Halls Hopper
Posts: 87
Joined: Wednesday, 21st January 2015, 05:14
YASD: BaFi of Okawaru -> TSO -> Zin -> TSO
Been a while since I played regularly or rolled an uber character;
So I decided to try out trunk and chose a Barachi Fighter this time, and the RNG has favored me greatly so far- aside from mutations obtained in hell.
I have yet to find a !curemut nor mutation resistance and have already used zin to remove a list of *very* nasty mutations,
and am debating if I should continue given I've received the mutation that prevents healing while monsters are within LOS.
Right now I am living by the grace of TSO's handy heal-on-kill ability, but it's a bit sketchy in concept;
But having nabbed all the hell runes, I likely won't be able to resist going for the rest of them either.
Any suggestions pertaining to branch order would be greatly appreciated given the delicacy of my situation regarding mutations.
R.I.P.: Died in tomb:3.........
- Code:
Dungeon Crawl Stone Soup version 0.20-a0-910-gb611367 (webtiles) character file.
killdudes the Conqueror (Barachi Fighter) Turns: 97188, Time: 09:21:09
HP: 193/198 (199) AC: 39 Str: 25 XL: 27
MP: 37/37 EV: 26 Int: 20 God: the Shining One [******]
Gold: 2870 SH: 0 Dex: 13 Spells: 19/26 levels left
rFire + . . SeeInvis + a - +9 triple sword (holy)
rCold + + + Gourm . F - +9 ice dragon scales
rNeg + + + Faith . (shield currently unavailable)
rPois + Spirit . f - +3 helmet "Jaulabut" {rCorr Slay+3}
rElec + Reflect . I - scarf {rC+ rF+}
rCorr + Harm . s - +3 pair of gauntlets of War {Slay+5}
MR +++++ N - +2 pair of boots {run}
Stlth +......... z - amulet of Vyts {rF+ rC- MR+ Regen+}
Regen 0.9/turn S - ring "Ytwenuroo" {rElec rC+ rN+ Int+3 Slay+2}
MPRegen 0.3/turn X - ring "Buzoept" {+Blink rPois MR++ Int+4 SInv}
@: glowing
A: +LOS, swims, blurry vision 1, deformed body, frail 2, screaming 1, slowness
1, inhibited regeneration, strong legs 2
}: 7/15 runes: serpentine, barnacled, silver, iron, obsidian, icy, bone
a: Hop, Divine Shield, Cleansing Flame, Summon Divine Warrior, Renounce
Religion, Evoke Blink
You are in the Vestibule of Hell.
You worship the Shining One.
The Shining One is exalted by your worship.
You are not hungry.
You have visited 15 branches of the dungeon, and seen 77 of its levels.
You have also visited: Trove, Sewer, Ossuary and Ice Cave.
You have collected 10428 gold pieces.
You have spent 6400 gold pieces at shops.
You have donated 1158 gold pieces to Zin.
Inventory:
Hand Weapons
a - a +9 triple sword of holy wrath (weapon)
g - the +7 sceptre of Asmodeus
(You took it off Asmodeus on level 7 of Gehenna)
The Shining One disapproves of the use of such an item.
n - a +3 double sword of holy wrath
Missiles
t - 6 silver javelins (quivered)
w - 14 steel tomahawks
x - 11 tomahawks of returning
y - 19 javelins of returning
L - 36 javelins of penetration
M - 13 throwing nets
T - 29 tomahawks
V - 8 steel javelins
Z - 39 javelins
Armour
f - the +3 helmet "Jaulabut" (worn) {rCorr Slay+3}
(Okawaru gifted it to you on level 3 of the Elven Halls)
It affects your accuracy and damage with ranged weapons and melee attacks
(+3).
It protects you from acid and corrosion.
s - the +3 pair of gauntlets of War (worn) {Slay+5}
(You found it on level 1 of the Crypt)
It affects your accuracy and damage with ranged weapons and melee attacks
(+5).
F - +9 ice dragon scales (worn)
I - a scarf of resistance (worn)
N - a +2 pair of boots of running (worn)
P - the +1 cloak of Starlight {rElec rC+ EV+4 Stlth--}
(You found it on level 7 of Cocytus)
It affects your evasion (+4).
It protects you from cold.
It insulates you from electricity.
It makes you much less stealthy.
R - the +2 cloak "Mirholy" {+Inv rC+ rN++ Stlth+}
(You found it in a treasure trove)
It protects you from cold.
It greatly protects you from negative energy.
It lets you turn invisible.
It makes you more stealthy.
