Dungeon Dilettante
Posts: 2
Joined: Thursday, 14th June 2012, 06:57
YAVP GhMo^Oka^Mak
http://crawl.berotato.org/crawl/morgue/WindowMaker/morgue-WindowMaker-20161123-220626.txt
I could write a lot about this, but I'll just get right to my question. Once the character got going it was pretty strong, Ghoul intrinsics really help in extended game and UC is very strong, even without transmutation. I did a full ziggurat, but I had to skip the undead/greater mummy levels because dispel undead was just doing too much damage. What else could this character do to handle all threats? Do I have to branch out into being able to switch to casting firestorm or tornado, or go crazy on the evocation summons? Anything else I could have tried? I guess the more general question is what's a good melee strategy for ziggurats?
- Code:
Dungeon Crawl Stone Soup version 0.19.0-26-g9e9c210 (webtiles) character file.
12694170 WindowMaker the Middleweight Champion (level 27, 271/271 (273) HPs)
Began as a Ghoul Monk on Nov 22, 2016.
Was the Champion of Makhleb.
Escaped with the Orb
... and 15 runes on Nov 23, 2016!
The game lasted 13:49:55 (129487 turns).
WindowMaker the Middleweight Champion (GhMo) Turns: 129487, Time: 13:49:56
HP: 271/271 (273) AC: 51 Str: 39 XL: 27
MP: 38/38 EV: 26 Int: 7 God: Makhleb [******]
Gold: 18492 SH: 33 Dex: 16 Spells: 12 memorised, 5 levels left
rFire + . . SeeInvis + - Unarmed
rCold + + . Gourm . K - +14 crystal plate armour
rNeg + + + Faith + s - +4 large shield of Dogma {+Blink Str+5 Int+2 Dex-5}
rPois ∞ Spirit . o - +0 hat of the Stars {*Drain Dex+6}
rElec + Reflect . M - +0 cloak of Ulud {rElec rF+ Str+4}
rCorr . Harm . (no gloves)
MR ++++. D - +2 pair of boots of Absolutism {Slay+5 Stlth+}
Stlth .......... S - amulet of Qaoqid {Faith *Drain Dex+4 SInv}
r - ring "Ziukk" {Ice MR++}
U - ring "Tuagyzah" {rF+ Str+2}
@: rotting
A: rotting body, claws 1, carnivore 3, cold resistance 1, negative energy
resistance 3, slow regeneration 1, torment resistance, unbreathing
a: Minor Destruction, Lesser Servant of Makhleb, Major Destruction, Greater
Servant of Makhleb, Renounce Religion, Evoke Blink
0: Orb of Zot
}: 15/15 runes: barnacled, slimy, silver, golden, iron, obsidian, icy, bone,
abyssal, demonic, glowing, magical, fiery, dark, gossamer
You escaped.
You worshipped Makhleb.
Makhleb was exalted by your worship.
You were not hungry.
You visited 18 branches of the dungeon, and saw 90 of its levels.
You visited Pandemonium 2 times, and saw 28 of its levels.
You visited the Abyss 3 times.
You completed 1 ziggurat, and saw 27 of its levels.
You also visited: Trove and Wizlab.
You collected 19885 gold pieces.
You spent 1393 gold pieces at shops.
Inventory:
Hand Weapons
n - a +9 blowgun
Missiles
e - 91 tomahawks
t - 83 javelins of penetration
w - 27 curare-tipped needles
A - 37 javelins
V - 22 throwing nets
X - 120 silver javelins (quivered)
Armour
o - the +0 hat of the Stars (worn) {*Drain Dex+6}
(Okawaru gifted it to you on level 5 of the Depths)
It affects your dexterity (+6).
It causes draining when unequipped.
s - the +4 large shield of Dogma (worn) {+Blink Str+5 Int+2 Dex-5}
(You took it off a daeva in Pandemonium)
It affects your strength (+5).
It affects your intelligence (+2).
It affects your dexterity (-5).
It lets you blink.
D - the +2 pair of boots of Absolutism (worn) {Slay+5 Stlth+}
(You bought it in a shop on level 3 of the Vaults)
It affects your accuracy and damage with ranged weapons and melee attacks
(+5).
It makes you more stealthy.
