Spider Stomper
Posts: 218
Joined: Tuesday, 21st February 2012, 21:32
YAVP! (Was: BaFiTrog, 8 runes and prob the best gear...)
My trips to Abyss and OOF-land, over time, expended every potion of mutation I had found in the game, leaving me vulnerable to cacodemons and hell-effect-induced mutagenic glow. (I just realized as I'm posting this that !cancellation could have stopped the latter! ARG!) So now my supremely amazing (63+ AC with the robustness ring!) is a mere 48.
These are the rings I have: {AC+8], {MR+, Slay+5}, {rF- rC++ Dex+8 Slay+6, !*}, {+Fly rF+ rN+ Str+3 Int+5}. I'm currently using the "worst" one, the last, because I have brain death without it. Somewhere an Octopode cries.
Also, the hell effects in the first three hell branches were very draining of consumables, and I had a couple of near death experiences. (Why do I open the runed door, when I know there is no loot in Hell?) Trog's Hand simply can't keep up with torments and infinitely spawning monsters, even with rN+++ and absurd defenses.
As such, I am considering abandoning Trog for a more extended-suitable god: Either Kiku to make Tomb less scary (I haven't seen the new Tomb, and I am very afraid!), or Zin for the mutation cleanup. If I went Zin, I would probably switch to TSO, even though I don't need the rN or the weapon blessing (in addition to my +9 double sword holy wrath, there's a +8 eudemon blade and +9 vampiric demon blade! BTW, is the eudemon blade better with the massive slaying bonuses I have?), mostly because I have already booked wins with Zin, Dith, Goz, Hep, Lug, Oka, and Ely, and because I can afford the XP for Invocations.
Last question, can a melee-only character do zigs? How deep? And, how can I escape if things go south?
- Code:
Dungeon Crawl Stone Soup version 0.20.0-8-g6b59dc7 (webtiles) character file.
ddubois the Invulnerable (Barachi Fighter) Turns: 105086, Time: 12:11:08
Health: 249/249 AC: 48 Str: 34 XL: 27
Magic: 39/39 EV: 31 Int: 4 (9) God: Trog [******]
Gold: 2015 SH: 40 Dex: 28 Spells: 26/26 levels left
rFire + + . SeeInvis + a - +9 double sword (holy)
rCold + + + Gourm . L - +10 large shield of Ignorance {rN+ Int-4}
rNeg + + + Faith . d - +9 scales of the Dragon King {rPois rF+ rC+ MR+}
rPois + Spirit + G - +2 helmet {SInv} {sInv}
rElec + Reflect . j - +4 dragonskin cloak
rCorr . Harm . M - +2 pair of gloves of Circular Logic {Slay+2}
MR ++++. Clarity + n - +2 pair of boots "Pust" {-Cast rElec rN+ Str+8}
Stlth ..........NoCast + v - amulet of the Prince of Darkness {Spirit rF+ rN++}
Regen 0.6/turn Q - ring "Duxu" {rF- rC++ Dex+8 Slay+6, !*}
MPRegen 0.3/turn F - ring "Toewaa Niej" {+Fly rF+ rN+ Str+3 Int+5}
@: slow
A: +LOS, swims, blurry vision 1, clarity, deformed body, deterioration 2, magic
resistance 1, sense surroundings 1, slowness 1, strong legs 2
}: 8/15 runes: decaying, slimy, silver, iron, icy, bone, abyssal, gossamer
a: Hop, Berserk, Trog's Hand, Brothers in Arms, Burn Spellbooks, Renounce
Religion, Evoke Flight
You are in the Ecumenical Temple.
You worship Trog.
Trog is exalted by your worship.
You are not hungry.
You have visited 15 branches of the dungeon, and seen 77 of its levels.
You have visited the Abyss 4 times.
You have visited 1 bazaar.
You have also visited: Labyrinth, Ice Cave, Volcano and Desolation.
You have collected 9586 gold pieces.
You have spent 7571 gold pieces at shops.
