YAVP - DDNe


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Shoals Surfer

Posts: 321

Joined: Friday, 17th December 2010, 02:21

Post Saturday, 18th June 2011, 03:08

YAVP - DDNe

  Code:
 Dungeon Crawl Stone Soup version 0.8.0-178-g5053f60 character file.

asdoo the Eclecticist (Deep Dwarf Necromancer)    Turns: 123705, Time: 15:58:28

HP 229/229       AC 33     Str 13      Exp: 27/1162146 (4101)
MP  44/44        EV 19     Int 29      God: Makhleb [******]
Gold 2653        SH 30     Dex 16      Spells: 15 memorised,  9 levels left

Res.Fire  : + + +   See Invis. : .    w - +6,+10 ankus of the Lair of Beasts {pain,
Res.Cold  : + + .   Warding    : . .  B - +8 dragon armour
Life Prot.: + . .   Conserve   : +    Z - +5 shield of Resistance {rF+ rC+ MR}
Res.Acid. : + . .   Res.Corr.  : +    m - +2 helmet
Res.Poison: .       Clarity    : .    V - +2 cloak {rCorr, Cons}
Res.Elec. : +       Spirit.Shd : .    N - +2 pair of Fencer's gloves {EV+3 Dex+3 Acc
Sust.Abil.: . .     Stasis     : .    h - +2 pair of boots
Res.Mut.  : .       Ctrl.Telep.: .    S - amulet of the gourmand
Res.Rott. : .       Levitation : +    z - +0,+7 ring of slaying
Gourmand  : +       Ctrl.Flight: +    i - ring "Jaikeh" {Wiz rElec rF+}

@: repel missiles, non-regenerating, flying, very quick, uncannily resistant to
hostile enchantments, fairly stealthy
A: cold resistance 1, life protection 1, sense surroundings 3, slow healing 3,
Int +1
a: Device Recharging, Minor Destruction, Lesser Servant of Makhleb, Major
Destruction, Greater Servant of Makhleb, Renounce Religion


You are on level 4 of the Realm of Zot.
You worship Makhleb.
Makhleb is exalted by your worship.
You are completely stuffed.

You have visited 11 branches of the dungeon, and seen 74 of its levels.
You have visited the Abyss 1 time.
You have visited 1 Labyrinth.
You have visited 1 bazaar.
You have visited 2 portal chambers: bailey, wizlab.

You have collected 9044 gold pieces.
You have spent 6411 gold pieces at shops.

Inventory:

Hand weapons
 n - an uncursed knife
 w - the +6,+10 ankus of the Lair of Beasts (weapon) {pain, rC+ MR}
   (You found it on level 6 of the Lair of Beasts)   
   
   In the hands of one skilled in necromantic magic, it inflicts extra damage
   on living creatures.
   
   
   It protects you from cold.
   It increases your resistance to enchantments.
 W - a +2,+2 demon whip of reaching
Armour
 h - a +2 pair of boots (worn)
 m - a +2 helmet (worn)
 s - a heavily runed ring mail
 B - a +8 dragon armour (worn)
 N - the +2 pair of Fencer's gloves (worn) {EV+3 Dex+3 Acc+5}
   (You bought it in a shop on level 1 of the Elven Halls)   
   
   
   It affects your evasion (+3).
   It affects your dexterity (+3).
   It affects your accuracy (+5).
 V - a +2 cloak of preservation (worn)
 Z - the +5 shield of Resistance (worn) {rF+ rC+ MR}
   (You found it on level 8 of the Vaults)   
   
   
   It protects you from fire.
   It protects you from cold.
   It increases your resistance to enchantments.
Magical devices
 g - a wand of fireball {zapped: 3}
 D - a wand of disintegration
 G - a wand of lightning {zapped: 4}
 H - a wand of hasting (3)
 L - a wand of healing (8)
 P - a wand of teleportation (4)
Comestibles
 d - 9 bread rations
 l - a royal jelly
 q - 10 grapes
 C - 2 chokos
 K - 6 chunks of ice dragon flesh
Scrolls
 b - a scroll of summoning
 c - 6 scrolls of identify
 e - a scroll of amnesia
 p - 2 scrolls of detect curse
 t - 4 scrolls of teleportation
 u - 2 scrolls of magic mapping
 x - 4 scrolls of blinking
 X - 6 scrolls of remove curse
Jewellery
 a - an uncursed amulet of stasis
 f - a ring of strength
 i - the ring "Jaikeh" (left hand) {Wiz rElec rF+}
   (You bought it in a shop on level 1 of the Elven Halls)   
   
   [ring of wizardry]
   
   It protects you from fire.
   It insulates you from electricity.
 k - an uncursed amulet of resist mutation
 o - an uncursed ring of sustain abilities
 r - an uncursed ring of see invisible
 v - an uncursed amulet of conservation
 y - the amulet "Jepp" {+Rage Acc-2 Dam+3}
   (You found it on level 5 of the Elven Halls)   
   
   [amulet of rage]
   
   It affects your accuracy (-2).
   It affects your damage-dealing abilities (+3).
 z - a +0,+7 ring of slaying (right hand)
 A - an uncursed ring of protection from cold
 J - an uncursed ring of poison resistance
 S - an amulet of the gourmand (around neck)
 U - an uncursed ring of life protection
Potions
 E - 8 potions of healing
 I - a potion of brilliance
 O - 6 potions of heal wounds
 T - 2 potions of might
Books
 F - a Necronomicon   
   WARNING: If you fail in an attempt to memorise a spell from this book, the
   book will lash out at you.
   
   Spells                             Type                      Level
   Borgnjor's Revivification          Necromancy                   7
   Haunt                              Necromancy/Summoning         7
   Death's Door                       Charms/Necromancy            8
   Necromutation                      Transmutation/Necromancy     8
Magical staves
 j - a +3 rod of venom (12/12)
   (You found it on level 1 of the Crypt)
 Q - a staff of enchantment


 You have 4101 experience left.

