[CiP] DrMo - two hands are enough?


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Spider Stomper

Posts: 230

Joined: Saturday, 19th May 2012, 12:12

Post Monday, 29th August 2016, 13:37

[CiP] DrMo - two hands are enough?

Hi everybody,

I got this golden draconian monk that is performing really well. I think he came up random and I loved from the very beginning since he hatched out of his egg ^^

  Code:
 Dungeon Crawl Stone Soup version 0.19-a0-630-g098d46c (tiles) character file.

Abrendos the Martial Artist (DrMo)                 Turns: 12718, Time: 00:36:44

Health: 111/111    AC: 14    Str: 16    XL:     12   Next: 49%
Magic:  15/15      EV: 27    Int: 10    God:    Makhleb [******]
Gold:   950        SH:  0    Dex: 17    Spells: 0 memorised, 11 levels left

rFire  . . .      SeeInvis .      - Unarmed
rCold  + . .      Gourm    .    (armour unavailable)
rNeg   . . .      Faith    .    (no shield)
rPois  .          Spirit   .    (helmet restricted)
rElec  .          Dismiss  .    l - +2 cloak
rCorr  +          Reflect  .    (no gloves)
SustAt .          Harm     .    M - +2 pair of boots
MR     .....                    g - amulet of rage
Stlth  ++........               J - +6 ring of evasion
                                w - ring of protection from cold

@: not resistant to hostile enchantments, unstealthy
A: spit acid, acid resistance, unfitting armour, cold-blooded, AC +8
a: Spit Acid, Minor Destruction, Lesser Servant of Makhleb, Major Destruction,
Greater Servant of Makhleb, Renounce Religion, Evoke Berserk Rage


You are on level 3 of the Lair of Beasts.
You worship Makhleb.
Makhleb is exalted by your worship.
You are not hungry.

You have visited 2 branches of the dungeon, and seen 14 of its levels.

You have collected 950 gold pieces.

Inventory:

Hand Weapons
 c - a glowing long sword
 N - a +0 blowgun
Missiles
 v - 5 tomahawks of returning (quivered)
 B - 50 poisoned needles
 E - 2 poisoned tomahawks
 S - 14 tomahawks
Armour
 l - a +2 cloak (worn)
 M - a +2 pair of boots (worn)
Jewellery
 g - an amulet of rage (around neck)
 w - a ring of protection from cold (left hand)
 H - an uncursed ring of teleportation
 J - a +6 ring of evasion (right hand)
 O - an uncursed ring of flight
Wands
 x - a wand of digging {zapped: 3}
 A - a wand of disintegration
 F - a wand of lightning {zapped: 3}
 R - a wand of teleportation {zapped: 2}
 U - a wand of lightning
 Z - a wand of flame
Scrolls
 m - a scroll of vulnerability
 o - 4 scrolls of remove curse
 q - a scroll of magic mapping
 s - 2 scrolls labeled LUGGIAC KEYLYA
 y - a scroll of fog
 T - 4 scrolls of teleportation
 W - a scroll of fear
Potions
 b - 2 potions of agility
 e - a potion of heal wounds
 h - 3 potions of lignification
 k - 5 potions of curing
 t - 2 potions of might
 C - 3 potions of brilliance
 D - a potion of magic
 G - a potion of ambrosia
 K - a potion of invisibility
 V - 3 potions of haste
Comestibles
 a - 7 bread rations


   Skills:
 * Level 11,6 Fighting
 + Level 11,6 Dodging
 - Level 1,7 Stealth
 - Level 13,2 Unarmed Combat
 - Level 4,0 Invocations


You have 11 spell levels left.
You don't know any spells.

Dungeon Overview and Level Annotations

Branches:
Dungeon (11/15)            Temple (0/1) D:5            Lair (3/6) D:11
  Snake (0/4) Lair:3          Orc (0/2) D:11       
 Swamp: Lair:2-4    Shoals: Lair:2-4   

Altars:
Ashenzari
Cheibriados
Dithmenos
Elyvilon
Fedhas
Gozag
Hepliaklqana
Makhleb
Pakellas
Qazlal
Ru
Uskayaw
Vehumet
Xom
Yredelemnul
Zin
Beogh

Shops:
D:5 }

Annotations:
D:6 Olsho's ghost, novice TrMo


Innate Abilities, Weirdness & Mutations

You can spit globs of acid.
You are resistant to acid.
Your golden yellow scales are hard. (AC +8)
Your body does not fit into most forms of armour.
You are cold-blooded and may be slowed by cold attacks.


