Temple Termagant
Posts: 10
Joined: Sunday, 2nd April 2017, 13:32
YASD VpGl of Okawaru
Don't have the morgue file since it was on webtiles and no longer in my recent games but it was real fun entering Zot:1 into an entry vault containing a billion enemies. It's good that teleports are delayed too otherwise i might have actually had a chance to escape. Oh, and being constricted stops blinks apparently because that makes a lot of sense.
From the wiki on 0.19:
"The Orb's translocation restrictions now apply throughout the Zot branch."
Whyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyy?
In hindsight, I should have tromped around the Depths for 1 million turns learning spellcasting/air magic until i could have cast Tornado, the best damaging spell in the game.
From the wiki on 0.19:
"The Orb's translocation restrictions now apply throughout the Zot branch."
Whyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyy?
In hindsight, I should have tromped around the Depths for 1 million turns learning spellcasting/air magic until i could have cast Tornado, the best damaging spell in the game.