polymorph (?/24).
Put on which piece of jewellery? (? for menu, Esc to quit)
You feel a surge of divine interest.
T - an amulet of faith (around neck)
Okay, then.
P - 5 chunks of flesh
P - 10 chunks of flesh (gained 5)
You see here a yak skeleton.
You start resting.
Janatris emerges from the mists of memory!
Enter note: I wonder whether I might want to train Invo for idealize. Wait until Fgt gets to 10 first I think.
Unknown command.
Saving game... please wait.
########
#####..P..P#
###P........### #
####.......^.....##.##
P#.##......÷..........
.................#..#
.........../......#
..............@..#.#
.......#..........#
##.P..P##.......R##
....#.##.P.........
....................
......................
......................
......................
......#...#..P.
....^##...#..P.
You can see the friendly Janatris the hexer.
Vanquished Creatures
4 two-headed ogres
Pikel (D:7)
A deep elf mage (D:11)
A manticore (D:10)
An ugly thing (D:11)
Joseph (D:7)
A komodo dragon (D:11)
2 trolls
A polar bear (D:8)
5 hippogriffs
A wraith (D:11)
A human (D:7)
6 wyverns
5 hogs
14 yaks
Eustachio (D:4)
Menkaure (D:4)
2 wargs (D:11)
A soldier ant (D:11)
A porcupine (D:11)
4 ice beasts
A slave (D:7)
An orc warrior (D:10)
A sky beast (D:7)
An eye of draining (D:3)
4 black bears
5 ogres
5 wolves
3 centaurs
16 bullfrogs
3 big kobolds
A gnoll sergeant (D:10)
7 scorpions
A wyvern skeleton (D:9)
12 killer bees
6 electric eels (D:10)
2 howler monkeys
2 hexers
6 crimson imps
2 jellies
A bullfrog zombie (D:8)
10 orc priests
5 hounds
A bullfrog skeleton (D:9)
12 orc wizards
2 gnoll shamans (D:10)
2 iguanas
6 worker ants
A killer bee zombie (D:10)
2 hound skeletons
A worker ant zombie (D:7)
7 gnolls
9 adders
3 shadow imps
A white imp (D:8)
An ufetubus (D:8)
An ooze (D:7)
An adder skeleton (D:7)
5 worms
2 dart slugs (D:3)
9 leopard geckos
41 orcs
2 ball pythons
6 giant cockroaches
6 goblins
6 hobgoblins
6 jackals
16 kobolds
6 quokkas
8 bats
5 frilled lizards
7 rats
4 plants
329 creatures vanquished.
Vanquished Creatures (collateral kills)
Fannar (Lair:1)
A merfolk (D:10)
A troll (D:10)
4 blink frogs (Lair:1)
2 hippogriffs
A wraith (D:11)
A wyvern (D:10)
12 yaks
2 hungry ghosts
A basilisk (D:10)
A warg (D:11)
2 water moccasins
A porcupine (Lair:1)
An ice beast (D:8)
4 black bears
2 orc warriors
2 sky beasts
A wolf (Lair:1)
2 centaurs
2 ogres
3 crocodiles
A big kobold (D:10)
3 bullfrogs
3 killer bees
A crimson imp (D:8)
A centaur zombie (D:11)
An orc priest (D:5)
A hound (D:8)
5 orc wizards
A worker ant (D:8)
A worker ant zombie (D:11)
3 adders
A gnoll (D:8)
A shadow imp (D:11)
An adder skeleton (D:9)
A leopard gecko (D:6)
4 orcs
2 jackals (D:5)
A leopard gecko zombie (D:6)
A fungus (D:11)
5 plants (D:10)
85 creatures vanquished.
Vanquished Creatures (others)
A slave (D:7)
10 hexers
6 ancestors
17 fungi (D:11)
31 plants
65 creatures vanquished.
Grand Total: 479 creatures vanquished
Notes
Turn | Place | Note
-------+----------+-------------------------------------------
0 | D:1 | MainiacJoe the Human Venom Mage began the quest for the Orb.
