YAVP OpEE of Sif Muna, 15 runes


Yet Another Stupid Death - Find a particularly innovative way to get killed? Share your pain!
Yet Another Victory Post - Brag about your bad-ass character and all your runes and whatnot.
Characters in Progress - share promising or interesting characters that are not dead yet.

Temple Termagant

Posts: 12

Joined: Sunday, 31st January 2016, 12:45

Post Saturday, 27th February 2016, 09:16

YAVP OpEE of Sif Muna, 15 runes

So this is my newest char. After splattering dozens octopodes of various backgrounds I found out that earth elementalist is probably easiest background to start as Op. Early and midgame were very easy due to stone arrow and primarily combination of sandblast, wielded stones and constriction. I couldn't find statue form for pretty long time (and that was my goal), but eventually somewhere in late mid game I founded Roxanne and she left me nice book. Since that I tabbed pretty much through late mid game and early late game (including vaults 5).

My main goal besides getting 15 runes was to complete at least one ziggurat. My first attempt was failed - I had to retreat because neither Gozag or staff of energy was not reliable or fast source of MP regeneration. I abandoned Gozag for Sif Muna and since that rest of game went pretty smooth and easy.

I had a lot of fun from that char, I highly recommend combination OpEE of Gozag (with aim to switch to Sif later) :)

  Code:
Dungeon Crawl Stone Soup version 0.18-a0-1418-ga86aa8f (webtiles) character file.

11407151 furman the Archmage (level 27, 224/224 HPs)
             Began as an Octopode Earth Elementalist on Feb 20, 2016.
             Was the Champion of Sif Muna.
             Escaped with the Orb
             ... and 15 runes on Feb 26, 2016!
             
             The game lasted 14:56:05 (150277 turns).

furman the Archmage (Octopode Earth Elementalist) Turns: 150277, Time: 14:56:05

Health: 224/224    AC: 12    Str: 24    XL:     27
Magic:  59/59      EV: 51    Int: 39    God:    Sif Muna [******]
Gold:   10620      SH: 42    Dex: 31    Spells: 11 memorised, 4 levels left

rFire  + + +      SeeInvis .    F - staff of conjuration
rCold  + + +      Gourm    .    f - +6 large shield {AC+3}
rNeg   + + +      Faith    .    R - -2 hat of the Alchemist {rElec rPois rF+ rC+ rN+ MR+ rMut rCorr}
rPois  +          Spirit   .    t - brooch of Shielding {Reflect SH+8}
rElec  +          Dismiss  .    W - ring of Shaolin {EV+8}
rCorr  +          Reflect  +    w - ring of Siykesen {+Inv +Fly Int+6 Dex+2}
rMut   +          Harm     .    I - ring "Ifruegoq" {rElec rF+ rN+ Str+4 Int+2}
SustAt +          Clarity  +    K - ring "Bigaf" {rF+ rC+ Str+3 Dex+3}
MR     +++++                    X - ring of Zuabim {MR+ Str+6 Dex+3}
Stlth  ++++......               T - ring of the Omega Point {SustAt Dex+7 Stlth-}
                                G - ring of the Mage {Wiz MR++ Int+3}
                                E - ring "Ymuczach" {rElec rN+ AC+4}

@: almost entirely resistant to hostile enchantments, stealthy
A: almost no armour, amphibious, 8 rings, constrict 8, tentacle spike 1,
repulsion field 1, rough black scales 1, thin metallic scales 1, camouflage 1,
agile 1, clarity, cold resistance 1, fire resistance 1, high mp 1, regeneration
1, strong 2, gelatinous body 1, evolution 1, MP-powered wands
a: Channel Energy, Forget Spell, Renounce Religion, Evoke Invisibility, Evoke
Flight
0: Orb of Zot
}: 15/15 runes: decaying, serpentine, slimy, silver, golden, iron, obsidian,
icy, bone, abyssal, demonic, glowing, magical, fiery, dark


You escaped.
You worshipped Sif Muna.
Sif Muna was exalted by your worship.
You were very full.

