YAVP: CePr (Zin) allruned


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Ziggurat Zagger

Posts: 2996

Joined: Tuesday, 28th June 2011, 20:41

Location: Berlin

Post Wednesday, 6th July 2011, 21:07

YAVP: CePr (Zin) allruned

I started this off more as an experimental game, wanting to play an old-school Paladin with a race I hadn't won yet. Since Priests have decent Invocations and can switch freely to TSO, I took one (a centaur) as a pseudo-paladin and converted to TSO in the Temple. He didn't really help that much, as I expected, but there were moments where a Daeva helped, especially in a warlord bailey and on Orc:4. The halo and rN+++ were also welcome. In conclusion, sure, TSO is no Okawaru, Kikubaaqudgha or Fedhas in terms of early-game effectiveness, but he is still more of an advantage than a disadvantage.
When I had my three runes without any major problems - using a bardiche of dragon slaying all the time - I first cleared Zot and then switched to Zin to do the extended endgame. I blessed a demon trident first since I prefer trishulas and because my Polearms skill was "only" 20, so I had minimal delay with demon tridents/trishulas, but not with my bardiche. And SH doesn't hurt a centaur since they're good with shields and don't excel in AC or EV.
And he was great. A few highlights were blinking in to the hellion island with cTele and Blink, losing 150 HP at once and invoking Sanctuary to ninja the rune, and basically killing all of the Tomb:3 guardian mummy pack in one Recite. Zin provided me with extra security as well when I was impaling the unique pan lords. Gloorx Vloq was, as usual, the worst, and was the only one that brought me into a dangerous situation. Cerebov was incapable of doing much himself, but he did summon a Fiend once resulting in torment before I could abjure him; in the end, he died fine too. Mnoleg spammed me up with abominations, and I wasn't at ****** yet and had an -30% MP mutation, so I ran into MP problems fighting him. Lom Lobon was a pushover.
The hell lord fights were not much harder either. Zin's especially great in the Hells with his piety/200 chance to prevent any hell effect. I could basically rest normally in all four Hells. His mutation protection was valuable all the time, but I did overestimate it a couple of times.
Tomb was hard. I stairdanced Tomb:2 and Tomb:3. Once, I ended up next to 3 greater mummies on the Tomb:3 staircase, so I had to use Sanctuary upstairs in order to survive.
I found great gear, especially concerning resists (almost full set if I arranged it right! rF+++, rC+++, rN++, rPois, rElec, rAcid+) and all of the good charms. Sadly, I didn't find Controlled Blink all game, but I guess I coped without. :)

  Code:
Dungeon Crawl Stone Soup version 0.9-a1-951-g4b5286f character file.

6844144 Elynae the Conqueror (level 27, 273/275 HPs)
             Began as a Centaur Priest on July 2, 2011.
             Was the Champion of Zin.
             Escaped with the Orb
             ... and 15 runes on July 6, 2011!
             
             The game lasted 12:20:23 (268712 turns).

Elynae the Conqueror (Centaur Priest)             Turns: 268712, Time: 12:20:23

HP 273/275       AC 33     Str 15 (17) Exp: 27/3404539 (190)
MP  32/32        EV 12     Int 17      God: Zin [******]
Gold 6413        SH 45     Dex 12      Spells: 10 memorised, 27 levels left

Res.Fire  : + + +   See Invis. : +    C - +8,+7 Blessed Trishula {KILLDUDES}
Res.Cold  : + + +   Warding    : . .  k - +3 ice dragon armour
Life Prot.: + + .   Conserve   : +    m - +0 large shield
Res.Acid. : + . .   Res.Corr.  : +    P - +0 helmet of Mnaont {+Rage rF++}
Res.Poison: +       Clarity    : .    N - -1 orc cloak {rCorr, Cons}
Res.Elec. : .       Spirit.Shd : .    f - +0 pair of gloves of Rawuam {+Blink rC++ M
Sust.Abil.: . .     Stasis     : .    i - +4 centaur barding
Res.Mut.  : +       Ctrl.Telep.: x    e - amulet of conservation
Res.Rott. : +       Levitation : .    v - ring "Vuetoisch" {Hunger- +Inv rN+ SInv}
Saprovore : . . .   Ctrl.Flight: .    A - ring "Gromu" {rPois rF+ rN+}