0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3
18 | D:1 | sling, whip and club in entry room. Picked up whip and sling.
18 | D:1 | three exits from entry. 'o'
49 | D:1 | picked up sling bullets. wield it.
63 | D:1 | sling + bullets/stones will be better than any floor weapon for a while I expect
103 | D:1 | hobgoblin and bat on othre side of door, in melee range. 2 stings to kill hobgoblen, 1 sting at bat missed. now pillar dancing the bat
148 | D:1 | down to half health and missed with both stings. used sling.
356 | D:1 | sting poisoned a hobgoblin, kited it and it died
396 | D:1 | now have 39 bullets
398 | D:1 | Reached XP level 2. HP: 19/19 MP: 3/5
420 | D:1 | I'd forgotten to set skills at geme start. Now I'm XL:2 and I memorize PV and go 100% air
423 | D:1 | Learned a level 2 spell: Poisonous Vapours
615 | D:1 | Reached skill level 1 in Air Magic
688 | D:1 | now 63 bullets on D:1!
692 | D:1 | jackal pack and goblin and rat, retreat to corridor
725 | D:1 | Reached XP level 3. HP: 24/24 MP: 0/6
726 | D:1 | lured away just the jackals. 2x PV, sting missed, then pillar dance to kill with sting, no damage.
726 | D:1 | XL:3, chose S because I'll need melee soon enough for rPois
730 | D:1 | Learned a level 3 spell: Mephitic Cloud
730 | D:1 | set skills to coj/Air
1110 | D:1 | end of D:1. Only single scrolls, so no read-ID
1156 | D:1 | worm in view at D:2 downstair, lure upstairs and kite with slung stones for XP
1163 | D:1 | did 4 damage on the stairs
1184 | D:1 | finished with PV when at 1/3 health
1226 | D:2 | drop whip, take spear. still using sling as needed
1610 | D:1 | first close call. leaopard gecko, 2 miscast PV, stairdance, I was at 2/3 health and I tried one more PV. poisoned it, so I kited, but it got another hit on me and I ended at 1/3 health
1774 | D:2 | coj and air to 2, turn off coj because PV is my bread and butter right now
1774 | D:2 | PV at 12%, MC at 24%
1950 | D:2 | Reached XP level 4. HP: 30/30 MP: 7/7
2439 | D:2 | end D:2. two sets of 2x scrolls, read-ID
2442 | D:2 | mapping, and then ID. Identified a 2x potion (curing) and a single scroll (immolation)
2519 | D:2 | bad. Adder asleep next to me as I come downstairs, also a dart slug. I decide to stairdance it. PV to start, upstairs, PV again then kite. it bites me twice, and I PV again and slings to death. Without the curing potion, I am lethally poisoned
2647 | D:2 | Ait to 3, now i turn on all of coj, air, poi since they all have similar cost
2661 | D:3 | ID'd lignification
2736 | D:3 | Found a stormy altar of Qazlal.
2736 | D:3 | Noticed an earth elemental
2801 | D:3 | trade spear for trident from an orc. Also an enchanted flail
2892 | D:3 | picked up a buckler, won't wear it yet
2950 | D:3 | Reached XP level 5. HP: 35/35 MP: 8/8
3077 | D:3 | Noticed a fire elemental
3077 | D:3 | Noticed a water elemental
3077 | D:3 | Noticed an air elemental
3556 | D:3 | Found a bloodstained altar of Trog.
