Halls Hopper
Posts: 87
Joined: Wednesday, 21st January 2015, 05:14
CIP -> YAVP :: OpWz of Gozag -> TSO (15 runes)
Did it- my first octopode win, and 15 runes to boot. Long live the tentacled ones.
- Code:
Dungeon Crawl Stone Soup version 0.17.0 (tiles) character file.
9295640 Octal the Annihilator (level 27, 224/224 HPs)
Began as an Octopode Wizard on Dec 1, 2015.
Was the Champion of the Shining One.
Escaped with the Orb
... and 15 runes on Dec 7, 2015!
The game lasted 18:31:51 (187948 turns).
Octal the Annihilator (Octopode Wizard) Turns: 187948, Time: 18:31:51
Health: 224/224 AC: 22 Str: 12 XL: 27
Magic: 54/54 EV: 31 Int: 49 God: the Shining One [******]
Gold: 11617 SH: 14 Dex: 15 Spells: 12 memorised, 5 levels left
rFire + . . SeeInvis . a - +9 trishula (holy)
rCold + + . Clarity . V - +1 shield "Dater" {rElec Str+3 Slay+5}
rNeg + + + SustAt . X - +2 hat
rPois + Gourm . P - macabre finger necklace {Ward rN+}
rElec + Spirit . O - ring of the Evil One {AC+3 Int+7}
rCorr . Warding + L - ring of Emuisch {+Inv rElec rN+ Int+5}
rMut . Stasis . T - ring of protection from fire
MR ++... j - +3 ring of protection
Stlth +......... D - ring of Robustness {AC+8}
I - +5 ring of protection
f - ring of Nas Huerej {rPois rF+ rC+ Str+3}
v - ring of ice
p - ring of Xom's Malicious Joy {rN+ Int+6 Dex+2 Stlth+}
@: very slightly contaminated, glowing, deflect missiles, very resistant to
hostile enchantments, very unstealthy
A: almost no armour, amphibious, 8 rings, constrict 8, camouflage 1, gelatinous
body 1
a: Divine Shield, Cleansing Flame, Summon Divine Warrior, Renounce Religion,
Evoke Invisibility
0: Orb of Zot
}: 15/15 runes: decaying, slimy, silver, golden, iron, obsidian, icy, bone,
abyssal, demonic, glowing, magical, fiery, dark, gossamer
You escaped.
You worshipped the Shining One.
The Shining One was exalted by your worship.
You were not hungry.
You visited 18 branches of the dungeon, and saw 95 of its levels.
You visited Pandemonium 5 times, and saw 29 of its levels.
You visited the Abyss 1 time.
You visited 1 ziggurat, and saw 5 of its levels.
You also visited: Ice Cave, Volcano and Wizlab.
You collected 49604 gold pieces.
You spent 13654 gold pieces at shops.
You paid 24333 gold pieces to Gozag.
Inventory:
Hand Weapons
a - a +9 trishula of holy wrath (weapon)
Missiles
w - a throwing net (quivered)
Armour
V - the +1 shield "Dater" (worn) {rElec Str+3 Slay+5}
(You took it off Donald on level 4 of the Swamp)
It affects your strength (+3).
It affects your accuracy and damage with ranged weapons and melee attacks
(+5).
It insulates you from electricity.
X - a +2 hat (worn)
Magical Staves
b - an uncursed staff of energy
k - an uncursed staff of conjuration
Jewellery
f - the ring of Nas Huerej (on tentacle) {rPois rF+ rC+ Str+3}
(You bought it in a shop on level 3 of the Vaults)
[ring of protection from cold]
It affects your strength (+3).
It protects you from fire.
It protects you from cold.
It protects you from poison.
h - a +3 ring of protection
j - a +3 ring of protection (on tentacle)
l - the amulet of Tuojyedu {rC+ rN++ Regen+ Str-3 Dex-3}
(You took it off a deep elf death mage on level 3 of the Elven Halls)
[amulet of regeneration]
It affects your strength (-3).
It affects your dexterity (-3).
It protects you from cold.
It greatly protects you from negative energy.
