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Tartarus Sorceror
Posts: 1850
Joined: Monday, 20th December 2010, 04:22
Location: Surabaya, Indonesia
YASD OgTr or OMG CRAWL IS SO INTERESTING LOLOLOL
![Laughing :lol:](./images/smilies/icon_lol.gif)
![Laughing :lol:](./images/smilies/icon_lol.gif)
![Laughing :lol:](./images/smilies/icon_lol.gif)
![Laughing :lol:](./images/smilies/icon_lol.gif)
![Laughing :lol:](./images/smilies/icon_lol.gif)
Five LOL smilies... okay, time for the real part of the post.
Rawon the Ogre Transmuter was really successful. He had 12 runes: all the runes except Asmodeus', Ereshkigal's, and Antaeus'.
Fun shits in his bag of tricks:
1. Necromutation
2. Controlled Blink
3. That's all (he's on his way to Dragon Form when he died....)
Seen this fun vault, the Draconian Fortress:
![Image](http://i13.photobucket.com/albums/a269/WiryaGreat/Dungeon%20Crawl%20Stone%20Soup%20-%20Joni%20Kapak/dcss_rawon_draconianvault_01_640px.png)
This got him headache for several minutes:
![Image](http://i13.photobucket.com/albums/a269/WiryaGreat/Dungeon%20Crawl%20Stone%20Soup%20-%20Joni%20Kapak/dcss_rawon_tombteleportbrengsek_01_640px.png)
I realized that with Ogre's high strength, it might be worth it to cast Statue Form. But I was too lazy to train Earth Magic (-3 aptitude ain't fun, plus he already trained Air Magic).
Evaporate + Ignite Poison = fun.
He died in Pan WHEN HE HAD ABSOLUTELY NO REASON TO BE THERE. All the Pan runes were already in his bag. He just wanted Dragon Form so bad, he decided to XP grind for it, totally not realizing that Crawl is just too "interesting", more specifically the Zot traps....
Lich form > Zot trap > confused > Shadow Fiend (created by the trap) > pwned
The lesson? Necromutation isn't godly. If he was a living Ogre, he could quaff a healing potion.
- Code:
Dungeon Crawl Stone Soup version 0.8.0 character file.
856754 Rawon the Heavyweight Champion (level 27, -5/276 (280) HPs)
Began as an Ogre Transmuter on June 1, 2011.
Was a High Priest of Sif Muna.
Slain by a Shadow Fiend (15 damage)
... created by a Zot trap
... in Pandemonium on June 8, 2011.
The game lasted 21:51:08 (230154 turns).
Rawon the Heavyweight Champion (Ogre Transmuter) Turns: 230154, Time: 21:51:09
HP -5/276 (280) AC 18 Str 27 Exp: 27/2854918 (4)
MP 46/46 EV 20 Int 22 God: Sif Muna [*****.]
Gold 10771 SH 0 Dex 14 Spells: 15 memorised, 0 levels left
Res.Fire : + + . See Invis. : + - Unarmed
Res.Cold : + + + Warding : . . g - +2 robe "Tafiky" {rPois rN+ MR}
Life Prot.: + + + Conserve : . (shield restricted)
Res.Acid. : . . . Res.Corr. : . D - +2 hat of the Alchemist {rElec rF+ rC+ MR}
Res.Poison: + Clarity : . Q - +2 cloak "Osoklutin" {+Blink rElec Str+1 D
Res.Elec. : + Spirit.Shd : . (gloves unavailable)
Sust.Abil.: . . Stasis : . (boots unavailable)
Res.Mut. : . Ctrl.Telep.: . n - amulet "Frih" {cFly rF+ rC+ Str+1 Acc+2}
Res.Rott. : + Levitation : . t - ring of wizardry
Saprovore : + . . Ctrl.Flight: + G - ring "Edwawyla" {rC+ Dex+3 Dam+2}
@: lich-form, uncannily resistant to hostile enchantments, quite stealthy
A: unfitting armour, breathe flames 1, deformed body 1, fast metabolism 2, saprovore 1, tough skin
1, AC +4, Str -1, Dex +2
a: End Transformation, Channel Energy, Forget Spell, Renounce Religion, Breathe Fire, Evoke Blink
You were in Pandemonium.
You worshipped Sif Muna.
Sif Muna was exalted by your worship.
You were not hungry.
You were in lich-form.
You visited 15 branches of the dungeon, and saw 92 of its levels.
You visited Pandemonium 2 times, and saw 15 of its levels.
You visited the Abyss 2 times.
You visited 1 Labyrinth.
You visited 1 bazaar.
You visited 4 portal chambers: volcano, ice cave, trove, wizlab.
You collected 15746 gold pieces.
You spent 4995 gold pieces at shops.
Inventory:
Hand weapons
e - the +0,-5 quarterstaff "Proeff" {freeze, rPois MR Str+1 SInv}
(You took it off a midge in Pandemonium)
It has been specially enchanted to freeze those struck by it, causing extra
injury to most foes and up to double damage against particularly susceptible
opponents. It can also slow down cold-blooded creatures.
