Dungeon Dilettante
Posts: 1
Joined: Tuesday, 28th June 2016, 23:19
novice GrFE advice
Hello,
I'm looking for some advice related to my first "good" start as a GrFE.
Regarding Items, i've read that I should look for mace/staves, but I had the chance to find a wonderfull +5 dagger of draining.
Should I use it ? Should I use it and train dagger ? Should I use a random Mace/Stave and train to be ready if/when I find a good one ?
I found a good +4 holy wrath falchion should I keep it and use it when I'm facing an unholy monster or should I not bother because if it's a dangerous monster, I'll be blasting him with spells anyway
Regarding spells, I found several books, with as interresting spells :
-Mephitic Cloud
-Blink
-Repel Missile
-Bolt of Fire
-Dragon Form
I'm thinking of take Blind/Repel Missile/Mephitic cloud, should I ? If yes, should I train their related abilities ? I have a staff of wizardry that I'm using atm (when I don't want to take the risk killing an ennemy with my dagger) so the fail rate are around 4-7%, is it worth it to take 2-3 lvl in Air/Translocation in order to go down to 1-3% ?
Should I plan on taking Dragon form for later ? In that case should I take it realatively early to start training Transmutation or should I just farm Transmutation once I'm ready to really invest in dragon form ?
Regarding the shops :
an amazing shop is selling me a amulet of gourmand and an artefact ring Wiz rC+ rN+ for 390 and 626 gold, is there a way to "farm" gold ? I read that the mines gives quite a lot of gold, is it a good idea to start doing lvl 1-2 Mine to buy my items before doing Lair ?
I couldn't find a way to sells items, is it possible at all (restricted to a certain type of item maybe) ?
Data save :
I'm looking for some advice related to my first "good" start as a GrFE.
Regarding Items, i've read that I should look for mace/staves, but I had the chance to find a wonderfull +5 dagger of draining.
Should I use it ? Should I use it and train dagger ? Should I use a random Mace/Stave and train to be ready if/when I find a good one ?
I found a good +4 holy wrath falchion should I keep it and use it when I'm facing an unholy monster or should I not bother because if it's a dangerous monster, I'll be blasting him with spells anyway
Regarding spells, I found several books, with as interresting spells :
-Mephitic Cloud
-Blink
-Repel Missile
-Bolt of Fire
-Dragon Form
I'm thinking of take Blind/Repel Missile/Mephitic cloud, should I ? If yes, should I train their related abilities ? I have a staff of wizardry that I'm using atm (when I don't want to take the risk killing an ennemy with my dagger) so the fail rate are around 4-7%, is it worth it to take 2-3 lvl in Air/Translocation in order to go down to 1-3% ?
Should I plan on taking Dragon form for later ? In that case should I take it realatively early to start training Transmutation or should I just farm Transmutation once I'm ready to really invest in dragon form ?
Regarding the shops :
an amazing shop is selling me a amulet of gourmand and an artefact ring Wiz rC+ rN+ for 390 and 626 gold, is there a way to "farm" gold ? I read that the mines gives quite a lot of gold, is it a good idea to start doing lvl 1-2 Mine to buy my items before doing Lair ?
I couldn't find a way to sells items, is it possible at all (restricted to a certain type of item maybe) ?
Data save :
- Code:
Dungeon Crawl Stone Soup version 0.18.1 (tiles) character file.
Vefatuus the Arsonist (Gargoyle Fire Elementalist) Turns: 11151, Time: 01:17:23
Health: 66/66 AC: 20 Str: 11 XL: 11 Next: 31%
Magic: 23/23 EV: 11 Int: 20 God: Vehumet [*.....]