It increases your rate of regeneration.
m - the amulet of Midwinter {rMut Int+4 Slay-2}
(You found it in Pandemonium)
[amulet of resist mutation]
It protects you from mutation.
It affects your intelligence (+4).
It affects your accuracy and damage with ranged weapons and melee attacks
(-2).
p - the ring of Xom's Malicious Joy (on amulet) {rN+ Int+6 Dex+2 Stlth+}
(You bought it in a shop on level 3 of the Vaults)
[ring of intelligence]
It affects your intelligence (+6).
It affects your dexterity (+2).
It protects you from negative energy.
It makes you more stealthy.
q - the ring of Taweniek {SustAt +Fly rN+ MR+}
(You found it in Pandemonium)
[ring of sustain attributes]
It sustains your strength, intelligence and dexterity.
It protects you from negative energy.
It affects your resistance to hostile enchantments.
It lets you fly.
r - the amulet of the Four Winds {Clar rN+ MR+++}
(You found it on level 1 of the Realm of Zot)
[amulet of clarity]
It provides mental clarity.
It protects you from negative energy.
It affects your resistance to hostile enchantments.
v - a ring of ice (on tentacle)
B - the ring of Peace {*Drain +Fly rC+ Str+3 Dex+4}
(You took it off a skeletal warrior on level 7 of Tartarus)
[ring of protection from cold]
It affects your strength (+3).
It affects your dexterity (+4).
It protects you from cold.
It lets you fly.
It causes draining when unequipped.
D - the ring of Robustness (on tentacle) {AC+8}
(You bought it in a shop on level 7 of the Dungeon)
[ring of protection]
It affects your AC (+8).
I - a +5 ring of protection (on tentacle)
L - the ring of Emuisch (right tentacle) {+Inv rElec rN+ Int+5}
(You found it on level 3 of the Crypt)
[ring of positive energy]
It affects your intelligence (+5).
It insulates you from electricity.
It protects you from negative energy.
It lets you turn invisible.
O - the ring of the Evil One (left tentacle) {AC+3 Int+7}
(You found it in Pandemonium)
[ring of protection]
It affects your AC (+3).
It affects your intelligence (+7).
P - the macabre finger necklace (around mantle) {Ward rN+}
(You bought it in a shop on level 3 of the Vaults)
[amulet of warding]
It may prevent the melee attacks of summoned creatures.
It protects you from negative energy.
S - a +4 ring of intelligence
T - a ring of protection from fire (on tentacle)
Wands
t - a wand of teleportation (5)
H - a wand of hasting (4)
J - a wand of digging (11)
R - a wand of teleportation (3)
Scrolls
d - 22 scrolls of identify
e - a scroll of silence
g - 13 scrolls of fog
o - 2 scrolls of blinking
s - 4 scrolls of teleportation
u - 50 scrolls of remove curse
y - 3 scrolls of recharging
A - 3 scrolls of enchant armour
C - 8 scrolls of holy word
E - 9 scrolls of fear
K - a scroll of enchant weapon
W - 2 scrolls of magic mapping
Potions
c - 4 potions of heal wounds
i - 13 potions of curing
n - a potion of magic
x - 3 potions of cancellation
z - 5 potions of cure mutation
F - 2 potions of resistance
G - a potion of brilliance
Books
Q - a book of the Earth
Spells Type Level
a - Leda's Liquefaction Hexes/Earth 4
b - Bolt of Magma Conjuration/Fire/Earth 5
c - Statue Form Transmutation/Earth 6
d - Iron Shot Conjuration/Earth 6
e - Shatter Earth 9
Miscellaneous
Y - a legendary deck of summoning {Foxfire}
Z - a crystal ball of energy
Comestibles
U - 12 meat rations
Skills:
O Level 27 Fighting
- Level 14.0 Polearms
- Level 6.1 Throwing
O Level 27 Dodging
- Level 12.6 Stealth
- Level 15.0 Shields
O Level 27 Spellcasting
O Level 27 Conjurations
- Level 8.2 Hexes
- Level 7.0 Charms
Level 1.6 Summonings
- Level 19.1 Translocations
Level 0.6 Fire Magic
O Level 27 Ice Magic
O Level 27 Air Magic
* Level 12.0 Earth Magic
* Level 16.9 Invocations
- Level 14.0 Evocations
You had 5 spell levels left.