@: very quick, extraordinarily resistant to hostile enchantments, extremely
unstealthy
A: hooves 3, blurry vision 1, deformed body 1, deterioration 2, fire resistance
1, speed 2, fast metabolism 2, -20% mp, tough skin 3, Int -3, Dex +1
a: Recite, Vitalisation, Imprison, Sanctuary, Renounce Religion, Evoke Blink,
Evoke Berserk Rage, Evoke Invisibility
}: 15/15 runes: decaying, serpentine, slimy, silver, golden, iron, obsidian,
icy, bone, abyssal, demonic, glowing, magical, fiery, dark


You escaped.
You worshipped Zin.
Zin was exalted by your worship.
You were not hungry.

You visited 19 branches of the dungeon, and saw 114 of its levels.
You visited Pandemonium 4 times, and saw 65 of its levels.
You visited the Abyss 3 times.
You visited 1 Labyrinth.
You visited 1 bazaar.
You visited 5 portal chambers: sewer, ossuary, ice cave, bailey, wizlab.

You collected 15329 gold pieces.
You spent 4837 gold pieces at shops.
You donated 4099 gold pieces.

Inventory:

Hand weapons
 a - the cursed +4,+4 Staff of Dispater
   (You took it off Dispater on level 7 of the Iron City of Dis)   
   It has a curse placed upon it.
   
   Zin opposes the use of such an evil item.
 p - a cursed +4,+1 elven scimitar of distortion
 C - a +8,+7 Blessed Trishula (weapon) {KILLDUDES}
Armour
 f - the +0 pair of gloves of Rawuam (worn) {+Blink rC++ MR Dam+4}
   (You took it off Nikola on level 17 of the Dungeon)   
   
   
   It affects your damage-dealing abilities (+4).
   It greatly protects you from cold.
   It increases your resistance to enchantments.
   It lets you blink.
 i - a +4 centaur barding (worn)
 k - a +3 ice dragon armour (worn)
 m - a +0 large shield (worn)
 s - a +1 pair of orcish gloves of dexterity
 z - a +2 cloak of magic resistance
 N - a -1 orcish cloak of preservation (worn)
 P - the +0 helmet of Mnaont (worn) {+Rage rF++}
   (You found it on level 8 of the Vaults)   
   
   
   It greatly protects you from fire.
   It lets you go berserk.
Magical devices
 b - a wand of digging (8)
 n - a wand of digging (3)
 r - a wand of teleportation (5)
 y - a wand of teleportation (5)
 B - a wand of disintegration (7)
 G - a wand of teleportation (6)
 K - a wand of healing (7)
 Z - a wand of hasting (5)
Comestibles
 M - 4 royal jellies
Scrolls
 c - 4 scrolls of fear
 h - a scroll of fog
 t - 4 scrolls of identify
 x - a scroll of holy word
 X - a scroll of detect curse
 Y - 8 scrolls of remove curse
Jewellery
 d - a cursed amulet of warding
 e - an amulet of conservation (around neck)
 g - the cursed amulet of Descent {+Rage +Lev rC+ MR}
   (You found it in Pandemonium)   
   
   [amulet of rage]
   
   It protects you from cold.
   It increases your resistance to enchantments.
   It lets you levitate.
   It has a curse placed upon it.
 j - an uncursed amulet of stasis
 l - the cursed ring of Thosyas {rElec AC+3 Acc+4 SInv}
   (You found it on level 5 of the Elven Halls)   
   
   [ring of protection]
   It affects your AC (+3).
   