Gold: 241 SH: 0 Dex: 7 Spells: 4 memorised, 13 levels left
rFire + . . SeeInvis + V - staff of wizardry
rCold . . . Gourm . D - +1 leather armour "Mong" {rPois rF+ MR+++ Dex-3}
rNeg + . . Faith . (no shield)
rPois 8 Spirit . (no helmet)
rElec + Dismiss . P - +2 cloak {+Inv}
rCorr . Reflect . (no gloves)
SustAt . Harm . (no boots)
MR +++.. r - amulet of magic regeneration
Stlth +......... x - ring of see invisible
k - +5 ring of protection
@: extremely resistant to hostile enchantments, very unstealthy
A: negative energy resistance 1, electricity resistance, unbreathing,
petrification resistance, rot immunity, AC +7
a: Renounce Religion, Evoke Invisibility
You are on level 9 of the Dungeon.
You worship Vehumet.
Vehumet is aware of your devotion.
You are not hungry.
You have visited 1 branch of the dungeon, and seen 10 of its levels.
You have collected 436 gold pieces.
You have spent 195 gold pieces at shops.
Inventory:
Hand Weapons
s - a +5 dagger of draining
J - a +1 battleaxe of flaming
K - a +4 falchion of holy wrath
Armour
B - a +2 robe of positive energy
D - the +1 leather armour "Mong" (worn) {rPois rF+ MR+++ Dex-3}
(You found it on level 5 of the Dungeon)
It affects your dexterity (-3).
It protects you from fire.
It protects you from poison.
It affects your resistance to hostile enchantments.
P - a +2 cloak of invisibility (worn)
Magical Staves
V - an uncursed staff of wizardry (weapon)
Y - an uncursed staff of cold
Jewellery
k - a +5 ring of protection (left hand)
n - an uncursed ring of flight
r - an amulet of magic regeneration (around neck)
x - a ring of see invisible (right hand)
L - an uncursed amulet of dismissal
M - a +4 ring of strength
Wands
q - a wand of heal wounds (2/9)
H - a wand of enslavement
I - a wand of paralysis {zapped: 2}
O - a wand of flame {zapped: 1}
Scrolls
a - 4 scrolls labeled OFEMUE CACVE
d - 4 scrolls of remove curse
j - a scroll labeled ROIRAE JIME
m - 3 scrolls labeled WEUJECO TURRUOWK
v - 5 scrolls labeled DEMUNO URUX
w - a scroll labeled AZXUKO ZICUZE
y - a scroll labeled BAYHAA REGGUI
A - a scroll labeled FIWAYC DOHUNK
C - a scroll labeled YMUBRUA OSUDI
W - a scroll labeled PIETIFIACHUQ
Z - a scroll labeled IGHOYKHL JAWI
Potions
e - 2 potions of flight
h - 2 potions of curing
l - 2 potions of heal wounds
o - 3 potions of haste
u - a silvery potion
z - a green potion
F - a fizzy red potion
Q - a smoky dark potion
R - 2 white potions
S - a sedimented ruby potion
T - 3 ruby potions
Books
b - a book of Flames
Spells Type Level
a - Flame Tongue Conjuration/Fire 1
b - Throw Flame Conjuration/Fire 2
c - Conjure Flame Conjuration/Fire 3
d - Inner Flame Hexes/Fire 3
e - Sticky Flame Conjuration/Fire 4
f - Fireball Conjuration/Fire 5
f - a book of Minor Magic
Spells Type Level
a - Magic Dart Conjuration 1
b - Blink Translocation 2
c - Call Imp Summoning 2
d - Repel Missiles Charms/Air 2
e - Slow Hexes 2
f - Conjure Flame Conjuration/Fire 3
g - Mephitic Cloud Conjuration/Poison/Air 3
i - a book of the Dragon
Spells Type Level
a - Flame Tongue Conjuration/Fire 1
b - Cause Fear Hexes 4
c - Bolt of Fire Conjuration/Fire 6
d - Dragon Form Transmutation 7
e - Dragon's Call Summoning 9
G - a book of Conjurations
Spells Type Level
a - Magic Dart Conjuration 1
b - Searing Ray Conjuration 2
c - Dazzling Spray Conjuration/Hexes 3
d - Fulminant Prism Conjuration/Hexes 4
e - Iskenderun's Mystic Blast Conjuration 4
f - Iskenderun's Battlesphere Conjuration/Charms 5
U - a book of the Warp
Spells Type Level
a - Recall Summoning/Translocation 3
b - Gell's Gravitas Hexes/Translocation 3
c - Force Lance Conjuration/Translocation 4
d - Warp Weapon Charms/Translocation 5
e - Summon Forest Summoning/Translocation 5
Comestibles
c - 6 bread rations
p - 10 royal jellies
t - a slice of pizza
E - 4 meat rations
N - 6 fruits
X - a beef jerky
Skills:
+ Level 6,7 Fighting
- Level 6,0 Armour
- Level 1,7 Dodging
- Level 2,1 Stealth
+ Level 8,4 Spellcasting
+ Level 8,6 Conjurations
+ Level 8,8 Fire Magic
+ Level 3,9 Evocations
You have 13 spell levels left.