You knew the following spells:
Your Spells Type Power Failure Level Hunger
a - Iron Shot Conj/Erth ########.. 0% 6 None
b - Lehudib's Crystal Sp Conj/Erth ########.. 1% 8 None
c - Tornado Air ########.. 1% 9 None
d - Orb of Destruction Conj ########.. 0% 7 None
e - Controlled Blink Tloc N/A 1% 8 None
f - Darkness Hex #######... 1% 6 None
g - Glaciate Conj/Ice #########. 1% 9 None
h - Haste Chrm #######. 1% 6 None
i - Phase Shift Tloc ########.. 0% 5 None
m - Deflect Missiles Chrm/Air ########.. 1% 6 None
B - Blink Tloc N/A 0% 2 None
X - Ozocubu's Armour Chrm/Ice ######## 0% 3 None
Dungeon Overview and Level Annotations
Branches:
Dungeon (15/15) Temple (1/1) D:4 Lair (8/8) D:8
Swamp (4/4) Lair:6 Spider (4/4) Lair:6 Slime (6/6) Lair:6
Orc (4/4) D:10 Elf (3/3) Orc:4 Vaults (5/5) D:13
Crypt (3/3) Vaults:3 Tomb (3/3) Crypt:3 Depths (5/5) D:15
Hell (1/1) Dis (7/7) Hell Geh (7/7) Hell
Coc (7/7) Hell Tar (7/7) Hell Zot (5/5) Depths:5
Altars:
Elyvilon
Fedhas
Gozag
Kikubaaqudgha
Makhleb
Nemelex Xobeh
Okawaru
Qazlal
Ru
Trog
Vehumet
Xom
Yredelemnul
The Shining One
Beogh
Jiyva
Lugonu
Shops:
D:7 *:* D:14 } Orc:1 * Orc:3 * Orc:4 [:}?? Elf:1 : Elf:2 (*?(: Elf:3 ([
Spider:1 * Vaults:1 [*(([ Vaults:2 [(* Vaults:3 == Vaults:4 *!( Vaults:5 *
Hell [ Depths:2 (:}? Depths:4 *
Portals:
Hell: Depths:1 Depths:2 Depths:3 Depths:4 Depths:5*
Abyss: Depths:2 Depths:4
Pandemonium: Depths:1 Depths:2 Depths:3
Ziggurat: Depths:5
Annotations:
Swamp:3 exclusion: Roxanne, Roxanne
Innate Abilities, Weirdness & Mutations
You cannot wear most types of armour.
You are amphibious.
You can wear up to eight rings at the same time.
You can use your tentacles to constrict eight enemies at once.
Your skin changes colour to match your surroundings (Stealth).
Your rubbery body absorbs attacks (AC +1).
Message History
The kobold throws a stone. You block the stone.
You see here a stone.
Attack whom?
Press: ? - help, Dir - move target cursor, f - kobold
Aim: a kobold, wielding a dagger (haloed)
You reach to attack! You barely miss the kobold.
You hit the kobold. You grab the kobold. You squeeze the kobold.
You kill the kobold!
Move the cursor to view the level map, or type ? for a list of commands.
Returning to the game...
Key pressed, stopping travel.
Eat which item? (? for menu, Esc to quit)
You continue eating. x2
You finish eating. That bread ration really hit the spot!
Move the cursor to view the level map, or type ? for a list of commands.
Returning to the game...
You see here 20 stones.
There is an open door here.
There is a staircase leading out of the dungeon here.
You have escaped!
########## #...
#..#
#..#
######### ###..#
#.......# #.....
#.##....###.#..#
#.##...........#
#.#########.....
#.#...### ##....
#.+.@.'.# ##.##
###...#.# #.#
#####.# #.#
##.# ##'##
#..# ##...#
###### ####.####.....
.....# ##.##.###......
..##.#####....#.#.......
........(....###........
There were no monsters in sight!