You visited 18 branches of the dungeon, and saw 93 of its levels.
You visited Pandemonium 1 time, and saw 27 of its levels.
You visited the Abyss 1 time.
You visited 3 ziggurats (completing 2), and saw 78 of their levels.
You also visited: Labyrinth, Trove, Ice Cave and Wizlab.

You collected 65018 gold pieces.
You spent 12772 gold pieces at shops.
You paid 41626 gold pieces to Gozag.

Inventory:

Hand Weapons
 l - a +9 demon trident of electrocution
 H - the +8 autumn katana {slice, Clar}
   (You found it on level 16 of a ziggurat)   
   
   It inflicts extra damage upon your enemies.
   
   It protects you against confusion.
 J - the +7 Sceptre of Torment
   (You found it on level 25 of a ziggurat)
 P - a +9 hand crossbow of velocity
Missiles
 y - 50 bolts of penetration
Armour
 a - the +3 hat of Pondering {ponderous, MR+ MP+10 Int+5}
   (You found it in a treasure trove)   
   
   It affects your intelligence (+5).
   It affects your resistance to hostile enchantments.
   It affects your magic capacity (+10).
 f - a +6 large shield of protection (worn)
 R - the -2 hat of the Alchemist (worn) {rElec rPois rF+ rC+ rN+ MR+ rMut rCorr}
   (You found it in a treasure trove)   
   
   It protects you from fire.
   It protects you from cold.
   It insulates you from electricity.
   It protects you from poison.
   It protects you from negative energy.
   It affects your resistance to hostile enchantments.
   It protects you from acid and corrosion.
   It protects you from mutation.
 V - the +3 warlock's mirror {reflect}
   (You found it on level 26 of a ziggurat)
Magical Staves
 o - an uncursed staff of earth
 F - an uncursed staff of conjuration (weapon)
Jewellery
 b - the amulet of Vitality {Regen+ HP+15}
   (You found it on level 3 of the Tomb of the Ancients)   
   
   [amulet of regeneration]
   
   It affects your health (+15).
   It increases your rate of regeneration.
 t - the brooch of Shielding (around mantle) {Reflect SH+8}
   (You bought it in a shop on level 4 of the Depths)   
   
   [amulet of reflection]
   
   It shields you and reflects attacks.
   It affects your SH (+8).
 w - the ring of Siykesen (right tentacle) {+Inv +Fly Int+6 Dex+2}
   (You found it on level 9 of a ziggurat)   
   
   [ring of flight]
   
   It affects your intelligence (+6).
   It affects your dexterity (+2).
   It lets you turn invisible.
   It lets you fly.
 C - the macabre finger necklace {rN+}
   (You found it on level 8 of a ziggurat)   
   
   [amulet of nothing]
   
   It protects you from negative energy.
 E - the ring "Ymuczach" (on tentacle) {rElec rN+ AC+4}
   (You bought it in a shop on level 12 of the Dungeon)   
   
   [ring of protection]
   
   It affects your AC (+4).
   It insulates you from electricity.
   It protects you from negative energy.
 G - the ring of the Mage (on tentacle) {Wiz MR++ Int+3}
   (You found it on level 21 of a ziggurat)   
   
   [ring of wizardry]
   
   It improves your spell success rate.
   It affects your intelligence (+3).
   It affects your resistance to hostile enchantments.
 I - the ring "Ifruegoq" (on tentacle) {rElec rF+ rN+ Str+4 Int+2}
   (You found it on level 20 of a ziggurat)   
   
   [ring of protection from fire]
   
   It affects your strength (+4).
   It affects your intelligence (+2).
   It protects you from fire.
   It insulates you from electricity.
   It protects you from negative energy.
 K - the ring "Bigaf" (on tentacle) {rF+ rC+ Str+3 Dex+3}
   (You bought it in a shop on level 12 of the Dungeon)   
   
