CiP : MfSk^Yred, armour choice


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Dis Charger

Posts: 1949

Joined: Monday, 18th February 2013, 07:59

Location: France

Post Thursday, 19th May 2016, 09:20

CiP : MfSk^Yred, armour choice

Hey guys, this is a nice MfSk going on. With Mf, I usually stay with light armour (leater, TLA, steam/mottled/faerie DA).

This one found the +2 pair of boots of Kibba (worn) {*Corrode +Inv Str+4 Dex+8}. I know *Corrode isn't great, but this gives me 19 Str / 27 Dex. This means that I can raise Str or Int on levelups, and consider heavier armour (Storm DA ?).

Current available choices are : mottled/steam/swamp DA. What would you do ?

Related question : do *corrode properties stack ? (ie if I use the LA and the boots).

  Code:
 Dungeon Crawl Stone Soup version 0.18.1-6-gd335043 (webtiles) character file.

mopl the Impaler (Merfolk Skald)                   Turns: 29297, Time: 01:34:14

Health: 148/148    AC: 26    Str: 19    XL:     18   Next: 11%
Magic:  27/27      EV: 32    Int: 14    God:    Yredelemnul [******]
Gold:   2073       SH:  0    Dex: 27    Spells: 10 memorised, 5 levels left

rFire  + . .      SeeInvis .    a - +6 glaive (protect)
rCold  + + .      Gourm    .    j - +1 leather armour {MR+}
rNeg   . . .      Faith    .    (shield currently unavailable)
rPois  +          Spirit   +    C - +2 hat {rC+}
rElec  .          Dismiss  .    N - +2 cloak {rC+}
rCorr  .          Reflect  .    c - +1 pair of gloves {Str+3}
SustAt .          Harm     .    W - +2 pair of boots of Kibba {*Corrode +Inv Str+4 Dex+8}
MR     ++...                    z - amulet of guardian spirit
Stlth  ++........               X - +6 ring of protection {=R}
                                h - ring of poison resistance

@: repel missiles, very resistant to hostile enchantments, unstealthy
A: change form in water, swift swim, horns 1, fire resistance 1
a: Recall Undead Slaves, Injury Mirror, Animate Dead, Drain Life, Enslave Soul,
Renounce Religion, Evoke Invisibility


You are on level 1 of the Swamp.
You worship Yredelemnul.
Yredelemnul is exalted by your worship.
You are not hungry.

You have visited 5 branches of the dungeon, and seen 27 of its levels.
You have also visited: Labyrinth, Ossuary, Ice Cave and Volcano.

You have collected 2824 gold pieces.
You have spent 751 gold pieces at shops.

Inventory:

Hand Weapons
 a - a +6 glaive of protection (weapon)
 b - a +0 halberd of flaming
Missiles
 R - a throwing net (quivered)
Armour
 c - a +1 pair of gloves of strength (worn)
 j - a +1 leather armour of magic resistance (worn)
 w - a swamp dragon hide
 C - a +2 hat of cold resistance (worn)
 N - a +2 cloak of cold resistance (worn)
 W - the +2 pair of boots of Kibba (worn) {*Corrode +Inv Str+4 Dex+8}
   (You acquired it on level 15 of the Dungeon)   
   
   It affects your strength (+4).
   It affects your dexterity (+8).
   It lets you turn invisible.
   It may corrode you when you take damage.
 Y - the +3 leather armour of Grottiness {*Corrode MR+ Dex+4}
   (You found it on level 1 of the Swamp)   
   
   It affects your dexterity (+4).
   It affects your resistance to hostile enchantments.
   It may corrode you when you take damage.
Jewellery
 h - a ring of poison resistance (left hand)
 z - an amulet of guardian spirit (around neck)
 B - an uncursed ring of resist corrosion
 L - an uncursed ring of flight
 V - an uncursed ring of see invisible
 X - a +6 ring of protection (right hand) {=R}
 Z - an uncursed ring of protection from fire
Wands
 s - a wand of paralysis {zapped: 6}
 v - a wand of digging {zapped: 6}
 x - a wand of iceblast
 E - a wand of polymorph
 H - a wand of acid
 I - a wand of lightning
 M - a wand of paralysis
 O - a wand of slowing
 P - a wand of lightning
Scrolls
 g - 2 scrolls of fog
 k - 11 scrolls of remove curse
 m - 3 scrolls of identify
 o - a scroll of summoning
 p - 5 scrolls of blinking
 F - 3 scrolls of magic mapping
 K - a scroll of silence {!r}
 Q - 9 scrolls of teleportation
 S - a scroll of enchant armour
Potions
 e - 4 potions of flight
 i - 2 potions of haste
 n - 12 potions of curing
 q - 3 potions of might
 r - 6 potions of resistance
 t - 5 potions of heal wounds
 D - 5 potions of agility
 G - 4 potions of lignification {!q}
 J - a potion of berserk rage {!q}
 T - a potion of cancellation
 U - a potion of invisibility
Miscellaneous
 l - a lamp of fire
 u - a fan of gales
 y - a phial of floods
Comestibles
 d - 12 bread rations
 f - a meat ration
 A - 2 fruits