Vanquished Creatures
Cerebov (Pan)
Antaeus (Coc:7)
Asmodeus (Geh:7)
the royal jelly (Slime:6)
Ereshkigal (Tar:7)
Gloorx Vloq (Pan)
the Serpent of Hell (Dis:7)
Mnoleg (Pan)
A seraph (Pan)
Lom Lobon (Pan)
11 ancient liches
Dispater (Dis:7)
3 orbs of fire (Zot:5)
Mara (Spider:3)
Mennas (Pan)
A juggernaut (Depths:5)
23 pandemonium lords
15 greater mummies
Sojobo (Vaults:4)
26 shard shrikes
First octopode to get anywhere, first gozag character to get anywhere as well.
I've cleared the lair, swamp, spider, slime, orc, elf, crypt, the vaults and the depths as well as zot 1-4 so far.
I'm toying with the idea of switching to TSO -> makh. or dith., not entirely sure what I want to do at this point but this character certainly seems promising;
With some luck hopefully I'll pull off another 15 rune game- with an octopode!
Edit: Current dump <<<
- Code:
Octal the Acrobat (Octopode Wizard) Turns: 127648, Time: 12:04:04
Health: 178/201 AC: 22 Str: 12 XL: 27
Magic: 26/45 EV: 29 Int: 42 God: the Shining One [******]
Gold: 1599 SH: 14 Dex: 15 Spells: 9 memorised, 21 levels left
rFire + . . SeeInvis . M - +9 trishula (holy)
rCold + . . Clarity + V - +1 shield "Dater" {rElec Str+3 Slay+5}
rNeg + + + SustAt + A - +2 hat
rPois + Gourm . r - amulet of the Four Winds {Clar rN+ MR+++}
rElec + Spirit . h - +3 ring of protection
rCorr . Warding . L - ring of Emuisch {+Inv rElec rN+ Int+5}
rMut . Stasis . e - ring of sustain attributes
MR +++++ j - +3 ring of protection
Stlth +++....... D - ring of Robustness {AC+8}
I - +5 ring of protection
f - ring of Nas Huerej {rPois rF+ rC+ Str+3}
p - ring of Xom's Malicious Joy {rN+ Int+6 Dex+2 Stlth+}
@: very slightly contaminated, glowing, almost entirely resistant to hostile
enchantments, fairly stealthy
A: almost no armour, amphibious, 8 rings, constrict 8, beak, camouflage 1,
gelatinous body 1
a: Divine Shield, Cleansing Flame, Summon Divine Warrior, Renounce Religion,
Evoke Invisibility
}: 5/15 runes: decaying, slimy, silver, dark, gossamer
You are in Pandemonium.
You worship the Shining One.
The Shining One is exalted by your worship.
You are not hungry.
You have visited 14 branches of the dungeon, and seen 70 of its levels.
You have visited Pandemonium 1 time, and seen 3 of its levels.
You have also visited: Ice Cave, Volcano and Wizlab.
You have collected 39586 gold pieces.
You have spent 13654 gold pieces at shops.
You have paid 24333 gold pieces to Gozag.
Inventory:
Hand Weapons
M - a +9 trishula of holy wrath (weapon)
Armour
A - a +2 hat (worn)
V - the +1 shield "Dater" (worn) {rElec Str+3 Slay+5}
(You took it off Donald on level 4 of the Swamp)
It affects your strength (+3).
It affects your accuracy and damage with ranged weapons and melee attacks
(+5).
It insulates you from electricity.
Magical Staves
b - an uncursed staff of energy
Jewellery
e - a ring of sustain attributes (on tentacle)
f - the ring of Nas Huerej (on tentacle) {rPois rF+ rC+ Str+3}
(You bought it in a shop on level 3 of the Vaults)
[ring of protection from cold]
It affects your strength (+3).
It protects you from fire.
It protects you from cold.
It protects you from poison.
h - a +3 ring of protection (left tentacle)
j - a +3 ring of protection (on tentacle)
l - the amulet of Tuojyedu {rC+ rN++ Regen+ Str-3 Dex-3}
(You took it off a deep elf death mage on level 3 of the Elven Halls)
[amulet of regeneration]
It affects your strength (-3).
