Spider Stomper
Posts: 230
Joined: Saturday, 19th May 2012, 12:12
[YASD]DsFE ^Mak - I should've already been dead
this is a weird one.
After splatting a ton of Ds meleer I rolled a magic user. Before I realized what was happening, it turned our this guy had spirit amulet always on due to a mutation. I started to believe that keeping investing in magic would have lead me to a quick dead and started to hibridize. Problem is that I suck and now, in Lair 2, I don't know what to do after raising Fighting and Dodging to 10 and a bunch of magic skills to 6 in order to cast sticky flame.
- Code:
Dungeon Crawl Stone Soup version 0.20.1-1-g8b1a95d (webtiles) character file.
torrenera the Nimble (DsFE) Turns: 19747, Time: 00:42:57
Health: 62/90 AC: 10 Str: 10 XL: 11 Next: 85%
Magic: 20/20 EV: 22 Int: 18 God: Makhleb [*****.]
Gold: 538 SH: 0 Dex: 14 Spells: 9/22 levels left
rFire . . . SeeInvis + H - +3 rapier of Lies {freeze, rN++ SInv}
rCold . . . Gourm . (no shield)
rNeg + + + Faith . y - +1 robe "Piysagef" {rElec rCorr Stlth+}
rPois . Spirit + B - +1 helmet
rElec + Reflect . g - +0 cloak {+Inv}
rCorr + Harm . E - +2 pair of gloves
MR ..... X - +0 pair of boots
Stlth +++....... U - amulet of rage
Regen 0.3/turn G - +3 ring of evasion
MPRegen 0.2/turn N - ring of positive energy
@: no status effects
A: hooves 2, demonic guardian 2, magic shield, sanguine armour 1
a: Minor Destruction, Lesser Servant of Makhleb, Major Destruction, Greater
Servant of Makhleb, Renounce Religion, Evoke Berserk Rage, Evoke Invisibility
You are on level 2 of the Lair of Beasts.
You worship Makhleb.
Makhleb is extremely pleased with you.
You are hungry.
You have visited 2 branches of the dungeon, and seen 12 of its levels.
You have collected 1013 gold pieces.
You have spent 475 gold pieces at shops.
Inventory:
Hand Weapons
n - a +0 blowgun
H - the +3 rapier of Lies (weapon) {freeze, rN++ SInv}
(You found it on level 6 of the Dungeon)
It has been specially enchanted to freeze those struck by it, causing extra
injury to most foes and up to half again as much damage against particularly
susceptible opponents. It can also slow down cold-blooded creatures.
It greatly protects you from negative energy.
It lets you see invisible.
Missiles
d - 358 stones (quivered)
o - 61 poisoned needles
x - 5 poisoned tomahawks
Armour
g - a +0 cloak of invisibility (worn)
y - the +1 robe "Piysagef" (worn) {rElec rCorr Stlth+}
(You bought it in a shop on level 10 of the Dungeon)
It insulates you from electricity.
It protects you from acid and corrosion.
It makes you more stealthy.
B - a +1 helmet (worn)
E - a +2 pair of gloves (worn)
X - a +0 pair of boots (worn)
Jewellery
q - an uncursed ring of see invisible
G - a +3 ring of evasion (left hand)
N - a ring of positive energy (right hand)
U - an amulet of rage (around neck)
Wands
a - a wand of paralysis (?/24)
r - a wand of paralysis (?/24) {zapped: 7}
O - a wand of iceblast (?/15)
S - a wand of lightning (?/15) {zapped: 2}
V - a wand of lightning (?/15) {zapped: 2}
Scrolls
e - 4 scrolls of blinking
f - 4 scrolls of recharging
h - a scroll of identify
j - 3 scrolls of remove curse
k - 2 scrolls of amnesia
m - 8 scrolls of teleportation
p - 4 scrolls labeled WYSMIPNAPSE
w - a scroll of enchant armour
z - 2 scrolls labeled SYMOLY VIDA
M - a scroll of immolation
W - 3 scrolls of fog
