Swamp Slogger
Posts: 155
Joined: Friday, 18th April 2014, 16:42
YAVP! MuFe^Sif
Finally a 15-rune win on my favorite species. And full Zig clear too. Classic combination. Lots of Fire Storms. Found a MoonTroll armor early, and though the spirit shield annoyed me at times it proved useful as I never found anything better.
- Code:
Dungeon Crawl Stone Soup version 0.17.0 (tiles) character file.
7790670 Ness the Infernalist (level 27, 242/242 HPs)
Began as a Mummy Fire Elementalist on Nov 14, 2015.
Was the Champion of Sif Muna.
Escaped with the Orb
... and 15 runes on Nov 17, 2015!
The game lasted 1 day 00:32:31 (241866 turns).
Ness the Infernalist (MuFE) Turns: 241866, Time: 1 , 00:32:31
Health: 242/242 AC: 20 Str: 17 XL: 27
Magic: 58/69 EV: 29 Int: 34 God: Sif Muna [******]
Gold: 17550 SH: 33 Dex: 18 Spells: 12 memorised, 4 levels left
rFire . . . SeeInvis + O - +9 dagger {freeze, *Noise rPois MR+++ Dex+3}
rCold + + + Clarity + y - +4 moon troll leather armour {Spirit, Regen++ MP+5}
rNeg + + + SustAt + q - +8 large shield {reflect}
rPois 8 Gourm . l - +3 hat of Pondering {ponderous, MR+ MP+10 Int+5}
rElec . Spirit + Y - -3 cloak "Nejil" {rC++ Regen+ Slay+2 SInv}
rCorr . Warding . p - +2 pair of fencer's gloves {LBl+4 SBl+4 EV+3 Dex+6}
rMut . Stasis . B - +2 pair of boots {run}
MR +++++ c - amulet of clarity
Stlth +......... s - ring of Gimada {rF+ Str+3 Int+3 Dex-5 Slay+2}
J - ring of the Octopus King {SustAt AC+1 EV+1 Str+1 Int+1 Dex+1}
@: delayed fireball, studying Dodging, deflect missiles, almost entirely
resistant to hostile enchantments, very unstealthy
A: no food or potions, fire vulnerability, cold resistance 1, negative energy
resistance 3, torment resistance, unbreathing, in touch with death 2, restore
body
a: Self-Restoration, Channel Energy, Forget Spell, Renounce Religion, Release
Delayed Fireball
0: Orb of Zot
}: 15/15 runes: barnacled, slimy, silver, golden, iron, obsidian, icy, bone,
abyssal, demonic, glowing, magical, fiery, dark, gossamer
You escaped.
You worshipped Sif Muna.
Sif Muna was exalted by your worship.
You were not hungry.
You visited 18 branches of the dungeon, and saw 95 of its levels.
You visited Pandemonium 4 times, and saw 43 of its levels.
You visited the Abyss 2 times.
You visited 4 ziggurats (completing 1), and saw 71 of their levels.
You also visited: Labyrinth, Trove, Ice Cave and Volcano.
You collected 23523 gold pieces.
You spent 5973 gold pieces at shops.
Inventory:
Hand Weapons
O - the +9 dagger of Skirmishing (weapon) {freeze, *Noise rPois MR+++ Dex+3}
(You found it on level 3 of the Tomb of the Ancients)
It has been specially enchanted to freeze those struck by it, causing extra
injury to most foes and up to half again as much damage against particularly
susceptible opponents. It can also slow down cold-blooded creatures.
It affects your dexterity (+3).
It protects you from poison.
It affects your resistance to hostile enchantments.
It may make noises in combat.
Armour
a - a +2 pair of boots of flying
l - the +3 hat of Pondering (worn) {ponderous, MR+ MP+10 Int+5}
(You found it on level 6 of the Pits of Slime)
It affects your intelligence (+5).
It affects your resistance to hostile enchantments.
It affects your magic capacity (+10).
n - the cursed +6 large shield of Ignorance {rN+ AC+2 EV+2 Int-6 *Curse}
(You found it on level 7 of the Iron City of Dis)
It affects your AC (+2).