   [ring of dexterity]
   
   It affects your strength (+3).
   It affects your dexterity (+3).
   It protects you from fire.
   It protects you from cold.
 T - the ring of the Omega Point (on tentacle) {SustAt Dex+7 Stlth-}
   (You bought it in a shop on level 8 of the Dungeon)   
   
   [ring of sustain attributes]
   
   It sustains your strength, intelligence and dexterity.
   It affects your dexterity (+7).
   It makes you less stealthy.
 W - the ring of Shaolin (left tentacle) {EV+8}
   (You bought it in a shop on level 2 of the Depths)   
   
   [ring of evasion]
   
   It affects your evasion (+8).
 X - the ring of Zuabim (on tentacle) {MR+ Str+6 Dex+3}
   (You bought it in a shop on level 12 of the Dungeon)   
   
   [ring of strength]
   
   It affects your strength (+6).
   It affects your dexterity (+3).
   It affects your resistance to hostile enchantments.
Wands
 O - a wand of hasting (3/9)
 Q - a wand of heal wounds (6/9)
 S - a wand of teleportation (5/9)
Scrolls
 c - 7 scrolls of blinking
 e - 21 scrolls of amnesia
 j - 44 scrolls of fog
 n - 21 scrolls of identify
 p - 63 scrolls of remove curse
 q - 47 scrolls of teleportation
 s - 15 scrolls of holy word
 z - 6 scrolls of magic mapping
 A - 5 scrolls of immolation
 D - 5 scrolls of torment
 N - 14 scrolls of recharging
Potions
 d - 33 potions of curing
 r - 11 potions of cancellation
 x - 10 potions of agility
 M - 6 potions of heal wounds
 U - 31 potions of cure mutation
Miscellaneous
 g - a legendary deck of defence {the Helm}
 m - a legendary deck of wonders {Wild Magic}
 u - a legendary deck of wonders {Wild Magic}
 v - a legendary deck of destruction {Venom}
 L - a fan of gales
 Y - a figurine of a ziggurat
Comestibles
 k - 24 royal jellies
 B - 12 meat rations


   Skills:
 O Level 27 Fighting
 - Level 16.0(19.4) Polearms
 - Level 18.7(20.6) Staves
 + Level 18.2 Crossbows
 O Level 27 Dodging
 O Level 27 Stealth
 O Level 27 Shields
 O Level 27 Spellcasting
 O Level 27 Conjurations
 - Level 9.1 Charms
 - Level 17.6 Necromancy
 - Level 14.0 Translocations
 - Level 15.3 Transmutations
 O Level 27 Fire Magic
 O Level 27 Ice Magic
 O Level 27 Earth Magic
 O Level 27 Invocations
 O Level 27 Evocations


You had 4 spell levels left.
You knew the following spells:

 Your Spells              Type           Power        Failure   Level  Hunger
a - Haste                 Chrm           #######.     1%          6    None
b - Borgnjor's Revivific  Necr           ########..   1%          8    None
c - Fire Storm            Conj/Fire      #########.   1%          9    None
d - Iron Shot             Conj/Erth      #########.   0%          6    None
e - Glaciate              Conj/Ice       #########.   1%          9    None
f - Deflect Missiles      Chrm/Air       ######....   4%          6    None
g - Summon Butterflies    Summ           ######..     1%          1    None
h - Necromutation         Trmt/Necr      ########..   1%          8    None
i - Statue Form           Trmt/Erth      ########.    0%          6    None
j - Shatter               Erth           ########..   1%          9    None
k - Controlled Blink      Tloc           N/A          4%          8    None


Dungeon Overview and Level Annotations

Branches:
Dungeon (15/15)            Temple (1/1) D:7            Lair (8/8) D:8
  Swamp (4/4) Lair:6        Snake (4/4) Lair:6        Slime (6/6) Lair:6
    Orc (2/2) D:9             Elf (3/3) Orc:2        Vaults (5/5) D:14
  Crypt (3/3) Vaults:3       Tomb (3/3) Crypt:3      Depths (5/5) D:15
   Hell (1/1)                 Dis (7/7) Hell            Geh (7/7) Hell
    Coc (7/7) Hell            Tar (7/7) Hell            Zot (5/5) Depths:5

