Spider Stomper
Posts: 201
Joined: Thursday, 16th July 2015, 21:47
CIP Mummy Wizard of Gozag
- Code:
Numknucks the Archmage (Mummy Wizard) Turns: 387995, Time: 1 , 18:43:16
Health: 249/249 AC: 46 Str: 19 XL: 27
Magic: 54/54 EV: 18 Int: 24 God: Gozag
Gold: 11959 SH: 16 Dex: 17 Spells: 0/80 levels left
rFire + + . SeeInvis + a - +8 mithril axe "Arga" {speed, MR+}
rCold + + . Gourm . X - +2 shield {reflect}
rNeg + + + Faith . S - +9 scales of the Dragon King {rPois rF+ rC+ MR+}
rPois ∞ Spirit . U - +1 hat of the Known World {rCorr}
rElec . Reflect + T - scarf {cloud immunity}
rCorr + Harm . V - +3 pair of gauntlets of War {Slay+5}
MR +++++ W - +2 pair of boots {run}
Stlth .......... Q - amulet of regeneration
Regen 1.0/turn R - ring "Otohykk" {Wiz rPois Int+4 Dex+2 SInv}
MPRegen 0.4/turn M - ring of Cithrunlo {rF++ Dex+3}
@: quick
A: no food or potions, fire vulnerability, cold resistance 1, negative energy
resistance 3, torment resistance, unbreathing, in touch with death 2
}: 15/15 runes: serpentine, barnacled, slimy, silver, golden, iron, obsidian,
icy, bone, abyssal, demonic, glowing, magical, fiery, dark
a: Potion Petition, Call Merchant, Bribe Branch, Renounce Religion
You are in the Vestibule of Hell.
You worship Gozag.
Gozag is extremely pleased with you.
You are not hungry.
You have visited 18 branches of the dungeon, and seen 90 of its levels.
You have visited Pandemonium 7 times, and seen 20 of its levels.
You have visited the Abyss 5 times.
You have completed 1 ziggurat, and seen 27 of its levels.
You have also visited: Sewer and Ice Cave.
You have collected 112893 gold pieces.
You have spent 34855 gold pieces at shops.
You have paid 66079 gold pieces to Gozag.
Inventory:
Hand Weapons
a - the +8 mithril axe "Arga" (weapon) {speed, MR+}
(You bought it in a shop in the Ecumenical Temple)
Attacks with this weapon are significantly faster.
It affects your resistance to hostile enchantments.
b - a +9 vampiric broad axe
c - a +9 broad axe of distortion
d - a +5 antimagic broad axe
Missiles
t - 111 javelins of penetration (quivered)
u - 30 tomahawks of dispersal
Armour
e - a +2 crystal plate armour
S - the +9 scales of the Dragon King (worn) {rPois rF+ rC+ MR+}
(You bought it in a shop in the Ecumenical Temple)
It protects you from fire.
It protects you from cold.
It protects you from poison.
It affects your resistance to hostile enchantments.
T - a scarf of cloud immunity (worn)
U - the +1 hat of the Known World (worn) {rCorr}
(You bought it in a shop in the Ecumenical Temple)
It protects you from acid and corrosion.
V - the +3 pair of gauntlets of War (worn) {Slay+5}
(You found it on level 12 of a ziggurat)
It affects your accuracy and damage with ranged weapons and melee attacks
(+5).
W - a +2 pair of boots of running (worn)
X - a +2 shield of reflection (worn)
Y - a +2 pair of boots of flying
Magical Staves
w - an uncursed staff of energy
Jewellery
M - the ring of Cithrunlo (right hand) {rF++ Dex+3}
(You bought it in a shop in the Vestibule of Hell)
[ring of dexterity]
It affects your dexterity (+3).
It greatly protects you from fire.
P - the ring of Onnasis {rElec rC++ rN+ Str-2 Int+2}
(You took it off an iron imp on level 7 of the Iron City of Dis)
[ring of intelligence]
It affects your strength (-2).
It affects your intelligence (+2).
It greatly protects you from cold.
It insulates you from electricity.
It protects you from negative energy.