Message History

You feel better.
You feel sick.
You see here a dire flail.
Found a staircase to the Snake Pit.
E - a poisoned tomahawk
HP restored.
You feel sick.
You are no longer poisoned.
v - a tomahawk of returning
You now have 950 gold pieces (gained 14).
v - 2 tomahawks of returning (gained 1)
v - 3 tomahawks of returning (gained 1)
v - 4 tomahawks of returning (gained 1)
v - 5 tomahawks of returning (gained 1)
E - 2 poisoned tomahawks (gained 1)
An iguana and a polar bear come into view.
The polar bear growls angrily. The iguana hisses angrily.
The iguana moves out of view.
A giant frog comes into view.
There are monsters nearby!

###.###.##....##.#.......#
  ### #.#.....#####.....##
      ####...###........#
       #.......#........#
      .#.......#........##
   ......................#
   ........>............##
   .....................#
   .#.##.......#........##
    #. #.......##..###...#
    .  ###...###....##..##
         #..........#...##
         #... .......@..P#
              ...........#
              .....$##...#
              .#.##. #..##
              .h  .  #..P
              .  ..  ...##
                F.   ...#
               ?..    ..#


You can see a polar bear and a giant frog (wandering).

Vanquished Creatures
  2 hydras
  Erolcha (D:8)
  A hill giant (D:11)
  A griffon (D:11)
  2 centaur zombies (D:10)
  A torpor snail (Lair:1)
  4 spiny frogs
  A komodo dragon (Lair:1)
  A troll (D:10)
  9 spriggans (Lair:1)
  32 yaks
  A wraith (D:10)
  A wyvern (D:11)
  2 hippogriffs
  A hungry ghost (D:9)
  2 basilisks
  Menkaure (D:6)
  3 wargs (D:11)
  4 nagas (Lair:3)
  3 water moccasins
  5 porcupines
  6 orc warriors
  3 sky beasts
  A black bear (D:11)
  2 ice beasts
  An eye of draining (D:10)
  A wasp (D:8)
  5 ogres
  3 crocodiles
  3 centaurs
  9 big kobolds
  Blork the orc (D:4)
  An elf zombie (D:4)
  3 elf skeletons (D:4)
  14 giant frogs
  A water moccasin zombie (D:10)
  A scorpion (D:7)
  A water moccasin skeleton (D:8)
  3 wights (D:8)
  4 electric eels (Lair:2)
  2 crimson imps
  A giant frog zombie (D:11)
  5 hounds
  A quasit (D:11)
  2 centaur skeletons
  3 jellies
  10 orc wizards
  2 human zombies (D:4)
  5 orc priests
  A giant frog skeleton (D:10)
  Crazy Yiuf (D:5)
  2 human skeletons (D:4)
  10 iguanas
  7 worker ants
  2 sheep (D:8)
  2 hound skeletons (D:9)
  A howler monkey zombie (D:8)
  12 adders
  22 river rats
  A shadow imp (D:5)
  3 adder skeletons
  3 worms
  A dart slug (D:1)
  5 giant geckos
  64 orcs
  7 bats
  7 giant cockroaches
  11 goblins
  3 hobgoblins
  13 jackals
  24 kobolds
  4 quokkas
  A giant gecko zombie (D:5)
  6 giant newts
  2 orc skeletons (D:4)
  An orc zombie (D:4)
  7 rats
395 creatures vanquished.

Vanquished Creatures (collateral kills)
  A gargoyle (D:9)
  A water moccasin zombie (D:9)
2 creatures vanquished.

Vanquished Creatures (others)
  A river rat (Lair:2)
  A fungus (Lair:2)
  A plant (Lair:2)
3 creatures vanquished.

