CIP - FeEn - Spells?


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Tomb Titivator

Posts: 850

Joined: Wednesday, 25th April 2012, 03:07

Post Sunday, 19th June 2016, 12:45

CIP - FeEn - Spells?

Came across an early Zin altar but I have never really played Zin. I'm assuming I need something stronger for this character. I'm pondering Kiku/Dith/Yred if I come across any of them. Any others that might help a felid? Sif or Mak?
Last edited by ajon on Monday, 20th June 2016, 03:18, edited 1 time in total.
User avatar

Barkeep

Posts: 1788

Joined: Saturday, 29th June 2013, 16:52

Post Sunday, 19th June 2016, 12:50

Re: FeEn - Gods?

I tend to want something for En that's going to offer an easy on-ramp for the part of the game where hexes aren't as great. All of the non-Zin gods you've mentioned are perfectly acceptable, though I don't know that Makh has very good synergy with felids and their tiny HP pools.

I'd probably go with Sif or Kiku, since going from hex-stabbing to ally-stabbing is pretty effective play and especially nice for felids. Dith just makes you better at what you're already good at, and Yred's permanent allies are a bit more obnoxious to use imo.

Tomb Titivator

Posts: 850

Joined: Wednesday, 25th April 2012, 03:07

Post Monday, 20th June 2016, 03:22

Re: CIP - FeEn - Spells?

Cleared lair. Cleared down to D13. Cleared Orc 1. Thinking about heading into spider next though I could probably clear Orc 2 fairly easily with Tukimas and some animate dead and ice beasts. I'm a little terrified of shoals on a felid. My main reason for posting this time is that I'm not sure which way to focus. I have a lot of options.

Spells wise what looks good from my books?

I'm definitely thinking rMissile before shoals. Also I think I want to try and get invis online early. Other than that, what else looks good? Simulacrum? How do you use this most effectively if so? What else?

Edit - Add necromonicon to the list of books.

Also, skills wise should I go more into necromancy for Kiku or fighting for hp first? spellcasting/hexes for invis?

  Code:
Dungeon Crawl Stone Soup version 0.19-a0-713-g934ebc7 (webtiles) character file.

mahalanobis the Jinx (Felid Enchanter)             Turns: 34363, Time: 02:22:57

Health: 67/67      AC:  7    Str:  4    XL:     15   Next: 3%
Magic:  27/27      EV: 28    Int: 21    God:    Kikubaaqudgha [*****.]
Gold:   1554       SH:  0    Dex: 19    Spells: 10 memorised, 4 levels left
                                        Lives:  2   Deaths: 2

rFire  . . .      SeeInvis +      - Unarmed
rCold  + . .      Gourm    .    (armour unavailable)
rNeg   . . .      Faith    .    (shield unavailable)
rPois  +          Spirit   .    (helmet unavailable)
rElec  .          Dismiss  .    (cloak unavailable)
rCorr  .          Reflect  .    (gloves unavailable)
SustAt .          Harm     .    (boots unavailable)
MR     ++...                    T - amulet of rage
Stlth  ++++++....               I - +4 ring of protection
                                K - ring of poison resistance

@: quick, very resistant to hostile enchantments, very stealthy
A: no armour, no weapons or thrown items, claws 1, fangs 3, see invisible,
carnivore 3, speed 1, low mp 1, shaggy fur 3, slow metabolism 1, sharp paws
a: Receive Corpses, Torment, Renounce Religion, Evoke Berserk Rage


You are on level 1 of the Lair of Beasts.
You worship Kikubaaqudgha.
Kikubaaqudgha is extremely pleased with you.
You are full.

You have visited 4 branches of the dungeon, and seen 21 of its levels.
You have also visited: Labyrinth, Ossuary and Bailey.

You have collected 1710 gold pieces.
You have spent 156 gold pieces at shops.

Inventory:

Jewellery
 i - an uncursed ring of fire
 p - an uncursed ring of protection from magic
 u - a +4 ring of dexterity
 I - a +4 ring of protection (right paw)
 J - a +4 ring of intelligence
 K - a ring of poison resistance (left paw)
 Q - an uncursed ring of wizardry
 T - an amulet of rage (around neck)
Wands
 A - a wand of enslavement {empty}
 D - a wand of iceblast
 F - a wand of lightning {zapped: 9}
 G - a wand of hasting (1/9)
 L - a wand of slowing
 M - a wand of paralysis {zapped: 10}
 U - a wand of iceblast
 V - a wand of iceblast {zapped: 2}
Scrolls
 g - 12 scrolls of remove curse
 n - 2 scrolls of recharging
 q - a scroll of blinking
 s - a scroll of immolation
 B - a scroll of magic mapping
 C - a scroll of fog
 E - a scroll of summoning
 H - 2 scrolls of silence
 O - 2 scrolls of teleportation
Potions
 c - 5 potions of curing
 d - a potion of might
 e - 5 potions of lignification
 h - 6 potions of agility
 k - 4 potions of ambrosia
 l - 4 potions of brilliance
 r - a potion of resistance
 t - a potion of heal wounds
 w - 5 potions of flight
 z - 4 potions of invisibility
 N - 2 potions of magic
Books
 a - a book of Maledictions   
   
    Spells                             Type                      Level
    a - Corona                       Hexes                         1
    b - Ensorcelled Hibernation      Hexes/Ice                     2
    c - Confuse                      Hexes                         3
    d - Tukima's Dance               Hexes                         3
    e - Dazzling Spray               Conjuration/Hexes             3
 m - a book of Battle   
   
    Spells                             Type                      Level
    a - Infusion                     Charms                        1
    b - Shroud of Golubria           Charms/Translocation          2
    c - Song of Slaying              Charms                        2
    d - Spectral Weapon              Hexes/Charms                  3
    e - Regeneration                 Charms/Necromancy             3
 o - a book of Minor Magic   
   