It affects your evasion (+2).
It affects your intelligence (-6).
It protects you from negative energy.
It may re-curse itself when equipped.
It has a curse placed upon it.
p - the +2 pair of fencer's gloves (worn) {LBl+4 SBl+4 EV+3 Dex+6}
(You acquired it on level 4 of the Orcish Mines)
It affects your evasion (+3).
It affects your dexterity (+6).
q - a +8 large shield of reflection (worn)
y - the +4 moon troll leather armour (worn) {Spirit, Regen++ MP+5}
(You found it in a labyrinth)
It affects your magic capacity (+5).
It increases your rate of regeneration.
B - a +2 pair of boots of running (worn)
K - the +3 gold dragon armour "Zatiqosk" {rPois rF+ rC+ MP+9 Int+4 SInv}
(You found it on level 7 of Tartarus)
It affects your intelligence (+4).
It protects you from fire.
It protects you from cold.
It protects you from poison.
It affects your magic capacity (+9).
It lets you see invisible.
Q - the +2 leather armour of the Guilds {MR- Regen+ rCorr SInv}
(You found it on level 7 of Gehenna)
It affects your resistance to hostile enchantments.
It lets you see invisible.
It increases your rate of regeneration.
It protects you from acid and corrosion.
Y - the -3 cloak "Nejil" (worn) {rC++ Regen+ Slay+2 SInv}
(You found it on level 23 of a ziggurat)
It affects your accuracy and damage with ranged weapons and melee attacks
(+2).
It greatly protects you from cold.
It lets you see invisible.
It increases your rate of regeneration.
Rods
g - a +3 rod of ignition (9/9)
(You found it on level 7 of the Iron City of Dis)
o - a +2 rod of inaccuracy (12/12)
(You found it on level 7 of the Iron City of Dis)
w - a cursed +4 rod of inaccuracy (11/11)
(You found it on level 7 of Tartarus)
Jewellery
c - an amulet of clarity (around neck)
d - an uncursed amulet of resist mutation
r - the amulet "Nesashee" {+Inv Regen+}
(You found it in Pandemonium)
[amulet of regeneration]
It lets you turn invisible.
It increases your rate of regeneration.
s - the ring of Gimada (right hand) {rF+ Str+3 Int+3 Dex-5 Slay+2}
(You bought it in a shop on level 1 of the Elven Halls)
[ring of strength]
It affects your strength (+3).
It affects your intelligence (+3).
It affects your dexterity (-5).
It affects your accuracy and damage with ranged weapons and melee attacks
(+2).
It protects you from fire.
x - the brooch of Shielding {Ward rN+ AC+4 EV+4}
(You found it on level 7 of Tartarus)
[amulet of warding]
It may prevent the melee attacks of summoned creatures.
It affects your AC (+4).
It affects your evasion (+4).
It protects you from negative energy.
J - a ring of the Octopus King (left hand) {SustAt AC+1 EV+1 Str+1 Int+1 Dex+1}
(You found it on level 13 of a ziggurat)
[ring of sustain attributes]
It sustains your strength, intelligence and dexterity.
It affects your AC (+1).
It affects your evasion (+1).
It affects your strength (+1).
It affects your intelligence (+1).
It affects your dexterity (+1).
M - the ring "Deomor" {Wiz Int+4}
(You found it on level 6 of a ziggurat)
[ring of wizardry]
It improves your spell success rate.
It affects your intelligence (+4).