W - a +7 crystal plate armour
Y - a +2 pair of boots of flying
Jewellery
o - an uncursed ring of protection from fire
v - the ring "Sal Mat" {AC+1 Slay+2}
(You found it in a treasure trove)
[ring of protection]
It affects your AC (+1).
It affects your accuracy and damage with ranged weapons and melee attacks
(+2).
z - the amulet of Vyts (around neck) {rF+ rC- MR+ Regen+}
(You found it on level 3 of the Crypt)
[amulet of regeneration]
It protects you from fire.
It makes you vulnerable to cold.
It affects your resistance to hostile enchantments.
It increases your rate of regeneration.
A - the amulet of the Country {+Rage rPois rF+}
(You bought it in a shop on level 5 of the Depths)
[amulet of rage]
It protects you from fire.
It protects you from poison.
It lets you go berserk.
C - an uncursed ring of protection from fire
S - the ring "Ytwenuroo" (right hand) {rElec rC+ rN+ Int+3 Slay+2}
(You bought it in a shop on level 5 of the Depths)
[ring of positive energy]
It affects your intelligence (+3).
It affects your accuracy and damage with ranged weapons and melee attacks
(+2).
It protects you from cold.
It insulates you from electricity.
It protects you from negative energy.
X - the ring "Buzoept" (left hand) {+Blink rPois MR++ Int+4 SInv}
(You found it on level 2 of the Depths)
[ring of intelligence]
It affects your intelligence (+4).
It protects you from poison.
It affects your resistance to hostile enchantments.
It lets you see invisible.
It lets you blink.
Wands
j - a wand of digging (?/24) {zapped: 7}
Scrolls
c - 16 scrolls of identify
h - 26 scrolls of remove curse
k - 21 scrolls of teleportation
l - a scroll of blinking
m - 6 scrolls of fear
q - a scroll of holy word
B - 9 scrolls of recharging
G - 5 scrolls of magic mapping
K - 9 scrolls of fog
Q - 5 scrolls of silence
Potions
b - 3 potions of resistance
d - 7 potions of magic
e - 5 potions of curing
r - 13 potions of might
u - 5 potions of heal wounds
D - 8 potions of agility
J - 13 potions of haste
Miscellaneous
E - a phantom mirror
Comestibles
i - 42 royal jellies
p - 22 bread rations
U - 9 meat rations
Skills:
O Level 27 Fighting
- Level 24.0 Long Blades
O Level 27 Throwing
O Level 27 Armour
* Level 26.8 Dodging
- Level 10.0 Stealth
Level 15.0 Shields
- Level 13.4 Fire Magic
+ Level 20.2 Invocations
You have 19 spell levels left.
You know the following spells:
Your Spells Type Power Failure Level Hunger
a - Blink Tloc N/A 45% 2 ###....
b - Fireball Conj/Fire ####...... 61% 5 ######.
Dungeon Overview and Level Annotations
Branches:
Dungeon (15/15) Temple (1/1) D:4 Lair (6/6) D:11
Shoals (4/4) Lair:3 Snake (4/4) Lair:3 Slime (0/5) Lair:5
Orc (2/2) D:11 Elf (3/3) Orc:2 Vaults (5/5) D:13
Crypt (3/3) Vaults:3 Tomb (0/3) Crypt:3 Depths (5/5) D:15
Hell (1/1) Dis (7/7) Hell Geh (7/7) Hell
Coc (7/7) Hell Tar (7/7) Hell Zot (0/5) Depths:5
Altars:
Cheibriados
Dithmenos
Fedhas
Gozag
Kikubaaqudgha
Makhleb
Nemelex Xobeh
Okawaru
Qazlal
Sif Muna
Trog
Wu Jian
Yredelemnul
Zin
The Shining One
Shops:
D:10 !(%}? Orc:2 [!:* Elf:1 * Elf:2 ! Shoals:3 ? Snake:2 *[
Vaults:2 % Vaults:4 ( Depths:5 ==}
Portals:
Hell: Depths:1 Depths:2 Depths:3 Depths:4 Depths:5
Abyss: Depths:1 Depths:2 Depths:4
Pandemonium: Depths:1 Depths:3 Depths:4
Ziggurat: Depths:3
Annotations:
Shoals:2 exclusion: Roxanne, Roxanne
Innate Abilities, Weirdness & Mutations
Shadows flee at your approach. (+LOS)
You can swim through water.
You cover ground slowly.
You can hop longer distances.
Scrolls take you a little longer to read.
Armour fits poorly on your strangely shaped body.
You are very frail. (-20% HP)
You occasionally shout uncontrollably at your foes.
You do not regenerate when monsters are visible.