It affects your dexterity (-3).
It protects you from cold.
It greatly protects you from negative energy.
It increases your rate of regeneration.
p - the ring of Xom's Malicious Joy (on tentacle) {rN+ Int+6 Dex+2 Stlth+}
(You bought it in a shop on level 3 of the Vaults)
[ring of intelligence]
It affects your intelligence (+6).
It affects your dexterity (+2).
It protects you from negative energy.
It makes you more stealthy.
r - the amulet of the Four Winds (around mantle) {Clar rN+ MR+++}
(You found it on level 1 of the Realm of Zot)
[amulet of clarity]
It provides mental clarity.
It protects you from negative energy.
It affects your resistance to hostile enchantments.
s - the ring "Ypsid" {rN+ SInv}
(You found it on level 3 of the Crypt)
[ring of positive energy]
It protects you from negative energy.
It lets you see invisible.
D - the ring of Robustness (on tentacle) {AC+8}
(You bought it in a shop on level 7 of the Dungeon)
[ring of protection]
It affects your AC (+8).
I - a +5 ring of protection (on tentacle)
L - the ring of Emuisch (right tentacle) {+Inv rElec rN+ Int+5}
(You found it on level 3 of the Crypt)
[ring of positive energy]
It affects your intelligence (+5).
It insulates you from electricity.
It protects you from negative energy.
It lets you turn invisible.
P - the macabre finger necklace {Ward rN+}
(You bought it in a shop on level 3 of the Vaults)
[amulet of warding]
It may prevent the melee attacks of summoned creatures.
It protects you from negative energy.
Q - an uncursed amulet of resist mutation
T - an uncursed ring of protection from fire
Y - the amulet of Voeshrotu {Ward rPois rN+ Str+7}
(You found it on level 3 of the Crypt)
[amulet of warding]
It may prevent the melee attacks of summoned creatures.
It affects your strength (+7).
It protects you from poison.
It protects you from negative energy.
Wands
t - a wand of teleportation (6)
H - a wand of hasting (7)
J - a wand of digging (11)
O - a wand of teleportation (0)
Scrolls
d - 16 scrolls of identify
g - 8 scrolls of fog
k - 2 scrolls of enchant weapon
n - a scroll of amnesia
u - 27 scrolls of remove curse
y - a scroll of recharging
C - 6 scrolls of holy word
E - a scroll of fear
R - 2 scrolls of summoning
S - 2 scrolls of teleportation
Potions
a - a potion of cancellation
i - 23 potions of curing
o - a potion of berserk rage
w - 11 potions of agility
z - 9 potions of cure mutation
B - 3 potions of magic
F - 8 potions of resistance
Miscellaneous
m - 3 phantom mirrors
Z - a crystal ball of energy
Comestibles
c - 2 fruits
U - a bread ration
Skills:
+ Level 19.8 Fighting
- Level 14.0 Polearms
- Level 6.1 Throwing
+ Level 24.0 Dodging
- Level 12.6 Stealth
- Level 15.0 Shields
- Level 18.3 Spellcasting
* Level 23.7 Conjurations
Level 1.6 Summonings
* Level 10.5 Translocations
Level 0.6 Fire Magic
* Level 16.8 Ice Magic
- Level 3.4 Air Magic
- Level 14.0 Evocations
You have 21 spell levels left.
You know the following spells:
Your Spells Type Power Failure Level Hunger
a - Iskenderun's Mystic Conj ######## 0% 4 None
b - Bolt of Cold Conj/Ice ########.. 1% 6 None
c - Mephitic Cloud Conj/Pois/Air #######. 1% 3 None
d - Orb of Destruction Conj ########.. 1% 7 None
e - Blink Tloc N/A 0% 2 None
f - Freezing Cloud Conj/Ice/Air ########.. 1% 6 None
h - Controlled Blink Tloc N/A 63% 8 ###....
