CIP~ The strange thing in the Abyss


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Temple Termagant

Posts: 8

Joined: Wednesday, 21st September 2016, 01:47

Post Sunday, 25th September 2016, 10:53

CIP~ The strange thing in the Abyss

Hello! I wanted to find a Jyvia's altar since the game started, but the only one altar i found was blocked by Royal Jelly. After successful annihilation the altar vanished. I auto-explored every tile in the Dungeon and Lair, but i found nothing. Is there any odds i'll find the altar in the Abyss? And which level i should explore? I want to find a golden dragon to get a golden dragon hide after butchering. The golden dragon armor +9 will suit my character nicely. What are your suppositions about how much time should i spend to acquire in the Abyss what i am looking for? Sorry for another stupid question like this, playing my second game... Watch my character dump file if necessary.
  Code:
Dungeon Crawl Stone Soup version 0.18.1-50-g88ac8fd (webtiles) character file.
 
Aleksmastering the Intangible (Demonspawn Fighter) Turns: 83951, Time: 12:14:26
 
Health: 287/291    AC: 33    Str: 42    XL:     27
Magic:  35/35      EV: 26    Int: 22    God:   
Gold:   5643       SH: 19    Dex: 15    Spells: 0 memorised, 26 levels left
 
rFire  + + .      SeeInvis +    a - +8 scimitar of Offence {slice, +Rage rPois}
rCold  . . .      Gourm    .    g - +0 crystal plate armour "Puzes" {Regen+
rCorr Str+3}
rNeg   . . .      Faith    .    H - +3 shield of Darkness {MR+}
rPois  +          Spirit   +    (helmet unavailable)
rElec  +          Dismiss  .    t - +0 cloak of Puvionom {MP+9 Str+4}
rCorr  +          Reflect  .    X - +0 pair of gloves of Repulsion {Str+4 Int+6
Dex-3 SInv}
SustAt +          Harm     .    E - +2 pair of boots
MR     +++..      NoTele   +    S - amulet of Propriety {Spirit -Tele rElec
Str+4 Int+3}
Stlth  ..........               Y - ring of Happiness {SustAt Fragile rPois
Dex+6 Stlth+}
                                U - ring of Junn {rPois EV+3 Stlth+}
 
@: extremely resistant to hostile enchantments, extremely unstealthy
A: fangs 1, horns 3, molten scales 3, deformed body, fire resistance 1, powered
by pain 3, robust 3, spiny 3, no device heal 1
a: Evoke Berserk Rage
}: 5/15 runes: decaying, serpentine, slimy, silver, abyssal
 
 
You are on level 1 of the Abyss.
You are not hungry.
 
You have visited 11 branches of the dungeon, and seen 54 of its levels.
You have visited the Abyss 8 times.
You have visited 1 bazaar.
You have also visited: Ice Cave.
 
You have collected 8630 gold pieces.
You have spent 2987 gold pieces at shops.
 
Inventory:
 
Hand Weapons
 a - the +8 scimitar of Offence (weapon) {slice, +Rage rPois}
   (You bought it in a shop on level 9 of the Dungeon)   
   
   It inflicts extra damage upon your enemies.
   
   It protects you from poison.
   It lets you go berserk.
 l - the +9 dagger of Chilly Death {flash freeze, rPois rF- rC++ MR+}
   (You took it off a deep elf annihilator on level 3 of the Elven Halls)   
   
   It has been specially enchanted to freeze those struck by it, causing extra
   injury to most foes and up to half again as much damage against particularly
   susceptible opponents. It can also slow down cold-blooded creatures.
   
   It makes you vulnerable to fire.
   It greatly protects you from cold.
   It protects you from poison.
   It affects your resistance to hostile enchantments.
 n - the +7 flail of Honour {flame, +Blink rElec Dex+4}
   (You took it off a frost giant on level 4 of the Vaults)   
   
   It has been specially enchanted to burn those struck by it, causing extra
   injury to most foes and up to half again as much damage against particularly
   susceptible opponents.
   
   It affects your dexterity (+4).
   It insulates you from electricity.
   It lets you blink.
Armour
 g - the +0 crystal plate armour "Puzes" (worn) {Regen+ rCorr Str+3}
   (You acquired it on level 15 of the Dungeon)   
   
   It affects your strength (+3).
   It increases your rate of regeneration.
   It protects you from acid and corrosion.
 t - the +0 cloak of Puvionom (worn) {MP+9 Str+4}
   (You bought it in a shop on level 2 of the Orcish Mines)   
   
   It affects your strength (+4).
   It affects your magic capacity (+9).
 E - a +2 pair of boots (worn)
 H - the +3 shield of Darkness (worn) {MR+}
   (You took it off Asterion on level 3 of the Elven Halls)   
   
   It affects your resistance to hostile enchantments.
 X - the +0 pair of gloves of Repulsion (worn) {Str+4 Int+6 Dex-3 SInv}
   (You found it on level 6 of the Pits of Slime)   
   
   It affects your strength (+4).
   It affects your intelligence (+6).
   It affects your dexterity (-3).
   It lets you see invisible.
Jewellery
 S - the amulet of Propriety (around neck) {Spirit -Tele rElec Str+4 Int+3}
   (You took it off a hell knight on level 4 of the Depths)   
   
   [amulet of guardian spirit]
   
   It causes incoming damage to be split between your health and magic.
   It affects your strength (+4).
   It affects your intelligence (+3).
   It insulates you from electricity.
   It prevents most forms of teleportation.
 U - the ring of Junn (left hand) {rPois EV+3 Stlth+}
   (You found it on level 14 of the Dungeon)   
   
   [ring of evasion]
   