Potions
i - 2 potions of resistance
l - a potion of brilliance
t - a potion of flight
v - 4 potions of might
F - 4 potions of lignification
I - 4 potions of haste
K - 3 potions of curing
L - a potion of berserk rage
T - a potion of agility
Books
b - a book of Flames
Spells Type Level
a - Flame Tongue Conjuration/Fire 1
b - Throw Flame Conjuration/Fire 2
c - Conjure Flame Conjuration/Fire 3
d - Inner Flame Hexes/Fire 3
e - Sticky Flame Conjuration/Fire 4
f - Fireball Conjuration/Fire 5
C - a book of Conjurations
Spells Type Level
a - Magic Dart Conjuration 1
b - Searing Ray Conjuration 2
c - Dazzling Spray Conjuration/Hexes 3
d - Fulminant Prism Conjuration/Hexes 4
e - Force Lance Conjuration/Translocation 4
f - Iskenderun's Mystic Blast Conjuration 4
D - a book of Maledictions
Spells Type Level
a - Corona Hexes 1
b - Ensorcelled Hibernation Hexes/Ice 2
c - Confuse Hexes 3
d - Tukima's Dance Hexes 3
e - Dazzling Spray Conjuration/Hexes 3
P - a book of Misfortune
Spells Type Level
a - Confusing Touch Hexes 1
b - Confuse Hexes 3
c - Gell's Gravitas Translocation 3
d - Petrify Transmutation/Earth 4
e - Metabolic Englaciation Hexes/Ice 5
f - Yara's Violent Unravelling Hexes/Transmutation 5
Comestibles
c - 10 bread rations
s - 12 royal jellies
u - 5 meat rations
A - 18 fruits
J - 11 chunks of flesh
Skills:
- Level 10.0 Fighting
- Level 0.8 Short Blades
- Level 10.7 Dodging
- Level 1.7 Stealth
- Level 6.2 Spellcasting
- Level 6.1 Conjurations
- Level 6.7 Fire Magic
+ Level 5.0 Invocations
You have 9 spell levels left.
You know the following spells:
Your Spells Type Power Failure Level Hunger
a - Flame Tongue Conj/Fire ####. 1% 1 None
b - Conjure Flame Conj/Fire ####.... 2% 3 ##.....
c - Sticky Flame Conj/Fire ####.... 9% 4 ####...
d - Fireball Conj/Fire ####...... 22% 5 #####..
Dungeon Overview and Level Annotations
Branches:
Dungeon (10/15) Temple (0/1) D:6 Lair (2/6) D:8
Orc (0/2) D:10
Swamp: Lair:2-4 Shoals: Lair:2-4 Snake: Lair:2-4 Spider: Lair:2-4
Altars:
Ashenzari
Elyvilon
Fedhas
Gozag
Makhleb
Trog
Shops:
D:6 * D:10 [
Innate Abilities, Weirdness & Mutations
You have hoof-like feet.
A demonic guardian rushes to your aid.
When hurt, damage is shared between your health and your magic reserves.
When seriously injured, your bleeding wounds create armour. (AC +0)
Message History
The yak is smitten.
The yak dies!
Makhleb accepts your kill.
Your Invocations skill increases to level 5!
No target in view!
No target in view!
You start resting.
Your smoke demon disappears in a puff of smoke!
Magic restored.
You start resting.
Some of the chunks of flesh in your inventory have rotted away.
Your blood armour dries and flakes away.
You are feeling hungry.
You see here a yak corpse.
You butcher the yak corpse.
J - 11 chunks of flesh (gained 5)
There isn't anything here!
Your movement speed is average. Your attack speed is below average.
Char dumped successfully.
Saving game... please wait.
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##.<.P# ####...≈≈≈≈≈≈≈
#...# #.##...≈≈≈≈.≈≈
#...#####.P......≈....
#.....#...............
#....<.....≈≈≈≈.....
##.@..#...P≈♣♣≈≈≈≈≈≈
#...##..(.###≈♣P≈≈≈≈
#.....##<...###≈♣≈≈≈P
#....####...## ##♣♣♣♣♣
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P...... #...#
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There are no monsters in sight!
