Post Wednesday, 18th November 2015, 01:36

YAVP! MuFe^Sif

Finally a 15-rune win on my favorite species. And full Zig clear too. Classic combination. Lots of Fire Storms. Found a MoonTroll armor early, and though the spirit shield annoyed me at times it proved useful as I never found anything better.

  Code:
 Dungeon Crawl Stone Soup version 0.17.0 (tiles) character file.

7790670 Ness the Infernalist (level 27, 242/242 HPs)
             Began as a Mummy Fire Elementalist on Nov 14, 2015.
             Was the Champion of Sif Muna.
             Escaped with the Orb
             ... and 15 runes on Nov 17, 2015!
             
             The game lasted 1 day 00:32:31 (241866 turns).

Ness the Infernalist (MuFE)                   Turns: 241866, Time: 1 , 00:32:31

Health: 242/242    AC: 20    Str: 17    XL:     27
Magic:  58/69      EV: 29    Int: 34    God:    Sif Muna [******]
Gold:   17550      SH: 33    Dex: 18    Spells: 12 memorised, 4 levels left

rFire  . . .     SeeInvis +     O - +9 dagger {freeze, *Noise rPois MR+++ Dex+3}
rCold  + + +     Clarity  +     y - +4 moon troll leather armour {Spirit, Regen++ MP+5}
rNeg   + + +     SustAt   +     q - +8 large shield {reflect}
rPois  8         Gourm    .     l - +3 hat of Pondering {ponderous, MR+ MP+10 Int+5}
rElec  .         Spirit   +     Y - -3 cloak "Nejil" {rC++ Regen+ Slay+2 SInv}
rCorr  .         Warding  .     p - +2 pair of fencer's gloves {LBl+4 SBl+4 EV+3 Dex+6}
rMut   .         Stasis   .     B - +2 pair of boots {run}
MR     +++++                    c - amulet of clarity
Stlth  +.........               s - ring of Gimada {rF+ Str+3 Int+3 Dex-5 Slay+2}
                                J - ring of the Octopus King {SustAt AC+1 EV+1 Str+1 Int+1 Dex+1}

@: delayed fireball, studying Dodging, deflect missiles, almost entirely
resistant to hostile enchantments, very unstealthy
A: no food or potions, fire vulnerability, cold resistance 1, negative energy
resistance 3, torment resistance, unbreathing, in touch with death 2, restore
body
a: Self-Restoration, Channel Energy, Forget Spell, Renounce Religion, Release
Delayed Fireball
0: Orb of Zot
}: 15/15 runes: barnacled, slimy, silver, golden, iron, obsidian, icy, bone,
abyssal, demonic, glowing, magical, fiery, dark, gossamer


You escaped.
You worshipped Sif Muna.
Sif Muna was exalted by your worship.
You were not hungry.

You visited 18 branches of the dungeon, and saw 95 of its levels.
You visited Pandemonium 4 times, and saw 43 of its levels.
You visited the Abyss 2 times.
You visited 4 ziggurats (completing 1), and saw 71 of their levels.
You also visited: Labyrinth, Trove, Ice Cave and Volcano.

You collected 23523 gold pieces.
You spent 5973 gold pieces at shops.

Inventory:

Hand Weapons
 O - the +9 dagger of Skirmishing (weapon) {freeze, *Noise rPois MR+++ Dex+3}
   (You found it on level 3 of the Tomb of the Ancients)   
   
   It has been specially enchanted to freeze those struck by it, causing extra
   injury to most foes and up to half again as much damage against particularly
   susceptible opponents. It can also slow down cold-blooded creatures.
   