Grand Total: 400 creatures vanquished

Notes
Turn   | Place    | Note
--------------------------------------------------------------
     0 | D:1      | Abrendos the Draconian Monk began the quest for the Orb.
     0 | D:1      | Reached XP level 1. HP: 19/19 MP: 1/1
    73 | D:1      | Reached XP level 2. HP: 22/26 MP: 2/2
   593 | D:2      | Reached skill level 5 in Unarmed Combat
   593 | D:2      | Reached XP level 3. HP: 30/31 MP: 3/3
   839 | D:2      | Found an oddly glowing altar of Pakellas.
   976 | D:2      | Reached XP level 4. HP: 16/38 MP: 4/4
  1313 | D:3      | Reached skill level 6 in Unarmed Combat
  1346 | D:3      | Found a basalt altar of Yredelemnul.
  1415 | D:3      | Found a white marble altar of Elyvilon.
  1433 | D:3      | Found a hazy altar of Hepliaklqana.
  1565 | D:3      | Found a sacrificial altar of Ru.
  1668 | D:3      | Reached XP level 5. HP: 45/45 MP: 5/5
  2009 | D:4      | Noticed Blork the orc
  2037 | D:4      | Killed Blork the orc
  2037 | D:4      | Reached skill level 7 in Unarmed Combat
  2262 | D:4      | Found a burning altar of Makhleb.
  2262 | D:4      | Noticed a green death
  2282 | D:4      | Found a blossoming altar of Fedhas.
  2305 | D:4      | Noticed a hellwing
  2305 | D:4      | Noticed a hellwing
  2307 | D:4      | Became a worshipper of Makhleb the Destroyer
  2307 | D:4      | Reached * piety under Makhleb
  2307 | D:4      | Reached ** piety under Makhleb
  2387 | D:4      | Found a stormy altar of Qazlal.
  2623 | D:4      | Reached XP level 6. HP: 38/51 MP: 6/6
  2670 | D:4      | Reached skill level 8 in Unarmed Combat
  2733 | D:4      | Your scales start taking on a golden yellow colour.
  2733 | D:4      | Reached XP level 7. HP: 28/57 MP: 7/7
  2859 | D:5      | Entered Level 5 of the Dungeon
  2911 | D:5      | Reached skill level 9 in Unarmed Combat
  3047 | D:5      | Found an oddly glowing altar of Pakellas.
  3047 | D:5      | Found Pakellas's Prime Provisions.
  3078 | D:5      | Noticed Crazy Yiuf
  3089 | D:5      | Killed Crazy Yiuf
  3287 | D:5      | Found a staircase to the Ecumenical Temple.
  3424 | D:6      | Noticed Menkaure
  3431 | D:6      | Killed Menkaure
  3434 | D:6      | Found a blossoming altar of Fedhas.
  3504 | D:6      | Reached skill level 10 in Unarmed Combat
  3504 | D:6      | Reached skill level 1 in Invocations
  3515 | D:6      | Noticed Olsho's ghost (novice TrMo)
  3559 | D:6      | Reached XP level 8. HP: 37/63 MP: 8/8
  4160 | D:6      | Found a shadowy altar of Dithmenos.
  4317 | D:6      | Found a shattered altar of Ashenzari.
  5311 | D:7      | Reached *** piety under Makhleb
  5525 | D:7      | Reached skill level 11 in Unarmed Combat
  5872 | D:7      | Reached XP level 9. HP: 56/70 MP: 11/11
  6122 | D:8      | Found a snail-covered altar of Cheibriados.
  6241 | D:8      | Found a shimmering altar of Xom.
  6389 | D:8      | Reached skill level 12 in Unarmed Combat
  6427 | D:8      | Noticed Erolcha
  6448 | D:8      | Found a radiant altar of Vehumet.
  6601 | D:8      | Found a glowing silver altar of Zin.
  6681 | D:8      | Identified Oseullor's Collected Works on Feathers and Unholy Rituals
  6754 | D:8      | Reached **** piety under Makhleb
  6803 | D:8      | Found an opulent altar of Gozag.
  6803 | D:8      | Found a hide-covered altar of Uskayaw.
  6908 | D:8      | Reached skill level 5 in Fighting
  6959 | D:8      | Noticed a three-headed hydra
  6981 | D:8      | Killed a three-headed hydra
  7091 | D:8      | HP: 3/82 [Erolcha/enchanted giant club (21)]
  7098 | D:8      | HP: 5/123 [Erolcha/bolt of fire (8)]
  7100 | D:8      | Killed Erolcha
  7100 | D:8      | Reached XP level 10. HP: 45/92 MP: 13/13
  7615 | D:9      | Reached skill level 10 in Fighting
  7822 | D:10     | Entered Level 10 of the Dungeon
  8108 | D:10     | Reached skill level 5 in Dodging
  8356 | D:10     | Found a roughly hewn altar of Beogh.
  8380 | D:10     | Reached ***** piety under Makhleb
  8389 | D:10     | Noticed a gargoyle
  8463 | D:9      | Killed a gargoyle
  9013 | D:10     | Reached XP level 11. HP: 100/100 MP: 14/14
  9235 | D:11     | Found a staircase to the Lair.
  9271 | D:11     | Noticed a griffon
  9293 | D:11     | Killed a griffon
  9475 | D:11     | Noticed a hill giant
  9488 | D:11     | Killed a hill giant
  9497 | D:11     | Found a staircase to the Orcish Mines.
  9507 | D:11     | Reached ****** piety under Makhleb
  9584 | D:11     | Reached skill level 10 in Dodging
  9869 | Lair:1   | Entered Level 1 of the Lair of Beasts
 10573 | Lair:1   | Reached XP level 12. HP: 93/108 MP: 15/15
 11209 | Lair:1   | Reached skill level 13 in Unarmed Combat
 11459 | Lair:2   | Noticed a six-headed hydra
 11473 | Lair:2   | Killed a six-headed hydra
 11801 | Lair:2   | Found a labyrinth entrance.
 11810 | Lair:2   | Found an oddly glowing altar of Pakellas.
 12676 | Lair:3   | Found a staircase to the Snake Pit.