   Skills:
 - Level 15 Fighting
 - Level 14 Maces & Flails
 - Level 1 Throwing
 + Level 10 Armour
 - Level 15 Dodging
 - Level 5 Stealth
 - Level 3 Stabbing
 - Level 13 Shields
 + Level 8 Traps & Doors
 + Level 17 Spellcasting
 - Level 9 Conjurations
 - Level 13 Charms
 - Level 6 Summonings
 - Level 15 Necromancy
 + Level 12 Translocations
 + Level 1 Transmutations
 - Level 4 Ice Magic
 + Level 6 Air Magic
 + Level 1 Earth Magic
 + Level 9 Invocations
 - Level 5 Evocations


You have 9 spell levels left.
You know the following spells:

 Your Spells              Type           Power        Success   Level  Hunger
a - Dispel Undead         Necr           ########.    Excellent   4    None
b - Dig                   Erth/Trmt      ######...    Fair        4    None
c - Iskenderun's Mystic   Conj           #######..    Excellent   4    None
d - Shadow Creatures      Summ           N/A          Very Good   5    None
e - Abjuration            Summ           #######...   Excellent   3    None
f - Apportation           Tloc           ########..   Excellent   1    None
i - Repel Missiles        Air/Chrm       #######...   Excellent   2    None
o - Ozocubu's Armour      Ice/Chrm       #######...   Excellent   3    None
q - Haste                 Chrm           ########.    Excellent   6    Choko
r - Blink                 Tloc           N/A          Excellent   2    None
t - Control Teleport      Chrm/Tloc      ########..   Excellent   4    None
u - Flight                Air/Chrm       #######...   Excellent   4    None
v - See Invisible         Chrm           ########..   Excellent   4    None
x - Vampiric Draining     Necr           ########..   Excellent   3    None
y - Swiftness             Air/Chrm       #######...   Excellent   2    None


I'm a at crossroads: I was thinking of switching to TSO for the demonic branches, but on Zot:3 I found a Necronomicon. I'd go with Necromutation & Makhleb rather than TSO, but the amount of grinding it will take to get it castable (especially in dragon armour :P) isn't at all appealing.
I have no experience with DDs in the extended endgame, let alone TSO-worshipping DDs. How doable is it? Eating torments without being able to regenerate, and lacking spells of mass destruction to quickly regain hp via TSO's hp for kills sounds scary, especially in Tomb where most stuff can torment.
I still have Slime and the last couple levels of Zot to clear, will I get enough XP to get Necromutation usable without having to resort to a long session of Abyss scumming?
Last edited by asdu on Monday, 20th June 2011, 00:18, edited 1 time in total.
User avatar

Zot Zealot

Posts: 1060

Joined: Tuesday, 21st December 2010, 17:22

Location: United Kingdom

Post Saturday, 18th June 2011, 14:25

Re: CIP - DDNe

In general, I'd be very happy with Makhleb and Necromutation! But (and it's a big but) you're right about getting the latter castable with just a few levels of Zot to go and not terribly awesome INT (unless you have some stat-boosting randarts tucked away somewhere, obviously). You'll certainly end up needing to grind a bit.

On the other hand, I feel like not every character is up for the postgame... sometimes you eat the bear, etc.
I am sure I played flawflessly. This was an utmost unfair death. -- gorbeh

Shoals Surfer

Posts: 321

Joined: Friday, 17th December 2010, 02:21

Post Monday, 20th June 2011, 00:13

Re: CIP - DDNe

For the record, I ended up staying with Makhleb, trying to grind XP in the Abyss, giving up pretty soon due to how awfully long it would have taken, and deciding to go for Crawl's Fort Knox of XP: the Tomb. A couple scary moments, but about halfway through I had gathered enough XP to cast necromutation, and from that point on it was a walk in the park (thank god Tartarus had all the stairs close to each other and most of the Shadow Fiends were on vacation).
And so I achieved my first online win (a mystifyingly Crawlesque 27th in the CDO 0.8 high score list) 8-)

  Code:
 Dungeon Crawl Stone Soup version 0.8.0-178-g5053f60 character file.

9050012 asdoo the Thanatomancer (level 27, 238/238 (239) HPs)
             Began as a Deep Dwarf Necromancer on June 14, 2011.
             Was the Champion of Makhleb.
             Escaped with the Orb
             ... and 15 runes (of 15 types) on June 19, 2011!
             
             The game lasted 1day 01:11:38 (187612 turns).

asdoo the Thanatomancer (DDNe)                 Turns: 187612, Time: 1, 01:11:38

HP 238/238 (239) AC 41     Str 17      Exp: 27/2757180 (38152)
MP   9/47        EV 23     Int 29      God: Makhleb [******]
Gold 7022        SH 36     Dex 18      Spells: 17 memorised,  5 levels left

Res.Fire  : + + +   See Invis. : +    w - +7,+6 demon whip (elec)
Res.Cold  : + + .   Warding    : . .  B - +8 dragon armour
Life Prot.: + + +   Conserve   : +    Z - +5 shield of Resistance {rF+ rC+ MR}
Res.Acid. : + . .   Res.Corr.  : +    J - +2 helmet {SInv}
Res.Poison: +       Clarity    : .    V - +2 cloak {rCorr, Cons}
Res.Elec. : +       Spirit.Shd : .    N - +2 pair of Fencer's gloves {EV+3 Dex+3 Acc
Sust.Abil.: . .     Stasis     : .    q - +2 pair of boots {Stlth+}
Res.Mut.  : +       Ctrl.Telep.: .    k - amulet of resist mutation
Res.Rott. : +       Levitation : +    z - +0,+7 ring of slaying
Saprovore : . . .   Ctrl.Flight: +    i - ring "Jaikeh" {Wiz rElec rF+}

@: lich-form, repel missiles, non-regenerating, flying, very quick, uncannily
resistant to hostile enchantments, stealthy
A: cold resistance 1, life protection 1, sense surroundings 3, slow healing 3,
Str +1, Int +1, Dex +2
a: Device Recharging, End Transformation, Minor Destruction, Lesser Servant of
Makhleb, Major Destruction, Greater Servant of Makhleb, Renounce Religion


You escaped.
You worshipped Makhleb.
Makhleb was exalted by your worship.
You were very full.