K - a +14 crystal plate armour (worn)
M - the +0 cloak of Ulud (worn) {rElec rF+ Str+4}
(You found it on level 7 of Tartarus)
It affects your strength (+4).
It protects you from fire.
It insulates you from electricity.
Magical Staves
F - an uncursed staff of wizardry
Jewellery
h - the ring of the Crown {rC+ EV+2 Str+4 Stlth+}
(You found it on level 7 of Tartarus)
[ring of evasion]
It affects your evasion (+2).
It affects your strength (+4).
It protects you from cold.
It makes you more stealthy.
m - the ring "Icung" {rCorr Dex+4}
(You found it on level 13 of a ziggurat)
[ring of resist corrosion]
It affects your dexterity (+4).
r - the ring "Ziukk" (right claw) {Ice MR++}
(You found it in Pandemonium)
[ring of ice]
It enhances your ice magic.
It makes you vulnerable to fire.
It protects you from cold.
It affects your resistance to hostile enchantments.
H - the ring "Veires" {+Fly rPois MR+}
(You found it on level 7 of Tartarus)
[ring of protection from magic]
It protects you from poison.
It affects your resistance to hostile enchantments.
It lets you fly.
S - the amulet of Qaoqid (around neck) {Faith *Drain Dex+4 SInv}
(You found it in a treasure trove)
[amulet of faith]
It allows you to gain divine favour quickly.
It affects your dexterity (+4).
It lets you see invisible.
It causes draining when unequipped.
U - the ring "Tuagyzah" (left claw) {rF+ Str+2}
(You found it in Pandemonium)
[ring of strength]
It affects your strength (+2).
It protects you from fire.
Wands
C - a wand of heal wounds (5/9)
I - a wand of hasting (7/9)
L - a wand of teleportation (5/9)
T - a wand of digging (16/24)
Scrolls
d - 9 scrolls of identify
f - 6 scrolls of recharging
g - 37 scrolls of remove curse
l - 12 scrolls of blinking
u - 4 scrolls of fog
v - 18 scrolls of teleportation
y - 8 scrolls of silence
Y - 5 scrolls of magic mapping
Potions
i - 7 potions of brilliance
j - 37 potions of curing
k - 10 potions of agility
x - 11 potions of heal wounds
z - 11 potions of might
G - 3 potions of resistance
J - 6 potions of cancellation
N - 4 potions of haste
R - 8 potions of flight
Miscellaneous
p - 9 sacks of spiders
B - 8 phantom mirrors
P - a disc of storms
Comestibles
a - 16 royal jellies
b - 35 meat rations {@e2}
Skills:
O Level 27 Fighting
- Level 16.0 Throwing
O Level 27 Armour
O Level 27 Dodging
- Level 7.6 Stealth
- Level 25.2 Shields
O Level 27 Unarmed Combat
- Level 8.8 Spellcasting
- Level 10.8 Charms
O Level 27 Translocations
- Level 10.0 Air Magic
- Level 22.7 Invocations
+ Level 24.9 Evocations
You had 5 spell levels left.
You knew the following spells:
Your Spells Type Power Failure Level Hunger
a - Regeneration Chrm/Necr ##........ 24% 3 ###....
b - Song of Slaying Chrm ###..... 1% 2 ##.....
c - Blink Tloc N/A 0% 2 ##.....
d - Repel Missiles Chrm/Air ###... 1% 2 ##.....
e - Passwall Tmut/Erth #......... 92% 2 ##.....
f - Apportation Tloc #####..... 0% 1 None
g - Lesser Beckoning Tloc #####..... 0% 3 ###....
h - Passage of Golubria Tloc N/A 1% 4 ####...
i - Portal Projectile Tloc #####. 0% 3 ###....
j - Controlled Blink Tloc N/A 14% 8 #######
k - Deflect Missiles Chrm/Air ###....... 98% 6 #######
l - Swiftness Chrm/Air ###..... 1% 2 ##.....
