YAVP: HoFi^Oka, no resists all game
Posted: Sunday, 2nd October 2016, 11:31
http://crawl.berotato.org/crawl/morgue/ ... 111912.txt
On this run, I had the self-imposed challenge of winning without any resists. No MR/rF/rC/rPois/rElec/rN/rCorr on any armor/weapons/jewelry whatsoever, or from mutations(if I got resist mutation randomly I would restart, luckily this did not happen). Probably evident that I did this in response to people saying "prove it, link to any morgue which won without resists" when I or others have said in the past "you do not need resists to win". Perhaps this is petty, but oh well.
This run was an uncharacteristically long 3-rune for me in both time and turncount(02:07:58, 80771 xl27) due to playing more slowly and carefully, but it only took 2 tries to win this challenge. OoF is the enemy everyone thinks of WRT resists but they were not bad with heroism/finesse/might/fog, I did not end up using my one potion of resistance against them. In fact I could have been safer if I remembered to use evocables/silver javelins/nets on aLiches.
Got crystal plate, but very few enchant armor scrolls so it never rose above +4(and my aux armor slots didn't get enchanted up either-+0 cloak all game). Also wore gloves with *Slow on them almost all game, and maybe saw the Slow effect activate 3 times total, which further reinforces my belief that *Slow/*Confuse/*Drain/*Corrode don't actually matter.
- Code:
Dungeon Crawl Stone Soup version 0.19-a0-1779-g7aee5af (webtiles) character file.
1551656 Shard1697 the Slayer (level 27, 234/234 HPs)
Began as a Hill Orc Fighter on Oct 2, 2016.
Was a High Priest of Okawaru.
Escaped with the Orb
... and 3 runes!
The game lasted 02:07:57 (80771 turns).
Shard1697 the Slayer (Hill Orc Fighter) Turns: 80771, Time: 02:07:58
Health: 234/234 AC: 44 Str: 34 XL: 27
Magic: 33/33 EV: 18 Int: 15 God: Okawaru [*****.]
Gold: 759 SH: 18 Dex: 14 Spells: 3 memorised, 18 levels left
rFire . . . SeeInvis . a - +12 morningstar of Telamoanutt {drain, +Inv}
rCold . . . Gourm . O - +4 crystal plate armour
rNeg . . . Faith . U - +3 shield of Amelioration {+Fly Int+4}
rPois . Spirit + o - +1 helmet {Int+3}
rElec . Dismiss . S - +0 cloak
rCorr . Reflect . G - +2 pair of gloves "Esul" {*Slow Str+6}
MR ++... Harm . W - +1 pair of boots {Fly}
Stlth .......... v - amulet of guardian spirit
N - +3 ring of slaying
F - +5 ring of evasion
@: no status effects
A: deterioration 1, frail 1, low mp 1, sense surroundings 1
a: Heroism, Finesse, Renounce Religion, Evoke Invisibility, Evoke Flight
0: Orb of Zot
}: 3/15 runes: decaying, serpentine, silver
This run was an uncharacteristically long 3-rune for me in both time and turncount(02:07:58, 80771 xl27) due to playing more slowly and carefully, but it only took 2 tries to win this challenge. OoF is the enemy everyone thinks of WRT resists but they were not bad with heroism/finesse/might/fog, I did not end up using my one potion of resistance against them. In fact I could have been safer if I remembered to use evocables/silver javelins/nets on aLiches.
Got crystal plate, but very few enchant armor scrolls so it never rose above +4(and my aux armor slots didn't get enchanted up either-+0 cloak all game). Also wore gloves with *Slow on them almost all game, and maybe saw the Slow effect activate 3 times total, which further reinforces my belief that *Slow/*Confuse/*Drain/*Corrode don't actually matter.