Post Monday, 19th June 2017, 16:47

YAVP: FeWn^Oka, all runes

Stayed at 0 deaths for quite a while, but I regard it as a sort of a mistake that I didn't switch from Spirit to MPRegen amulet in Dis. I was constantly at low MP in Dis:7 and it prevented me for using some spells and Oka's finesse where I'd needed them. Switched after and at least I liked it more, even though it might not be optimal.

Lost 2 lives in a row by foolishly fighting the same pan lord who had Shatter which I noticed too late. I didn't even fly.

Also I think I should've saved more than 1 ?mapping for Tomb, but I sort of remembered the layout from my last run.

Morgue: ... 162909.txt
 Dungeon Crawl Stone Soup version 0.20.0-15-g7f486f2 (webtiles) character file.

16817437 ThreeInvisibleDucks the Conqueror (level 27, 193/193 HPs)
             Began as a Felid Wanderer on June 11, 2017.
             Was the Champion of Okawaru.
             Escaped with the Orb
             ... and 15 runes on June 19, 2017!
             The game lasted 10:51:05 (92400 turns).

ThreeInvisibleDucks the Conqueror (Felid Wanderer) Turns: 92400, Time: 10:51:05

Health: 193/193    AC: 29    Str: 10    XL:     27
Magic:  49/51      EV: 39    Int: 24    God:    Okawaru [******]
Gold:   3027       SH:  0    Dex: 17    Spells: 4/72 levels left
                                        Lives:  2   Deaths: 3

rFire    + . .     SeeInvis +     - Unarmed
rCold    + + .     Gourm    .   (shield unavailable)
rNeg     + + +     Faith    .   (armour unavailable)
rPois    ∞         Spirit   .   (helmet unavailable)
rElec    +         Reflect  .   (cloak unavailable)
rCorr    .         Harm     .   (gloves unavailable)
MR       ++++.                  (boots unavailable)
Stlth    +++.......             v - amulet "Mydesh" {RegenMP Int+4}
Regen    0.5/turn               n - ring "Huimez" {rC++ rN+ Stlth+}
MPRegen  0.5/turn               a - ring "Faness" {rF+ rN+ Dex+3}

@: statue-form, studying Unarmed Combat, deflect missiles, very slow
A: no armour, no weapons or thrown items, stealth, claws 1, fangs 3, repulsion
field 2, see invisible, carnivore 3, clumsy 2, dopey 1, slow metabolism 1, sharp
0: Orb of Zot
}: 15/15 runes: serpentine, barnacled, slimy, silver, golden, iron, obsidian,
icy, bone, abyssal, demonic, glowing, magical, fiery, dark
a: End Transformation, Heroism, Finesse, Renounce Religion

You escaped.
You worshipped Okawaru.
Okawaru was exalted by your worship.
You were not hungry.

You were a stone statue.

You visited 18 branches of the dungeon, and saw 88 of its levels.
You visited Pandemonium 3 times, and saw 26 of its levels.
You visited the Abyss 4 times.
You visited 1 bazaar.
You also visited: Trove, Ossuary, Bailey and Ice Cave.

You collected 14635 gold pieces.
You spent 11608 gold pieces at shops.


 a - the ring "Faness" (right paw) {rF+ rN+ Dex+3}
   (You bought it in a shop on level 2 of the Orcish Mines)   
   [ring of positive energy]
   It affects your dexterity (+3).
   It protects you from fire.
   It protects you from negative energy.
 n - the ring "Huimez" (left paw) {rC++ rN+ Stlth+}
   (You found it on level 5 of the Lair of Beasts)   
   [ring of positive energy]
   It greatly protects you from cold.
   It protects you from negative energy.
   It makes you more stealthy.
 v - the amulet "Mydesh" (around neck) {RegenMP Int+4}
   (You took it off a balrug in Pandemonium)   
   [amulet of magic regeneration]
   It increases your magic regeneration.
   It affects your intelligence (+4).
 K - an uncursed ring of resist corrosion
 L - an uncursed ring of flight
 S - the ring of Siruy {+Fly Int+7}
   (You found it on level 3 of the Tomb of the Ancients)   
   [ring of flight]
   It affects your intelligence (+7).
   It lets you fly.
 W - the ring "Rakhoup" {rPois rC+ rN+}
   (You found it on level 3 of the Tomb of the Ancients)   
   [ring of protection from cold]
   It protects you from cold.
   It protects you from poison.
   It protects you from negative energy.
 Y - the ring of Barriv {Wiz rPois Int+3 SInv}
   (You found it on level 3 of the Tomb of the Ancients)   
   [ring of wizardry]
   It improves your spell success rate.
   It affects your intelligence (+3).
   It protects you from poison.
   It lets you see invisible.
 d - a wand of digging (10/24)
 p - a wand of paralysis (14/24)
 x - a wand of digging (10/24)
 y - a wand of acid (4/15)
 z - a wand of paralysis (12/24)
 E - a wand of acid (7/15)
 J - a wand of acid (9/15)
 N - a wand of acid (4/15)
 O - a wand of clouds (4/9)
 X - a wand of clouds (5/9)
 c - 5 scrolls of holy word
 i - 32 scrolls of identify
 j - 14 scrolls of amnesia
 o - 11 scrolls of fear
 q - 10 scrolls of immolation {!r}
 r - 40 scrolls of remove curse
 t - 15 scrolls of teleportation
 B - 8 scrolls of recharging
 D - 14 scrolls of fog
 G - 2 scrolls of blinking
 R - 2 scrolls of summoning
 f - 5 potions of berserk rage
 g - 8 potions of heal wounds
 h - 8 potions of magic
 k - 25 potions of curing
 m - 8 potions of flight
 s - 2 potions of ambrosia
 u - a potion of might
 w - 4 potions of mutation {!q}
 A - 4 potions of resistance
 P - 4 potions of agility
 Q - 2 potions of haste
 U - 2 potions of cancellation
 V - 13 potions of brilliance
 e - a book of the Warp   
    Spells                             Type                      Level
    a - Gell's Gravitas              Translocation                 3
    b - Portal Projectile            Hexes/Translocation           3
    c - Force Lance                  Conjuration/Translocation     4
    d - Dispersal                    Translocation                 6
    e - Controlled Blink             Translocation                 8
    f - Disjunction                  Translocation                 8
 Z - a manual of Unarmed Combat
 l - 6 sacks of spiders
 C - a lamp of fire
 F - a figurine of a ziggurat
 H - a phial of floods
 I - 6 boxes of beasts
 M - a fan of gales
 T - a lightning rod (4/4)
 b - 25 meat rations

