FeBe - Where to go next?


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Tomb Titivator

Posts: 850

Joined: Wednesday, 25th April 2012, 03:07

Post Saturday, 4th June 2016, 01:24

FeBe - Where to go next?

So I'm just trying to win a Felid now. I have managed to acquire the gossamer rune but my other lair branch is Shoals which scares me a bit with only like 70 some HP. I'm considering just trying to hit abyss for a rune but what might a good third rune be for this char? Or do I just have to man up and hit the shoals?

Also, should I switch to my amulet of faith so I can berserk and call brothers in arms more often?


  Code:
 Dungeon Crawl Stone Soup version 0.19-a0-473-g3ac10ee (webtiles) character file.

mahalanobis the Spry (Felid Berserker)             Turns: 41207, Time: 01:40:21

Health: 79/79      AC:  7    Str: 16    XL:     17   Next: 0%
Magic:  25/25      EV: 44    Int: 17    God:    Trog [******]
Gold:   1739       SH:  0    Dex: 22    Spells: 0 memorised, 16 levels left
                                        Lives:  2   Deaths: 3

rFire  + . .      SeeInvis +      - Unarmed
rCold  + . .      Gourm    .    (armour unavailable)
rNeg   . . .      Faith    .    (shield unavailable)
rPois  +          Spirit   .    (helmet unavailable)
rElec  .          Dismiss  +    (cloak unavailable)
rCorr  .          Reflect  .    (gloves unavailable)
SustAt +          Harm     .    (boots unavailable)
MR     ++...                    d - amulet "Ommod" {Dismiss Str+2 Int+2 Dex+2 Stlth+}
Stlth  +++++++++.               A - ring "Yffeyh" {EV+6 SInv}
                                L - ring of the Octopus King {SustAt AC+1 EV+1 Str+1 Int+1 Dex+1}

@: quick, very resistant to hostile enchantments, incredibly stealthy
A: no armour, no weapons or thrown items, claws 1, fangs 3, horns 2, icy blue
scales 1, rugged brown scales 2, see invisible, carnivore 3, clever 2, clumsy 1,
deterioration 1, fire resistance 1, speed 1, frail 1, poison resistance, shaggy
fur 3, slow metabolism 1, no device heal 1, sharp paws
a: Berserk, Trog's Hand, Brothers in Arms, Burn Spellbooks, Renounce Religion
}: 1/15 runes: gossamer


You are on level 15 of the Dungeon.
You worship Trog.
Trog is exalted by your worship.
You are completely stuffed.

You have visited 4 branches of the dungeon, and seen 29 of its levels.
You have also visited: Labyrinth and Volcano.

You have collected 2497 gold pieces.
You have spent 758 gold pieces at shops.

Inventory:

Jewellery
 d - the amulet "Ommod" (around neck) {Dismiss Str+2 Int+2 Dex+2 Stlth+}
   (You bought it in a shop on level 4 of the Dungeon)   
   
   [amulet of dismissal]
   
   It may teleport away creatures that harm you.
   It affects your strength (+2).
   It affects your intelligence (+2).
   It affects your dexterity (+2).
   It makes you more stealthy.
 e - an uncursed amulet of faith
 n - an uncursed ring of protection from magic
 z - a +3 ring of protection
 A - the ring "Yffeyh" (right paw) {EV+6 SInv}
   (You took it off a minotaur in a labyrinth)   
   
   [ring of evasion]
   
   It affects your evasion (+6).
   It lets you see invisible.
 D - an uncursed ring of sustain attributes
 K - the ring "Baiv" {rElec rN+}
   (You found it on level 15 of the Dungeon)   
   
   [ring of positive energy]
   
   It insulates you from electricity.
   It protects you from negative energy.
 L - a ring of the Octopus King (left paw) {SustAt AC+1 EV+1 Str+1 Int+1 Dex+1}
   (You found it on level 15 of the Dungeon)   
   
   [ring of sustain attributes]
   
