Dis Charger
Posts: 1949
Joined: Monday, 18th February 2013, 07:59
Location: France
CiP : MfSk^Yred, armour choice
This one found the +2 pair of boots of Kibba (worn) {*Corrode +Inv Str+4 Dex+8}. I know *Corrode isn't great, but this gives me 19 Str / 27 Dex. This means that I can raise Str or Int on levelups, and consider heavier armour (Storm DA ?).
Current available choices are : mottled/steam/swamp DA. What would you do ?
Related question : do *corrode properties stack ? (ie if I use the LA and the boots).
- Code:
Dungeon Crawl Stone Soup version 0.18.1-6-gd335043 (webtiles) character file.
mopl the Impaler (Merfolk Skald) Turns: 29297, Time: 01:34:14
Health: 148/148 AC: 26 Str: 19 XL: 18 Next: 11%
Magic: 27/27 EV: 32 Int: 14 God: Yredelemnul [******]
Gold: 2073 SH: 0 Dex: 27 Spells: 10 memorised, 5 levels left
rFire + . . SeeInvis . a - +6 glaive (protect)
rCold + + . Gourm . j - +1 leather armour {MR+}
rNeg . . . Faith . (shield currently unavailable)
rPois + Spirit + C - +2 hat {rC+}
rElec . Dismiss . N - +2 cloak {rC+}
rCorr . Reflect . c - +1 pair of gloves {Str+3}
SustAt . Harm . W - +2 pair of boots of Kibba {*Corrode +Inv Str+4 Dex+8}
MR ++... z - amulet of guardian spirit
Stlth ++........ X - +6 ring of protection {=R}
h - ring of poison resistance
@: repel missiles, very resistant to hostile enchantments, unstealthy
A: change form in water, swift swim, horns 1, fire resistance 1
a: Recall Undead Slaves, Injury Mirror, Animate Dead, Drain Life, Enslave Soul,
Renounce Religion, Evoke Invisibility
You are on level 1 of the Swamp.
You worship Yredelemnul.
Yredelemnul is exalted by your worship.
You are not hungry.
You have visited 5 branches of the dungeon, and seen 27 of its levels.
You have also visited: Labyrinth, Ossuary, Ice Cave and Volcano.
You have collected 2824 gold pieces.
You have spent 751 gold pieces at shops.
Inventory:
Hand Weapons
a - a +6 glaive of protection (weapon)
b - a +0 halberd of flaming
Missiles
R - a throwing net (quivered)
Armour
c - a +1 pair of gloves of strength (worn)
j - a +1 leather armour of magic resistance (worn)
w - a swamp dragon hide
C - a +2 hat of cold resistance (worn)
N - a +2 cloak of cold resistance (worn)
W - the +2 pair of boots of Kibba (worn) {*Corrode +Inv Str+4 Dex+8}
(You acquired it on level 15 of the Dungeon)
It affects your strength (+4).
It affects your dexterity (+8).
It lets you turn invisible.
It may corrode you when you take damage.
Y - the +3 leather armour of Grottiness {*Corrode MR+ Dex+4}
(You found it on level 1 of the Swamp)
It affects your dexterity (+4).
It affects your resistance to hostile enchantments.
It may corrode you when you take damage.
Jewellery
h - a ring of poison resistance (left hand)
z - an amulet of guardian spirit (around neck)
B - an uncursed ring of resist corrosion
L - an uncursed ring of flight
V - an uncursed ring of see invisible
X - a +6 ring of protection (right hand) {=R}
Z - an uncursed ring of protection from fire
Wands
s - a wand of paralysis {zapped: 6}
v - a wand of digging {zapped: 6}
x - a wand of iceblast
E - a wand of polymorph
H - a wand of acid
I - a wand of lightning
M - a wand of paralysis
O - a wand of slowing
P - a wand of lightning
Scrolls
g - 2 scrolls of fog
k - 11 scrolls of remove curse
m - 3 scrolls of identify
o - a scroll of summoning
p - 5 scrolls of blinking
F - 3 scrolls of magic mapping
K - a scroll of silence {!r}
Q - 9 scrolls of teleportation
S - a scroll of enchant armour
Potions
e - 4 potions of flight
i - 2 potions of haste
n - 12 potions of curing
q - 3 potions of might
r - 6 potions of resistance
t - 5 potions of heal wounds
D - 5 potions of agility
G - 4 potions of lignification {!q}
J - a potion of berserk rage {!q}
T - a potion of cancellation
U - a potion of invisibility
Miscellaneous
l - a lamp of fire
u - a fan of gales
y - a phial of floods
Comestibles
d - 12 bread rations
f - a meat ration
A - 2 fruits
Skills:
+ Level 14.8 Fighting
- Level 20.0 Polearms
- Level 4.2 Armour
+ Level 17.0 Dodging
+ Level 6.1 Spellcasting
- Level 4.0 Hexes
+ Level 10.1 Charms
+ Level 4.1 Necromancy
- Level 6.0 Translocations
+ Level 12.6 Invocations
You have 5 spell levels left.
You know the following spells:
Your Spells Type Power Failure Level Hunger
a - Apportation Tloc ###....... 1% 1 None
b - Spectral Weapon Hex/Chrm ###..... 2% 3 ###....
c - Corpse Rot Necr N/A 6% 2 #......
d - Infusion Chrm #### 1% 1 None
e - Blink Tloc N/A 1% 2 #......
f - Shroud of Golubria Chrm/Tloc ####...... 1% 2 #......
h - Haste Chrm ####.... 45% 6 #######
i - Repel Missiles Chrm/Air ###... 3% 2 #......
p - Passwall Trmt/Erth #......... 28% 2 #......
r - Regeneration Chrm/Necr ###....... 2% 3 ###....
Dungeon Overview and Level Annotations
Branches:
Dungeon (15/15) Temple (1/1) D:5 Lair (8/8) D:8
Swamp (1/4) Lair:4 Spider (0/4) Lair:3 Slime (0/6) Lair:8
Orc (2/2) D:10 Elf (0/3) Orc:2 Vaults (0/5) D:13
Depths (0/5) D:15
Altars:
Ashenzari
Cheibriados
Dithmenos
Elyvilon
Fedhas
Gozag
Kikubaaqudgha
Makhleb
Nemelex Xobeh
Okawaru
Pakellas
Qazlal
Ru
Sif Muna
Trog
Vehumet
Xom
Yredelemnul
Zin
The Shining One
Beogh
Jiyva
Shops:
D:4 ( D:6 * D:7 = D:15 * Orc:2 =((*
Portals:
Trove: D:12 (give +4 fire dragon armour)
Innate Abilities, Weirdness & Mutations
You revert to your normal form in water.
You are very nimble and swift while swimming.
You have a pair of small horns on your head.
Your flesh is heat resistant.
Message History
Your legs become a tail as you enter the water.
The +2 pair of boots of Kibba {*Corrode +Inv Str+4 Dex+8} melds into your body.
The +2 pair of boots of Kibba {*Corrode +Inv Str+4 Dex+8} unmelds from your body.
Your legs become a tail as you enter the water.
The +2 pair of boots of Kibba {*Corrode +Inv Str+4 Dex+8} melds into your body.
The +2 pair of boots of Kibba {*Corrode +Inv Str+4 Dex+8} unmelds from your body.
Your legs become a tail as you enter the water.
The +2 pair of boots of Kibba {*Corrode +Inv Str+4 Dex+8} melds into your body.
The +2 pair of boots of Kibba {*Corrode +Inv Str+4 Dex+8} unmelds from your body.
There is an escape hatch in the floor here.
Your legs become a tail as you enter the water.
The +2 pair of boots of Kibba {*Corrode +Inv Str+4 Dex+8} melds into your body.
The +2 pair of boots of Kibba {*Corrode +Inv Str+4 Dex+8} unmelds from your body.
Your legs become a tail as you enter the water.
The +2 pair of boots of Kibba {*Corrode +Inv Str+4 Dex+8} melds into your body.
The +2 pair of boots of Kibba {*Corrode +Inv Str+4 Dex+8} unmelds from your body.
There is a stone staircase leading down here.
Inscribe which item? (? for menu, Esc to quit)
Okay, then.
Unknown command.
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There are no monsters in sight!
Fastest Hell runes (enter Hell branch -> get the rune)
Icy : 56 / Iron : 126 / Obsidian : 215 / Bone : 125