[cip] SpEn Kiku


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Swamp Slogger

Posts: 140

Joined: Tuesday, 15th October 2013, 06:22

Post Friday, 4th December 2015, 20:33

[cip] SpEn Kiku

Hi,
haven't played for a while - until now I have almost exclusively played berserkers, so little to no experience with magic and stuff. I stop playing for now, since I should probably read a bit about what I'm doing here first...

  Code:
 Dungeon Crawl Stone Soup version 0.17.0 (tiles) character file.

Arno the Jinx (Spriggan Enchanter)                 Turns: 14645, Time: 00:53:46

Health: 56/56      AC:  5    Str:  4    XL:     11   Next: 48%
Magic:  17/19      EV: 24    Int: 20    God:    Kikubaaqudgha [***...]
Gold:   601        SH:  0    Dex: 17    Spells: 6 memorised, 6 levels left

rFire  . . .     SeeInvis +     S - +1 dagger (pain)
rCold  . . .     Clarity  .     h - +2 robe {rN+}
rNeg   + . .     SustAt   .     (shield restricted)
rPois  +         Gourm    .     (helmet restricted)
rElec  .         Spirit   .     m - +0 cloak
rCorr  .         Warding  .     (gloves unavailable)
rMut   +         Stasis   .     (boots unavailable)
MR     +....                    T - amulet of resist mutation
Stlth  +++++.....               M - ring of poison resistance
                                B - +2 ring of evasion

@: very quick, somewhat resistant to hostile enchantments, quite stealthy
A: unfitting armour, see invisible, herbivore 3, speed 3, slow metabolism 2
a: Receive Corpses, Renounce Religion


You are on level 2 of the Lair of Beasts.
You worship Kikubaaqudgha.
Kikubaaqudgha is most pleased with you.
You are very full.

You have visited 2 branches of the dungeon, and seen 10 of its levels.
You have also visited: Labyrinth.

You have collected 648 gold pieces.
You have spent 47 gold pieces at shops.

Inventory:

Hand Weapons
 S - a +1 dagger of pain (weapon)
Missiles
 e - 28 poisoned needles
 s - 4 javelins
 w - 10 tomahawks (quivered)
Armour
 h - a +2 robe of positive energy (worn)
 m - a +0 cloak (worn)
Jewellery
 t - the ring of Emeolewen {rF+ Dex+5 Slay-5 SInv Stlth+}
   (You found it on level 4 of the Dungeon)   
   
   [ring of see invisible]
   
   It affects your dexterity (+5).
   It affects your accuracy and damage with ranged weapons and melee attacks
   (-5).
   It protects you from fire.
   It lets you see invisible.
   It makes you more stealthy.
 B - a +2 ring of evasion (left hand)
 M - a ring of poison resistance (right hand)
 T - an amulet of resist mutation (around neck)
Wands
 c - a wand of magic darts
 k - a wand of fireball {zapped: 6}
 A - a wand of fire
 D - a wand of frost {zapped: 18}
Scrolls
 a - a scroll labeled ANGERE VEYHI
 g - 3 scrolls of remove curse
 i - 7 scrolls of teleportation
 E - a scroll of identify
 N - a scroll of magic mapping
Potions
 f - 3 potions of heal wounds
 q - 5 potions of curing
 Q - a puce potion
 V - a potion of invisibility
Comestibles
 b - 4 fruits
 d - 3 bread rations


   Skills:
 - Level 6,0 Fighting
 - Level 6,0 Short Blades
 - Level 7,0 Dodging
 - Level 10,0 Stealth
 - Level 5,0 Spellcasting
 + Level 12,7 Hexes
 - Level 7,5 Necromancy
 - Level 2,0 Ice Magic


You have 6 spell levels left.
You know the following spells:

 Your Spells              Type           Power        Failure   Level  Hunger
a - Corona                Hex            ######.      1%          1    None
b - Ensorcelled Hibernat  Hex/Ice        ####..       1%          2    None
c - Confuse               Hex            ######..     1%          3    ##.....
d - Animate Skeleton      Necr           N/A          1%          1    None
e - Vampiric Draining     Necr           #####.....   1%          3    ##.....
f - Animate Dead          Necr           N/A          8%          4    ####...


Dungeon Overview and Level Annotations

Branches:
Dungeon (8/15)             Temple (0/1) D:4            Lair (2/8) D:8

Altars:
Elyvilon
Fedhas
Gozag
Kikubaaqudgha
Makhleb
Nemelex Xobeh
Yredelemnul
Zin

Shops:
D:4 =   D:7 *


Innate Abilities, Weirdness & Mutations

You are tiny and cannot use many weapons and most armour.
You have supernaturally acute eyesight.
You are a herbivore.
You cover ground extremely quickly.
You need consume almost no food.