   It sustains your strength, intelligence and dexterity.
   It affects your AC (+1).
   It affects your evasion (+1).
   It affects your strength (+1).
   It affects your intelligence (+1).
   It affects your dexterity (+1).
Wands
 c - a wand of disintegration
 k - a wand of hasting
 o - a wand of paralysis
 p - a wand of digging
 r - a wand of enslavement (6/24)
 t - a wand of flame
 x - a wand of digging {zapped: 3}
 y - a wand of flame
 E - a wand of confusion
 F - a wand of random effects
 H - a wand of digging
 I - a wand of lightning
 J - a wand of polymorph
 M - a wand of digging
Scrolls
 b - 2 scrolls of identify
 h - 2 scrolls of magic mapping
 i - 6 scrolls of recharging
 j - 14 scrolls of teleportation
 m - 11 scrolls of remove curse
 u - a scroll of holy word
 G - 2 scrolls of fog
 P - a scroll labeled UXKATZ EMYQ
Potions
 f - a potion of resistance
 g - a potion of curing
 l - a potion of brilliance
 q - a potion of haste
 s - 4 potions of lignification
 B - 3 potions of ambrosia
 C - 2 potions of magic
Books
 O - a manual of Axes
Miscellaneous
 N - a phantom mirror
Comestibles
 a - 16 meat rations
 v - 4 chunks of flesh
 w - 4 royal jellies


   Skills:
 + Level 14.5 Fighting
 + Level 20.1 Dodging
 * Level 19.0 Stealth
 + Level 16.9 Unarmed Combat
 + Level 9.3 Evocations


You have 16 spell levels left.
You don't know any spells.

Dungeon Overview and Level Annotations

Branches:
Dungeon (15/15)            Temple (0/1) D:5            Lair (8/8) D:11
 Shoals (0/4) Lair:4       Spider (4/4) Lair:5        Slime (0/6) Lair:7
    Orc (2/2) D:10            Elf (0/3) Orc:2        Vaults (0/5) D:14
 Depths (0/5) D:15       

Altars:
Ashenzari
Cheibriados
Elyvilon
Fedhas
Gozag
Hepliaklqana
Kikubaaqudgha
Nemelex Xobeh
Pakellas
Trog
Vehumet
Xom
Beogh
Jiyva

Shops:
D:4 *   D:8 }   Orc:1 !:(   Orc:2 (:[*

Annotations:
D:10 exclusion: obsidian statue
D:12 7 runed doors
Lair:6 exclusion: oklob plant


Innate Abilities, Weirdness & Mutations

You cannot wear armour.
You are incapable of wielding weapons or throwing items.
You have sharp claws.
You have razor-sharp teeth.
You have supernaturally acute eyesight. (SInv)
You are carnivorous and can eat meat at any time.
You cover ground quickly.
Your thick and shaggy fur keeps you warm. (AC +3, rC+)
You have a slow metabolism.
Your sharp claws are effective at attacking unaware monsters.
You have a pair of horns on your head.
You are partially covered in icy blue scales. (AC +1)
You are mostly covered in rugged brown scales. (AC +2, +5% HP)
Your mind is very acute. (Int +4)
You are clumsy. (Dex -2)
Your body sometimes deteriorates upon taking damage.
Your flesh is heat resistant. (rF+)
You are frail. (-10% HP)
Your system is resistant to poisons. (rPois)
Potions and wands are less effective at restoring your health.

Slime Squisher

Posts: 332

Joined: Wednesday, 19th December 2012, 13:23

Post Saturday, 4th June 2016, 02:09

Re: FeBe - Where to go next?

My recent FeBe had to run away from Shoals:1 and do Vaults:1—4 instead. Abyssal rune should be the easiest third one for you because you don't actually have to fight tons of dudes there plus you have stealth. Remember to run from dudes while you can and teleport if you can't (and the dudes aren't popcorn). Wand of hasting is your best friend. In case things go horribly wrong (that pretty much never happens if you run away), you should have an extra life or two.
Half of this forum would still advise you to do Vaults:5 though.
Faith sounds perfectly reasonable on this character.
Offline greaterplayer (who cares). I don't always play online, but when i do, i streak felids.
Zot:5 on easy mode video
Double Skullcrusher

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