 O Level 27 Fighting
 - Level 21.9 Dodging
 - Level 22.0 Stealth
 - Level 22.0 Unarmed Combat
 - Level 23.0 Spellcasting
 - Level 15.0 Hexes
 - Level 11.9 Charms
 - Level 18.4 Summonings
 - Level 19.1 Necromancy
 O Level 27 Translocations
 - Level 17.2 Transmutations
 - Level 10.3 Air Magic
 - Level 11.1 Earth Magic
 + Level 22.4 Invocations
 - Level 18.6 Evocations

You had 4 spell levels left.
You knew the following spells:

 Your Spells              Type           Power        Failure   Level  Hunger
a - Apportation           Tloc           ######       0%          1    None
d - Dragon Form           Tmut           #######...   1%          7    ####...
l - Lesser Beckoning      Tloc           ########..   0%          3    None
m - Deflect Missiles      Chrm/Air       ######....   2%          6    None
n - Animate Skeleton      Necr           N/A          0%          1    None
r - Regeneration          Chrm/Necr      #######...   0%          3    None
s - Statue Form           Tmut/Erth      #######..    1%          6    None
w - Passwall              Tmut/Erth      #######...   0%          2    None
A - Aura of Abjuration    Summ           #######...   1%          5    None
D - Darkness              Hex            #######...   1%          6    None
J - Disjunction           Tloc           ########..   1%          8    #####..
L - Summon Lightning Spi  Summ/Air       #######.     1%          4    None
M - Animate Dead          Necr           N/A          0%          4    None
N - Invisibility          Hex            #######.     1%          6    None
P - Summon Butterflies    Summ           #######.     0%          1    None
R - Irradiate             Conj/Tmut      ######....   1%          5    None

Dungeon Overview and Level Annotations

Dungeon (15/15)            Temple (1/1) D:6            Lair (6/6) D:11
 Shoals (4/4) Lair:4        Snake (4/4) Lair:3        Slime (5/5) Lair:5
    Orc (2/2) D:10            Elf (3/3) Orc:2        Vaults (5/5) D:14
  Crypt (3/3) Vaults:2       Tomb (3/3) Crypt:3      Depths (5/5) D:15
   Hell (1/1)                 Dis (7/7) Hell            Geh (7/7) Hell
    Coc (7/7) Hell            Tar (7/7) Hell            Zot (5/5) Depths:5

Nemelex Xobeh
Sif Muna

D:4 [   D:12 :?*   Orc:2 [!**(   Elf:1 :   Snake:1 }=}   Vaults:4 =

Hell: Depths:1 Depths:2 Depths:3 Depths:4 Depths:5
Abyss: Depths:1 Depths:4 Depths:5
Pandemonium: Depths:2 Depths:3 Depths:4
Ziggurat: Depths:1

D:12 exclusion: downstairs
D:13 Rupert

Innate Abilities, Weirdness & Mutations

You cannot wear armour.
You are incapable of wielding weapons or throwing items.
Your paws allow you to move quietly. (Stealth)
You have sharp claws.
You have razor-sharp teeth.
You have supernaturally acute eyesight. (SInv)
You are carnivorous and can eat meat at any time.
((You cover ground quickly.))
((Your thick and shaggy fur keeps you warm. (AC +3, rC+)))
You have a slow metabolism.
Your sharp claws are effective at attacking unaware monsters.
You are surrounded by a moderate repulsion field. (EV +3)
You are very clumsy. (Dex -4)
You are dopey. (Int -2)

Message History

Which direction?
You begin to meditate on the wall. You continue meditating on the rock. x2
You finish merging with the rock.
A toenail golem comes into view.
Casting: Passwall
Confirm with . or Enter, or press ? or * to list all spells.
You turn into a living statue of rough stone.
Casting: Statue Form
Confirm with . or Enter, or press ? or * to list all spells.
Which direction?
You begin to meditate on the wall. You continue meditating on the rock. x2
You finish merging with the rock.
You claw the toenail golem!
The toenail golem is moderately damaged.
The toenail golem completely misses you.
You eviscerate the toenail golem!!!
You destroy the toenail golem!
Okawaru accepts your kill.
There is a staircase leading out of the dungeon here.
You have escaped!
Spellcasting penalties, Armour skill, and strength
15 runes: 2x HuSk, Op(Mo,Tm,Wn,Fi,Wr,EE,AM,Wz,Ne), VSTm, DsTm, Dg(Sk,Tm), MuGl, GhMo, Fe(En,EE,Ar,Wn,IE)
3 runes: FoFi, OgSk, KoHu, SpCj, 2x DgGl, MiBe, Fe(Fi,Tm,Mo,Su)

For this message the author ThreeInvisibleDucks has received thanks: