Halls Hopper
Posts: 66
Joined: Thursday, 24th May 2012, 14:36
YASD, now YAVP!: Can a mummy manage a greatorbrun? Yes!
So, 2527 mummies played. 31 wins. All classes. And greaterorbrunner. I guess I could go for all playable gods...hmm.
http://crawl.akrasiac.org/rawdata/Avigdore/morgue-Avigdore-20160320-032733.txt
- Code:
Dungeon Crawl Stone Soup version 0.17.1-3-g152610e (webtiles) character file.
13649514 Avigdore the Meteorologist (level 27, 242/242 (249) HPs)
Began as a Mummy Wizard on Mar 17, 2016.
Was the Champion of Sif Muna.
Escaped with the Orb
... and 15 runes on Mar 20, 2016!
The game lasted 15:24:25 (119188 turns).
Avigdore the Meteorologist (Mummy Wizard) Turns: 119188, Time: 15:24:25
HP: 242/242 (249) AC: 34 Str: 11 XL: 27
MP: 66/69 EV: 31 Int: 31 God: Sif Muna [******]
Gold: 17505 SH: 15 Dex: 16 Spells: 14 memorised, 11 levels left
rFire + + . SeeInvis . a - staff of power
rCold + + + Clarity . k - +2 swamp dragon armour of Terror {rElec rPois rF++}
rNeg + + + SustAt . v - +2 shield {AC+3}
rPois ∞ Gourm . h - +2 helmet {Int+3}
rElec + Spirit . Y - +2 cloak {MR+}
rCorr . Warding . H - +2 pair of gloves "Nuhy" {rC+++ MR+ MP-9 Stlth+}
rMut . Stasis . T - +2 pair of boots {run}
MR +++++ S - amulet of regeneration
Stlth ++........ m - ring "Olaal" {MP+9 Dex+4}
I - ring "Fowaeros" {rF+ EV+3, !R}
@: very slightly contaminated, deflect missiles, quick, almost entirely
resistant to hostile enchantments, unstealthy
A: no food or potions, fire vulnerability, cold resistance 1, negative energy
resistance 3, torment resistance, unbreathing, in touch with death 2, restore
body
a: Self-Restoration, Channel Energy, Forget Spell, Renounce Religion
0: Orb of Zot
}: 15/15 runes: decaying, slimy, silver, golden, iron, obsidian, icy, bone,
abyssal, demonic, glowing, magical, fiery, dark, gossamer
You escaped.
You worshipped Sif Muna.
Sif Muna was exalted by your worship.
You were not hungry.
You visited 18 branches of the dungeon, and saw 95 of its levels.
You visited Pandemonium 1 time, and saw 34 of its levels.
You visited the Abyss 2 times.
You visited 1 ziggurat, and saw 20 of its levels.
You also visited: Trove, Bailey and Volcano.
You collected 18234 gold pieces.
You spent 729 gold pieces at shops.
Inventory:
Hand Weapons
c - the +1 hand axe of the Last Spirits {freeze, rF+ SInv}
(You found it on level 4 of the Swamp)
It has been specially enchanted to freeze those struck by it, causing extra
injury to most foes and up to half again as much damage against particularly
susceptible opponents. It can also slow down cold-blooded creatures.
It protects you from fire.
It lets you see invisible.
u - the +6 Sword of Cerebov {flame}
(You took it off Cerebov in Pandemonium)
It has been specially enchanted to burn those struck by it, causing extra
injury to most foes and up to half again as much damage against particularly
susceptible opponents. Big, fiery blades are also staple armaments of
hydra-hunters.
A - the +7 Spriggan's Knife {MR+ EV+4 Dex+4 Stlth+}
(You found it on level 16 of a ziggurat)
It affects your evasion (+4).
It affects your dexterity (+4).
It affects your resistance to hostile enchantments.
It makes you more stealthy.
L - the +7 Sceptre of Asmodeus
(You took it off Asmodeus on level 7 of Gehenna)
W - a +1 flail of distortion
Armour
h - a +2 helmet of intelligence (worn)
k - the +2 swamp dragon armour of Terror (worn) {rElec rPois rF++}
(You found it on level 3 of the Elven Halls)
It greatly protects you from fire.
It insulates you from electricity.
It protects you from poison.
l - the +0 pair of boots "Ileiboy" {rF+ Regen+ Dex+7}
(You bought it in a shop on level 4 of the Orcish Mines)
It affects your dexterity (+7).
It protects you from fire.
It increases your rate of regeneration.
v - a +2 shield of protection (worn)
z - a +3 buckler of fire resistance
H - the +2 pair of gloves "Nuhy" (worn) {rC+++ MR+ MP-9 Stlth+}
(You found it on level 3 of the Elven Halls)
It renders you almost immune to cold.
It affects your resistance to hostile enchantments.
It affects your magic capacity (-9).
It makes you more stealthy.
J - the +4 troll leather armour of the Swamp {MR+ Regen+ Slay+2}
(You found it on level 3 of the Vaults)
It affects your accuracy and damage with ranged weapons and melee attacks
(+2).
It affects your resistance to hostile enchantments.
It increases your rate of regeneration.
T - a +2 pair of boots of running (worn)
Y - a +2 cloak of magic resistance (worn)
Magical Staves
a - an uncursed staff of power (weapon)
b - an uncursed staff of air
Rods
Q - a +3 lightning rod (9/9)
(You found it on level 7 of Gehenna)
Jewellery
m - the ring "Olaal" (right hand) {MP+9 Dex+4}
(You took it off a merfolk aquamancer on level 4 of the Depths)
[ring of magical power]
It affects your dexterity (+4).