Message History

A six-headed hydra is nearby!
The helpless six-headed hydra fails to defend itself.
You skewer the six-headed hydra like a kebab!!!
You kill the six-headed hydra!
Kikubaaqudgha accepts your kill.
A porcupine comes into view.
The porcupine moves out of view.
Casting: Ensorcelled Hibernation
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Ensorcelled Hibernation
Press: ? - help, Shift-Dir - straight line, f - porcupine
Aim: a porcupine (chance to defeat MR: 62%)
The porcupine looks drowsy...
The helpless porcupine fails to defend itself.
You spit the porcupine like a pig!!!
You kill the porcupine!
Kikubaaqudgha accepts your kill.
Done exploring.
Done exploring.
Saving game... please wait.

....##       ##.#
...##        ##.#
...P#        #..##
...##        ##..#
#...##        #.##
#....#        #.P#
...##### #### #..#
#..#...###.P###..#
#...............##
#.........<.....#
..............@.##
.................#
..#.##.#..##.#.#.#
##################


There are no monsters in sight!

Vanquished Creatures
  A minotaur (Lab)
  A hydra (Lair:2)
  2 spiny frogs
  2 polar bears (Lair:2)
  3 blink frogs (Lair:1)
  A spriggan (Lair:2)
  12 yaks
  3 wargs (D:8)
  2 water moccasins
  10 wolves
  3 black bears
  10 ice beasts
  A necrophage (D:8)
  3 orc warriors
  3 phantoms
  An ogre (D:3)
  2 porcupines (Lair:2)
  6 crocodiles
  A big kobold (D:7)
  4 centaurs
  3 giant frogs
  A gnoll sergeant (D:7)
  3 scorpions
  An electric eel (Lair:2)
  A quasit (D:5)
  A crimson imp (D:5)
  2 hounds
  6 orc wizards
  A giant frog zombie (D:7)
  A lava snake (Lab)
  7 orc priests
  2 giant frog skeletons
  2 jellies
  Crazy Yiuf (D:2)
  Ijyb (D:2)
  2 centaur skeletons
  Terence (D:2)
  An iguana (Lair:2)
  10 worker ants
  2 hound zombies
  A hound skeleton (D:8)
  A mummy (D:8)
  A worker ant zombie (D:5)
  4 gnolls (D:7)
  6 adders
  10 river rats (Lair:1)
  2 shadow imps
  An adder zombie (D:7)
  5 worms
  29 orcs
  7 bats
  4 giant cockroaches
  9 goblins
  8 hobgoblins
  4 jackals (D:1)
  14 kobolds
  5 quokkas
  5 giant geckos
  A giant gecko skeleton (D:6)
  6 giant newts
  2 hobgoblin zombies (D:8)
  A jackal skeleton (D:8)
  An orc zombie (D:8)
  3 rats
250 creatures vanquished.

Vanquished Creatures (others)
  A giant newt (D:6)
1 creature vanquished.