3558 | D:3 | Noticed an eye of draining
3592 | D:3 | Killed an eye of draining
3592 | D:3 | Reached XP level 6. HP: 41/41 MP: 0/9
3593 | D:3 | XL:6, chose S again. Trog vault with an eye of draining, nice XP
3709 | D:3 | end D:3, altars of Trog and Qazlal, no thanks
3758 | D:4 | scorpion two squares away from downstair. 4x PV. Pois skill to 4, turn off all magic skills
3758 | D:4 | fighting, focused dogding are my skill training now
3759 | D:4 | 4%, 6%, 14% Sting, PV, mephitic
4021 | D:4 | ID cancellation, teleport
4034 | D:4 | Noticed Menkaure
4047 | D:3 | Menkaure is on D:4. I first saw him far away. I retreated to the upstair, and then slung bullets at him. I went up too late, and had only 5HP left. So now I need to look for the Temple while avoiding him, at least until I find a wand
4897 | D:4 | Killed Menkaure
4897 | D:4 | Reached skill level 1 in Fighting
4897 | D:4 | Reached XP level 7. HP: 23/48 MP: 10/10
5102 | D:4 | all the downstairs onto D:4 were close to Menkaure, so I checked inventory and had an idea. I used a potion of lignification for protection from pain and torment, and kill him with the sling
5241 | D:4 | first ogre. PV first to poison it, and then mephitic, then slings from range while confused
5277 | D:4 | found a hand crossbow. slow speed, and only 29 bolts on hand, I'll not use it
5353 | D:4 | ID fog, degen
5824 | D:4 | Reached skill level 5 in Dodging
5824 | D:4 | Reached XP level 8. HP: 43/57 MP: 3/11
6440 | D:4 | Noticed Eustachio
6452 | D:4 | Killed Eustachio
6593 | D:5 | Entered Level 5 of the Dungeon
6600 | D:4 | killer bee pack on D:5. Used PV to staridance one, then excluded that downstair
6992 | D:5 | first centaur. use mephitic + sling
7041 | D:5 | ID remove curse, !magic
7042 | D:5 | try the enchanted flail. cursed, -1. RC, drop
7093 | D:5 | Found a staircase to the Ecumenical Temple.
7099 | Temple | Entered the Ecumenical Temple
7196 | Temple | Found Temple. gods available: Ash Chei Dith Ely Goz Hepl Makh Oka Qaz Sif TSO Trog Usk Zin
7196 | Temple | Which will help me soon for undead and in Lair for rPois esp hydras?
7196 | Temple | Ely and Zin: pacify/Imprison
7196 | Temple | Makh: minor demon and dstruction
7196 | Temple | Hepl: an ally
7196 | Temple | Gozag and Usk: lets you do more of the same killdudes
7196 | Temple | So Makh or Hepl or Zin (recite)
7196 | Temple | Hepl and Makh let me pospone Invo training
7196 | Temple | Makh is better long term, Hepl falls off in endgame
7200 | Temple | But HEpl helps me more now
7200 | Temple | So Hepl it is
7210 | Temple | Became a worshipper of Hepliaklqana the Forgotten
7212 | Temple | max HP 60 to 54
7244 | D:5 | Got a shimmering long sword
7245 | D:5 | found a randart long sword. No ?RC, so hold and wait
7293 | D:5 | back to the killer bee pack. I have a corridor with a door, so I'll use Janatris to block and smite PV over it. No ?RC, so won't risk wieldign the trident to lose the sling
7567 | D:5 | found a dire flail! one of the best returns on investment for low-skill fighting and weapons skill. Only lajatang and demon foo are better
7692 | D:5 | Reached XP level 9. HP: 59/59 MP: 4/12
7917 | D:6 | Reached skill level 5 in Fighting
8043 | D:6 | Found a stormy altar of Qazlal.
8062 | D:6 | found a blowgun for my curare, but still no ?RC
8085 | D:6 | Found a hide-covered altar of Uskayaw.
8181 | D:6 | Okay Hepl is really nice. the SInv is really handy (sky beast)
8207 | D:6 | Found a sparkling altar of Nemelex Xobeh.
8235 | D:6 | Identified the +10 long sword "Eckoch" {freeze, Fragile +Fly Int+4} (You found it on level 5 of the Dungeon)
8236 | D:6 | found RC. the lond sword is a fragile, so I don't think I'll be using the sling for a while. But I'll not be beholden to this, nor will I train LBl for just this.