Inventory:
Hand Weapons
a - a +9 double sword of holy wrath (weapon)
X - the +4 staff of Dispater
(You took it off Dispater on level 7 of the Iron City of Dis)
Missiles
r - 27 javelins of penetration (quivered)
u - 13 silver javelins
I - 5 poisoned javelins
J - 2 throwing nets {=f}
U - 7 javelins of returning
Y - 7 steel javelins
Armour
d - the +9 scales of the Dragon King (worn) {rPois rF+ rC+ MR+}
(You found it on level 5 of the Pits of Slime)
It protects you from fire.
It protects you from cold.
It protects you from poison.
It affects your resistance to hostile enchantments.
j - the +4 dragonskin cloak (worn)
(You took it off Tiamat on level 1 of the Realm of Zot)
n - the +2 pair of boots "Pust" (worn) {-Cast rElec rN+ Str+8}
(You bought it in a shop on level 2 of the Orcish Mines)
It affects your strength (+8).
It insulates you from electricity.
It protects you from negative energy.
It prevents spellcasting.
G - a +2 helmet of see invisible (worn) {sInv}
L - the +10 large shield of Ignorance (worn) {rN+ Int-4}
(You bought it in a shop on level 5 of the Depths)
It affects your intelligence (-4).
It protects you from negative energy.
M - the +2 pair of gloves of Circular Logic (worn) {Slay+2}
(You found it on level 5 of the Abyss)
It affects your accuracy and damage with ranged weapons and melee attacks
(+2).
Jewellery
v - the amulet of the Prince of Darkness (around neck) {Spirit rF+ rN++}
(You found it in the Desolation of Salt)
[amulet of guardian spirit]
It causes incoming damage to be split between your health and magic.
It protects you from fire.
It greatly protects you from negative energy.
F - the ring "Toewaa Niej" (right hand) {+Fly rF+ rN+ Str+3 Int+5}
(You bought it in a shop on level 1 of the Depths)
[ring of flight]
It affects your strength (+3).
It affects your intelligence (+5).
It protects you from fire.
It protects you from negative energy.
It lets you fly.
K - the ring of Robustness {AC+8}
(You found it on level 2 of the Realm of Zot)
[ring of protection]
It affects your AC (+8).
Q - the ring "Duxu" (left hand) {rF- rC++ Dex+8 Slay+6, !*}
(You bought it in a shop on level 2 of the Orcish Mines)
[ring of slaying]
It affects your dexterity (+8).
It affects your accuracy and damage with ranged weapons and melee attacks
(+6).
It makes you vulnerable to fire.
It greatly protects you from cold.
R - the ring "Hosipnept" {MR+ Slay+5}
(You bought it in a shop on level 1 of the Depths)
[ring of protection from magic]
It affects your accuracy and damage with ranged weapons and melee attacks
(+5).
It affects your resistance to hostile enchantments.
Wands
b - a wand of lightning (3/15)
z - a wand of acid (9/15)
D - a wand of digging (11/24)
E - a wand of scattershot (2/9)
S - a wand of iceblast (3/15)
T - a wand of paralysis (11/24)
Scrolls
e - 6 scrolls of fear
f - 4 scrolls of fog
i - 14 scrolls of identify
l - 6 scrolls of magic mapping {!r}
o - 5 scrolls of holy word {!r}
p - 13 scrolls of remove curse
t - 13 scrolls of teleportation
y - 2 scrolls of summoning
B - 8 scrolls of blinking {!r}
C - a scroll of enchant armour
Potions
c - 2 potions of haste
h - 9 potions of curing
m - 6 potions of cancellation
w - a potion of agility
H - 2 potions of heal wounds
V - 3 potions of resistance
Miscellaneous
g - the horn of Geryon
q - a fan of gales
x - a lightning rod (4/4)
A - 2 phantom mirrors
O - a phial of floods (inert)
P - a lamp of fire
W - a box of beasts
Comestibles
k - 3 meat rations
Skills:
O Level 27 Fighting
O Level 27 Long Blades
+ Level 20.3 Throwing
O Level 27 Armour
O Level 27 Dodging
- Level 0.4 Stealth
O Level 27 Shields
+ Level 24.9 Evocations