You were in lich-form.

You visited 19 branches of the dungeon, and saw 114 of its levels.
You visited Pandemonium 1 time, and saw 10 of its levels.
You visited the Abyss 3 times.
You visited 1 Labyrinth.
You visited 1 bazaar.
You visited 2 portal chambers: bailey, wizlab.

You collected 16184 gold pieces.
You spent 9182 gold pieces at shops.

Inventory:

Hand weapons
 e - a +7,+7 demon whip of freezing
 n - the +4,+4 Staff of Dispater
   (You took it off Dispater on level 7 of the Iron City of Dis)
 p - the +9,+9 Sword of Zonguldrok
   (You found it in Zonguldrok's Shrine)
 r - the +7,+7 Sceptre of Asmodeus
   (You took it off Asmodeus on level 7 of Gehenna)
 w - a +7,+6 demon whip of electrocution (weapon)
 C - a cursed +1,+2 sabre of distortion
 W - the +6,+10 ankus of the Lair of Beasts {pain, rC+ MR}
   (You found it on level 6 of the Lair of Beasts)   
   
   In the hands of one skilled in necromantic magic, it inflicts extra damage
   on living creatures.
   
   
   It protects you from cold.
   It increases your resistance to enchantments.
Armour
 q - a +2 pair of boots of stealth (worn)
 B - a +8 dragon armour (worn)
 J - a +2 helmet of see invisible (worn)
 N - the +2 pair of Fencer's gloves (worn) {EV+3 Dex+3 Acc+5}
   (You bought it in a shop on level 1 of the Elven Halls)   
   
   
   It affects your evasion (+3).
   It affects your dexterity (+3).
   It affects your accuracy (+5).
 V - a +2 cloak of preservation (worn)
 Z - the +5 shield of Resistance (worn) {rF+ rC+ MR}
   (You found it on level 8 of the Vaults)   
   
   
   It protects you from fire.
   It protects you from cold.
   It increases your resistance to enchantments.
Magical devices
 H - a wand of hasting (3)
 L - a wand of healing (8)
 P - a wand of teleportation (4)
Scrolls
 f - 7 scrolls of recharging
 u - 11 scrolls of teleportation
 x - 3 scrolls of blinking
Jewellery
 c - the amulet of Muthranwo {Ward rF++ Acc+3 Stlth+}
   (You acquired it on level 7 of Cocytus)   
   
   [amulet of warding]
   
   It affects your accuracy (+3).
   It greatly protects you from fire.
   It makes you more stealthy.
 d - the ring of Finality {Ice rPois Dex+3}
   (You found it on level 7 of the Iron City of Dis)   
   
   [ring of ice]
   
   It affects your dexterity (+3).
   It protects you from poison.
 i - the ring "Jaikeh" (left hand) {Wiz rElec rF+}
   (You bought it in a shop on level 1 of the Elven Halls)   
   
   [ring of wizardry]
   
   It protects you from fire.
   It insulates you from electricity.
 k - an amulet of resist mutation (around neck)
 s - the ring of Unyudani {rElec rF++ rN+ MP+9}
   (You found it on level 6 of the Pits of Slime)   
   
   [ring of magical power]
   
   It greatly protects you from fire.
   It insulates you from electricity.
   It protects you from negative energy.
 t - the amulet of Hanogyes {cFly rElec MR Acc-1}
   (You acquired it on level 2 of the Elven Halls)   
   
   [amulet of controlled flight]
   
   It affects your accuracy (-1).
   It insulates you from electricity.
   It increases your resistance to enchantments.
 z - a +0,+7 ring of slaying (right hand)
 A - an uncursed ring of protection from cold
 F - the ring "Twi Choriozi" {cTele rF-}
   (You found it on level 7 of Cocytus)   
   
   [ring of teleport control]
   
   It makes you vulnerable to fire.
 I - the ring of Secrets {+Rage rElec Dex+2 Dam+1 SInv}
   (You found it on level 7 of Tartarus)   
   
   [ring of dexterity]
   It affects your dexterity (+2).
   
   It affects your damage-dealing abilities (+1).
   It insulates you from electricity.
   It enhances your eyesight.
   It lets you go berserk.
 K - an uncursed amulet of stasis
Potions
 h - a potion of magic
 E - 10 potions of healing
 O - 8 potions of heal wounds
Magical staves
 m - a staff of channeling
 Q - a staff of enchantment
Orbs of Power
 M - the Orb of Zot
Miscellaneous
 a - a slimy rune of Zot
 b - an abyssal rune of Zot
 g - a demonic rune of Zot
 j - a glowing rune of Zot
 l - a magical rune of Zot
 o - a barnacled rune of Zot
 v - a silver rune of Zot
 y - a dark rune of Zot
 D - the horn of Geryon
 G - a serpentine rune of Zot
 R - a bone rune of Zot
 S - an icy rune of Zot
 T - an iron rune of Zot
 U - a fiery rune of Zot
 X - a golden rune of Zot
 Y - an obsidian rune of Zot


 You had 38152 experience left.