   It affects your accuracy (+4).
   It insulates you from electricity.
   It enhances your eyesight.
   It has a curse placed upon it.
 o - a cursed ring of wizardry
 v - the ring "Vuetoisch" (right hand) {Hunger- +Inv rN+ SInv}
   (You found it on level 14 of the Dungeon)   
   
   [ring of sustenance]
   
   It protects you from negative energy.
   It enhances your eyesight.
   It lets you turn invisible.
 A - the ring "Gromu" (left hand) {rPois rF+ rN+}
   (You bought it in a shop in a bazaar)   
   
   [ring of protection from fire]
   
   It protects you from poison.
   It protects you from negative energy.
 D - the cursed ring "Steazxy" {Wiz rC++ MR}
   (You found it in Pandemonium)   
   
   [ring of wizardry]
   
   It greatly protects you from cold.
   It increases your resistance to enchantments.
   It has a curse placed upon it.
 E - a cursed ring of sustenance
 F - the cursed amulet "Ipleywn" {rCorr Dex+1 Acc+3}
   (You found it in Pandemonium)   
   
   [amulet of resist corrosion]
   
   It affects your dexterity (+1).
   It affects your accuracy (+3).
   It has a curse placed upon it.
 J - a cursed amulet of resist mutation
 L - an uncursed ring of protection from cold
 Q - the cursed amulet of Fuizuarch {Cons Str+2 Dex+5}
   (You found it on level 3 of the Tomb of the Ancients)   
   
   [amulet of conservation]
   
   It affects your strength (+2).
   It affects your dexterity (+5).
   It has a curse placed upon it.
 S - the cursed ring of Amelioration {+Blink +Rage +Inv rF+}
   (You found it on level 8 of the Vaults)   
   
   [ring of protection from fire]
   
   It lets you turn invisible.
   It lets you blink.
   It lets you go berserk.
   It has a curse placed upon it.
Potions
 q - 3 potions of resistance
 u - a potion of agility
 w - 4 potions of restore abilities
 H - a potion of speed
 O - 8 potions of healing
 T - 4 potions of brilliance
 V - 2 potions of magic
Orbs of Power
 R - the Orb of Zot


 You had 190 experience left.

   Skills:
 * Level 27 Fighting
 + Level 21 Polearms
 + Level 2 Staves
 + Level 18 Armour
 + Level 17 Dodging
 + Level 3 Stealth
 + Level 1 Stabbing
 + Level 22 Shields
 + Level 10 Traps & Doors
 + Level 7 Unarmed Combat
 + Level 14 Spellcasting
 + Level 17 Charms
 + Level 9 Summonings
 + Level 12 Translocations
 + Level 3 Air Magic
 + Level 15 Invocations
 + Level 4 Evocations


You had 27 spell levels left.
You knew the following spells:

 Your Spells              Type           Power        Success   Level  Hunger
a - Shroud of Golubria    Chrm/Tloc      #######...   Excellent   2    None
b - Repel Missiles        Air/Chrm       ######....   Excellent   2    None
c - Swiftness             Air/Chrm       ######....   Excellent   2    None
d - Summon Butterflies    Summ           ######...    Excellent   1    None
e - Apportation           Tloc           #######...   Excellent   1    None
f - Flight                Air/Chrm       ######....   Excellent   4    Sultana
g - Haste                 Chrm           #######..    Excellent   6    Honeycomb
h - Control Teleport      Chrm/Tloc      #######...   Excellent   4    Sultana
i - Blink                 Tloc           N/A          Excellent   2    None
j - Abjuration            Summ           ######....   Excellent   3    None


Dungeon Overview and Level Annotations

Branches:
Dungeon (27/27)            Temple (1/1) D:7             Orc (4/4) D:10
    Elf (5/5) Orc:4          Lair (8/8) D:11          Swamp (5/5) Lair:2
  Slime (6/6) Lair:8        Snake (5/5) Lair:5         Hive (2/2) D:13
  Vault (8/8) D:19          Blade (1/1) Vault:4       Crypt (5/5) Vault:4
   Tomb (3/3) Crypt:2         Dis (7/7) Hell            Geh (7/7) Hell
    Coc (7/7) Hell            Tar (7/7) Hell            Zot (5/5) D:27