Grand Total: 251 creatures vanquished

Notes
Turn   | Place    | Note
--------------------------------------------------------------
     0 | D:1      | Arno the Spriggan Enchanter began the quest for the Orb.
     0 | D:1      | Reached XP level 1. HP: 9/9 MP: 5/5
   445 | D:1      | Reached skill level 5 in Stealth
   627 | D:1      | Reached XP level 2. HP: 13/13 MP: 6/6
   631 | D:1      | Learned a level 2 spell: Ensorcelled Hibernation
   892 | D:1      | Reached skill level 6 in Stealth
  1405 | D:2      | Reached XP level 3. HP: 16/16 MP: 5/8
  1609 | D:2      | Reached skill level 7 in Stealth
  1645 | D:2      | Noticed Ijyb
  1799 | D:2      | Killed Ijyb
  1799 | D:2      | Reached XP level 4. HP: 14/21 MP: 2/9
  1975 | D:2      | Noticed Crazy Yiuf
  1985 | D:2      | Killed Crazy Yiuf
  1985 | D:2      | Reached skill level 8 in Stealth
  2137 | D:2      | Noticed Terence
  2144 | D:2      | Killed Terence
  2144 | D:2      | Reached XP level 5. HP: 24/24 MP: 10/10
  2474 | D:3      | Noticed an ogre
  2478 | D:3      | Killed an ogre
  2478 | D:3      | Reached skill level 5 in Hexes
  2539 | D:3      | Found a basalt altar of Yredelemnul.
  2634 | D:3      | Found a faded altar to an unknown god.
  2635 | D:3      | Reached skill level 1 in Ice Magic
  2635 | D:3      | Reached XP level 6. HP: 28/28 MP: 11/11
  3674 | D:4      | Found an ancient bone altar of Kikubaaqudgha.
  3698 | D:4      | Became a worshipper of Kikubaaqudgha
  3788 | D:4      | Found a glowing silver altar of Zin.
  3788 | D:4      | Found an opulent altar of Gozag.
  4066 | D:4      | Got a scorched wooden ring
  4084 | D:4      | Found a burning altar of Makhleb.
  4128 | D:4      | Found a staircase to the Ecumenical Temple.
  4137 | D:4      | Found Heewueh's Jewellery Emporium.
  4644 | D:5      | Entered Level 5 of the Dungeon
  4749 | D:4      | Learned a level 3 spell: Confuse
  4870 | D:5      | Reached XP level 7. HP: 29/32 MP: 3/12
  5194 | D:5      | Reached skill level 1 in Necromancy
  6005 | D:5      | Reached XP level 8. HP: 30/36 MP: 8/13
  6186 | D:5      | Identified the ring of Emeolewen {rF+ Dex+5 Slay-5 SInv Stlth+} (You found it on level 4 of the Dungeon)
  6346 | D:6      | Reached skill level 1 in Fighting
  6371 | D:6      | Found a sparkling altar of Nemelex Xobeh.
  7320 | D:7      | Reached * piety under Kikubaaqudgha
  7320 | D:7      | Received a gift from Kikubaaqudgha
  7321 | D:7      | Identified Kikubaaqudgha's Guide on Dark Rites (Kikubaaqudgha gifted it to you on level 7 of the Dungeon)
  7395 | D:7      | Learned a level 1 spell: Animate Skeleton
  7452 | D:7      | Reached skill level 5 in Fighting
  8011 | D:7      | Found Fyskuamp's Assorted Antiques.
  8284 | D:7      | Reached XP level 9. HP: 47/47 MP: 10/14
  8559 | D:7      | Bought a scroll labeled DUTEOS ELEIRASCH for 25 gold pieces
  8559 | D:7      | Bought a yellow potion for 22 gold pieces
  8633 | D:7      | Found a blossoming altar of Fedhas.
  8771 | D:7      | Reached skill level 5 in Necromancy
  9219 | D:8      | Learned a level 3 spell: Vampiric Draining
  9402 | D:8      | Found a staircase to the Lair.
  9744 | D:8      | Reached ** piety under Kikubaaqudgha
  9776 | D:8      | Found a white marble altar of Elyvilon.
 10588 | Lair:1   | Entered Level 1 of the Lair of Beasts
 10964 | D:8      | Reached skill level 9 in Hexes
 11052 | D:8      | Reached XP level 10. HP: 43/53 MP: 13/17
 11299 | Lair:1   | Noticed a spiny frog
 11310 | Lair:1   | Killed a spiny frog
 11310 | Lair:1   | Reached skill level 5 in Spellcasting
 11466 | Lair:1   | Reached skill level 10 in Hexes
 11726 | Lair:1   | Reached skill level 5 in Dodging
 12094 | Lair:2   | Found a labyrinth entrance.
 12103 | Lab      | Entered a labyrinth
 12471 | Lab      | Noticed a minotaur
 12523 | Lab      | Killed a minotaur
 12557 | Lab      | Got a smoking shadow dragon armour
 12717 | Lair:1   | Reached skill level 5 in Short Blades
 13016 | Lair:2   | Reached skill level 10 in Stealth
 13044 | Lair:2   | Reached XP level 11. HP: 56/56 MP: 16/19
 13529 | Lair:1   | Reached skill level 11 in Hexes
 13755 | Lair:2   | Reached *** piety under Kikubaaqudgha
 13755 | Lair:2   | Received a gift from Kikubaaqudgha
 13756 | Lair:2   | Identified Kikubaaqudgha's Grimoire of Darkness (Kikubaaqudgha gifted it to you on level 2 of the Lair of Beasts)
 13810 | Lair:2   | Identified the cursed +1 shadow dragon armour of Cheibriados's Fury {rN++ Stlth++++} (You found it in a labyrinth)
 13834 | Lair:2   | Learned a level 4 spell: Animate Dead
 14097 | Lair:2   | Reached skill level 12 in Hexes
 14596 | Lair:2   | Noticed a six-headed hydra
 14603 | Lair:2   | Killed a six-headed hydra