You know the following spells:
Your Spells Type Power Failure Level Hunger
a - Flame Tongue Conj/Fire ##### 1% 1 None
b - Conjure Flame Conj/Fire #####... 1% 3 None
c - Sticky Flame Conj/Fire #####... 1% 4 ###....
d - Fireball Conj/Fire #####..... 4% 5 #####..
Dungeon Overview and Level Annotations
Branches:
Dungeon (10/15) Temple (0/1) D:7 Lair (0/8) D:9
Orc: D:9-12
Altars:
Dithmenos
Fedhas
Gozag
Nemelex Xobeh
Pakellas
Sif Muna
Trog
Vehumet
Yredelemnul
Shops:
D:4 = D:5 : D:8 :
Annotations:
D:3 exclusion: player ghost
D:8 exclusion: obsidian statue
D:10 Fannar
Innate Abilities, Weirdness & Mutations
You are resistant to torment.
Your stone body is resilient (AC +7).
You are immune to poison.
You resist negative energy.
You are resistant to electric shocks.
You can survive without breathing.
You are immune to petrification.
You are immune to rotting.
Message History
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Flame Tongue
Press: ? - help, Shift-Dir - straight line, f/p - quokka
Aim: a quokka (severely wounded)
The flame tongue hits the quokka.
You kill the quokka!
Vehumet accepts your kill.
You feel your power returning.
Okay, then.
Partly explored, can't reach some places.
All of the chunks of flesh in your inventory have rotted away.
Items here: )) / [
a wand of flame {zapped: 1}; a mace; a dagger; a glowing robe
There is a stone staircase leading up here.
Okay, then.
You climb upwards.
There is a stone staircase leading down here.
Y - an uncursed staff of cold (weapon)
V - an uncursed staff of wizardry (weapon)
Saving game... please wait.
#................# #.#
#.)..............# #.#
#...........##...# #.#
#...........##...# #.#
#...........##...# #.#
#...........##...# #.#
#...........##...# #.#
#...........##...# #.#
............##...#####.#
...†........##.........#
#...........##.........#####
#........).................#
#..)..................@###.###
#...................####..[..###
#...................##...P...P.##
#...................#......PP.PP#
#.......................P.P..PPP#
#.......................PP...PPP#
#....................P.PPP..>.PP#
#............§......#PPPPPPP..PP#
#...........§.§.....##PPPPPPPPP##
#............_......############
#...........§..........#
........[....§§........#
##########...###########
There are no monsters in sight!