Dungeon Overview and Level Annotations
Branches:
Dungeon (15/15) Temple (1/1) D:7 Lair (6/6) D:9
Shoals (4/4) Lair:2 Spider (4/4) Lair:3 Slime (5/5) Lair:6
Orc (2/2) D:10 Elf (3/3) Orc:2 Vaults (5/5) D:13
Crypt (3/3) Vaults:2 Tomb (3/3) Crypt:3 Depths (5/5) D:15
Hell (1/1) Dis (7/7) Hell Geh (7/7) Hell
Coc (7/7) Hell Tar (7/7) Hell Zot (5/5) Depths:5
Altars:
Ashenzari
Cheibriados
Dithmenos
Elyvilon
Fedhas
Gozag
Hepliaklqana
Kikubaaqudgha
Makhleb
Nemelex Xobeh
Okawaru
Qazlal
Ru
Sif Muna
Trog
Uskayaw
Vehumet
Xom
Yredelemnul
Zin
The Shining One
Beogh
Shops:
D:13 } Orc:2 =[( Shoals:3 ? Vaults:3 ![*= Vaults:4 % Vaults:5 !
Portals:
Hell: Lair:6 Depths:1 Depths:2 Depths:3 Depths:4 Depths:5
Abyss: Depths:2 Depths:4
Pandemonium: Depths:2 Depths:3 Depths:5
Ziggurat: Tomb:3 Depths:1
Innate Abilities, Weirdness & Mutations
Your body is rotting away.
You thrive on raw meat.
You are immune to poison.
You have sharp fingernails.
You are carnivorous and can eat meat at any time.
Your flesh is cold resistant. (rC+)
You are immune to negative energy. (rN+++)
You regenerate slowly when monsters are visible.
You are immune to unholy pain and torment.
You can survive without breathing.
Message History
There is a stone staircase leading up here.
You climb upwards.
There is a stone staircase leading down here.
You see here a club.
There is a stone staircase leading up here.
You climb upwards.
There is a stone staircase leading down here.
(D) Dungeon (T) Temple (L) Lair (A) Shoals
(N) Spider Nest (M) Slime Pits (O) Orcish Mines (E) Elven Halls
(V) Vaults (C) Crypt (W) Tomb (U) Depths
(H) Hell (I) Dis (G) Gehenna (X) Cocytus
(Y) Tartarus (Z) Zot
Where to? (Enter - D:1, ? - help)
You're already here!
You feel your flesh rotting away.
There is an open door here.
There is a staircase leading out of the dungeon here.
You take 1 damage, and have 271/271 hp.
Okay, then.
You have escaped!
......(#.# #Z#..#^# #.....##....
####)....# ###..############.###
####.##### #Z#...#Z# #.#
.....# ###...### #.#
###### #Z#...#Z# #.#
###...### #.###
#^#...#^# #....
###...### #####
##@## ##
### #.
##
There were no monsters in sight!
Vanquished Creatures
Cerebov (Pan)
Antaeus (Coc:7)
Asmodeus (Geh:7)
Dissolution (Slime:5)
the Royal Jelly (Slime:5)
Gloorx Vloq (Pan)
Ereshkigal (Tar:7)
the Serpent of Hell (Dis:7)
Lom Lobon (Pan)
Mnoleg (Pan)
3 seraphim
Khufu (Crypt:1)
Dispater (Dis:7)
7 orbs of fire
11 ancient liches
Mennas (Vaults:2)
Mara (Depths:4)
The ghost of WindowMaker the Spry, a legendary MfGl of Cheibriados (Zig:8)
44 greater mummies
The ghost of Mitch the Executioner, a veteran MiFi of Makhleb (WizLab)
The ghost of Jedi425 the Slayer, a veteran MiBe of Trog (Zot:3)
Boris (Crypt:1)
<snip>
205 creatures vanquished.