Q - an amulet of regeneration (around neck)
R - the ring "Otohykk" (left hand) {Wiz rPois Int+4 Dex+2 SInv}
(You bought it in a shop in the Vestibule of Hell)
[ring of wizardry]
It improves your spell success rate.
It affects your intelligence (+4).
It affects your dexterity (+2).
It protects you from poison.
It lets you see invisible.
Wands
i - a wand of scattershot (8/9)
J - a wand of digging (13/24)
Scrolls
h - 18 scrolls of blinking
n - 46 scrolls of teleportation
v - 18 scrolls of fear
C - 12 scrolls of enchant armour
D - 16 scrolls of remove curse
G - 10 scrolls of magic mapping
I - 10 scrolls of identify
Miscellaneous
j - 11 phantom mirrors
B - a lightning rod (3/4)
O - a fan of gales
Skills:
O Level 27 Fighting
Level 8.0(8.8) Short Blades
Level 5.2(7.4) Long Blades
O Level 27 Axes
Level 11.6(22.1) Maces & Flails
Level 5.5(20.5) Polearms
- Level 13.2(15.1) Staves
Level 0.4 Bows
Level 5.0 Crossbows
- Level 5.0 Throwing
O Level 27 Armour
O Level 27 Dodging
- Level 19.2 Stealth
- Level 15.0 Shields
- Level 6.0 Unarmed Combat
O Level 27 Spellcasting
- Level 12.0 Conjurations
- Level 5.1 Charms
Level 0.7 Summonings
O Level 27 Necromancy
- Level 23.8 Translocations
- Level 13.0 Transmutations
- Level 9.0 Fire Magic
- Level 6.0 Air Magic
* Level 18.0 Earth Magic
- Level 5.0 Poison Magic
- Level 5.2 Evocations
You cannot memorise any spells.
You know the following spells:
Your Spells Type Power Failure Level Hunger
a - Magic Dart Conj #### 1% 1 N/A
b - Blink Tloc N/A 0% 2 N/A
c - Mephitic Cloud Conj/Pois/Air ######.. 1% 3 N/A
d - Stone Arrow Conj/Erth ###### 1% 3 N/A
e - Conjure Flame Conj/Fire ######.. 1% 3 N/A
f - Force Lance Conj/Tloc #######. 1% 4 N/A
h - Fireball Conj/Fire ######.... 1% 5 N/A
i - Lee's Rapid Deconstr Erth #######... 1% 5 N/A
n - Controlled Blink Tloc N/A 3% 8 N/A
o - Olgreb's Toxic Radia Pois ######.. 6% 4 N/A
p - Shroud of Golubria Chrm/Tloc #######... 1% 2 N/A
q - Ignite Poison Fire/Tmut/Pois ######.. 1% 3 N/A
u - Dispel Undead Necr ######## 0% 5 N/A
v - Vampiric Draining Necr #########. 0% 3 N/A
x - Airstrike Air ######.... 3% 4 N/A
y - Infestation Necr #########. 1% 8 N/A
C - Death Channel Necr #########. 1% 6 N/A
I - Irradiate Conj/Tmut #######... 1% 5 N/A
L - Song of Slaying Chrm ######.. 1% 2 N/A
U - Control Undead Necr #########. 0% 4 N/A
Dungeon Overview and Level Annotations
Branches:
Dungeon (15/15) Temple (1/1) D:7 Lair (6/6) D:8
Shoals (4/4) Lair:3 Snake (4/4) Lair:3 Slime (5/5) Lair:6
Orc (2/2) D:11 Elf (3/3) Orc:2 Vaults (5/5) D:14
Crypt (3/3) Vaults:3 Tomb (3/3) Crypt:3 Depths (5/5) D:15
Hell (1/1) Dis (7/7) Hell Geh (7/7) Hell
Coc (7/7) Hell Tar (7/7) Hell Zot (5/5) Depths:5
Development was first combat, much later spells (conjure flame and mephitic were big helps though even at the original wizard power). Eventually deconstruction as a favorite. Master wizard, then fighting, Then necromancy and ... what to do with it? Tried that spell to make a pain brand on a +9 broad axe of chopping, didn't see any point even on the handful of vulnerable critters even with necromancy 27. After that, survival skills (armor & dodging).