   Skills:
 + Level 17 Fighting
 - Level 15 Maces & Flails
 - Level 1 Staves
 - Level 1 Throwing
 + Level 12 Armour
 + Level 17 Dodging
 - Level 5 Stealth
 - Level 3 Stabbing
 + Level 19 Shields
 + Level 10 Traps & Doors
 + Level 22 Spellcasting
 + Level 12 Conjurations
 - Level 13 Charms
 - Level 7 Summonings
 - Level 22 Necromancy
 + Level 13 Translocations
 - Level 14 Transmutations
 - Level 4 Ice Magic
 - Level 9 Air Magic
 - Level 2 Earth Magic
 - Level 10 Invocations
 - Level 15 Evocations


You had 5 spell levels left.
You knew the following spells:

 Your Spells              Type           Power        Success   Level  Hunger
a - Dispel Undead         Necr           #########    Perfect     4    N/A
b - Dig                   Erth/Trmt      #######..    Excellent   4    N/A
c - Iskenderun's Mystic   Conj           ########.    Excellent   4    N/A
d - Haunt                 Summ/Necr      #########.   Excellent   7    N/A
e - Abjuration            Summ           #######...   Excellent   3    N/A
f - Apportation           Tloc           ########..   Perfect     1    N/A
g - Fulsome Distillation  Trmt/Necr      N/A          Perfect     1    N/A
i - Repel Missiles        Air/Chrm       ########..   Excellent   2    N/A
o - Necromutation         Trmt/Necr      #########.   Great       8    N/A
q - Haste                 Chrm           ########.    Excellent   6    N/A
r - Blink                 Tloc           N/A          Excellent   2    N/A
s - Controlled Blink      Tloc           N/A          Great       7    N/A
t - Control Teleport      Chrm/Tloc      ########..   Excellent   4    N/A
u - Flight                Air/Chrm       ########..   Excellent   4    N/A
w - Summon Butterflies    Summ           #######..    Excellent   1    N/A
x - Lightning Bolt        Air/Conj       ########..   Excellent   5    N/A
y - Swiftness             Air/Chrm       ########..   Excellent   2    N/A


Dungeon Overview and Level Annotations

Branches:
Dungeon (27/27)            Temple (1/1) D:4             Orc (4/4) D:8
    Elf (5/5) Orc:4          Lair (8/8) D:8          Shoals (5/5) Lair:3
  Slime (6/6) Lair:6        Snake (5/5) Lair:4         Hive (2/2) D:11
  Vault (8/8) D:15          Blade (1/1) Vault:5       Crypt (5/5) Vault:4
   Tomb (3/3) Crypt:3         Dis (7/7) Hell            Geh (7/7) Hell
    Coc (7/7) Hell            Tar (7/7) Hell            Zot (5/5) D:27

Altars:
Ashenzari
Fedhas
Kikubaaqudgha
Makhleb
Okawaru
Sif Muna
The Shining One
Trog
Vehumet
Yredelemnul
Zin
Beogh
Lugonu

Shops:
D:4: [  D:5: (  D:16: [  D:18: ?  D:23: *  D:26: !  Orc:2: *[[  Orc:4: [[?(=
Elf:1: [+%=(  Elf:2: *%+??  Elf:4: +  Snake:3: +  Snake:5: (  Vault:1: /
Vault:2: (  Vault:3: !

Portals:
Hell: D:21 D:22 D:23 D:24 D:25 D:26 D:27 Dis:1 Dis:2 Dis:3 Dis:4* Dis:5** Dis:6* Dis:7** Geh:1 Geh:2 Geh:3 Geh:4** Geh:5 Geh:6 Geh:7 Coc:1** Coc:2 Coc:3* Coc:4* Coc:5** Coc:6 Coc:7** Tar:1 Tar:2* Tar:3 Tar:4* Tar:5 Tar:6 Tar:7*
Abyss: D:22 D:25 D:26 D:27
Pan: D:22 D:24

Annotations
D:19 exclusion: 3 ice statues
D:20 exclusion: downstairs
D:21 exclusions: upstairs and 6 more exclusions
Lair:6 exclusion: oklob plant
Slime:6 exclusion: 2 upstairs
Snake:4 exclusion: Roxanne


                    Innate Abilities, Weirdness & Mutations

You are resistant to damage.
You can recharge devices by infusing magical energy.
You resist negative energy.
You passively map a large area around you.
You do not heal naturally.
You are agile (Dex +2).
Your mind is acute (Int +1).
Your flesh is cold resistant.
Your muscles are strong (Str +1).


Message History

Items here: " %% ) //// ====
You drop 3 scrolls of identify.
You see here a slimy rune of Zot.
a - a slimy rune of Zot
There is a staircase leading out of the dungeon here.
Are you sure you want to leave the Dungeon?
You have escaped!

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There were no monsters in sight!