m - Repel Missiles Chrm/Air ###### 1% 2 None
X - Ozocubu's Armour Chrm/Ice #######. 1% 3 None
Dungeon Overview and Level Annotations
Branches:
Dungeon (15/15) Temple (1/1) D:4 Lair (8/8) D:8
Swamp (4/4) Lair:6 Spider (4/4) Lair:6 Slime (6/6) Lair:6
Orc (4/4) D:10 Elf (3/3) Orc:4 Vaults (5/5) D:13
Crypt (3/3) Vaults:3 Tomb (0/3) Crypt:3 Depths (5/5) D:15
Hell (1/1) Dis (7/7) Hell Geh (0/7) Hell
Coc (0/7) Hell Tar (0/7) Hell Zot (4/5) Depths:5
Altars:
Elyvilon
Fedhas
Gozag
Kikubaaqudgha
Makhleb
Nemelex Xobeh
Okawaru
Qazlal
Ru
Trog
Vehumet
Xom
Yredelemnul
The Shining One
Beogh
Jiyva
Lugonu
Shops:
D:7 *:* D:14 } Orc:1 * Orc:3 * Orc:4 [:}?? Elf:1 : Elf:2 (*?(: Elf:3 ([
Spider:1 * Vaults:1 [*(([ Vaults:2 [(* Vaults:3 == Vaults:4 *!( Vaults:5 *
Hell [ Depths:2 (:}? Depths:4 *
Portals:
Hell: Depths:1 Depths:2 Depths:3 Depths:4 Depths:5*
Abyss: Depths:2 Depths:4
Pandemonium: Depths:1 Depths:2 Depths:3
Ziggurat: Depths:5
Annotations:
Swamp:3 exclusion: Roxanne, Roxanne
Pan 4 exclusions
Innate Abilities, Weirdness & Mutations
You cannot wear most types of armour.
You are amphibious.
You can wear up to eight rings at the same time.
You can use your tentacles to constrict eight enemies at once.
Your skin changes colour to match your surroundings (Stealth).
Your rubbery body absorbs attacks (AC +1).
You have a beak for a mouth.
Message History
The poison arrow misses you.
The orb of destruction hits Gloorx Vloq.
Gloorx Vloq is almost dead.
Casting: Orb of Destruction
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Orb of Destruction
Press: ? - help, Shift-Dir - straight line, f/p - Gloorx Vloq
Aim: Gloorx Vloq (magical condensation, almost dead, haloed)
The orb of destruction hits Gloorx Vloq.
You blow up Gloorx Vloq!
The Shining One accepts your kill.
You feel better. You feel your power returning.
o - a potion of berserk rage
Your extra speed is starting to run out.
You feel yourself slow down.
You pick up the dark rune and feel its power.
You now have 5 runes.
Press } to see all the runes you have collected.
Done exploring.
Here's the (original) dump:
- Code:
Dungeon Crawl Stone Soup version 0.17.0 (tiles) character file.
Octal the Ruinous (Octopode Wizard) Turns: 109915, Time: 10:17:35
Health: 174/193 AC: 33 Str: 12 XL: 27
Magic: 50/53 EV: 33 Int: 42 God: Gozag
Gold: 2692 SH: 15 Dex: 21 Spells: 9 memorised, 20 levels left
rFire + . . SeeInvis . a - +9 demon trident (freeze)
rCold + . . Clarity + V - +1 shield "Dater" {rElec Str+3 Slay+5}
rNeg + + + SustAt . A - +2 hat
rPois + Gourm . P - macabre finger necklace {Ward rN+}
rElec + Spirit . h - +3 ring of protection
rCorr . Warding + L - ring of Emuisch {+Inv rElec rN+ Int+5}
rMut . Stasis . N - ring "Asacwuo" {*Confuse rF- MR+++ MP+9 Dex+4}
MR +++++ j - +3 ring of protection
Stlth ++++++++.. D - ring of Robustness {AC+8}
I - +5 ring of protection
f - ring of Nas Huerej {rPois rF+ rC+ Str+3}
p - ring of Xom's Malicious Joy {rN+ Int+6 Dex+2 Stlth+}
T - ring of protection from fire
@: icy armour, almost entirely resistant to hostile enchantments,
extraordinarily stealthy
A: almost no armour, amphibious, 8 rings, constrict 8, beak, camouflage 1, agile
1, berserk 2, blurry vision 1, clarity, gelatinous body 1
a: Potion Petition, Call Merchant, Bribe Branch, Renounce Religion, Evoke
Invisibility
}: 4/15 runes: decaying, slimy, silver, gossamer
You are on level 3 of the Vaults.