It affects your magic capacity (+9).
o - the ring of the Morning {rF+ rC+}
(You took it off a frost giant on level 4 of the Depths)
[ring of protection from fire]
It protects you from fire.
It protects you from cold.
r - an uncursed amulet of clarity
B - the amulet of Ycom {Ward +Blink rF+ rN+ Stlth-}
(You found it on level 3 of the Crypt)
[amulet of warding]
It may prevent the melee attacks of summoned creatures.
It protects you from fire.
It protects you from negative energy.
It lets you blink.
It makes you less stealthy.
I - the ring "Fowaeros" (left hand) {rF+ EV+3, !R}
(You found it on level 9 of the Dungeon)
[ring of evasion]
It affects your evasion (+3).
It protects you from fire.
S - an amulet of regeneration (around neck)
V - a cursed ring of teleportation
Wands
f - a wand of disintegration (2)
n - a wand of digging (10)
w - a wand of heal wounds (4)
x - a wand of hasting (4)
F - a wand of invisibility (2)
K - a wand of teleportation (4)
U - a wand of fire (8)
Scrolls
d - 3 scrolls of silence
e - 36 scrolls of remove curse
g - 28 scrolls of teleportation
j - 12 scrolls of identify
s - 13 scrolls of fear
y - 16 scrolls of fog
C - 15 scrolls of blinking
D - 21 scrolls of recharging
E - 9 scrolls of summoning
Miscellaneous
i - a box of beasts
p - 2 phantom mirrors
q - a lamp of fire
t - the horn of Geryon
G - a stone of tremors
M - a box of beasts
N - a box of beasts
O - a sack of spiders
P - a sack of spiders
R - a sack of spiders
X - a sack of spiders
Z - a sack of spiders {used: 2}
Skills:
O Level 27 Fighting
- Level 4.0 Staves
- Level 21.0 Armour
O Level 27 Dodging
- Level 14.0 Stealth
+ Level 15.5 Shields
O Level 27 Spellcasting
- Level 17.0 Conjurations
- Level 11.0 Charms
- Level 8.0 Summonings
- Level 7.0 Translocations
Level 5.0 Ice Magic
O Level 27 Air Magic
+ Level 22.8 Invocations
- Level 17.0 Evocations
You had 11 spell levels left.
You knew the following spells:
Your Spells Type Power Failure Level Hunger
a - Haste Chrm #######. 1% 6 N/A
b - Blink Tloc N/A 1% 2 N/A
c - Deflect Missiles Chrm/Air ########.. 1% 6 N/A
d - Chain Lightning Conj/Air ########.. 1% 8 N/A
e - Orb of Destruction Conj #######... 1% 7 N/A
f - Airstrike Air ########.. 0% 4 N/A
g - Tornado Air ########.. 4% 9 N/A
h - Aura of Abjuration Summ ######.... 1% 5 N/A
i - Spellforged Servitor Conj/Summ #######... 6% 7 N/A
j - Apportation Tloc ######.... 1% 1 N/A
k - Phase Shift Tloc ######.... 1% 5 N/A
l - Summon Butterflies Summ ######.. 1% 1 N/A
m - Swiftness Chrm/Air ######## 0% 2 N/A
n - Iron Shot Conj/Erth #######... 6% 6 N/A
Dungeon Overview and Level Annotations
Branches:
Dungeon (15/15) Temple (1/1) D:5 Lair (8/8) D:9
Swamp (4/4) Lair:4 Spider (4/4) Lair:5 Slime (6/6) Lair:7
Orc (4/4) D:9 Elf (3/3) Orc:4 Vaults (5/5) D:14
Crypt (3/3) Vaults:3 Tomb (3/3) Crypt:3 Depths (5/5) D:15
Hell (1/1) Dis (7/7) Hell Geh (7/7) Hell
Coc (7/7) Hell Tar (7/7) Hell Zot (5/5) Depths:5
Altars:
Ashenzari
Dithmenos
Fedhas
Kikubaaqudgha
Makhleb
Nemelex Xobeh
Okawaru
Ru
Sif Muna
Trog
Xom
Yredelemnul
Zin
The Shining One
Jiyva
Shops:
D:10 ( Orc:4 ??}*(%:% Elf:1 ( Vaults:1 [ Vaults:3 ( Depths:1 *
Depths:2 } Depths:4 (
Portals:
Hell: Depths:1 Depths:2 Depths:3 Depths:4 Depths:5
Abyss: Depths:4
Pandemonium: Orc:4 Depths:3 Depths:5
Annotations:
Dis:7 exclusion: door
Innate Abilities, Weirdness & Mutations
You do not eat or drink.
Your flesh is vulnerable to fire.
You are immune to poison.
Your flesh is cold resistant.
You are immune to negative energy.
You are immune to unholy pain and torment.
You can survive without breathing.
You are strongly in touch with the powers of death.
You can restore your body by infusing magical energy.
Well, this one couldn't.I did manage to get 7 Runes after picking up the Orb, but the odds finally caught up to me.
First attempt since winning all the mummy classes. I'm not sure how I can overcome the dispel undead Panlords. 70+ health a pop vs my max 238 health isn't a good proposition, especially if they come upon me mid-fight or just after a battle where I'm 'spent'. Maybe fog and running would have allowed the teleport to kick in.
I'm sure I'll give it another shot soon. Nothing else to do, anyway.
PS. After running all mummies, I can't imagine playing races that have to worry about poison and negative resistance, food and potions. How do you mortals manage it all?