Vanquished Creatures
  Asmodeus (Geh:7)
  Mnoleg (Pan)
  the royal jelly (Slime:6)
  Ereshkigal (Tar:7)
  Dispater (Dis:7)
  Khufu (Crypt:4)
  2 orbs of fire (Zot:5)
  The ghost of Joehai the Ogre Mage, a legendary OgWz of Vehumet (Tomb:1)
  the Serpent of Hell (Dis:7)
  27 greater mummies
  Saint Roka (Vault:5)
  Boris (twice) (Vault:5 D:20)
  5 ancient liches
  A Killer Klown (Zot:5)
  Mara (Vault:5)
  The ghost of hackum the Slayer, a mighty OgBe of Trog (D:23)
  Margery (D:21)
  Geryon (Hell)
  6 golden dragons
  12 Fiends
  7 Pit Fiends
  Xtahua (Crypt:3)
  Frederick (D:21)
  3 electric golems
  12 liches
  19 acid blobs
  Nikola (Vault:2)
  15 Orb Guardians (Zot:5)
  A curse skull (Crypt:5)
  4 demon lords (Pan)
  3 deep elf blademasters (Elf:5)
  6 storm dragons
  9 shadow dragons
  A kraken (Shoals:1)
  5 sphinxes
  A sphinx (shapeshifter) (Vault:8)
  Rupert (Snake:5)
  Frances (Crypt:3)
  A Shadow Fiend (Pan)
  A draconian knight (Zot:3)
  28 Ice Fiends
  Aizul (Vault:4)
  20 Executioners
  Ilsuiw (Shoals:5)
  3 draconian monks
  10 bone dragons
  4 ghouls
  Donald (Shoals:3)
  4 frost giants
  14 Balrugs
  3 draconian scorchers
  12 iron dragons (Dis:7)
  Wiglaf (Crypt:3)
  Louise (D:19)
  38 stone giants
  Gastronok (Lair:4)
  16 tentacled monstrosities
  3 draconian annihilators
  An orc warlord (D:24)
  11 azure jellies
  6 draconian shifters
  5 kraken zombies
  2 Angels (Abyss)
  A quicksilver dragon skeleton (Abyss)
  4 grey draconians
  5 fire giants
  5 Cacodemons
  8 deep elf annihilators
  7 Green Deaths
  5 greater nagas (Snake:5)
  Jozef (Lair:5)
  8 mottled draconians
  7 black draconians
  A red draconian (Zot:5)
  7 green draconians
  3 yellow draconians
  5 purple draconians
  7 Blue Deaths
  Azrael (Snake:5)
  5 white draconians
  2 deep elf death magi (Elf:5)
  4 pale draconians
  3 deep elf sorcerers
  5 deep elf master archers (Elf:5)
  An ettin (shapeshifter) (Elf:3)
  A titan zombie (Crypt:1)
  An unborn deep dwarf (Abyss)
  40 yaktaur captains
  A salamander (Hell)
  Snorg (Shoals:3)
  27 mummy priests
  2 vampire knights (Crypt:2)
  10 ettins
  24 vault guards
  A minotaur (Lab)
  A storm dragon zombie (Geh:7)
  The ghost of Spoondrift the Conjurer, a powerful HEWz of Ashenzari (Lair:6)
  4 sirens
  3 great orbs of eyes
  8 dragons
  4 death oozes (Slime:6)
  Josephine (Shoals:1)
  An anaconda zombie (Crypt:3)
  Erica (D:11)
  20 ice dragons
  5 merfolk aquamancers (Shoals:5)
  A storm dragon skeleton (Crypt:2)
  3 merfolk javelineers
  An eidolon (Abyss)
  8 hydras
  4 death cobs
  An anaconda skeleton (Abyss)
  A golden dragon skeleton (Tomb:3)
  Nessos (D:14)
  7 ogre magi
  8 anacondas
  2 sphinx zombies
  A deep elf demonologist (Elf:5)
  9 shadow dragon zombies
  4 rakshasas
  2 deep elf high priests
  37 dancing weapons
  2 iron dragon zombies
  A deep troll (shapeshifter) (D:26)
  3 stone giant zombies
  24 centaur warriors
  An orc high priest (D:24)
  9 shadow dragon skeletons
  6 merfolk impalers
  3 ghost moths
  8 hell hogs (Abyss)
  8 deep trolls
  7 stone giant skeletons
  4 sun demons
  4 iron golems (D:16)
  A fire giant skeleton (Vault:7)
  3 sphinx skeletons
  16 very ugly things
  6 hell knights (D:21)
  An iron dragon skeleton (Dis:4)
  4 griffons
  The ghost of patseb the Destroyer, a powerful DEWz of Vehumet (Snake:2)
  152 skeletal warriors
  5 frost giant skeletons
  A deep dwarf death knight (Abyss)
  2 dire elephant zombies
  12 soul eaters
  A death drake (Abyss)
  A giant orange brain (Abyss)
  8 wizards
  A red draconian zombie (Abyss)
  7 sea snakes
  4 elf zombies
  A purple draconian zombie (Abyss)
  26 deep elf knights
  A grey draconian zombie (Coc:7)
  5 yellow draconian zombies
  2 iron trolls
  9 shadow wraiths
  2 black draconian zombies
  11 naga warriors
  2 dire elephant skeletons
  An elephant slug zombie (Crypt:3)
  5 lindwurms (Lair:7)
  6 unseen horrors
  5 ice devils
  A mottled draconian zombie (Abyss)
  An alligator snapping turtle skeleton (Crypt:3)
  2 pale draconian zombies
  A sea snake zombie (Abyss)
  5 flayed ghosts
  An alligator snapping turtle zombie (Crypt:3)
  24 orc knights
  2 swamp dragons (shapeshifter) (Vault:8)
  3 white draconian skeletons
  2 iron troll zombies
  19 hill giants
  4 vampire magi
  5 elves (shapeshifter)
  A green draconian skeleton (Crypt:2)
  8 sea snake skeletons
  A hill giant (shapeshifter) (Vault:8)
  2 siren zombies
  3 mottled draconian skeletons
  A lindwurm (shapeshifter) (Vault:8)
  25 giant amoebae
  3 red draconian skeletons
  An anaconda simulacrum (Abyss)
  4 orc sorcerers
  A guardian serpent (shapeshifter) (Hell)
  A purple draconian skeleton (Crypt:2)
  A death yak skeleton (Abyss)
  A minotaur zombie (Crypt:1)
  A crystal golem (Abyss)
  12 harpies
  Urug (Elf:4)
  11 cyclopes
  Erolcha (D:10)
  3 humans (D:15)
  A yellow draconian skeleton (Abyss)
  2 humans (shapeshifter)
  2 pale draconian skeletons
  3 death drake zombies
  2 deep dwarf berserkers (Abyss)
  6 necromancers
  2 red wasp zombies (Crypt:5)
  A harpy zombie (Crypt:3)
  6 phantasmal warriors
  44 large large abominations
  8 red wasps
  2 iron troll skeletons
  2 wolf spider zombies
  2 cyclopes (shapeshifter)
  A fire crab (D:19)
  10 hellions
  2 fountain mimics
  4 spiny worms
  10 shining eyes
  A shop mimic (D:15)
  A wolf spider (D:16)
  Maurice (D:9)
  A guardian serpent zombie (Geh:1)
  2 siren skeletons
  2 beasts (Pan)
  16 ice dragon zombies
  4 stone golems (D:16)
  21 moths of wrath
  A griffon zombie (Vault:2)
  5 eyes of devastation
  13 sixfirhies (Pan)
  A shadow dragon simulacrum (Zot:5)
  A death drake skeleton (Crypt:3)
  3 spiny worm zombies
  An ettin zombie (Geh:7)
  6 elephant slugs
  A dragon zombie (Zot:5)
  23 black mambas
  A slime creature (shapeshifter) (Vault:8)
  An elephant (Lair:2)
  5 trapdoor spiders
  6 ice dragon skeletons
  3 eyes of devastation (shapeshifter) (Vault:8)
  7 rock trolls
  2 weapon mimics (D:15)
  5 spiny frogs
  48 yaktaurs
  107 slime creatures
  3 ettin skeletons
  A giant toad zombie (Geh:7)
  11 tormentors
  19 reapers
  4 door mimics
  A black mamba (shapeshifter) (Vault:7)
  A griffon skeleton (Vault:2)
  43 hellwings
  29 orange demons
  A queen ant zombie (Abyss)
  The ghost of zigs the Changer, an experienced FeTm of Sif Muna (D:7)
  A yaktaur (shapeshifter) (Vault:8)
  A hill giant zombie (Crypt:2)
  12 naga magi
  A black mamba skeleton (Tomb:1)
  10 mermaids
  101 guardian mummies
  51 smoke demons
  A black draconian simulacrum (Abyss)
  123 ugly things
  2 hill giant skeletons
  3 silent spectres
  A mermaid (shapeshifter) (Vault:8)
  Grinder (D:5)
  3 spriggans (shapeshifter)
  An agate snail zombie (Crypt:3)
  12 iron devils
  Sonja (Elf:3)
  A deep dwarf necromancer (Abyss)
  2 raven zombies
  8 efreeti
  A redback (D:20)
  7 komodo dragons
  A deep dwarf artificer (Abyss)
  Prince Ribbit (D:8)
  5 two-headed ogres
  7 polar bears
  2 rock troll zombies
  11 trolls
  A deep troll zombie (Tomb:1)
  A raven skeleton (Crypt:4)
  10 snapping turtles
  3 queen bees
  2 deep troll skeletons
  The ghost of paplaukes the Insei, an average DSMo of Ashenzari (D:5)
  An ice dragon simulacrum (Abyss)
  18 brown oozes
  A hydra simulacrum (Pan)
  10 blue devils
  11 hairy devils
  2 rock troll skeletons
  2 demonic crawlers (Abyss)
  A giant firefly (shapeshifter) (Vault:5)
  A merfolk zombie (Abyss)
  15 giant toads
  An air elemental (Abyss)
  2 swamp dragon zombies
  4 wyverns
  21 deep elf conjurers
  13 grizzly bears
  64 merfolk
  2 sharks
  A viper zombie (Tar:7)
  2 blink frog zombies
  4 toenail golems (D:16)
  17 blink frogs
  6 shadow demons
  4 fire elementals (Snake:5)
  A spiny frog skeleton (Crypt:2)
  10 metal gargoyles (Dis:7)
  A swamp dragon skeleton (Tomb:2)
  9 vipers
  2 elephant skeletons
  6 bumblebees (Vault:7)
  A blink frog skeleton (Coc:7)
  20 golden eyes
  61 yaks
  14 hippogriffs
  5 war dogs (Lair:1)
  4 wood golems (D:16)
  A chaos spawn (Abyss)
  9 deep elf summoners
  Grum (Snake:1)
  A hog zombie (Tar:7)
  6 hungry ghosts
  5 clay golems
  30 ynoxinuls
  23 wraiths
  3 fire crab zombies
  13 vampires
  2 fire drakes (Lair:7)
  37 neqoxecs
  5 water elementals
  27 vampire mosquitoes
  5 mottled dragons
  A soldier ant (Vault:3)
  8 molten gargoyles (Geh:7)
  2 hog skeletons
  6 manticores
  A manticore (shapeshifter) (D:20)
  20 deep elf fighters
  A manticore zombie (Shoals:1)
  A yaktaur zombie (Vault:4)
  5 cyclops zombies
  2 yaktaur skeletons
  A mermaid skeleton (Crypt:3)
  3 orange crystal statues (D:19)
  A wyvern zombie (Crypt:2)
  25 necrophages
  13 ice beasts
  38 hell hounds
  16 freezing wraiths
  26 insubstantial wisps
  A wyvern skeleton (Crypt:3)
  17 red devils
  12 deep elf priests
  6 swamp worms (Lair:5)
  9 deep dwarves (Abyss)
  7 yellow wasps
  2 boring beetles (shapeshifter)
  82 orc warriors
  15 phantoms
  5 black bears (Lair:8)
  6 giant goldfish
  An ice beast (shapeshifter) (Vault:8)
  5 sky beasts
  A yak zombie (Vault:1)
  A queen bee zombie (Coc:7)
  38 ogres
  A hippogriff skeleton (Shoals:1)
  12 crocodiles
  A giant goldfish skeleton (Coc:5)
  3 giant goldfish zombies
  11 deep elf magi
  A lava worm (Hell)
  18 rotting devils
  52 small abominations
  4 wolves
  6 gila monsters
  Sigmund (D:3)
  52 centaurs
  69 nagas
  2 big kobolds
  7 wargs
  2 fire crab simulacra
  4 boulder beetle zombies
  29 water moccasins
  2 giant frog skeletons
  A boring beetle zombie (D:15)
  9 giant slugs
  A tarantella zombie (Crypt:5)
  14 brain worms
  29 human zombies
  A wolf skeleton (Crypt:3)
  A boring beetle (Lair:8)
  A centaur zombie (Geh:7)
  7 agate snails
  A war dog skeleton (Crypt:5)
  23 giant frogs
  A black bear skeleton (Geh:1)
  11 eyes of draining
  An elf skeleton (Coc:1)
  A water moccasin skeleton (Crypt:4)
  A two-headed ogre skeleton (Geh:7)
  A warg skeleton (Crypt:5)
  A centaur skeleton (Shoals:1)
  5 killer bee zombies
  8 electric eels
  A boulder beetle (shapeshifter) (Vault:8)
  7 boulder beetles
  A demonspawn zombie (Crypt:3)
  A giant goldfish simulacrum (Coc:7)
  109 killer bees
  A lava fish (Geh:7)
  92 wights
  5 fire bats (Abyss)
  A felid zombie (Crypt:3)
  9 jellyfish
  2 lava snakes (Geh:7)
  32 imps
  A felid skeleton (Crypt:5)
  A big kobold zombie (D:8)
  A brain worm zombie (D:11)
  2 draconians (shapeshifter)
  A gila monster skeleton (Crypt:1)
  A gnome zombie (Crypt:5)
  17 hounds
  3 demonspawn skeletons
  A gnome skeleton (Crypt:4)
  5 big kobold skeletons
  A dwarf skeleton (Crypt:4)
  A kenku skeleton (Tar:7)
  12 spiders
  Crazy Yiuf (D:2)
  2 hound zombies
  9 iguanas
  40 orc priests
  3 naga zombies
  29 shadows
  A hound skeleton (D:6)
  35 iron imps
  A spider zombie (Crypt:1)
  4 worker ants
  5 orange rats
  4 big fish (Hell)
  A mottled dragon skeleton (Geh:6)
  3 quasits
  10 porcupines
  4 scorpions
  43 orc wizards
  A swamp drake zombie (Tomb:3)
  A worker ant zombie (D:6)
  42 deep elf soldiers
  A steam dragon zombie (Tar:7)
  2 orange rat skeletons
  19 sheep
  3 goliath beetles
  A spectral orc (Snake:4)
  Ijyb (D:3)
  Jessica (D:3)
  A big fish skeleton (Coc:7)
  26 jellies
  2 steam dragon skeletons
  11 boggarts
  3 goliath beetle zombies
  8 mummies
  75 flying skulls
  29 green rats
  40 snakes
  9 giant centipedes
  8 gnolls
  A giant centipede (shapeshifter) (Vault:2)
  An iguana zombie (Crypt:5)
  49 lemures
  44 midges
  4 sheep zombies
  3 snake zombies
  60 white imps
  A porcupine skeleton (Crypt:1)
  12 shadow imps
  5 giant mites
  A porcupine zombie (Coc:5)
  11 worms
  38 ufetubi
  2 grey rats
  3 bat zombies
  18 giant eyeballs
  A megabat skeleton (D:6)
  2 megabat zombies
  A gnoll skeleton (Crypt:5)
  A gnoll zombie (Crypt:1)
  A green rat skeleton (Geh:3)
  4 oozes
  220 orcs
  An orc (shapeshifter) (Vault:8)
  8 giant cockroaches
  36 goblins
  33 hobgoblins
  29 jackals
  34 megabats
  19 quokkas
  3 small snakes
  An ant larva zombie (Coc:2)
  9 giant geckos
  15 giant newts
  2 giant newt skeletons
  3 giant spores
  2 goblin skeletons
  A goblin zombie (Crypt:4)
  A grey rat skeleton (Tar:7)
  A hobgoblin skeleton (D:7)
  2 hobgoblin zombies
  A jackal skeleton (Crypt:2)
  47 killer bee larvae
  A killer bee larva zombie (Crypt:1)
  41 kobolds
  A kobold skeleton (Coc:4)
  2 kobold zombies
  An orc skeleton (D:10)
  6 orc zombies
  3 quokka skeletons
  4 quokka zombies
  31 rats
  2 rat zombies
  4 ballistomycetes
  A bush (D:21)
  7 fungi
  8 plants
  26 tentacles
  A tentacle segment (Coc:5)
  20 toadstools
5080 creatures vanquished.