8405 | D:6 | the lack of reaching on the long sword means I need to be careful to get into corridors if I want the ally and I to be attacking together.
8405 | D:6 | I'm not a fan of riposte but this sword will help reward my didging investment
8405 | D:6 | Fighting is 5, I'll turn that off and turn Poison back on to get OTR running
8410 | D:6 | Learned a level 4 spell: Olgreb's Toxic Radiance
8417 | D:6 | wearing the buckler puts mephitic at 16%, I should have tried that earlier
8417 | D:6 | AC 2 EV 16 SH 3.
8417 | D:6 | no aux armors at all thus far!
8455 | D:6 | Found a shimmering altar of Xom.
8683 | D:7 | Noticed Joseph
8684 | D:7 | I can get in range of him for mephitic without being seen. I'll try it, I have a staircase I can retreat handy
8706 | D:7 | Killed Joseph
8739 | D:7 | Reached skill level 5 in Poison Magic
8788 | D:7 | Reached * piety under Hepliaklqana
8917 | D:7 | imp with a lightning wand! run for stairs
9236 | D:6 | 3 charges left on that wand. I healed, then we gannged up on it while I avoided positioning for doublezap
9365 | D:7 | Pikel's slave. Hope he has an electrowhip!
9392 | D:7 | Noticed Pikel
9397 | D:7 | flaming, and he quaffed haste. Retreat!
9428 | D:7 | Killed Pikel
9428 | D:7 | Reached skill level 10 in Dodging
9428 | D:7 | Reached XP level 10. HP: 32/66 MP: 13/13
9429 | D:7 | he caught up to me, his haste lasted longer than I thought. I forgot to adjust skills for his XP, so poison is high now. Dodginf is at 10 too.
9429 | D:7 | so for LBl I have this +10 long sword of freezing, and a couple falchions
9429 | D:7 | For M&F I have a flail of venom and a dire flail. SO for now the long sword is best
9429 | D:7 | Dodging at 10, Fighting at 5, I'll train *LBl and Stealth, aiming for 6 in each.
9429 | D:7 | Well first let's see how heavy an armor my magic skills can support. My 2 AC worries me
9683 | D:4 | wait. I also have a quarterstaff. maybe I shoudl train staves? no the lobg sword is still fine. a wight will give me a great sword to growq into soon enough
9695 | D:4 | robe 3/4/12/19 sting/PV/meph/OTR
9707 | D:4 | leather 4/6/16/26
9733 | D:4 | ring 9/12/20/43
9753 | D:4 | robe 2/17/3 ac/EV/SH
9763 | D:4 | leather 3/16/3
9773 | D:4 | ring 5/14/13
9775 | D:4 | these are all the same sum of AC+EV+SH. So I'll stay in robes for the spell success and stealth
9880 | D:7 | ring of stealth!
9944 | D:7 | Found Ejiut's Antique Weapon Boutique.
9949 | D:7 | weapon shop, runed qstaff and shortbow. also a scimitar for LBl
9980 | D:7 | Reached skill level 1 in Long Blades
10051 | D:7 | Found a sacrificial altar of Ru.
10053 | D:7 | okay so this long sword is pretty good for this section of the dungeon.
10220 | D:7 | pig and animal keep vault.
10224 | D:7 | I'll use mephitic. I also have a corridor I can retreat into neabry
10967 | D:8 | Reached skill level 5 in Long Blades
11128 | D:8 | Found a blossoming altar of Fedhas.
11129 | D:8 | Found an ancient bone altar of Kikubaaqudgha.
11129 | D:8 | Noticed a two-headed ogre
11134 | D:8 | Found a basalt altar of Yredelemnul.
11134 | D:8 | Found a sacrificial altar of Ru.
11150 | D:8 | Killed a two-headed ogre
11241 | D:8 | Found Wiohurr's Magic Scroll Boutique.
