Post Sunday, 2nd April 2017, 13:48

YASD VpGl of Okawaru

Don't have the morgue file since it was on webtiles and no longer in my recent games but it was real fun entering Zot:1 into an entry vault containing a billion enemies. It's good that teleports are delayed too otherwise i might have actually had a chance to escape. Oh, and being constricted stops blinks apparently because that makes a lot of sense.

From the wiki on 0.19:

"The Orb's translocation restrictions now apply throughout the Zot branch."

Whyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyy?

In hindsight, I should have tromped around the Depths for 1 million turns learning spellcasting/air magic until i could have cast Tornado, the best damaging spell in the game.