Vanquished Creatures (collateral kills)
  A Fiend (Geh:2)
  2 deep elf blademasters (Elf:5)
  A shadow dragon (Tar:7)
  9 Shadow Fiends
  4 deep elf sorcerers (Elf:5)
  A deep elf master archer (Elf:5)
  A siren (Shoals:4)
  Nergalle (Snake:4)
  3 centaur warriors
  A skeletal warrior (Tar:7)
  4 naga warriors (Snake:5)
  A sea snake (Shoals:5)
  2 harpies (Vault:4)
  An oklob plant (Lair:2)
  A harpy zombie (Geh:7)
  A hellion (Tar:7)
  A cyclops (Shoals:5)
  3 reapers (Tar:7)
  A door mimic (Vault:4)
  A weapon mimic (D:13)
  A slime creature (D:20)
  A black mamba (Snake:5)
  5 guardian mummies
  A naga mage (Snake:4)
  7 ugly things
  A smoke demon (Pan)
  2 snapping turtles
  A two-headed ogre (Vault:6)
  2 giant toads
  A vampire mosquito (Vault:6)
  A yak (Vault:3)
  A viper (Snake:1)
  A wraith (Coc:3)
  A hippogriff (Shoals:5)
  5 merfolk
  2 war dogs (Snake:1)
  An orc warrior (Vault:6)
  A necrophage (Tar:7)
  4 hell hounds (Dis:6)
  2 phantoms (Tar:7)
  2 ogres
  3 centaurs (Vault:4)
  A deep elf mage (Elf:5)
  15 nagas
  4 water moccasins
  4 killer bees (Hive:2)
  6 wights
  A jellyfish (Hive:2)
  An imp (Pan)
  A dwarf skeleton (Geh:1)
  9 shadows
  2 spiders (Snake:5)
  2 sheep
  2 spectral orcs (Snake:4)
  42 mummies
  A flying skull (Tar:7)
  A snake (Snake:1)
  A white imp (Pan)
  A grey rat (Coc:3)
  A green rat skeleton (Tar:7)
  2 orcs (Vault:6)
  11 killer bee larvae (Hive:2)
  A butterfly (Shoals:2)
  3 plants
  2 toadstools
200 creatures vanquished.