11251 | D:8 | Bought a scroll of teleportation for 45 gold pieces
11334 | D:8 | Reached skill level 5 in Stealth
11375 | D:8 | Reached XP level 11. HP: 72/72 MP: 14/14
11895 | D:8 | You fall through a shaft for 2 floors!
11895 | D:10 | Entered Level 10 of the Dungeon
11899 | D:10 | fell through a shaft. killed a sleeping orc wizard right next to me, then magic map. It's a whole-floor vault. I am in a wide open area with a yak pack and an orc warrior in view
11899 | D:10 | there are tons of open areas. an orc priest is in view too, and a bullfrog.
11899 | D:10 | The closest area with chokepoints is through the orcs.
11899 | D:10 | teleport is likely to put me in another wide open area
11899 | D:10 | I have haste. I'll quaff haste and run past the orcs to the corridor
11949 | D:10 | success, but I'm at half health and the yaks heard the mephitic I used to kill the orc warrior. One yak in view. Run first and see what's ahead
11961 | D:10 | got around a corner, try to rest
11966 | D:10 | the yak found me. no idea how many others are following it
11966 | D:10 | PV
11967 | D:10 | poisoned it now kite it, but I'm potentially pillar dancing around a pillar when I don't know what's on the other side
11975 | D:10 | no yaks followed that one. I can pillar dance it until my ally regenerates
11996 | D:10 | it lost me with my stealth
11996 | D:10 | now it's far from me, and my ally is back, and I don't think anyone else can hear us. PV and tomahawks, then ally kills it. I won't risk melee myself since I'm still at half health
12137 | D:10 | done and I'm back to full health
12137 | D:10 | all the upstairs are in a single room in the middle of the wide open area. Neat vault
12137 | D:10 | these are nearby, I'll try to go back upstairs
12329 | D:9 | done. I had to lead the yak pack back into the pillar dancing area and OTR'd it
12531 | D:9 | boots finally!
12591 | D:9 | Reached ** piety under Hepliaklqana
12592 | D:9 | time to specialize my ally
12592 | D:9 | I choose Hexer, because I need this guy vs hydras and I don't want it getting stuck with a bladed weapon
12592 | D:9 | Remembered your ancestor Janatris as a hexer
12670 | D:9 | Noticed a two-headed ogre
12687 | D:9 | Killed a two-headed ogre
12875 | D:8 | Bought a scroll of enchant armour for 112 gold pieces
12875 | D:8 | Bought a scroll of enchant armour for 112 gold pieces
12877 | D:8 | stealth is 6.7. I'll train shields instead. I have the long sword for a while, and this will give me both SH and spell success, which latter will let me upgrade my armour
12877 | D:8 | Also LBl is 8.6, unfocus it and turn on fighting also. so 33% Fgt/LBl/Shd
13066 | D:9 | Reached skill level 1 in Shields
13126 | D:9 | Found an ancient bone altar of Kikubaaqudgha.
13803 | D:10 | this vault has fruit hiding under plants! neat flavor
13919 | D:10 | a hog! Kirke? early if so, and I've no MR devices!
14126 | D:10 | electric eels in the river/lake. PV a few times to poison them well, then go out of LOS and see if they die. IF not, rinse/repeat. If more than one eel at same time, retreat immediately
14302 | D:10 | killer bee in a wide open area, with water I've not ensured is clear of eels. OTR is great against bees, but let's clear out the eels first, and try to come at them from a better direction that might have a corridor for me to get into
14978 | D:10 | wow that wyvern hit me much harder than other ones had! run to heal
15149 | D:10 | found book of sky. lightning spire is GREAT for me. Air already helps with my two most used spells, and I have the levels for it now.
15154 | D:10 | Learned a level 4 spell: Summon Lightning Spire
15154 | D:10 | LBl is 9.3, Shields 3.4. Get these to 10/4, then all-in on spire. Turn off fighting to get to these goals faster
15366 | D:10 | Reached XP level 12. HP: 75/80 MP: 15/15
15408 | D:10 | coming at the bee pack from behind, I have little huts I can put my ally in the doorway of. So OTR and PV while it tanks for me
15683 | D:10 | Noticed a two-headed ogre
15699 | D:10 | Killed a two-headed ogre
15699 | D:10 | Reached skill level 1 in Summonings
15805 | D:10 | Found an opulent altar of Gozag.