   It affects your evasion (+3).
   It protects you from poison.
   It makes you more stealthy.
 Y - the ring of Happiness (right hand) {SustAt Fragile rPois Dex+6 Stlth+}
   (You found it on level 5 of the Vaults)   
   
   [ring of sustain attributes]
   
   It sustains your strength, intelligence and dexterity.
   It affects your dexterity (+6).
   It protects you from poison.
   It will be destroyed if unequipped.
   It makes you more stealthy.
Wands
 h - a wand of digging
 B - a wand of digging (18/24)
Scrolls
 c - a scroll of brand weapon
 d - 5 scrolls of fear
 e - 21 scrolls of remove curse
 i - 3 scrolls of recharging
 k - 7 scrolls of fog
 s - 3 scrolls of identify
 u - 7 scrolls of magic mapping
 z - 4 scrolls of blinking
 N - 9 scrolls of teleportation
 O - a scroll of silence
 W - 17 scrolls of enchant armour
 Z - 6 scrolls of summoning
Potions
 b - 10 potions of agility
 j - 5 potions of invisibility
 o - 4 potions of berserk rage
 q - 3 potions of haste
 r - 15 potions of curing
 K - 4 potions of might
 P - 7 potions of flight
 V - 5 potions of heal wounds
Miscellaneous
 p - a sack of spiders {used: 1}
 x - 4 phantom mirrors
 y - a plain deck of changes {the Potion}
 D - a lamp of fire
 F - a plain deck of wonders {Dowsing, drawn: 1}
 G - a plain deck of summoning {the Rangers}
 J - a phial of floods
 L - a box of beasts {used: 9}
 M - a sack of spiders
 Q - a stone of tremors
 R - an ornate deck of summoning {Repulsiveness}
 T - a fan of gales
Comestibles
 f - 33 bread rations
 m - 15 beef jerkies
 v - 64 fruits
 C - 19 slices of pizza
 
 
   Skills:
 * Level 20.0 Fighting
 - Level 4.1(14.0) Short Blades
 + Level 19.8(20.0) Long Blades
   Level 1.8(1.9) Axes
 - Level 0.5(1.2) Maces & Flails
 - Level 23.1 Armour
 O Level 27 Dodging
 - Level 14.2 Shields
 - Level 4.4 Evocations
 
 
You have 26 spell levels left.
You don't know any spells.
 
Dungeon Overview and Level Annotations
 
Branches:
Dungeon (15/15)            Temple (1/1) D:4            Lair (8/8) D:9
  Swamp (4/4) Lair:6        Snake (4/4) Lair:5        Slime (6/6) Lair:7
    Orc (2/2) D:9             Elf (3/3) Orc:2        Vaults (5/5) D:14
  Crypt (1/3) Vaults:2     Depths (5/5) D:15            Zot (0/5) Depths:5
 
Altars:
Ashenzari
Cheibriados
Dithmenos
Elyvilon
Fedhas
Gozag
Kikubaaqudgha
Makhleb
Nemelex Xobeh
Okawaru
Pakellas
Qazlal
Ru
Sif Muna
Trog
Vehumet
Xom
Yredelemnul
The Shining One
Beogh
Jiyva
Lugonu
 
Shops:
D:9 :([   D:10 }   Orc:2 *([:   Snake:3 =   Snake:4 [   Vaults:5 [
Depths:1 !
 
Portals:
Hell: Depths:1 Depths:2 Depths:3 Depths:4 Depths:5
Abyss: Depths:4
Pandemonium: Depths:3
Ziggurat: Depths:4
 
Annotations:
D:3 Aleksmastering's ghost, amateur DsFi; Grinder
D:7 exclusion: oklob plant
 
 
Innate Abilities, Weirdness & Mutations
 
You have a pair of large horns on your head.
You are completely covered in molten scales (AC +4, EV -1, rF+).
You are powered by pain.
You are extremely robust (+30% HP).
You are completely covered in sharp spines.
You have very sharp teeth.
Armour fits poorly on your strangely shaped body.
Your flesh is heat resistant.
Potions and wands are less effective at restoring your health.
User avatar

Vaults Vanquisher

Posts: 510

Joined: Friday, 1st July 2016, 22:32

Location: Aachen, Germany

Post Sunday, 25th September 2016, 11:02

Re: CIP~ The strange thing in the Abyss

When you kill TRJ and you don't worship Jyvia, all his altarts disappear AFAIK.
For golden dragons just go to Zot, there is plenty of them.
But why don't you just go for the orb and win, instead of messing around? If you really got 5 runes in your second game ever, this is very impressive.
Last edited by BabyRage on Sunday, 25th September 2016, 11:12, edited 1 time in total.

Temple Termagant

Posts: 8

Joined: Wednesday, 21st September 2016, 01:47

Post Sunday, 25th September 2016, 11:11

Re: CIP~ The strange thing in the Abyss

So i am not able to find the Jyvia's altar even in the Abyss after spending here 100500+ turns? Damn, that's sad... :( Will i be able to travel between Depths and Zot normally like between dungeon levels?
User avatar

Vaults Vanquisher

Posts: 510

Joined: Friday, 1st July 2016, 22:32

Location: Aachen, Germany

Post Sunday, 25th September 2016, 11:21

Re: CIP~ The strange thing in the Abyss

Aleksmastering wrote:So i am not able to find the Jyvia's altar even in the Abyss after spending here 100500+ turns? Damn, that's sad... :( Will i be able to travel between Depths and Zot normally like between dungeon levels?

Yes of course you will.

Regarding Jiyva, I've never tested it myself, but this is what badwiki says:

"Jiyva, the god of slimes, immediately ceases to exist once its only sentient worshiper dies. You can prevent this deicide by worshiping Jiyva yourself before killing TRJ, but killing such a high-ranking jelly will result in penance."

http://crawl.chaosforge.org/The_royal_jelly

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