It affects your strength (+1).
It protects you from poison.
It increases your resistance to enchantments.
It enhances your eyesight.
h - a +0,+0 dagger of distortion
A - the +2 blowgun of World's End {speed, rF+ Str+3 Dex+2}
(You found it on level 5 of the Shoals)
Attacks with this weapon take half as long, but cause less damage.
It affects your strength (+3).
It affects your dexterity (+2).
It protects you from fire.
W - the +0,+6 hand axe of Crusades {flame, rF++ rC++ Str-1 Int-3}
(You found it on level 4 of the Vaults)
It emits flame when wielded, causing extra injury to most foes and up to
double damage against particularly susceptible opponents. Big, fiery blades
are also staple armaments of hydra-hunters.
It affects your strength (-1).
It affects your intelligence (-3).
It greatly protects you from fire.
It greatly protects you from cold.
X - a +8,+8 demon whip
Missiles
p - 26 +3 sling bullets
w - 14 curare-tipped +0 needles
L - 5 +7 javelins of returning (quivered)
U - 18 +0 darts of dispersal
Armour
g - the +2 robe "Tafiky" (worn) {rPois rN+ MR}
(You bought it in a shop in a bazaar)
It protects you from poison.
It protects you from negative energy.
It increases your resistance to enchantments.
D - the +2 hat of the Alchemist (worn) {rElec rF+ rC+ MR}
(You found it in a treasure trove)
It protects you from fire.
It protects you from cold.
It insulates you from electricity.
It increases your resistance to enchantments.
Q - the +2 cloak "Osoklutin" (worn) {+Blink rElec Str+1 Dex-1 Int+1 Acc+3 Dam+3 SInv}
(You found it in a treasure trove)
It affects your strength (+1).
It affects your intelligence (+1).
It affects your dexterity (-1).
It affects your accuracy (+3).
It affects your damage-dealing abilities (+3).
It insulates you from electricity.
It enhances your eyesight.
It lets you blink.
Magical devices
l - a wand of lightning (7)
x - a wand of disintegration (7)
N - a wand of teleportation (2)
R - a wand of healing (8)
Comestibles
v - 13 meat rations
K - 2 royal jellies
P - 3 bread rations
Scrolls
a - 3 scrolls of teleportation
H - a scroll of vorpalise weapon
M - a scroll of amnesia
Jewellery
f - an uncursed ring of teleportation
j - an uncursed ring of teleport control
n - the amulet "Frih" (around neck) {cFly rF+ rC+ Str+1 Acc+2}
(You found it on level 3 of the Tomb of the Ancients)
[amulet of controlled flight]
It affects your strength (+1).
It affects your accuracy (+2).
It protects you from fire.
It protects you from cold.
q - an uncursed amulet of stasis
r - the brooch of Shielding {Ward AC+4 EV+4}
(You bought it in a shop on level 1 of the Vaults)
[amulet of warding]
It affects your AC (+4).
It affects your evasion (+4).
Back in the good old days, every adventurer had one of these handy devices.
That, and a pony.
t - a ring of wizardry (right hand)
u - an uncursed ring of sustain abilities
E - an uncursed ring of wizardry
G - the ring "Edwawyla" (left hand) {rC+ Dex+3 Dam+2}
(You found it on level 5 of the Elven Halls)
[ring of protection from cold]
It affects your dexterity (+3).
It affects your damage-dealing abilities (+2).
J - an uncursed ring of sustenance
V - the ring of Usycugas {rElec rN+ Int+3 SInv}
(You found it on level 21 of the Dungeon)
[ring of life protection]
It affects your intelligence (+3).
It insulates you from electricity.
It enhances your eyesight.
Y - an uncursed amulet of resist mutation
Z - an uncursed amulet of the gourmand
Potions
k - a potion of restore abilities
C - a potion of brilliance
I - 4 potions of healing
Books
b - a book of the Warp
Spells Type Level
Passage of Golubria Translocation 4
Phase Shift Translocation 5
Warp Weapon Charms/Translocation 5
Dispersal Translocation 6
*Controlled Blink Translocation 7
c - a book of the Dragon
Spells Type Level
*Flight Charms/Air 4
Cause Fear Hexes 5
*Bolt of Fire Conjuration/Fire 6
Dragon Form Fire/Transmutation 8
Summon Dragon Summoning 9
d - a book of Changes
Spells Type Level
Fulsome Distillation Transmutation/Necromancy 1
Sticks to Snakes Transmutation 2
Evaporate Fire/Transmutation 2
Spider Form Transmutation/Poison 3
Ice Form Ice/Transmutation 4
*Blade Hands Transmutation 5
o - a book of Spatial Translocations
Spells Type Level
*Apportation Translocation 1
Portal Projectile Translocation 2
Blink Translocation 2
Recall Summoning/Translocation 3
Teleport Other Translocation 3
Control Teleport Charms/Translocation 4
*Teleport Self Translocation 5
y - a book of Cantrips
Spells Type Level
Confusing Touch Hexes 1
Animate Skeleton Necromancy 1
Summon Small Mammals Summoning 1
*Apportation Translocation 1
z - a book of the Sky
Spells Type Level
Insulation Charms/Air 4
Airstrike Air 4
*Flight Charms/Air 4
Silence Charms/Air 5
Lightning Bolt Conjuration/Air 5
*Deflect Missiles Charms/Air 6
Conjure Ball Lightning Conjuration/Air 7
B - a book of Summonings
Spells Type Level
*Abjuration Summoning 3
Recall Summoning/Translocation 3
Summon Elemental Summoning 4
*Shadow Creatures Summoning 5
Summon Demon Summoning 5
Summon Ugly Thing Summoning 6
F - a book of Wizardry
Spells Type Level
Summon Elemental Summoning 4
*Teleport Self Translocation 5
Agony Necromancy 5
Lightning Bolt Conjuration/Air 5
Fireball Conjuration/Fire 6
*Haste Charms 6
Invisibility Hexes 6
Magical staves
m - a staff of energy
O - a staff of wizardry
Miscellaneous
i - a lantern of shadows
s - the horn of Geryon
You had 4 experience left.