You worship Gozag.
Gozag is noncommittal.
You are not hungry.
You have visited 12 branches of the dungeon, and seen 62 of its levels.
You have also visited: Ice Cave, Volcano and Wizlab.
You have collected 38035 gold pieces.
You have spent 13654 gold pieces at shops.
You have paid 21689 gold pieces to Gozag.
Inventory:
Hand Weapons
a - a +9 demon trident of freezing (weapon)
c - a +9 blowgun
Missiles
k - 7 needles of paralysis
o - 4 javelins of penetration
W - 17 javelins (quivered)
Armour
A - a +2 hat (worn)
V - the +1 shield "Dater" (worn) {rElec Str+3 Slay+5}
(You took it off Donald on level 4 of the Swamp)
It affects your strength (+3).
It affects your accuracy and damage with ranged weapons and melee attacks
(+5).
It insulates you from electricity.
Magical Staves
b - an uncursed staff of energy
Jewellery
e - an uncursed ring of sustain attributes
f - the ring of Nas Huerej (on tentacle) {rPois rF+ rC+ Str+3}
(You bought it in a shop on level 3 of the Vaults)
[ring of protection from cold]
It affects your strength (+3).
It protects you from fire.
It protects you from cold.
It protects you from poison.
h - a +3 ring of protection (left tentacle)
j - a +3 ring of protection (on tentacle)
l - the amulet of Tuojyedu {rC+ rN++ Regen+ Str-3 Dex-3}
(You took it off a deep elf death mage on level 3 of the Elven Halls)
[amulet of regeneration]
It affects your strength (-3).
It affects your dexterity (-3).
It protects you from cold.
It greatly protects you from negative energy.
It increases your rate of regeneration.
p - the ring of Xom's Malicious Joy (on tentacle) {rN+ Int+6 Dex+2 Stlth+}
(You bought it in a shop on level 3 of the Vaults)
[ring of intelligence]
It affects your intelligence (+6).
It affects your dexterity (+2).
It protects you from negative energy.
It makes you more stealthy.
r - the amulet of the Four Winds {Clar rN+ MR+++}
(You found it on level 1 of the Realm of Zot)
[amulet of clarity]
It provides mental clarity.
It protects you from negative energy.
It affects your resistance to hostile enchantments.
s - the ring "Ypsid" {rN+ SInv}
(You found it on level 3 of the Crypt)
[ring of positive energy]
It protects you from negative energy.
It lets you see invisible.
x - an uncursed amulet of resist corrosion
D - the ring of Robustness (on tentacle) {AC+8}
(You bought it in a shop on level 7 of the Dungeon)
[ring of protection]
It affects your AC (+8).
G - a +2 ring of slaying
I - a +5 ring of protection (on tentacle)
L - the ring of Emuisch (right tentacle) {+Inv rElec rN+ Int+5}
(You found it on level 3 of the Crypt)
[ring of positive energy]
It affects your intelligence (+5).
It insulates you from electricity.
It protects you from negative energy.
It lets you turn invisible.
N - the ring "Asacwuo" (on tentacle) {*Confuse rF- MR+++ MP+9 Dex+4}
(You took it off a deep elf death mage on level 3 of the Elven Halls)
[ring of magical power]
It affects your dexterity (+4).
It makes you vulnerable to fire.
It affects your resistance to hostile enchantments.
It affects your magic capacity (+9).
It may confuse you when you take damage.
P - the macabre finger necklace (around mantle) {Ward rN+}
(You bought it in a shop on level 3 of the Vaults)
[amulet of warding]
It may prevent the melee attacks of summoned creatures.
It protects you from negative energy.
Q - an uncursed amulet of resist mutation
T - a ring of protection from fire (on amulet)
X - an uncursed ring of ice
Y - the amulet of Voeshrotu {Ward rPois rN+ Str+7}
(You found it on level 3 of the Crypt)
[amulet of warding]
It may prevent the melee attacks of summoned creatures.