Skill      XL: |  1  2  3  4  5  6  7  8  9 10 11 12 |
---------------+-------------------------------------+-----
Unarmed Combat |     5     6  7  8 10 11 12       13 | 13,2
Invocations    |                    1  3  4          |  4,0
Fighting       |                          9 10    11 | 11,6
Dodging        |                             7 10 11 | 11,6
Stealth        |                                     |  1,7

Action                   |  1- 3 |  4- 6 |  7- 9 | 10-12 || total
-------------------------+-------+-------+-------+-------++-------
Melee: Unarmed           |   128 |   226 |   376 |   993 ||  1723
       Tailslap          |    13 |    26 |    61 |   168 ||   268
       Punch             |     1 |    10 |    19 |    78 ||   108
 Fire: Blowgun           |       |       |       |     4 ||     4
Throw: Stone             |       |       |     1 |       ||     1
       Tomahawk          |       |       |       |    11 ||    11
Invok: Lesser Servant of |       |       |       |     2 ||     2
 Abil: Spit Acid         |       |       |    13 |    10 ||    23
Evoke: Wand              |       |       |     1 |     6 ||     7
  Use: Potion            |       |     4 |     4 |       ||     8
       Scroll            |       |       |    16 |    11 ||    27
 Stab: Sleeping          |     5 |     5 |     4 |     3 ||    17
       Distracted        |       |       |       |     1 ||     1
  Eat: Chunk             |       |     5 |    18 |    22 ||    45
Armor: Skin              |    31 |    71 |    61 |   164 ||   327
Dodge: Dodged            |    78 |   103 |   260 |   825 ||  1266



What I was wondering is if I can keep beating things with bare hands or I shall move to a weapon. I have no experience with monks besides the occasiona Troll but with his claws he is a whole different story, so I don't know if in the after lair I'll have issues and I'll lack firepower without an actual weapon.
Thanks for any suggestion that might come.

Halls Hopper

Posts: 62

Joined: Monday, 29th August 2016, 06:53

Post Monday, 29th August 2016, 13:57

Re: [CiP] DrMo - two hands are enough?

I would keep going unarmed, 13 skill points is quite a bit. At really high skill, UC basically outperforms everything. Also keep an eye out for transmutations; with some forms you can do some pretty insane damage.

For this message the author nublet has received thanks:
torrenera

Spider Stomper

Posts: 230

Joined: Saturday, 19th May 2012, 12:12

Post Monday, 29th August 2016, 14:14

Re: [CiP] DrMo - two hands are enough?

thank you I'm glad there's a chance for the lizard to keep punching enemies :)

Spider Stomper

Posts: 230

Joined: Saturday, 19th May 2012, 12:12

Post Monday, 29th August 2016, 17:57

Re: [CiP] DrMo - two hands are enough?

one more question: I've found a book with blade hands and I've learned it. It seems pretty good and hoping to find stone statue, investing in transmutation seems a reasonable choice.
I was wondering: is blade hands better than UC or when approaching the high 20's in UC shall I move back to bare hands?
Thanks again.

Swamp Slogger

Posts: 131

Joined: Thursday, 11th August 2011, 14:40

Post Monday, 29th August 2016, 18:19

Re: [CiP] DrMo - two hands are enough?

torrenera wrote:one more question: I've found a book with blade hands and I've learned it. It seems pretty good and hoping to find stone statue, investing in transmutation seems a reasonable choice.
I was wondering: is blade hands better than UC or when approaching the high 20's in UC shall I move back to bare hands?
Thanks again.


Blade hands stacks with UC skill.

For this message the author ximxim has received thanks:
torrenera

Abyss Ambulator

Posts: 1193

Joined: Friday, 16th January 2015, 20:20

Post Monday, 29th August 2016, 18:37

Re: [CiP] DrMo - two hands are enough?

Dragon Form is lots of fun, too.

For this message the author Airwolf has received thanks:
torrenera

Spider Stomper

Posts: 230

Joined: Saturday, 19th May 2012, 12:12

Post Tuesday, 30th August 2016, 07:39

Re: [CiP] DrMo - two hands are enough?

thank you both!
:)

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