Action                   |  1- 3 |  4- 6 |  7- 9 | 10-12 || total
-------------------------+-------+-------+-------+-------++-------
Melee: Dagger            |   106 |   117 |   355 |   112 ||   690
 Cast: Corona            |     6 |       |       |       ||     6
       Ensorcelled Hiber |     4 |    29 |    94 |    68 ||   195
       Confuse           |       |       |    27 |    19 ||    46
Evoke: Wand              |       |       |       |     9 ||     9
  Use: Scroll            |       |       |     7 |     9 ||    16
 Stab: Sleeping          |    13 |    26 |    55 |    52 ||   146
       Distracted        |     1 |     1 |       |       ||     2
       Confused          |       |       |    16 |    12 ||    28
  Eat: Pizza             |       |     1 |     2 |     1 ||     4
       Bread ration      |       |     1 |     1 |     1 ||     3
       Fruit             |       |       |     1 |     4 ||     5


1. If I understand this correct: With Animate dead I can basically forget Animate Skeleton?
2. Armor decision, dragon armour or sth like robe? In my first attempt with dith I had a robe of resistance, which seems pretty nice given the fact I can cover two resistances that way and that a spriggan has not that much armour slots. Is the spellcasting penalty for a dragon armour acceptable? I don't want to develop a blaster caster, but defintely some support magic and a few killdudes options besides stabbing.
3. "ring of Emeolewen {rF+ Dex+5 Slay-5 SInv Stlth+} " *sigh* to wear or not to wear? that slaying malus is terrific, but probably not that much important if I'm going for stabbing most of the time?
4. any other advice?

Dungeon Master

Posts: 625

Joined: Thursday, 23rd October 2014, 03:08

Post Friday, 4th December 2015, 21:07

Re: [cip] SpEn Kiku

If you go higher than mottled dragon armour the low str will cripple any EV you have. Ideally you either want troll leather armour or steam dragon armour depending on whether you want the extra AC or the Regen+, then use Ozo to get more AC.
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Pandemonium Purger

Posts: 1386

Joined: Sunday, 5th April 2015, 22:37

Post Friday, 4th December 2015, 22:31

Re: [cip] SpEn Kiku

I would say you want steam dragon armour, but should use troll leather if steam is unavalible.
http://crawl.akrasiac.org/scoring/playe ... speon.html. I started playing in 0.16.1
I achieved greatplayer in less than a year.
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Ziggurat Zagger

Posts: 6454

Joined: Tuesday, 30th October 2012, 19:06

Post Saturday, 5th December 2015, 07:57

Re: [cip] SpEn Kiku

And a robe of resistance is not a bad alternative to TLA (In some builds I'd take it over a Steam dragon armour)

There are a few (limited, probably unlikely) reasons you might keep animate skeleton while having animate dead:

1. Animate Skeleton only costs 1MP, so if you need a blocker in a hurry and are low on MP, it's a cheap option.
2. If you are inner flaming them, skeletons have fewer hps so they blow up faster.
3. If you have low int and spellcasting, animate skeleton costs less food than animate dead.
4. You can butcher stuff and still get skeletons to animate (only useful for this character for hides)
5. (Doesn't apply here) For chunk-eating races, you can cast animate skeleton and get chunks to eat.

I'd say there's about a 97% chance you can forget animate skeleton and never regret it.
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Pandemonium Purger

Posts: 1283

Joined: Thursday, 16th April 2015, 22:39

Post Saturday, 5th December 2015, 08:15

Re: [cip] SpEn Kiku

6. you can animate designer skeletons like those scattered in Labyrinth
7. if you leave a level long enough for your killed enemies to rot into skeletons, you still have something to animate
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Swamp Slogger

Posts: 140

Joined: Tuesday, 15th October 2013, 06:22

Post Saturday, 5th December 2015, 10:56

Re: [cip] SpEn Kiku

hmmm... yeah, I already have a sda.

Identified the cursed +1 shadow dragon armour of Cheibriados's Fury {rN++ Stlth++++}

but... do I really need that? stealth bonus is nice, but with SpEn I will get more than enough stealth anyway... (that's the reason why I dropped dith, he makes me better in what I am great anyway, does not give any other options and cripples me otherwise [no fire])

Dungeon Master

Posts: 625

Joined: Thursday, 23rd October 2014, 03:08

Post Saturday, 5th December 2015, 17:07

Re: [cip] SpEn Kiku

No, shadow dragon armour has an ER of 15 and even if you invested in str in every future level up you'd still come up short on mitigating EV/spellcasting penalties. I mean, put it on right now and look at your AC/EV and spell failure rates.

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