It affects your strength (+7).
It protects you from poison.
It protects you from negative energy.
Wands
q - a wand of hasting (2)
t - a wand of teleportation (7)
v - a wand of invisibility (3)
H - a wand of hasting (9)
J - a wand of digging
K - a wand of disintegration (10)
O - a wand of teleportation (2)
Scrolls
d - 15 scrolls of identify
g - 9 scrolls of fog
u - 26 scrolls of remove curse
y - a scroll of recharging
C - 6 scrolls of holy word
E - a scroll of fear
R - 2 scrolls of summoning
S - 4 scrolls of teleportation
Potions
i - 29 potions of curing
n - 5 potions of heal wounds
w - 11 potions of agility
z - 11 potions of cure mutation
B - 3 potions of magic
F - 7 potions of resistance
Miscellaneous
m - 3 phantom mirrors
Z - a crystal ball of energy
Comestibles
M - 2 meat rations
U - 5 bread rations
Skills:
+ Level 17.4 Fighting
- Level 14.0 Polearms
- Level 6.1 Throwing
+ Level 21.7 Dodging
- Level 12.6 Stealth
- Level 15.0 Shields
- Level 17.6 Spellcasting
* Level 22.1 Conjurations
Level 1.6 Summonings
- Level 3.7 Translocations
Level 0.6 Fire Magic
* Level 14.4 Ice Magic
- Level 3.4 Air Magic
* Level 13.3 Evocations
You have 20 spell levels left.
You know the following spells:
Your Spells Type Power Failure Level Hunger
a - Iskenderun's Mystic Conj ######## 0% 4 None
b - Bolt of Cold Conj/Ice ########.. 1% 6 None
c - Mephitic Cloud Conj/Pois/Air #######. 1% 3 None
d - Orb of Destruction Conj ########.. 1% 7 None
e - Blink Tloc N/A 1% 2 None
f - Freezing Cloud Conj/Ice/Air #######... 1% 6 None
h - Controlled Blink Tloc N/A 100% 8 ###....
m - Repel Missiles Chrm/Air ###### 1% 2 None
X - Ozocubu's Armour Chrm/Ice #######. 1% 3 None
Dungeon Overview and Level Annotations
Branches:
Dungeon (15/15) Temple (1/1) D:4 Lair (8/8) D:8
Swamp (4/4) Lair:6 Spider (4/4) Lair:6 Slime (6/6) Lair:6
Orc (4/4) D:10 Elf (3/3) Orc:4 Vaults (5/5) D:13
Crypt (3/3) Vaults:3 Tomb (0/3) Crypt:3 Depths (5/5) D:15
Zot (4/5) Depths:5
Altars:
Elyvilon
Fedhas
Gozag
Kikubaaqudgha
Makhleb
Nemelex Xobeh
Okawaru
Qazlal
Ru
Trog
Vehumet
Xom
Yredelemnul
The Shining One
Beogh
Jiyva
Lugonu
Shops:
D:7 *:* D:14 } Orc:1 * Orc:3 * Orc:4 [:}?? Elf:1 : Elf:2 (*?(: Elf:3 ([
Spider:1 * Vaults:1 [*(([ Vaults:2 [(* Vaults:3 == Vaults:4 *!( Vaults:5 *
Depths:2 (:}? Depths:4 *
Portals:
Hell: Depths:1 Depths:2 Depths:3 Depths:4 Depths:5*
Abyss: Depths:2 Depths:4
Pandemonium: Depths:1 Depths:2 Depths:3
Ziggurat: Depths:5
Annotations:
Swamp:3 exclusion: Roxanne, Roxanne
Innate Abilities, Weirdness & Mutations
You cannot wear most types of armour.
You are amphibious.
You can wear up to eight rings at the same time.
You can use your tentacles to constrict eight enemies at once.
Your skin changes colour to match your surroundings (Stealth).
Your rubbery body absorbs attacks (AC +1).
You have a beak for a mouth.
You are agile. (Dex +2)
You often lose your temper in combat.
Scrolls take you a little longer to read.
You possess an exceptional clarity of mind.