CIP OgBe


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Vaults Vanquisher

Posts: 467

Joined: Wednesday, 25th May 2016, 23:37

Post Friday, 2nd September 2016, 02:14

CIP OgBe

  Code:
arandomperson12 the Basher (Ogre Berserker)         Turns: 7730, Time: 00:22:16

Health: 92/92      AC: 11    Str: 24    XL:     9   Next: 67%
Magic:  9/9        EV: 14    Int:  6    God:    Trog [***...]
Gold:   188        SH:  0    Dex: 12    Spells: 0 memorised, 8 levels left

rFire  . . .      SeeInvis .    g - +0 flail (protect)
rCold  . . .      Gourm    .    b - +1 animal skin
rNeg   . . .      Faith    .    (no shield)
rPois  +          Spirit   .    i - +1 hat
rElec  .          Dismiss  .    f - +0 cloak
rCorr  .          Reflect  .    (gloves unavailable)
MR     .....      Harm     .    (boots unavailable)
Stlth  +.........               F - amulet of regeneration
                                n - ring of poison resistance
                                l - +3 ring of evasion

@: no status effects
A: unfitting armour, talons 1, tough skin 1
a: Berserk, Trog's Hand, Burn Spellbooks, Renounce Religion


You are on level 8 of the Dungeon.
You worship Trog.
Trog is most pleased with you.
You are not hungry.

You have visited 1 branch of the dungeon, and seen 8 of its levels.

You have collected 308 gold pieces.
You have spent 120 gold pieces at shops.

Inventory:

Hand Weapons
 e - a +0 spear
 g - a +0 flail of protection (weapon)
 r - a +0 flail of holy wrath
 E - a +0 giant club
 H - a +0 blowgun
Missiles
 A - 8 tomahawks (quivered)
 I - 31 poisoned needles
Armour
 b - a +1 animal skin (worn)
 f - a +0 cloak (worn)
 i - a +1 hat (worn)
Jewellery
 l - a +3 ring of evasion (left hand)
 n - a ring of poison resistance (right hand)
 F - an amulet of regeneration (around neck)
Wands
 w - a wand of enslavement
 z - a wand of slowing
 B - a wand of acid
 G - a wand of confusion
Scrolls
 q - a scroll of immolation
 t - a scroll of remove curse
 v - a scroll of enchant armour
 y - a scroll of teleportation
 C - 2 scrolls of magic mapping
Potions
 a - a fuming emerald potion
 j - an amethyst potion
 k - 2 potions of cure mutation
 m - 2 red potions
 o - a potion of resistance
 p - a potion of lignification
 s - 4 potions of agility
 u - 3 potions of haste
 x - 2 green potions
Comestibles
 c - 6 bread rations
 d - 5 meat rations
 h - 6 chunks of flesh


   Skills:
 + Level 6.7 Fighting
 - Level 14.8 Maces & Flails
 - Level 4.2 Dodging


You have 8 spell levels left.
You don't know any spells.

Dungeon Overview and Level Annotations

Branches:
Dungeon (8/15)             Temple (0/1) D:7         
  Lair: D:8-11     

Altars:
Ashenzari
Dithmenos
Fedhas
Ru
Trog
Vehumet
The Shining One

Shops:
D:4 !


Innate Abilities, Weirdness & Mutations

You are too large for most types of armour.
You have tough skin. (AC +1)
You have sharp toenails.


Message History

An ogre comes into view. It is wielding a giant club.
The ogre shouts!
There is a stone staircase leading up here.
You hit the ogre. You claw the ogre, but do no damage.
The ogre is lightly wounded.
You thump the ogre! You claw the ogre.
The ogre is heavily wounded.
The ogre misses you.
You hit the ogre. You claw the ogre, but do no damage.
The ogre is severely wounded.
You sock the ogre!
You kill the ogre!
Trog accepts your kill.
Things that are here:
a giant club; an ogre corpse
You butcher the ogre corpse.
h - 6 chunks of flesh
You see here a giant club.
There is a stone staircase leading up here.
Save game and exit?


Should I use the flail or a giant club? The +5 ac is nice.

Snake Sneak

Posts: 90

Joined: Friday, 28th August 2015, 19:06

Post Friday, 2nd September 2016, 05:01

Re: CIP OgBe

I'd go with the flail for now as the AC is good and it's at mindelay. Train fighting up to 10 or so and then add maces again.
Once it's close to the giant club's min delay or you need to hit harder switch to the giant club.
Last edited by mibert on Friday, 2nd September 2016, 06:56, edited 1 time in total.
User avatar

Ziggurat Zagger

Posts: 4478

Joined: Wednesday, 23rd October 2013, 07:56

Post Friday, 2nd September 2016, 06:26

Re: CIP OgBe

The GC does a ton more damage so if you want to kill things, use it. You don't have to train it to mindelay straight away, at first getting it to swing at 1.0 aut is fine.
DCSS: 97:...MfCj}SpNeBaEEGrFE{HaAKTrCK}DsFESpHu{FoArNaBe}
FeEE{HOIEMiAE}GrGlHuWrGnWrNaAKBaFi{MiDeMfDe}{DrAKTrAMGhEnGnWz}
{PaBeDjFi}OgAKPaCAGnCjOgCKMfAEAtCKSpCjDEEE{HOSu
Bloat: 17: RaRoPrPh{GuStGnCa}{ArEtZoNb}KiPaAnDrBXDBQOApDaMeAGBiOCNKAsFnFlUs{RoBoNeWi

For this message the author Sprucery has received thanks:
VeryAngryFelid

Ziggurat Zagger

Posts: 4432

Joined: Friday, 8th May 2015, 17:51

Post Friday, 2nd September 2016, 13:57

Re: CIP OgBe

I believe it is optimal to have Fighting just a couple of levels below M&F early game for Og (10 Fighting, 14 M&F, for example). You need the extra HP because it is your primarily defense early game and it increases accuracy and damage too.
Underestimated: cleaving, Deep Elf, Formicid, Vehumet, EV
Overestimated: AC, GDS
Twin account of Sandman25

Slime Squisher

Posts: 352

Joined: Monday, 14th December 2015, 00:43

Post Friday, 2nd September 2016, 19:50

Re: CIP OgBe

Use giant clubs as soon as you hit 8 in Maces & Flails, they're that much better. The +5 AC on your flail doesn't matter.

Another tip is to use giant clubs instead of giant spiked clubs until you have about 21-22 in M&F; the difference in weapon delay is significant.

Vaults Vanquisher

Posts: 467

Joined: Wednesday, 25th May 2016, 23:37

Post Saturday, 3rd September 2016, 01:58

Re: CIP OgBe

Just died stupidly in orc 2, forgot trog's hand, and got paralyzed and killed from near full health by orc sorcerer.
Edit: It was not the sorcerer that paralyzed me. Instead, a summoned chaos spawn did so.

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