    Spells                             Type                      Level
    a - Magic Dart                   Conjuration                   1
    b - Blink                        Translocation                 2
    c - Call Imp                     Summoning                     2
    d - Repel Missiles               Charms/Air                    2
    e - Slow                         Hexes                         2
    f - Conjure Flame                Conjuration/Fire              3
    g - Mephitic Cloud               Conjuration/Poison/Air        3
 x - Kikubaaqudgha's Catalogue of Necromancy
   (Kikubaaqudgha gifted it to you on level 6 of the Dungeon)   
   
    Spells                             Type                      Level
    a - Animate Skeleton             Necromancy                    1
    b - Corpse Rot                   Necromancy                    2
    c - Sublimation of Blood         Necromancy                    2
    d - Vampiric Draining            Necromancy                    3
    e - Control Undead               Necromancy                    4
 y - Kikubaaqudgha's Guide on Black Rites
   (Kikubaaqudgha gifted it to you on level 8 of the Dungeon)   
   
    Spells                             Type                      Level
    a - Animate Dead                 Necromancy                    4
    b - Agony                        Necromancy                    5
    c - Dispel Undead                Necromancy                    5
    d - Simulacrum                   Ice/Necromancy                6
    e - Death Channel                Necromancy                    6
 P - a book of Frost   
   
    Spells                             Type                      Level
    a - Freeze                       Ice                           1
    b - Throw Frost                  Conjuration/Ice               2
    c - Ozocubu's Armour             Charms/Ice                    3
    d - Throw Icicle                 Conjuration/Ice               4
    e - Summon Ice Beast             Ice/Summoning                 4
 R - a book of Burglary   
   
    Spells                             Type                      Level
    a - Swiftness                    Charms/Air                    2
    b - Passwall                     Transmutation/Earth           2
    c - Passage of Golubria          Translocation                 4
    d - Lee's Rapid Deconstruction   Earth                         5
    e - Darkness                     Hexes                         6
    f - Invisibility                 Hexes                         6
 S - the Papyrus of Hexes and Transmutation
   (You found it in a labyrinth)   
   
    Spells                             Type                      Level
    a - Beastly Appendage            Transmutation                 1
    b - Ice Form                     Ice/Transmutation             4
    c - Summon Mana Viper            Hexes/Summoning               5
    d - Blade Hands                  Transmutation                 5
    e - Alistair's Intoxication      Transmutation/Poison          5
Miscellaneous
 v - a phantom mirror
 W - a sack of spiders
Comestibles
 b - 10 meat rations
 f - 9 beef jerkies
 j - a slice of pizza


   Skills:
 - Level 8.7 Fighting
 - Level 11.2 Dodging
 - Level 10.2 Stealth
 - Level 5.7 Unarmed Combat
 * Level 10.7 Spellcasting
 - Level 12.0 Hexes
 - Level 11.1 Necromancy
 - Level 10.0 Ice Magic


You have 4 spell levels left.
You know the following spells:

 Your Spells              Type           Power        Failure   Level  Hunger
a - Dispel Undead         Necr           ######..     1%          5    ####...
c - Confuse               Hex            ######..     1%          3    None
d - Tukima's Dance        Hex            ######..     1%          3    None
e - Dazzling Spray        Conj/Hex       #####.       1%          3    None
f - Animate Skeleton      Necr           N/A          1%          1    None
g - Corpse Rot            Necr           N/A          1%          2    None
h - Vampiric Draining     Necr           ######....   1%          3    None
i - Animate Dead          Necr           N/A          1%          4    ##.....
j - Ozocubu's Armour      Chrm/Ice       ####....     2%          3    None
k - Summon Ice Beast      Ice/Summ       ####....     10%         4    ##.....


Dungeon Overview and Level Annotations

Branches:
Dungeon (13/15)            Temple (1/1) D:4            Lair (6/6) D:8
 Shoals (0/4) Lair:3       Spider (0/4) Lair:3        Slime (0/5) Lair:5
    Orc (1/2) D:10       
Vaults: D:13-14     

Altars:
Ashenzari
Cheibriados
Dithmenos
Elyvilon
Fedhas
Gozag
Hepliaklqana
Kikubaaqudgha
Makhleb
Nemelex Xobeh
Okawaru
Pakellas
Qazlal
Ru
Sif Muna
Trog
Uskayaw
Vehumet
Xom
Yredelemnul
Zin
The Shining One
Jiyva

Shops:
D:5 !*=*   D:7 =

Annotations:
D:5 1 runed door
D:13 exclusion: ugly thing


Innate Abilities, Weirdness & Mutations

You cannot wear armour.
You are incapable of wielding weapons or throwing items.
You have sharp claws.
You have razor-sharp teeth.
You have supernaturally acute eyesight. (SInv)
You are carnivorous and can eat meat at any time.
You cover ground quickly.
Your thick and shaggy fur keeps you warm. (AC +3, rC+)
You have a slow metabolism.
Your sharp claws are effective at attacking unaware monsters.
Your magical capacity is low. (-10% MP
User avatar

Dis Charger

Posts: 1949

Joined: Monday, 18th February 2013, 07:59

Location: France

Post Monday, 20th June 2016, 08:03

Re: CIP - FeEn - Spells?

You do have the best En book (Burglary). Learn Invis asap and get it online. Shoals will be cheesecake, provided you fight invis and not in water (evocable flight ?).

Then get all other spells of the Burglary book ! (maybe no swiftness/darkness for Fe, this leaves room for Silence when you find it).
Online stats
Fastest Hell runes (enter Hell branch -> get the rune)
Icy : 56 / Iron : 126 / Obsidian : 215 / Bone : 125

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