Vanquished Creatures
Harold (Lair:2)
The ghost of Zedayar the Grappler, a novice TrBe of Trog (Lair:1)
A two-headed ogre (D:10)
A hornet (D:10)
2 hippogriffs
15 yaks
A soldier ant (D:10)
3 water moccasins
7 porcupines
4 orc warriors
A black bear (D:7)
A sky beast (D:10)
2 phantoms
An eye of draining (D:9)
5 ice beasts
10 ogres
5 crocodiles
A big kobold (D:8)
A gnoll sergeant (D:4)
9 bullfrogs
A wyvern zombie (D:10)
A wyvern skeleton (D:8)
8 scorpions
6 killer bees
11 wights
3 howler monkeys (D:7)
An electric eel (Lair:2)
8 crimson imps
A quasit (D:6)
2 centaur skeletons (D:10)
3 orc wizards
4 orc priests
4 hounds
2 jellies
A gnoll shaman (D:4)
5 iguanas
11 worker ants
A killer bee zombie (D:10)
A hound zombie (D:7)
2 worker ant zombies
A howler monkey zombie (D:4)
48 gnolls
14 adders
A shadow imp (D:5)
3 oozes
An adder zombie (D:8)
5 worms
A dart slug (D:4)
5 leopard geckos
27 orcs
3 giant cockroaches
13 goblins
10 hobgoblins
22 jackals
6 quokkas
2 ball pythons
12 bats
4 frilled lizards
9 kobolds
2 leopard gecko skeletons (D:4)
A quokka skeleton (D:4)
4 rats
A fungus (D:9)
343 creatures vanquished.
Vanquished Creatures (collateral kills)
2 two-headed ogres
A black mamba (Lair:2)
Psyche (D:8)
Prince Ribbit (D:7)
13 yaks
A hungry ghost (D:8)
A centaur (D:6)
A crocodile (Lair:1)
A bullfrog (D:6)
2 killer bees (D:8)
An orc priest (D:3)
An iguana (D:3)
A gnoll (D:4)
3 orcs
30 creatures vanquished.
Vanquished Creatures (others)
2 fungi (D:8)
18 plants
20 creatures vanquished.
Grand Total: 393 creatures vanquished
Notes
Turn | Place | Note
-------+----------+-------------------------------------------
0 | D:1 | torrenera the Demonspawn Fire Elementalist began the quest for the Orb.
0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3
175 | D:1 | Gained mutation: When hurt, damage is shared between your health and your magic reserves. [demonic ancestry]
175 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/5
1099 | D:2 | Found a shattered altar of Ashenzari.
1166 | D:2 | Gained mutation: You have large cloven feet. [demonic ancestry]
1166 | D:2 | Reached XP level 3. HP: 20/24 MP: 3/6
2057 | D:2 | Reached XP level 4. HP: 25/30 MP: 3/7
3281 | D:3 | Learned a level 3 spell: Conjure Flame
3286 | D:3 | Learned a level 4 spell: Sticky Flame
3435 | D:3 | Gained mutation: A weak demonic guardian rushes to your aid. [demonic ancestry]
3435 | D:3 | Reached XP level 5. HP: 19/35 MP: 0/9
4708 | D:4 | Found a burning altar of Makhleb.
4740 | D:3 | Reached skill level 5 in Fire Magic
5083 | D:3 | Reached XP level 6. HP: 32/41 MP: 4/11
5961 | D:4 | Became a worshipper of Makhleb the Destroyer
6714 | D:5 | Entered Level 5 of the Dungeon
7312 | D:4 | Reached XP level 7. HP: 46/46 MP: 10/14
7380 | D:4 | Reached * piety under Makhleb
7422 | D:4 | Reached skill level 5 in Spellcasting
7871 | D:4 | HP: 1/46 [gnoll (7)]
8381 | D:4 | Reached ** piety under Makhleb
8944 | D:4 | Reached XP level 8. HP: 52/52 MP: 4/17
9343 | D:5 | Found an opulent altar of Gozag.
10197 | D:6 | Got an iridescent rapier
10198 | D:6 | Identified the +3 rapier of Lies {freeze, rN++ SInv} (You found it on level 6 of the Dungeon)
10255 | D:6 | Found Anaom's Assorted Antiques.
10465 | D:6 | Reached skill level 5 in Conjurations
10760 | D:6 | Reached skill level 1 in Fighting
10948 | D:6 | Found a staircase to the Ecumenical Temple.
10954 | D:6 | Found a blossoming altar of Fedhas.
11306 | D:6 | Found a white marble altar of Elyvilon.