Skills:
+ Level 19 Fighting
+ Level 6 Maces & Flails
- Level 3 Staves
+ Level 10 Throwing
+ Level 17 Dodging
+ Level 8 Stealth
+ Level 4 Stabbing
+ Level 6 Traps & Doors
* Level 27 Unarmed Combat
+ Level 21 Spellcasting
- Level 1 Conjurations
- Level 12 Charms
- Level 10 Summonings
- Level 15 Necromancy
- Level 10 Translocations
- Level 16 Transmutations
+ Level 6 Fire Magic
- Level 9 Air Magic
- Level 14 Invocations
+ Level 3 Evocations
You couldn't memorise any spells.
You knew the following spells:
Your Spells Type Power Success Level Hunger
a - Teleport Self Tloc N/A Excellent 5 N/A
b - Controlled Blink Tloc N/A Very Good 7 N/A
c - Necromutation Trmt/Necr ########.. Great 8 N/A
d - Haste Chrm #######.. Excellent 6 N/A
e - Blade Hands Trmt #######... Excellent 5 N/A
f - Deflect Missiles Air/Chrm #######... Excellent 6 N/A
g - Swiftness Air/Chrm #######... Excellent 2 N/A
h - Apportation Tloc #######... Excellent 1 N/A
i - Flight Air/Chrm #######... Excellent 4 N/A
j - Shadow Creatures Summ N/A Excellent 5 N/A
k - Bolt of Fire Fire/Conj ######.... Fair 6 N/A
m - Dig Erth/Trmt #######.. Excellent 4 N/A
n - Abjuration Summ #######... Excellent 3 N/A
o - Berserker Rage Chrm N/A Excellent 3 N/A
p - Regeneration Chrm/Necr ########.. Excellent 3 N/A
Dungeon Overview and Level Annotations
Branches:
Dungeon (27/27) Temple (1/1) D:5 Orc (4/4) D:9
Elf (5/5) Orc:4 Lair (8/8) D:11 Shoals (5/5) Lair:5
Slime (6/6) Lair:6 Snake (5/5) Lair:6 Hive (2/2) D:11
Vault (8/8) D:14 Blade (0/1) Vault:6 Crypt (5/5) Vault:2
Tomb (3/3) Crypt:3 Dis (7/7) Hell Geh (0/7) Hell
Coc (0/7) Hell Tar (0/7) Hell Zot (5/5) D:27
Altars:
Ashenzari
Cheibriados
Elyvilon
Fedhas
Kikubaaqudgha
Makhleb
Nemelex Xobeh
Okawaru
Sif Muna
The Shining One
Trog
Vehumet
Xom
Yredelemnul
Zin
Beogh
Jiyva
Lugonu
Shops:
D:8: [ D:13: [ Orc:3: * Orc:4: !=+?**! Elf:2: % Elf:5: ( Shoals:4: ! Shoals:5: +
Snake:2: % Vault:1: = Vault:2: = Vault:6: [!(/
Portals:
Hell: D:21 D:22 D:23 D:24 D:25 D:26 D:27 Dis:1 Dis:2 Dis:4* Dis:5** Dis:6 Dis:7**
Abyss: D:23 D:25*
Pan: D:24
Innate Abilities, Weirdness & Mutations
You are too large for most types of armour.
You have a very fast metabolism.
You can tolerate rotten meat.
You have tough skin (AC +1).
You are partially covered in iridescent scales (AC +4).
You have a somewhat thin skeletal structure (Dex +2, Str -1, Stlth).
You can breathe flames.
Armour fits poorly on your unusually shaped body.
Message History
The Shadow Fiend hits you but does no damage.
The white imp gestures at you.
The puff of frost misses you.
You feel less confused.
The Shadow Fiend misses you.
The Shadow Fiend hits you! You resist.
You die...
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You could see a Shadow Fiend and a white imp.