Slime Squisher
Posts: 344
Joined: Tuesday, 14th April 2015, 19:56
Location: France
CIP FeBe Book of the Warp?
I'm currently playing a FeBe for the first time, and it's going all right, cleared Lair and while in the Mines, I found a book of the Warp. Given Fe's absurd aptitude for Translocation and how incredibly useful those spells are (esp. CBlink, Dispersal and Disjunction), and seeing as I'm still rather early in the game, could it be worth it to abandon Trog, get Oka/Zin/TSO and hope for Statue Form? Or would the benefit/risk ratio be too low?
Char dump :
- Code:
Dungeon Crawl Stone Soup version 0.20-a0-1124-g2e29d97 (webtiles) character file.
Fingolfin the Ripper (Felid Berserker) Turns: 26878, Time: 01:41:35
Health: 71/71 AC: 3 Str: 14 XL: 14 Next: 45%
Magic: 21/21 EV: 37 Int: 8 God: Trog [****..]
Gold: 204 SH: 2 Dex: 20 Spells: 13/13 levels left
Lives: 2 Deaths: 1
rFire + . . SeeInvis + - Unarmed
rCold + . . Gourm . (shield unavailable)
rNeg . . . Faith . (armour unavailable)
rPois . Spirit . (helmet unavailable)
rElec . Reflect + (cloak unavailable)
rCorr . Harm . (gloves unavailable)
MR +++.. (boots unavailable)
Stlth ++........ O - +2 amulet of reflection
Regen 0.3/turn F - +5 ring of evasion
MPRegen 0.2/turn S - ring of protection from magic
@: studying Fighting, quick
A: no armour, no weapons or thrown items, stealth, claws 1, fangs 3, see
invisible, carnivore 3, fire resistance 1, speed 1, shaggy fur 3, slow
metabolism 1, no potion heal 1, subdued magic 1, sharp paws
a: Berserk, Trog's Hand, Brothers in Arms, Burn Spellbooks, Renounce Religion
You are on level 1 of the Orcish Mines.
You worship Trog.
Trog is greatly pleased with you.
You are completely stuffed.
You have visited 4 branches of the dungeon, and seen 19 of its levels.
You have collected 1893 gold pieces.
You have spent 1689 gold pieces at shops.
Inventory:
Jewellery
r - an uncursed ring of protection from fire
s - an uncursed ring of magical power
t - a +2 ring of dexterity
u - a ring of protection from fire
F - a +5 ring of evasion (left paw)
O - a +2 amulet of reflection (around neck)
S - a ring of protection from magic (right paw)
Wands
i - a wand of digging (?/24) {zapped: 4}
l - a wand of paralysis (?/24)
p - a wand of lightning (?/15) {zapped: 2}
v - a wand of scattershot (?/9)
z - a wand of clouds (0/9)
E - a wand of iceblast (?/15)
G - a wand of digging (?/24)
R - a wand of acid (?/15)
Scrolls
d - a scroll labeled JOTZEULL FICE
f - 9 scrolls of teleportation
g - 3 scrolls of fear
j - 2 scrolls of magic mapping
n - 2 scrolls of immolation
q - a scroll of blinking
B - 2 scrolls of summoning
C - 5 scrolls of remove curse
I - 2 scrolls of fog
M - a scroll labeled LIMAMOODIO
N - a scroll labeled AZOSHA IPLUNGAST
Q - a scroll labeled KOFUHA EMIUN
Potions
b - 10 potions of curing
c - 2 potions of might
e - 2 potions of resistance
h - 4 potions of agility
k - a viscous cyan potion
m - a bubbling silvery potion
x - 2 potions of brilliance
D - 3 potions of flight
K - a silvery potion
L - a lumpy silvery potion
Books
o - a book of the Warp
Spells Type Level
a - Gell's Gravitas Translocation 3
b - Portal Projectile Hexes/Translocation 3
c - Force Lance Conjuration/Translocation 4
d - Dispersal Translocation 6
e - Controlled Blink Translocation 8
f - Disjunction Translocation 8
Trog disapproves of the use of such an item.
w - a manual of Fighting
Miscellaneous
H - a fan of gales
P - a box of beasts
Comestibles
a - 9 meat rations
Skills:
+ Level 13.9 Fighting
- Level 15.0 Dodging
* Level 16.3 Unarmed Combat
- Level 8.3 Evocations
You have 13 spell levels left.
You don't know any spells.
Dungeon Overview and Level Annotations
Branches:
Dungeon (11/15) Temple (1/1) D:4 Lair (6/6) D:11
Shoals (0/4) Lair:4 Snake (0/4) Lair:4 Slime (0/5) Lair:5
Orc (1/2) D:10
Altars:
Ashenzari
Cheibriados
Dithmenos
Elyvilon
Fedhas
Gozag
Hepliaklqana
Kikubaaqudgha
Makhleb
Nemelex Xobeh
Okawaru
Qazlal
Ru
Sif Muna
Trog
Uskayaw
Vehumet
Wu Jian
Xom
Yredelemnul
Zin
The Shining One
Shops:
D:4 % D:6 : D:7 } D:11 %[
Annotations:
Lair:1 exclusion: 4 oklob plants
Innate Abilities, Weirdness & Mutations
You cannot wear armour.
You are incapable of wielding weapons or throwing items.
Your paws allow you to move quietly. (Stealth)
You have sharp claws.
You have razor-sharp teeth.
You have supernaturally acute eyesight. (SInv)
You are carnivorous and can eat meat at any time.
You cover ground quickly.
Your thick and shaggy fur keeps you warm. (AC +3, rC+)
You have a slow metabolism.
Your sharp claws are effective at attacking unaware monsters.
Your flesh is heat resistant. (rF+)
Potions are less effective at restoring your health.
Your spells are a little easier to cast, but a little less powerful.
Skill XL: | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 |
---------------+-------------------------------------------+-----
Unarmed Combat | 4 5 7 8 9 10 12 13 15 16 | 16.3
Fighting | 4 5 7 8 10 12 13 | 13.9
Evocations | 7 8 | 8.3
Dodging | 9 12 15 | 15.0
4 runes : DDFi^Makhleb
5 runes : GrEE^Vehumet
15 runes : MiFi^Ru, NaWz^Sif Muna, GrWz^Sif Muna
I mostly play offline or online on CXC