Altars:
Ashenzari
Cheibriados
Elyvilon
Fedhas
Kikubaaqudgha
Makhleb
Nemelex Xobeh
Okawaru
Sif Muna
The Shining One
Trog
Vehumet
Xom
Yredelemnul
Zin
Jiyva
Lugonu

Shops:
D:12: ?  D:14: +(!  D:17: =  D:22: ?  D:24: =  Orc:1: *  Orc:4: /*[*
Vault:1: [(?(

Portals:
Hell: D:21 D:22 D:23 D:24 D:25 D:26 D:27 Dis:1 Dis:2* Dis:3* Dis:4** Dis:5** Dis:6* Dis:7** Geh:1 Geh:2 Geh:3* Geh:4 Geh:5* Geh:6 Geh:7* Coc:1* Coc:2 Coc:3** Coc:4 Coc:5 Coc:6*** Coc:7** Tar:1 Tar:2 Tar:3* Tar:4 Tar:5 Tar:6 Tar:7
Abyss: D:25 D:26
Pan: D:23 D:24
Trove: Vault:4 (give 12 potions of heal wounds)

Annotations
D:10 exclusion: door
Snake:3 exclusion: 2 oklob plants
Zot:1 1 exclusion


                    Innate Abilities, Weirdness & Mutations

You have hooves in place of feet.
Armour fits poorly on your unusually shaped body.
You cover ground very quickly.
You have a very fast metabolism.
You have extremely tough skin (AC +3).
You are agile (Dex +1).
Your vision is a little blurry.
Your body is deteriorating.
You are dopey (Int -3).
Your flesh is heat resistant.
Your magical capacity is very low (-20% MP).

For this message the author cerebovssquire has received thanks:
MyOtheHedgeFox

Halls Hopper

Posts: 58

Joined: Saturday, 15th January 2011, 07:47

Post Thursday, 7th July 2011, 22:37

Re: YAVP: CePr (Zin) allruned

Very nice build, and great to see somebody post on the effectiveness of Zin the extended endgame. Why were you wearing the amulet of conservation; isn't that covered by the cloak? How hard did you rely on your magic, do you think you could have done it without it? (pretty hard, I'm guessing, with 14 spellcasting) I'm trying to get a non-TSO all-rune capable melee build going. Zinnites are the most promising so far.

Ziggurat Zagger

Posts: 2996

Joined: Tuesday, 28th June 2011, 20:41

Location: Berlin

Post Friday, 8th July 2011, 04:36

Re: YAVP: CePr (Zin) allruned

The amulet of conservation didn't do anything, that's true, and I was wearing that by mistake; but rCorr was covered by the cloak and rMut by Zin, so that wasn't much of a problem. Optimally, I should have been wearing the amulet of Descent [+Rage, rC+, MR] for even more MR than I already had, I guess.
I did cast spells a lot, but this doesn't mean that I was helpless without them. I'm pretty sure that a Hill Orc or whatever (a race really made for melee, without spells if it must be) could easily allrune with Zin with no spells. Maybe I'll try that out soon!
I think Makhleb would work fine as a melee character's god in the extended endgame too - greater demons are still effective situationally, and the healing-for-kills is really helpful. More so in places where normal character's can't rest well, like the four Hells.