16002 | D:10 | Reached skill level 10 in Long Blades
16405 | D:10 | armor upgrade time. AC/EV/SH=sum, OTR success. Sting I don't care about, PV and Meph will take care of themselves as I get spire online.
16405 | D:10 | robe 5/18/5 = 28 12%
16415 | D:10 | TLA 7/17/5 = 28, 14%
16425 | D:10 | ring 8/16/5 = 29, 26%
16617 | D:7 | +2 ring rF+ 10/16/5 = 31, 26%
16617 | D:7 | I'll go with the ring mail, and train poison too along with air and summoning
16617 | D:7 | wait what abnout stealth?
16617 | D:7 | and maybe +Regen is better than rF+ at this stage of game
16617 | D:7 | ring: stealth ++++
16627 | D:7 | TLA stealth ++++. a wash
16638 | D:7 | robe: stealth ++++
16638 | D:7 | sos talth isn't an issue, but regen vs. fire I don't need is. I'll still carry the ring mail in case a volcano spawns, but swith to TLA. plus I can then turn off poison and get spire online earlier
16828 | D:10 | Noticed a two-headed ogre
16876 | D:10 | Killed a two-headed ogre
16876 | D:10 | Reached skill level 5 in Air Magic
16986 | D:10 | Book of Frost!!! after amensia'ing Sting, I need just one more level for Ozo's. Also, ice beasts!
17292 | D:10 | spire is at 24%. I can turn off air, keep summoning on, and start Spc for levels for the book of Frost. I have so many varied spells now Spc begins to give better returns for spellpower, too
17363 | D:11 | Reached skill level 5 in Summonings
17496 | D:10 | I have three spell levels now (4 if I get rid of Sting) and Ozo's and Ice Beast are both at 46% or so. I think I'll do Ice Beasts first, since I need to train just Ice to get it up to speed and both Ice and Charms for Ozo's
17502 | D:10 | Learned a level 4 spell: Summon Ice Beast
17502 | D:10 | training Spc and Ice now
17623 | D:11 | Reached *** piety under Hepliaklqana
17655 | D:11 | Reached skill level 1 in Ice Magic
17666 | D:11 | Found a staircase to the Orcish Mines.
17696 | D:11 | found Orc entrance
17753 | D:11 | brown ugly thing!
17753 | D:11 | It's 6 hexes away. Look for a place I can lure it to where a spire can doublezap it while I and the ally beat on it. OTR before luring, to poison it more than once
17783 | D:11 | crap it didn't follow me. now to find a way to get back to it where I won't turn a corner and find it right htere
17803 | D:11 | Found a staircase to the Lair.
17865 | D:11 | two spire miscasts and the thing is still five hexes away. down to 5 MP. Mephitic and see whether my ally can take it out, if not run
17885 | D:11 | ally took it down to 1/3 hp before dying. its confuse wore off about the same time. I threw tomahawks as it approached and then meleed with the sword. ended with 63/80 HP and 3 MP.
18021 | D:11 | wraith close and troll disant. retreat to a room try for a spire again
18027 | D:11 | the wraith is killing my ally. t-f to see if I can draw it back to me.
18028 | D:11 | nope ally is gone.
18044 | D:10 | upstairs to replensih MP and ally. spire got them down to low HP but didn't kill either one.