   It affects your dexterity (+3).
   It protects you from poison.
   It affects your resistance to hostile enchantments.
   It may make noises in combat.
Armour
 a - a +2 pair of boots of flying
 l - the +3 hat of Pondering (worn) {ponderous, MR+ MP+10 Int+5}
   (You found it on level 6 of the Pits of Slime)   
   
   It affects your intelligence (+5).
   It affects your resistance to hostile enchantments.
   It affects your magic capacity (+10).
 n - the cursed +6 large shield of Ignorance {rN+ AC+2 EV+2 Int-6 *Curse}
   (You found it on level 7 of the Iron City of Dis)   
   
   It affects your AC (+2).
   It affects your evasion (+2).
   It affects your intelligence (-6).
   It protects you from negative energy.
   It may re-curse itself when equipped.
   It has a curse placed upon it.
 p - the +2 pair of fencer's gloves (worn) {LBl+4 SBl+4 EV+3 Dex+6}
   (You acquired it on level 4 of the Orcish Mines)   
   
   It affects your evasion (+3).
   It affects your dexterity (+6).
 q - a +8 large shield of reflection (worn)
 y - the +4 moon troll leather armour (worn) {Spirit, Regen++ MP+5}
   (You found it in a labyrinth)   
   
   It affects your magic capacity (+5).
   It increases your rate of regeneration.
 B - a +2 pair of boots of running (worn)
 K - the +3 gold dragon armour "Zatiqosk" {rPois rF+ rC+ MP+9 Int+4 SInv}
   (You found it on level 7 of Tartarus)   
   
   It affects your intelligence (+4).
   It protects you from fire.
   It protects you from cold.
   It protects you from poison.
   It affects your magic capacity (+9).
   It lets you see invisible.
 Q - the +2 leather armour of the Guilds {MR- Regen+ rCorr SInv}
   (You found it on level 7 of Gehenna)   
   
   It affects your resistance to hostile enchantments.
   It lets you see invisible.
   It increases your rate of regeneration.
   It protects you from acid and corrosion.
 Y - the -3 cloak "Nejil" (worn) {rC++ Regen+ Slay+2 SInv}
   (You found it on level 23 of a ziggurat)   
   
   It affects your accuracy and damage with ranged weapons and melee attacks
   (+2).
   It greatly protects you from cold.
   It lets you see invisible.
   It increases your rate of regeneration.
Rods
 g - a +3 rod of ignition (9/9)
   (You found it on level 7 of the Iron City of Dis)
 o - a +2 rod of inaccuracy (12/12)
   (You found it on level 7 of the Iron City of Dis)
 w - a cursed +4 rod of inaccuracy (11/11)
   (You found it on level 7 of Tartarus)
Jewellery
 c - an amulet of clarity (around neck)
 d - an uncursed amulet of resist mutation
 r - the amulet "Nesashee" {+Inv Regen+}
   (You found it in Pandemonium)   
   
   [amulet of regeneration]
   
   It lets you turn invisible.
   It increases your rate of regeneration.
 s - the ring of Gimada (right hand) {rF+ Str+3 Int+3 Dex-5 Slay+2}
   (You bought it in a shop on level 1 of the Elven Halls)   
   
   [ring of strength]
   
   It affects your strength (+3).
   It affects your intelligence (+3).
   It affects your dexterity (-5).
   It affects your accuracy and damage with ranged weapons and melee attacks
   (+2).
   It protects you from fire.
 x - the brooch of Shielding {Ward rN+ AC+4 EV+4}
   (You found it on level 7 of Tartarus)   
   
   [amulet of warding]
   
   It may prevent the melee attacks of summoned creatures.
   It affects your AC (+4).
   It affects your evasion (+4).
   It protects you from negative energy.
 J - a ring of the Octopus King (left hand) {SustAt AC+1 EV+1 Str+1 Int+1 Dex+1}
   (You found it on level 13 of a ziggurat)   
   
   [ring of sustain attributes]
   
   It sustains your strength, intelligence and dexterity.
   It affects your AC (+1).
   It affects your evasion (+1).
   It affects your strength (+1).
   It affects your intelligence (+1).
   It affects your dexterity (+1).
 M - the ring "Deomor" {Wiz Int+4}
   (You found it on level 6 of a ziggurat)   
   
   [ring of wizardry]
   