Grand Total: 6969 creatures vanquished
<snip notes>
Skill XL: | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 |
---------------+----------------------------------------------------------------------------------+-----
Unarmed Combat | 4 5 6 7 9 10 11 12 13 14 16 17 18 19 20 21 22 23 24 25 26 27 | 27.0
Invocations | 1 3 4 6 7 8 10 12 14 15 16 22 | 22.7
Shields | 2 4 5 6 8 9 10 11 12 13 14 15 25 | 25.2
Armour | 1 3 4 6 7 8 9 10 11 12 13 14 15 16 17 27 | 27.0
Fighting | 5 6 7 8 10 11 12 13 14 15 16 17 18 19 27 | 27.0
Dodging | 4 6 9 27 | 27.0
Throwing | 6 8 9 10 16 | 16.0
Translocations | 3 6 7 27 | 27.0
Spellcasting | 8 | 8.8
Air Magic | 10 | 10.0
Charms | 10 | 10.8
Evocations | 24 | 24.9
Stealth | 7 | 7.6
Action | 1- 3 | 4- 6 | 7- 9 | 10-12 | 13-15 | 16-18 | 19-21 | 22-24 | 25-27 || total
-------------------------+-------+-------+-------+-------+-------+-------+-------+-------+-------++-------
Melee: Unarmed | 146 | 179 | 545 | 816 | 1406 | 1359 | 1765 | 1901 | 16195 || 24312
Punch | 5 | 2 | | | | | | | 1 || 8
Demon whip | | | | 27 | | | | | || 27
Fire: Blowgun | | | | | | | | | 1 || 1
Throw: Tomahawk | | | | 3 | 17 | 6 | 33 | 15 | 28 || 102
Javelin | | | | | | | | | 576 || 576
Throwing net | | | | | | | | | 21 || 21
Cast: Apportation | | | | | | | | | 7 || 7
Repel Missiles | | | | | | | | | 4 || 4
Lesser Beckoning | | | | | | | | | 4 || 4
Controlled Blink | | | | | | | | | 1 || 1
Blink | | | | | | | | | 1 || 1
Invok: Heroism | | 4 | 8 | 13 | 24 | 22 | 16 | 15 | 9 || 111
Finesse | | | | 3 | 9 | 5 | 6 | 6 | 5 || 34
Greater Servant o | | | | | | | | | 69 || 69
Major Destruction | | | | | | | | | 5 || 5
Abil: Evoke Flight | | | | | | | | | 18 || 18
Stop Flying | | | | | | | | | 3 || 3
Evoke Blink | | | | | | | | | 2 || 2
Evoke: Wand | | | | 4 | 6 | 4 | 2 | 3 | 40 || 59
Disc of storms | | | | | | | | | 133 || 133
Box of beasts | | | | | | | | | 17 || 17
Sack of spiders | | | | | | | | | 5 || 5
Phantom mirror | | | | | | | | | 3 || 3
Rod | | | | | | | | | 2 || 2
Figurine of a zig | | | | | | | | | 2 || 2
Use: Scroll | | | 13 | 16 | 9 | 6 | 12 | 5 | 141 || 202
Potion | | | 1 | | | 3 | 2 | 1 | 28 || 35
Stab: Sleeping | 6 | 6 | | | 1 | | | | || 13
Distracted | | | | | 1 | | | | 21 || 22
Held in net/web | | | | | | | | 2 | 3 || 5
Confused | | | | | | | | | 3 || 3
Petrifying | | | | | | | | | 1 || 1
Eat: Chunk | 10 | 21 | 41 | 98 | 166 | 131 | 171 | 81 | 537 || 1256
Beef jerky | | | 1 | | | 1 | | 2 | 17 || 21
Pizza | | | | | | | | | 12 || 12
Meat ration | | | | | | | | | 1 || 1
Armor: Robe | 42 | 38 | 10 | | | | | | || 90
Leather armour | | | 50 | | | | | | || 50
Plate armour | | | 136 | 103 | | | | | || 239
Ring mail | | | | 207 | 438 | 600 | 173 | | || 1418
Crystal plate arm | | | | | | | 515 | 735 | 5304 || 6554
Fire dragon scale | | | | | | | | | 27 || 27
Skin | | | | | | | | | 11 || 11
Dodge: Dodged | 107 | 90 | 162 | 309 | 436 | 458 | 463 | 399 | 5114 || 7538
Deflected | | | | | | | | | 10 || 10
Block: Buckler | | | 130 | 262 | 387 | 163 | | | || 942
Shield | | | | | | 398 | 910 | 1015 | 3799 || 6122
Reflection | | | | | | | 17 | 22 | 184 || 223
Large shield | | | | | | | | | 11140 || 11140
I could write a lot about this, but I'll just get right to my question. Once the character got going it was pretty strong, Ghoul intrinsics really help in extended game and UC is very strong, even without transmutation. I did a full ziggurat, but I had to skip the undead/greater mummy levels because dispel undead was just doing too much damage. What else could this character do to handle all threats? Do I have to branch out into being able to switch to casting firestorm or tornado, or go crazy on the evocation summons? Anything else I could have tried? I guess the more general question is what's a good melee strategy for ziggurats?