Altars:
Ashenzari
Dithmenos
Elyvilon
Fedhas
Gozag
Kikubaaqudgha
Makhleb
Nemelex Xobeh
Okawaru
Pakellas
Qazlal
Sif Muna
Trog
Vehumet
Xom
Yredelemnul
Zin
The Shining One
Beogh
Jiyva

Shops:
D:6 :   D:8 =!}   D:9 :   D:10 *:*   D:11 *   D:12 :=   D:14 %   D:15 *
Orc:1 [   Orc:2 **[(   Elf:2 !   Elf:3 :   Tomb:1 %   Depths:1 *!:%
Depths:2 =(=*   Depths:4 !=

Portals:
Hell: Depths:1 Depths:2 Depths:3 Depths:4 Depths:5
Abyss: Depths:4
Pandemonium: Depths:3

Annotations:
D:12 3 runed doors
Lair:4 exclusion: oklob plant


Innate Abilities, Weirdness & Mutations

You cannot wear most types of armour.
You are amphibious.
You can wear up to eight rings at the same time.
You can use your tentacles to constrict eight enemies at once.
Your skin changes colour to match your surroundings (Stealth).
Your rubbery body absorbs attacks (AC +1).
One of your tentacles bears a spike.
You are surrounded by a mild repulsion field (EV +2).
You are partially covered in rough black scales (AC +4, Dex -1).
You are partially covered in thin metallic scales (AC +2).
You are agile. (Dex +2)
You possess an exceptional clarity of mind.
Your flesh is cold resistant.
Your flesh is heat resistant.
You have an increased reservoir of magic (+10% MP).
Your natural rate of healing is unusually fast.
Your muscles are very strong. (Str +4)
You evolve.
You expend magic power (3 MP) to strengthen your wands.


Message History

There is a stone staircase leading up here.
You climb upwards.
There is a stone staircase leading down here.
Your transformation is almost over.
You feel yourself come back to life.
There is a stone staircase leading up here.
You climb upwards.
There is a stone staircase leading down here.
There is a stone staircase leading up here.
You climb upwards.
There is a stone staircase leading down here.
You see here a dagger.
There is a stone staircase leading up here.
You climb upwards.
There is a stone staircase leading down here.
There is a staircase leading out of the dungeon here.
Drink which item? (? for menu, Esc to quit)
You feel better.
You channel some magical energy. You feel somewhat less full.
You have escaped!

              #....#
          .P♣♣#.(..#
         P♣P.P#....#          ###
         P..♣P#.[..#####     ##..
         ....♣#........#    ##...
         ..P.P#........#    #....
         P..P.#........#    #....
         .PPP.#........######....
         ♣PP♣P#.@......#...##....
         P....#........#...##....
         .PP♣P#............##....
         ♣♣.PP#............###...
         ♣.♣.♣#...#>.........##..
         P.P♣P#...#..........####
######   ..PPP#...#..........####
#....#   P.PP.#..............#...
#....##########...##.........#.##


There were no monsters in sight!


http://crawl.xtahua.com/crawl/morgue/furman/morgue-furman-20160226-215802.txt
User avatar

Dis Charger

Posts: 1949

Joined: Monday, 18th February 2013, 07:59

Location: France

Post Saturday, 27th February 2016, 13:41

Re: YAVP OpEE of Sif Muna, 15 runes

Hurray for Op win !
Online stats
Fastest Hell runes (enter Hell branch -> get the rune)
Icy : 56 / Iron : 126 / Obsidian : 215 / Bone : 125

Return to YASD! YAVP! and characters in progress too

Who is online

Users browsing this forum: No registered users and 28 guests

Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by ST Software for PTF.