Tomb Titivator
Posts: 850
Joined: Wednesday, 25th April 2012, 03:07
YASD- DsSu - Great mace worth it?
Spells wise I'm thinking of training up for shadow creatures, OoD, and invis. based on my current skills. Not sure if I should pick up anything else from the spellbooks I'm standing on here.
- Code:
Dungeon Crawl Stone Soup version 0.19-a0-904-ga29959e (webtiles) character file.
mahalanobis the Arsonist (Red Draconian Summoner) Turns: 28935, Time: 02:12:05
Health: 102/102 AC: 16 Str: 14 XL: 13 Next: 78%
Magic: 21/21 EV: 17 Int: 23 God: Sif Muna [******]
Gold: 1056 SH: 0 Dex: 12 Spells: 6 memorised, 3 levels left
rFire . . . SeeInvis . H - +8 great mace of Discretion {flame, Str+2 Int+4}
rCold + . . Gourm . (armour unavailable)
rNeg . . . Faith . (shield currently unavailable)
rPois + Spirit . (helmet restricted)
rElec . Dismiss . y - +1 cloak
rCorr . Reflect . U - +2 pair of gloves
SustAt . Harm . k - +2 pair of boots of the Assassin {DetectMon Stab+ Stlth++}
MR ..... K - amulet of regeneration
Stlth ++++...... j - +4 ring of slaying
e - ring of ice
@: not resistant to hostile enchantments, stealthy
A: breathe fire, unfitting armour, blink, fire resistance 1, low mp 1, poison
resistance, cold-blooded, AC +8
a: Breathe Fire, Blink, Divine Energy, Channel Magic, Forget Spell, Renounce
Religion
You are on level 1 of the Lair of Beasts.
You worship Sif Muna.
Sif Muna is exalted by your worship.
You are not hungry.
You have visited 2 branches of the dungeon, and seen 21 of its levels.
You have also visited: Sewer and Ice Cave.
You have collected 1440 gold pieces.
You have spent 384 gold pieces at shops.
Inventory:
Hand Weapons
h - an uncursed enchanted blowgun
F - a +2 spear of venom
H - the +8 great mace of Discretion (weapon) {flame, Str+2 Int+4}
(You found it on level 3 of the Lair of Beasts)
It has been specially enchanted to burn those struck by it, causing extra
injury to most foes and up to half again as much damage against particularly
susceptible opponents.
It affects your strength (+2).
It affects your intelligence (+4).
I - a +0 glaive
O - a trident
Missiles
i - 8 curare-tipped needles
p - 7 javelins of penetration (quivered)
r - a throwing net
u - 4 tomahawks of dispersal
Armour
k - the +2 pair of boots of the Assassin (worn) {DetectMon Stab+ Stlth++}
(You found it in an ice cave)
It makes you much more stealthy.
y - a +1 cloak (worn)
N - a +2 buckler
U - a +2 pair of gloves (worn)
Jewellery
e - a ring of ice (left hand)
j - a +4 ring of slaying (right hand)
w - an uncursed ring of fire
z - a ring of ice
C - an uncursed ring of see invisible
K - an amulet of regeneration (around neck)
P - an uncursed amulet of magic regeneration
Z - a +3 ring of strength
Wands
o - a wand of iceblast {zapped: 2}
q - a wand of acid
B - a wand of lightning
S - a wand of enslavement {zapped: 12}
T - a wand of iceblast {zapped: 5}
X - a wand of iceblast
Scrolls
f - 5 scrolls of fog
g - a scroll of magic mapping
m - 3 scrolls of teleportation
s - 5 scrolls of remove curse
x - 3 scrolls of fear
L - 3 scrolls of recharging
M - a scroll of identify
R - a scroll of summoning
Potions
a - 4 potions of heal wounds
c - a potion of berserk rage
l - 3 potions of agility
t - 6 potions of flight
v - 2 potions of cancellation
A - 13 potions of curing
D - 3 potions of brilliance
E - 2 potions of might
Q - a potion of magic
V - a potion of resistance
Y - 2 potions of invisibility
Books
b - a book of Power
Spells Type Level
a - Fulminant Prism Conjuration/Hexes 4
b - Iskenderun's Mystic Blast Conjuration 4
c - Venom Bolt Conjuration/Poison 5
d - Bolt of Magma Conjuration/Fire/Earth 5
e - Iron Shot Conjuration/Earth 6
f - Orb of Destruction Conjuration 7
g - Spellforged Servitor Conjuration/Summoning 7
d - Sif Muna's Reference Book on Combat Magic
(Sif Muna gifted it to you on level 5 of the Lair of Beasts)
Spells Type Level
a - Flame Tongue Conjuration/Fire 1
b - Shock Conjuration/Air 1
c - Searing Ray Conjuration 2
d - Iskenderun's Battlesphere Conjuration/Charms 5
e - Glaciate Conjuration/Ice 9
Comestibles
G - 5 fruits
J - 21 royal jellies
Skills:
- Level 5.7 Fighting
- Level 1.9 Maces & Flails
- Level 6.0 Polearms
- Level 9.5 Dodging
+ Level 3.5 Stealth
- Level 5.0 Shields
* Level 7.4 Spellcasting
- Level 9.5 Conjurations
- Level 7.6 Summonings
- Level 11.1 Fire Magic
- Level 6.3 Ice Magic
- Level 7.5 Invocations
You have 3 spell levels left.
You know the following spells:
Your Spells Type Power Failure Level Hunger
a - Bolt of Fire Conj/Fire ######.... 17% 6 ######.
b - Call Imp Summ #####... 1% 2 None
c - Call Canine Familiar Summ #####... 1% 3 None
d - Summon Ice Beast Ice/Summ ######.. 6% 4 ###....
f - Fireball Conj/Fire ######.... 3% 5 #####..
g - Conjure Flame Conj/Fire ######.. 1% 3 None
Dungeon Overview and Level Annotations
Branches:
Dungeon (15/15) Temple (0/1) D:7 Lair (6/6) D:8
Swamp (0/4) Lair:3 Spider (0/4) Lair:3 Slime (0/5) Lair:5
Orc (0/2) D:11
Vaults: D:13-14 Depths: D:15
Altars:
Cheibriados
Gozag
Hepliaklqana
Makhleb
Pakellas
Sif Muna
Trog
Yredelemnul
The Shining One
Shops:
D:5 * D:6 [ D:8 *(
Portals:
Trove: D:12 (give 16 scrolls of teleportation)
Annotations:
D:8 exclusion: centaur, Joseph
D:11 mahalanobis's ghost, novice DrSu
D:14 Agnes
Innate Abilities, Weirdness & Mutations
You can breathe blasts of fire.
Your fiery red scales are hard. (AC +8)
Your body does not fit into most forms of armour.
Your flesh is heat resistant. (rF+)
You are cold-blooded and may be slowed by cold attacks.
You can translocate small distances at will.
Your magical capacity is low. (-10% MP)
Your system is resistant to poisons. (rPois)