Blades Runner

Posts: 599

Joined: Thursday, 28th April 2011, 07:47

Post Friday, 8th July 2011, 06:43

Re: YAVP: CePr (Zin) allruned

very nice win! personally i struggle in the extended endgame if i don't have one of the great equalizers (tornado, ice or fire storm), good to see that you can do without. have to try zin, but on the other hand, i still have so much to try...
Check out my characters at Spielersofa (in German)
User avatar

Blades Runner

Posts: 575

Joined: Tuesday, 18th January 2011, 15:11

Post Friday, 8th July 2011, 07:09

Re: YAVP: CePr (Zin) allruned

you're elynae? :O man you should keep the nicks consistent!
congrats!
i was about to post mine, but i think i'll skip it. i finished yesterday a CeSk of okawaru (back to back 15-runing centaurs on the score list!) never found blink, control teleport (spell nor ring) or controlled blink, even though i build the skill up to 17 or so, so i didn't dare ditch him lest he sandwiches me with titans at a bad time. and god did i want to, because he was terrible. i memorised some high-level necromancy spells (borgnjor's, death's door, and just for kicks, haunt) because i had the slots, but i never used anything beyond level 6. in the end i ninja'd about half the hells/pan rules and called it a day. pan (first visit) was easy, hells ok and tomb utter hell. it's just ridiculous how hard tomb can get depending on your character even though you've already beaten the rest of the game. i *will* get there with a zin worshipper just to do what you did. so, first 15-runer.
i rather like zin, but i don't know if i'd dare do a CePr. i left pretty much no permafood on the dungeon, and i had a relative shortage during the extended endgame. i was lucky to find a bee vault in tartarus (which i should report because it must be a bug) when i was running low. maybe vitalisation is really strong, but i don't think i ever got to the point where i'd want to cast it. (sorry for the mild hijacking.)

edit: also, 12 hours is pretty insane. i just don't know how you guys do it that fast. my 3-runers take much longer than that.
Wins: DDBe (3 runes, morgue file)

Ziggurat Zagger

Posts: 2996

Joined: Tuesday, 28th June 2011, 20:41

Location: Berlin

Post Friday, 8th July 2011, 12:35

Re: YAVP: CePr (Zin) allruned

Thanks!
I had permafood problems as well, ended up scumming Pandemonium for food so I could do Tomb. I couldn't have survived there if I hadn't been hasted all the time, and that costs food...
I would have been really scared of Hells myself if I hadn't been with Zin; Coc:7 is a place where I have splatted twice and have had two close calls, and is my personal most-feared place besides Tomb (where I had one of the silliest near-deaths ever, see !lm elynae ddfi br.end=tomb 1 -tv:>0:$ on FooTV for laughs). Centaur seem to have an especially bad time in Tomb anyway because of the special stair-delay. I generally stairdance everything one by one as a melee fighter since there's often no other way way to survive Tomb:2 and Tomb:3, leaving out ninjaing.
About the speed I play in: tabtabtabtabtab :P I also have a rather fast, furious and reckless playstyle.

You were with Okawaru all game? That's way more impressive than Zin in my opinon, post it! :)

Abyss Ambulator

Posts: 1131

Joined: Tuesday, 4th January 2011, 15:03

Post Friday, 8th July 2011, 12:45

Re: YAVP: CePr (Zin) allruned

Permafood problems? Shouldn't Zin satiate you when praying? Is this ability that's weak?

Ziggurat Zagger

Posts: 2996

Joined: Tuesday, 28th June 2011, 20:41

Location: Berlin

Post Friday, 8th July 2011, 13:20

Re: YAVP: CePr (Zin) allruned

It's not that the ability is weak, more that it costs far to much piety to actually sustain you continously.
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Blades Runner

Posts: 575

Joined: Tuesday, 18th January 2011, 15:11

Post Friday, 8th July 2011, 13:33

Re: YAVP: CePr (Zin) allruned

ok, will do.
yep, vitalisation is expensive, hence my comment. i did most of tomb wearing two rings of sustenance. my resists were utter crap anyway.
and i dunno, i'm trying to get used to wear the hell out of the tab key to steamroll peons, but i cannot go as fast as i've seen you play once or twice online, it just kills me. i guess it takes a righter kind of stuff. :)
Wins: DDBe (3 runes, morgue file)

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