Vaults Vanquisher
Posts: 467
Joined: Wednesday, 25th May 2016, 23:37
DDGl Late Game Weapon Choice?
- Code:
arandomperson12 the Executioner (DDGl) Turns: 71381, Time: 05:59:55
Health: 237/237 AC: 46 Str: 25 XL: 25 Next: 37%
Magic: 28/28 EV: 22 Int: 11 God: Makhleb [******]
Gold: 2376 SH: 0 Dex: 17 Spells: 3 memorised, 22 levels left
rFire + + + SeeInvis + r - +9 executioner's axe "Parepaf" {drain, rN++}
rCold + . . Gourm + D - +2 gold dragon armour
rNeg + + + Faith . (shield currently unavailable)
rPois + Spirit . Z - +2 helmet
rElec + Dismiss . l - +2 cloak
rCorr . Reflect . T - +2 pair of gloves of the Good {rF+ Slay+3 SInv}
MR +++.. Harm . R - +2 pair of boots {run}
Stlth .......... G - amulet of Autotheism {Gourm rElec rF+ SInv}
f - +5 ring of evasion
O - +6 ring of protection
@: non-regenerating, studying Fighting, repel missiles, quick
A: damage resistance, recharge devices, negative energy resistance 1, sense
surroundings 3, slow regeneration 3
a: Device Recharging, Minor Destruction, Lesser Servant of Makhleb, Major
Destruction, Greater Servant of Makhleb, Renounce Religion
}: 2/15 runes: decaying, serpentine
You are on level 1 of the Lair of Beasts.
You worship Makhleb.
Makhleb is exalted by your worship.
You are completely stuffed.
You have visited 10 branches of the dungeon, and seen 47 of its levels.
You have also visited: Labyrinth, Ice Cave and Volcano.
You have collected 7410 gold pieces.
You have spent 5034 gold pieces at shops.
Inventory:
Hand Weapons
r - the +9 executioner's axe "Parepaf" (weapon) {drain, rN++}
(You acquired it on level 4 of the Snake Pit)
A truly terrible weapon, it drains the life of those it strikes.
It greatly protects you from negative energy.
A - a +6 vampiric executioner's axe
Missiles
g - 5 tomahawks of dispersal
u - 14 steel javelins
v - a throwing net (quivered)
Armour
l - a +2 cloak (worn)
D - a +2 gold dragon armour (worn)
R - a +2 pair of boots of running (worn)
T - the +2 pair of gloves of the Good (worn) {rF+ Slay+3 SInv}
(You found it on level 3 of the Elven Halls)
It affects your accuracy and damage with ranged weapons and melee attacks
(+3).
It protects you from fire.
It lets you see invisible.
Z - a +2 helmet (worn)
Jewellery
f - a +5 ring of evasion (right hand)
t - an uncursed ring of protection from fire
x - an uncursed ring of protection from cold
C - an uncursed ring of positive energy
G - the amulet of Autotheism (around neck) {Gourm rElec rF+ SInv}
(You found it in a labyrinth)
[amulet of the gourmand]
It allows you to eat raw meat even when not hungry.
It protects you from fire.
It insulates you from electricity.
It lets you see invisible.
I - an uncursed ring of poison resistance
O - a +6 ring of protection (left hand)
Wands
e - a wand of digging (15/24)
h - a wand of heal wounds (5/9)
H - a wand of teleportation (4/9)
U - a wand of paralysis (11/24)
X - a wand of disintegration (17/24)
Y - a wand of hasting (3/9)
Scrolls
a - 16 scrolls of fear
c - 22 scrolls of remove curse
d - 15 scrolls of identify
j - 14 scrolls of teleportation
m - 3 scrolls of silence
w - 8 scrolls of magic mapping
E - 3 scrolls of recharging
K - 8 scrolls of fog
W - 5 scrolls of blinking
Potions
b - 9 potions of curing
n - 2 potions of cancellation
p - 2 potions of might
q - 6 potions of heal wounds
s - 6 potions of agility
Q - 5 potions of brilliance
V - a potion of resistance
Books
z - a manual of Fighting
Miscellaneous
o - a lamp of fire
y - a fan of gales
N - a phantom mirror
S - a phial of floods
Comestibles
i - 4 chunks of flesh
B - 23 bread rations
Skills:
+ Level 16.3 Fighting
- Level 26.0 Axes
- Level 12.0 Throwing
- Level 20.3 Armour
- Level 19.7 Dodging
- Level 2.0 Spellcasting
- Level 10.2 Charms
- Level 7.6 Translocations
- Level 14.0 Invocations
- Level 11.0 Evocations
You have 22 spell levels left.
You know the following spells:
Your Spells Type Power Failure Level Hunger
a - Repel Missiles Chrm/Air ##.... 80% 2 ###....
b - Shroud of Golubria Chrm/Tloc ###....... 21% 2 ###....
c - Song of Slaying Chrm ###..... 12% 2 ###....
Dungeon Overview and Level Annotations
Branches:
Dungeon (15/15) Temple (1/1) D:4 Lair (6/6) D:11
Swamp (4/4) Lair:2 Snake (4/4) Lair:2 Slime (0/5) Lair:6
Orc (2/2) D:9 Elf (3/3) Orc:2 Vaults (4/5) D:14
Crypt (3/3) Vaults:2 Tomb (0/3) Crypt:3 Depths (5/5) D:15
Zot (0/5) Depths:5
Which weapon should I use, vampiric axe, or draining axe? Vampiric axe will also prevent me from using rods, and there is a nice rod of shadows in a shop.