11657 | D:7 | Reached *** piety under Makhleb
11678 | D:7 | Gained mutation: You have hoof-like feet. [demonic ancestry]
11678 | D:7 | Reached XP level 9. HP: 59/64 MP: 11/18
11860 | D:7 | Reached skill level 5 in Fighting
12124 | D:7 | Noticed Prince Ribbit
12137 | D:7 | Killed Prince Ribbit
13025 | D:8 | Noticed a two-headed ogre
13324 | D:8 | Reached **** piety under Makhleb
13324 | D:8 | Gained mutation: A demonic guardian rushes to your aid. [demonic ancestry]
13324 | D:8 | Reached XP level 10. HP: 83/83 MP: 15/19
13377 | D:8 | Noticed Psyche
13378 | D:8 | Killed Psyche
13621 | D:8 | Killed a two-headed ogre
13621 | D:8 | Reached skill level 10 in Fighting
14106 | D:8 | Found a staircase to the Lair.
14766 | D:9 | Noticed a two-headed ogre
14773 | D:9 | Killed a two-headed ogre
14773 | D:9 | Reached skill level 5 in Dodging
15467 | D:9 | Found a bloodstained altar of Trog.
16425 | D:10 | Entered Level 10 of the Dungeon
16434 | D:10 | Reached ***** piety under Makhleb
16492 | D:10 | Noticed a two-headed ogre
16503 | D:10 | Killed a two-headed ogre
16503 | D:10 | Gained mutation: When seriously injured, your bleeding wounds create armour. (AC +0) [demonic ancestry]
16503 | D:10 | Reached XP level 11. HP: 83/90 MP: 7/20
16814 | D:10 | Found a staircase to the Orcish Mines.
16815 | D:10 | Found Furideel's Armour Shop.
17064 | D:10 | Bought a +0 cloak of invisibility for 138 gold pieces
17064 | D:10 | Bought the +1 robe "Piysagef" {rElec rCorr Stlth+} for 337 gold pieces
17867 | Lair:1 | Entered Level 1 of the Lair of Beasts
17928 | Lair:1 | Noticed Zedayar's ghost (novice TrBe)
17954 | Lair:1 | Killed Zedayar's ghost
18426 | Lair:1 | Reached skill level 10 in Dodging
18788 | Lair:2 | Learned a level 5 spell: Fireball
19503 | Lair:2 | Noticed Harold
19526 | Lair:2 | Reached skill level 1 in Invocations
19560 | Lair:2 | Killed Harold
19705 | Lair:2 | Reached skill level 5 in Invocations
Skill XL: | 1 2 3 4 5 6 7 8 9 10 11 |
---------------+----------------------------------+-----
Fire Magic | 3 4 5 6 | 6.7
Spellcasting | 3 4 6 | 6.2
Conjurations | 6 | 6.1
Fighting | 3 9 10 | 10.0
Dodging | 7 10 | 10.7
Invocations | 5 | 5.0
Short Blades | | 0.8
Stealth | | 1.7
Action | 1- 3 | 4- 6 | 7- 9 | 10-12 || total
-------------------------+-------+-------+-------+-------++-------
Melee: Dagger | 50 | 140 | | || 190
Kick | 6 | 32 | 38 | 30 || 106
Whip | | 4 | 57 | || 61
Rapier | | | 88 | 423 || 511
Fire: Blowgun | | | 9 | || 9
Throw: Stone | 1 | 7 | 1 | 4 || 13
Cast: Flame Tongue | 34 | 144 | 250 | 103 || 531
Sticky Flame | | | 17 | 45 || 62
Invok: Lesser Servant of | | | | 2 || 2
Evoke: Wand | | | 3 | 2 || 5
Use: Potion | | 5 | 1 | || 6
Scroll | | | 7 | 11 || 18
Stab: Sleeping | 2 | 1 | 2 | 3 || 8
Eat: Chunk | 4 | 16 | 22 | 25 || 67
Fruit | | | | 2 || 2
Armor: Robe | 13 | 42 | 78 | 104 || 237
Dodge: Dodged | 59 | 207 | 205 | 480 || 951
I've found a magic rapier that has freezing brand (good in lair) and the singing sword (meh...). I think I should start traning a weapon (maybe short blade that only needs 14 points with the rapier? nothing better showed up so far) and keep raising dodge and go light armor in order to dodge blow and keep my magic pool undepleted, but I don't know if I should aim for better spells in the long run or start considering this dude a meleer (maybe a stabber, given the rapier, the robe with +stealth and the magic cloak?).
Any suggestion from the skilled players (and also from the unskilled, every opinion is welcome )?
Thanks in advance