Vanquished Creatures (others)
  An eldritch tentacle (Tar:7)
  A Balrug (Pan)
  An Executioner (Elf:5)
  A draconian shifter (Zot:5)
  A Cacodemon (Pan)
  A green draconian (Zot:5)
  4 Green Deaths
  A Blue Death (Pan)
  A red draconian (Zot:5)
  A yaktaur captain (Vault:8)
  An anaconda zombie (Snake:3)
  A hell hog (Abyss)
  4 shadow wraiths (Tar:7)
  2 sea snake zombies
  A harpy zombie (Shoals:4)
  2 siren zombies
  2 deep elf knights (Vault:8)
  3 phantasmal warriors (Tar:7)
  A black mamba zombie (Snake:2)
  4 orange demons
  29 slime creatures
  A hellwing (Pan)
  5 guardian mummies
  A large large abomination (Pan)
  A two-headed ogre (Vault:4)
  A human skeleton (Vault:2)
  2 merfolk zombies (Shoals:5)
  An orc zombie (Vault:5)
  2 deep elf conjurers
  A viper zombie (Snake:4)
  11 wraiths
  A lindwurm skeleton (Pan)
  A merfolk skeleton (Shoals:3)
  A ynoxinul (Pan)
  2 hungry ghosts
  A water elemental (Hell)
  4 vampire mosquitoes (Vault:5)
  2 hell hounds
  A mermaid skeleton (Shoals:1)
  A necrophage (Crypt:5)
  2 small abominations (Pan)
  A freezing wraith (Tar:7)
  A deep elf priest (Vault:8)
  2 phantoms
  A queen bee zombie (Vault:1)
  A rotting devil (Tar:7)
  A deep elf mage (Vault:8)
  2 centaurs (Orc:4)
  A two-headed ogre zombie (Vault:6)
  A giant frog (Lair:2)
  A yellow wasp zombie (D:13)
  A black bear skeleton (Geh:7)
  4 water moccasin zombies
  A water moccasin skeleton (Geh:7)
  16 killer bee zombies
  A big kobold skeleton (Tomb:3)
  4 ogre zombies
  An imp (Dis:7)
  A shadow (Zot:5)
  3 iron imps
  2 naga zombies (Snake:5)
  3 spider zombies (Snake:5)
  An orc priest (D:14)
  An orange rat (Tar:7)
  4 deep elf soldiers
  A boggart (D:19)
  9 mummies
  5 flying skulls
  2 lemures (Pan)
  A green rat (Tar:7)
  2 snakes
  A shadow imp (Pan)
  A snake skeleton (Snake:5)
  2 snake zombies (Snake:5)
  A giant mite (Lair:2)
  2 white imps
  6 ufetubi
  A bat zombie (Crypt:5)
  A giant gecko (Lair:3)
  An orc (D:14)
  A hobgoblin (D:10)
  A giant newt zombie (Coc:7)
  A grey rat skeleton (Crypt:3)
  A jackal (D:6)
  2 killer bee larvae
  6 killer bee larva zombies (Hive:2)
  An orc skeleton (Vault:5)
  4 rats
  2 bushes (D:21)
  86 eldritch tentacle segments (Tar:7)
  20 fungi
  5 plants
  78 tentacles
  2333 tentacle segments
  56 toadstools
2793 creatures vanquished.