18397 | D:11 | Learned a level 3 spell: Ozocubu's Armour
18397 | D:11 | Ozo's memorized. turn off sps, turn on cha
18544 | D:11 | Reached XP level 13. HP: 68/84 MP: 19/19
18553 | D:11 | Reached skill level 1 in Charms
18942 | Lair:1 | Entered Level 1 of the Lair of Beasts
18944 | Lair:1 | made it to Lair! blink frogs right away :( OTR and stairdance
18981 | Lair:1 | a hippogriff and two wolves also showed up, and two spires and one ice beast took care of it. I have 5 MP but all my health! didn't need to stairdance
19128 | Lair:1 | Noticed Fannar
19129 | Lair:1 | fannar, still sleeping. retreat
19134 | Lair:1 | I can get to rC++, make allies, and start with a mephitic. I'll scout around to see who else might be attracted to the noise, then do it.
19143 | Lair:1 | found a teleportt trap nearby
19204 | Lair:1 | no one in earshot. approach from the side with the t-trap
19207 | Lair:1 | use f to judge line of sight, then place a spire on that to block him.
19243 | Lair:1 | Killed Fannar
19243 | Lair:1 | Reached skill level 5 in Ice Magic
19334 | Lair:1 | no damage to me. I engaged one of his ice beasts but not Fannar himself
19345 | Lair:1 | his robe was +2 rC+. This gives me an extra EV over the +0 TLA, and brings spells down to low teens.
19345 | Lair:1 | Now to train fighting and dodging. LBl can wait, my killdudes seem fine right now.
19879 | Lair:1 | Reached **** piety under Hepliaklqana
20359 | Lair:2 | I wonder whether I might want to train Invo for idealize. Wait until Fgt gets to 10 first I think.
Skill XL: | 1 2 3 4 5 6 7 8 9 10 11 12 13 |
---------------+----------------------------------------+-----
Air Magic | 1 2 3 5 | 5.0
Conjurations | 2 3 | 3.2
Poison Magic | 4 6 | 6.1
Fighting | 1 2 4 5 6 7 | 7.3
Dodging | 3 5 7 10 | 10.3
Long Blades | 6 9 10 | 10.1
Stealth | 5 6 | 6.7
Shields | 3 4 | 4.0
Summonings | 5 | 5.5
Spellcasting | 4 | 4.5
Ice Magic | 3 5 | 5.0
Charms | 3 | 3.7
Action | 1- 3 | 4- 6 | 7- 9 | 10-12 | 13-15 || total
-------------------------+-------+-------+-------+-------+-------++-------
Melee: Long sword | | | 36 | 407 | 50 || 493
Fire: Hunting sling | 20 | 114 | 136 | | || 270
Throw: Tomahawk | | | 5 | 88 | 5 || 98
Stone | | | | 7 | || 7
Cast: Sting | 16 | 2 | | | || 18
Poisonous Vapours | 22 | 38 | 69 | 114 | 7 || 250
Mephitic Cloud | | | 17 | 13 | 1 || 31
Olgreb's Toxic Ra | | | | 12 | 6 || 18
Summon Lightning | | | | 3 | 4 || 7
Summon Ice Beast | | | | | 8 || 8
Ozocubu's Armour | | | | | 4 || 4
Invok: Ancestor Identity | | | 2 | | || 2
Recall Ancestor | | | 1 | 6 | 1 || 8
Ancestor Life: He | | | | 1 | || 1
Abil: Evoke Flight | | | | 1 | || 1
Use: Scroll | | 7 | 7 | 9 | 1 || 24
Potion | | 2 | | 2 | || 4
Stab: Sleeping | | | 2 | 11 | || 13
Confused | | | 1 | 6 | || 7
Distracted | | | | 2 | || 2
Eat: Chunk | 3 | 12 | 19 | 32 | 6 || 72
Royal jelly | 1 | | | | || 1
Bread ration | | | | 3 | 1 || 4
Armor: Robe | 16 | 7 | 6 | 10 | 3 || 42
Skin | | 5 | | | || 5
Ring mail | | | | 20 | || 20
Troll leather arm | | | | 8 | 9 || 17
Dodge: Dodged | 50 | 23 | 76 | 210 | 44 || 403
Block: Buckler | | | 7 | 58 | 10 || 75
Rpst.: Long sword | | | 6 | 55 | 9 || 70