   Skills:
 + Level 14.8 Fighting
 - Level 20.0 Polearms
 - Level 4.2 Armour
 + Level 17.0 Dodging
 + Level 6.1 Spellcasting
 - Level 4.0 Hexes
 + Level 10.1 Charms
 + Level 4.1 Necromancy
 - Level 6.0 Translocations
 + Level 12.6 Invocations


You have 5 spell levels left.
You know the following spells:

 Your Spells              Type           Power        Failure   Level  Hunger
a - Apportation           Tloc           ###.......   1%          1    None
b - Spectral Weapon       Hex/Chrm       ###.....     2%          3    ###....
c - Corpse Rot            Necr           N/A          6%          2    #......
d - Infusion              Chrm           ####         1%          1    None
e - Blink                 Tloc           N/A          1%          2    #......
f - Shroud of Golubria    Chrm/Tloc      ####......   1%          2    #......
h - Haste                 Chrm           ####....     45%         6    #######
i - Repel Missiles        Chrm/Air       ###...       3%          2    #......
p - Passwall              Trmt/Erth      #.........   28%         2    #......
r - Regeneration          Chrm/Necr      ###.......   2%          3    ###....


Dungeon Overview and Level Annotations

Branches:
Dungeon (15/15)            Temple (1/1) D:5            Lair (8/8) D:8
  Swamp (1/4) Lair:4       Spider (0/4) Lair:3        Slime (0/6) Lair:8
    Orc (2/2) D:10            Elf (0/3) Orc:2        Vaults (0/5) D:13
 Depths (0/5) D:15       

Altars:
Ashenzari
Cheibriados
Dithmenos
Elyvilon
Fedhas
Gozag
Kikubaaqudgha
Makhleb
Nemelex Xobeh
Okawaru
Pakellas
Qazlal
Ru
Sif Muna
Trog
Vehumet
Xom
Yredelemnul
Zin
The Shining One
Beogh
Jiyva

Shops:
D:4 (   D:6 *   D:7 =   D:15 *   Orc:2 =((*

Portals:
Trove: D:12 (give +4 fire dragon armour)


Innate Abilities, Weirdness & Mutations

You revert to your normal form in water.
You are very nimble and swift while swimming.
You have a pair of small horns on your head.
Your flesh is heat resistant.


Message History

Your legs become a tail as you enter the water.
The +2 pair of boots of Kibba {*Corrode +Inv Str+4 Dex+8} melds into your body.
The +2 pair of boots of Kibba {*Corrode +Inv Str+4 Dex+8} unmelds from your body.
Your legs become a tail as you enter the water.
The +2 pair of boots of Kibba {*Corrode +Inv Str+4 Dex+8} melds into your body.
The +2 pair of boots of Kibba {*Corrode +Inv Str+4 Dex+8} unmelds from your body.
Your legs become a tail as you enter the water.
The +2 pair of boots of Kibba {*Corrode +Inv Str+4 Dex+8} melds into your body.
The +2 pair of boots of Kibba {*Corrode +Inv Str+4 Dex+8} unmelds from your body.
There is an escape hatch in the floor here.
Your legs become a tail as you enter the water.
The +2 pair of boots of Kibba {*Corrode +Inv Str+4 Dex+8} melds into your body.
The +2 pair of boots of Kibba {*Corrode +Inv Str+4 Dex+8} unmelds from your body.
Your legs become a tail as you enter the water.
The +2 pair of boots of Kibba {*Corrode +Inv Str+4 Dex+8} melds into your body.
The +2 pair of boots of Kibba {*Corrode +Inv Str+4 Dex+8} unmelds from your body.
There is a stone staircase leading down here.
Inscribe which item? (? for menu, Esc to quit)
Okay, then.
Unknown command.

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There are no monsters in sight!
Online stats
Fastest Hell runes (enter Hell branch -> get the rune)
Icy : 56 / Iron : 126 / Obsidian : 215 / Bone : 125

Tomb Titivator

Posts: 900

Joined: Sunday, 30th December 2012, 05:26

Post Thursday, 19th May 2016, 15:21

Re: CiP : MfSk^Yred, armour choice

I'm personally a big fan of mottled.

Tomb Titivator

Posts: 856

Joined: Friday, 31st October 2014, 10:03

Post Thursday, 19th May 2016, 16:21

Re: CiP : MfSk^Yred, armour choice

I'd raise Str from now on and eventually wear the heaviest armour you find. I'm partial to GDA that many of my all-runing melee skalds wore because of the combination of good AC/GDR and the resists that give you a lot of flexibility with jewellery.
Spellcasting penalties, Armour skill, and strength
15 runes: 2x HuSk, Op(Mo,Tm,Wn,Fi,Wr,EE,AM,Wz,Ne), VSTm, DsTm, Dg(Sk,Tm), MuGl, GhMo, Fe(En,EE,Ar,Wn,IE)
3 runes: FoFi, OgSk, KoHu, SpCj, 2x DgGl, MiBe, Fe(Fi,Tm,Mo,Su)
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Pandemonium Purger

Posts: 1386

Joined: Sunday, 5th April 2015, 22:37

Post Thursday, 19th May 2016, 21:04

Re: CiP : MfSk^Yred, armour choice

Do you have Ozo's armour available and how much do you want to rely on it? I would say either storm/shadow or steam depending on the answers to my first question.
http://crawl.akrasiac.org/scoring/playe ... speon.html. I started playing in 0.16.1
I achieved greatplayer in less than a year.
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