Grand Total: 8073 creatures vanquished


edit: mad props to edlothiol and whoever else is involved in developing Webtiles

Ziggurat Zagger

Posts: 3037

Joined: Sunday, 2nd January 2011, 02:06

Post Monday, 20th June 2011, 04:08

Re: YAVP - DDNe

Taking on Tomb without the ability to resist Torment or heal naturally is pretty ballsy. Congratulations on doing it anyway. Did you bring some yaks in to vamp off of?

Shoals Surfer

Posts: 321

Joined: Friday, 17th December 2010, 02:21

Post Monday, 20th June 2011, 14:21

Re: YAVP - DDNe

KoboldLord wrote:Taking on Tomb without the ability to resist Torment or heal naturally is pretty ballsy. Congratulations on doing it anyway. Did you bring some yaks in to vamp off of?


Thanks. No, I didn't use any more sophisticated tricks than potions of heal wound and a wand of healing. Having done Tomb without torment resistance a few times before, I know how to tackle it, but it is indeed very taxing on resources for a DD, even Makhleb hp for kills doesn't work as well as it does elsewhere due to the pain death curse (seemingly the most common of them) cutting into your share of divine healing.
I asked for advice to the folks on IRC and the response was that torment is overrated and wands of healing do just fine. I can see that working in Pan where torment is only occasional, but lacking necromutation in Tomb and the Hells rune levels with their waves after waves of tormenting monsters (for example, I had to fight a continuous stream of ten or so Ice fiends just outside the room containing the icy rune), seems to me like a dangerous bet on how long your consumables will last (or how often will the AI decide to use torment). Unless, I suppose, you're either very very good at this game or you're sitting on a stack of 50 scrolls of recharging :)

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