Vanquished Creatures
A hill giant (D:10)
Pikel (D:5)
An ice statue (D:8)
A gargoyle (D:10)
A komodo dragon (D:9)
2 trolls (D:10)
7 yaks
Eustachio (D:5)
Sigmund (D:4)
A hungry ghost (D:10)
Edmund (D:5)
2 soldier ants (D:9)
Duvessa (D:4)
The ghost of Vefatuus the Firebug, an amateur GrFE (D:3)
2 orc warriors (D:6)
An eye of draining (D:10)
3 ice beasts
A slave (D:5)
A wasp (D:9)
A necrophage (D:8)
2 phantoms
4 ogres
A black bear (D:7)
3 centaurs
A big kobold (D:8)
4 giant frogs
A gnoll sergeant (D:8)
A water moccasin skeleton (D:8)
4 scorpions
Dowan (D:4)
A howler monkey (D:6)
4 wights (D:9)
6 crimson imps
A giant frog zombie (D:8)
2 centaur zombies
A quasit (D:9)
6 hounds
3 jellies
Crazy Yiuf (D:5)
3 orc priests
A centaur skeleton (D:9)
12 orc wizards
2 giant frog skeletons
7 worker ants
2 hound zombies
A hound skeleton (D:7)
2 worker ant zombies
6 adders
18 gnolls
A howler monkey skeleton (D:8)
2 oozes
An adder skeleton (D:4)
2 worms
3 dart slugs
4 giant geckos
29 orcs
4 ball pythons
2 giant cockroaches (D:2)
11 goblins
7 hobgoblins
15 jackals
8 kobolds
A quokka (D:10)
3 bats
4 giant newts
A quokka skeleton (D:4)
11 rats
A fungus (D:5)
242 creatures vanquished.
Vanquished Creatures (others)
A slave (D:5)
A fungus (D:5)
4 plants (D:9)
6 creatures vanquished.
Grand Total: 248 creatures vanquished
Notes
Turn | Place | Note
--------------------------------------------------------------
0 | D:1 | Vefatuus the Gargoyle Fire Elementalist began the quest for the Orb.
0 | D:1 | Reached XP level 1. HP: 10/10 MP: 3/3
184 | D:1 | Reached XP level 2. HP: 15/15 MP: 0/5
743 | D:1 | Reached XP level 3. HP: 18/19 MP: 0/6
1136 | D:2 | Learned a level 3 spell: Conjure Flame
1261 | D:2 | Reached XP level 4. HP: 22/24 MP: 1/8
1306 | D:2 | Found a faded altar to an unknown god.
1615 | D:3 | Noticed Vefatuus's ghost (amateur GrFE)
1662 | D:3 | Killed Vefatuus's ghost
1662 | D:3 | Reached XP level 5. HP: 16/28 MP: 1/11
2052 | D:3 | Found a sparkling altar of Nemelex Xobeh.
2173 | D:4 | Noticed a phantom
2190 | D:4 | Killed a phantom
2190 | D:4 | Reached XP level 6. HP: 9/32 MP: 4/12
2422 | D:3 | Learned a level 4 spell: Sticky Flame
2430 | D:4 | Found Honwul's Jewellery Shoppe.
2850 | D:4 | Noticed Sigmund
2968 | D:4 | Noticed Duvessa
3134 | D:4 | Noticed Dowan
3348 | D:4 | Killed Dowan
3348 | D:4 | Reached XP level 7. HP: 36/36 MP: 7/14
3388 | D:4 | Killed Duvessa
3388 | D:4 | Reached skill level 5 in Spellcasting
3556 | D:5 | Entered Level 5 of the Dungeon
3632 | D:5 | Found a blossoming altar of Fedhas.
3644 | D:5 | Noticed Eustachio
3707 | D:5 | Noticed Edmund
3710 | D:5 | Noticed Pikel
3783 | D:4 | Reached skill level 5 in Fire Magic
3861 | D:5 | Reached skill level 1 in Fighting
3861 | D:5 | Reached skill level 1 in Armour
3878 | D:5 | Found Esipath's Book Boutique.