   It improves your spell success rate.
   It affects your intelligence (+4).
Wands
 k - a wand of cold (3)
 t - a wand of disintegration (6)
 u - a wand of invisibility (4)
 z - a wand of hasting (7)
 A - a wand of digging (4)
 I - a wand of heal wounds (6)
 L - a wand of lightning (4)
 P - a wand of teleportation (4)
 W - a wand of heal wounds (4)
Scrolls
 b - 46 scrolls of teleportation
 f - 23 scrolls of magic mapping
 h - 40 scrolls of identify
 i - 32 scrolls of fog
 j - 5 scrolls of summoning
 m - 20 scrolls of blinking
 v - 7 scrolls of recharging
 C - 15 scrolls of fear
 E - 51 scrolls of remove curse
 H - 6 scrolls of torment
Books
 e - a manual of Dodging
 D - a manual of Dodging
 F - the Guide on Protection and Cold
   (You found it on level 7 of Tartarus)   
   
    Spells                             Type                      Level
    a - Infusion                     Charms                        1
    b - Throw Frost                  Conjuration/Ice               2
    c - Ensorcelled Hibernation      Hexes/Ice                     2
    d - Ozocubu's Armour             Charms/Ice                    3
    e - Spectral Weapon              Hexes/Charms                  3
    f - Warp Weapon                  Charms/Translocation          5
 N - Xuij's Disquisition on Moulding
   (You found it on level 7 of Tartarus)   
   
    Spells                             Type                      Level
    a - Sticks to Snakes             Transmutation                 2
    b - Stoneskin                    Transmutation/Earth           2
    c - Ignite Poison                Fire/Transmutation/Poison     3
    d - Passwall                     Transmutation/Earth           3
Miscellaneous
 G - 13 phantom mirrors


   Skills:
 + Level 25.3 Fighting
 - Level 6.0(10.0) Short Blades
 - Level 15.0 Armour
 - Level 16.0 Dodging
 - Level 1.5 Stealth
 - Level 25.3 Shields
 O Level 27 Spellcasting
 - Level 26.0 Conjurations
 - Level 14.0 Charms
 - Level 8.0 Summonings
 - Level 17.0 Translocations
 O Level 27 Fire Magic
 - Level 14.5 Earth Magic
 O Level 27 Invocations
 - Level 24.0 Evocations


You had 4 spell levels left.
You knew the following spells:

 Your Spells              Type           Power        Failure   Level  Hunger
a - Bolt of Fire          Conj/Fire      ########..   0%          6    N/A
b - Lehudib's Crystal Sp  Conj/Erth      ########..   1%          8    N/A
c - Ring of Flames        Chrm/Fire      ########..   1%          7    N/A
d - Fire Storm            Conj/Fire      ########..   2%          9    N/A
e - Fireball              Conj/Fire      ########..   0%          5    N/A
f - Orb of Destruction    Conj           ########..   1%          7    N/A
g - Delayed Fireball      Conj/Fire      N/A          1%          7    N/A
h - Aura of Abjuration    Summ           #######...   1%          5    N/A
i - Deflect Missiles      Chrm/Air       #######...   6%          6    N/A
j - Haste                 Chrm           #######.     1%          6    N/A
k - Spellforged Servitor  Conj/Summ      ########..   1%          7    N/A
l - Controlled Blink      Tloc           N/A          3%          8    N/A


Dungeon Overview and Level Annotations

Branches:
Dungeon (15/15)            Temple (1/1) D:7            Lair (8/8) D:10
 Shoals (4/4) Lair:3       Spider (4/4) Lair:6        Slime (6/6) Lair:8
    Orc (4/4) D:9             Elf (3/3) Orc:3        Vaults (5/5) D:14
  Crypt (3/3) Vaults:2       Tomb (3/3) Crypt:3      Depths (5/5) D:15
   Hell (1/1)                 Dis (7/7) Hell            Geh (7/7) Hell
    Coc (7/7) Hell            Tar (7/7) Hell            Zot (5/5) Depths:5

Altars:
Ashenzari
Cheibriados
Dithmenos
Elyvilon
Fedhas
Gozag
Kikubaaqudgha
Makhleb
Nemelex Xobeh
Okawaru
Qazlal
Ru
Sif Muna
Trog
Vehumet
Xom
Yredelemnul
Zin
The Shining One
Beogh
Jiyva

Shops:
D:6 }   D:14 *   Orc:4 *[(:*   Elf:1 =   Vaults:1 %   Vaults:2 *   Vaults:3 [   Depths:1 ?   Depths:4 [

Portals:
Hell: Depths:1 Depths:2 Depths:3 Depths:4 Depths:5
Abyss: Depths:4 Depths:5
Pandemonium: Depths:2 Depths:3


Innate Abilities, Weirdness & Mutations

You do not eat or drink.
Your flesh is vulnerable to fire.
You are immune to poison.
Your flesh is cold resistant.
You are immune to negative energy.
You are immune to unholy pain and torment.
You can survive without breathing.
You are strongly in touch with the powers of death.
You can restore your body by infusing magical energy.