3882 | D:5 | Got a crude leather armour
3897 | D:5 | Identified the +1 leather armour "Mong" {rPois rF+ MR+++ Dex-3} (You found it on level 5 of the Dungeon)
4083 | D:5 | Killed Pikel
4083 | D:5 | Reached skill level 5 in Conjurations
4083 | D:5 | Reached XP level 8. HP: 44/44 MP: 5/16
4160 | D:5 | Killed Edmund
4356 | D:5 | Found an oddly glowing altar of Pakellas.
4501 | D:5 | Noticed Crazy Yiuf
4638 | D:4 | Bought an uncursed ring of see invisible for 195 gold pieces
4652 | D:4 | Killed Sigmund
4723 | D:5 | Killed Eustachio
4937 | D:6 | Reached XP level 9. HP: 43/49 MP: 12/18
5648 | D:7 | Found an oddly glowing altar of Pakellas.
5679 | D:7 | Found a deep blue altar of Sif Muna.
5762 | D:7 | Found a bloodstained altar of Trog.
5845 | D:7 | Found a staircase to the Ecumenical Temple.
5967 | D:7 | Found a flagged portal.
6556 | D:5 | Killed Crazy Yiuf
7220 | D:8 | Reached skill level 5 in Armour
7621 | D:8 | Noticed an ice statue
8090 | D:8 | Learned a level 5 spell: Fireball
8245 | D:8 | Killed an ice statue
8245 | D:8 | Reached XP level 10. HP: 58/58 MP: 16/20
8303 | D:8 | Found Harausmun's Book Boutique.
8310 | D:8 | Noticed an obsidian statue
8588 | D:9 | Reached skill level 1 in Evocations
8744 | D:9 | Found an opulent altar of Gozag.
8839 | D:9 | Found a basalt altar of Yredelemnul.
8937 | D:9 | Reached skill level 5 in Fighting
9013 | D:9 | Found a staircase to the Lair.
9029 | D:9 | Found a radiant altar of Vehumet.
9175 | D:9 | Became a worshipper of Vehumet
9494 | D:9 | Found a shadowy altar of Dithmenos.
10187 | D:10 | Entered Level 10 of the Dungeon
10330 | D:10 | Reached * piety under Vehumet
10330 | D:10 | Offered knowledge of Shock by Vehumet.
10330 | D:10 | Reached XP level 11. HP: 59/64 MP: 17/23
10500 | D:10 | Noticed a hill giant
10514 | D:10 | Killed a hill giant
10646 | D:10 | Noticed Fannar
Skill XL: | 1 2 3 4 5 6 7 8 9 10 |
---------------+-------------------------------+-----
Spellcasting | 3 4 5 6 7 8 | 8,4
Conjurations | 2 3 5 6 7 8 | 8,6
Fire Magic | 4 5 6 7 8 | 8,8
Fighting | 2 4 6 | 6,7
Armour | 1 2 5 6 | 6,0
Evocations | 3 | 3,9
Dodging | | 1,7
Stealth | | 2,1
Action | 1- 3 | 4- 6 | 7- 9 | 10-12 || total
-------------------------+-------+-------+-------+-------++-------
Melee: Unarmed | 8 | | | || 8
Dagger | 13 | 45 | 85 | 31 || 174
Staff | | | | 34 || 34
Cast: Flame Tongue | 58 | 102 | 238 | 219 || 617
Sticky Flame | | 2 | 28 | 27 || 57
Conjure Flame | | 1 | 16 | 15 || 32
Fireball | | | | 11 || 11
Evoke: Wand | | 4 | 2 | || 6
Use: Scroll | 1 | 1 | 1 | 6 || 9
Eat: Chunk | 2 | 5 | 8 | 14 || 29
Meat ration | | 1 | 1 | || 2
Beef jerky | | | 2 | || 2
Armor: Robe | 14 | 31 | 6 | || 51
Leather armour | | | 77 | 67 || 144
Dodge: Dodged | 29 | 46 | 96 | 84 || 255