Action                   |  1- 3 |  4- 6 |  7- 9 | 10-12 | 13-15 | 16-18 | 19-21 | 22-24 | 25-27 || total
-------------------------+-------+-------+-------+-------+-------+-------+-------+-------+-------++-------
Melee: Unarmed           |     2 |       |       |       |       |       |       |       |       ||     2
       Short sword       |     6 |    37 |   381 |   836 |  1232 |   517 |   102 |       |    38 ||  3149
       Long sword        |       |       |       |       |       |       |   315 |    13 |       ||   328
       Hand axe          |       |       |       |       |       |       |       |   386 |   519 ||   905
       Dagger            |       |       |       |       |       |       |       |       |  3755 ||  3755
       Flail             |       |       |       |       |       |       |       |       |     1 ||     1
 Cast: Flame Tongue      |    80 |   105 |   170 |   444 |   739 |   101 |       |       |       ||  1639
       Throw Flame       |       |     7 |    30 |    74 |   153 |   294 |    72 |       |       ||   630
       Conjure Flame     |       |     1 |    14 |    17 |     8 |    26 |       |       |       ||    66
       Sticky Flame      |       |       |    14 |   170 |   426 |   119 |     7 |       |       ||   736
       Fireball          |       |       |       |    17 |    60 |   147 |    93 |    95 |    50 ||   462
       Orb of Destructio |       |       |       |       |     8 |    69 |    61 |    34 |   146 ||   318
       Bolt of Magma     |       |       |       |       |       |   285 |   320 |    45 |       ||   650
       Delayed Fireball  |       |       |       |       |       |    42 |    35 |    40 |    69 ||   186
       Deflect Missiles  |       |       |       |       |       |     2 |     5 |     6 |    42 ||    55
       Ring of Flames    |       |       |       |       |       |       |   116 |   117 |   368 ||   601
       Haste             |       |       |       |       |       |       |    31 |     9 |   282 ||   322
       Bolt of Fire      |       |       |       |       |       |       |   282 |   642 |  2039 ||  2963
       Iron Shot         |       |       |       |       |       |       |       |    65 |  1247 ||  1312
       Fire Storm        |       |       |       |       |       |       |       |       |  1021 ||  1021
       Lehudib's Crystal |       |       |       |       |       |       |       |       |  1933 ||  1933
       Spellforged Servi |       |       |       |       |       |       |       |       |   192 ||   192
       Aura of Abjuratio |       |       |       |       |       |       |       |       |    79 ||    79
       Controlled Blink  |       |       |       |       |       |       |       |       |    12 ||    12
Invok: Channel Energy    |       |       |       |    53 |   332 |  1109 |  1513 |  1968 | 16827 || 21802
       Forget Spell      |       |       |       |       |       |     1 |     3 |     1 |     1 ||     6
 Abil: Evoke Invisibilit |       |       |       |     3 |     8 |     3 |       |       |     1 ||    15
       Evoke Flight      |       |       |       |     1 |       |       |       |       |       ||     1
       Release Delayed F |       |       |       |       |       |    41 |    35 |    40 |    69 ||   185
Evoke: Wand              |       |       |    13 |     4 |     7 |     2 |     5 |       |    28 ||    59
  Use: Scroll            |       |     5 |     6 |    10 |    10 |    25 |     6 |     7 |   133 ||   202
 Stab: Sleeping          |       |     3 |     1 |     1 |     1 |     1 |       |     1 |       ||     8
       Distracted        |       |       |       |     1 |     1 |     1 |       |       |    18 ||    21
       Invisible         |       |       |       |       |     2 |     4 |       |       |       ||     6