Wands
k - a wand of cold (3)
t - a wand of disintegration (6)
u - a wand of invisibility (4)
z - a wand of hasting (7)
A - a wand of digging (4)
I - a wand of heal wounds (6)
L - a wand of lightning (4)
P - a wand of teleportation (4)
W - a wand of heal wounds (4)
Scrolls
b - 46 scrolls of teleportation
f - 23 scrolls of magic mapping
h - 40 scrolls of identify
i - 32 scrolls of fog
j - 5 scrolls of summoning
m - 20 scrolls of blinking
v - 7 scrolls of recharging
C - 15 scrolls of fear
E - 51 scrolls of remove curse
H - 6 scrolls of torment
Books
e - a manual of Dodging
D - a manual of Dodging
F - the Guide on Protection and Cold
(You found it on level 7 of Tartarus)
Spells Type Level
a - Infusion Charms 1
b - Throw Frost Conjuration/Ice 2
c - Ensorcelled Hibernation Hexes/Ice 2
d - Ozocubu's Armour Charms/Ice 3
e - Spectral Weapon Hexes/Charms 3
f - Warp Weapon Charms/Translocation 5
N - Xuij's Disquisition on Moulding
(You found it on level 7 of Tartarus)
Spells Type Level
a - Sticks to Snakes Transmutation 2
b - Stoneskin Transmutation/Earth 2
c - Ignite Poison Fire/Transmutation/Poison 3
d - Passwall Transmutation/Earth 3
Miscellaneous
G - 13 phantom mirrors
Skills:
+ Level 25.3 Fighting
- Level 6.0(10.0) Short Blades
- Level 15.0 Armour
- Level 16.0 Dodging
- Level 1.5 Stealth
- Level 25.3 Shields
O Level 27 Spellcasting
- Level 26.0 Conjurations
- Level 14.0 Charms
- Level 8.0 Summonings
- Level 17.0 Translocations
O Level 27 Fire Magic
- Level 14.5 Earth Magic
O Level 27 Invocations
- Level 24.0 Evocations
You had 4 spell levels left.
You knew the following spells:
Your Spells Type Power Failure Level Hunger
a - Bolt of Fire Conj/Fire ########.. 0% 6 N/A
b - Lehudib's Crystal Sp Conj/Erth ########.. 1% 8 N/A
c - Ring of Flames Chrm/Fire ########.. 1% 7 N/A
d - Fire Storm Conj/Fire ########.. 2% 9 N/A
e - Fireball Conj/Fire ########.. 0% 5 N/A
f - Orb of Destruction Conj ########.. 1% 7 N/A
g - Delayed Fireball Conj/Fire N/A 1% 7 N/A
h - Aura of Abjuration Summ #######... 1% 5 N/A
i - Deflect Missiles Chrm/Air #######... 6% 6 N/A
j - Haste Chrm #######. 1% 6 N/A
k - Spellforged Servitor Conj/Summ ########.. 1% 7 N/A
l - Controlled Blink Tloc N/A 3% 8 N/A
Dungeon Overview and Level Annotations
Branches:
Dungeon (15/15) Temple (1/1) D:7 Lair (8/8) D:10
Shoals (4/4) Lair:3 Spider (4/4) Lair:6 Slime (6/6) Lair:8
Orc (4/4) D:9 Elf (3/3) Orc:3 Vaults (5/5) D:14
Crypt (3/3) Vaults:2 Tomb (3/3) Crypt:3 Depths (5/5) D:15
Hell (1/1) Dis (7/7) Hell Geh (7/7) Hell
Coc (7/7) Hell Tar (7/7) Hell Zot (5/5) Depths:5
Altars:
Ashenzari
Cheibriados
Dithmenos
Elyvilon
Fedhas
Gozag
Kikubaaqudgha
Makhleb
Nemelex Xobeh
Okawaru
Qazlal
Ru
Sif Muna
Trog
Vehumet
Xom
Yredelemnul
Zin
The Shining One
Beogh
Jiyva
Shops:
D:6 } D:14 * Orc:4 *[(:* Elf:1 = Vaults:1 % Vaults:2 * Vaults:3 [ Depths:1 ? Depths:4 [
Portals:
Hell: Depths:1 Depths:2 Depths:3 Depths:4 Depths:5
Abyss: Depths:4 Depths:5
Pandemonium: Depths:2 Depths:3
Innate Abilities, Weirdness & Mutations
You do not eat or drink.
Your flesh is vulnerable to fire.
You are immune to poison.
Your flesh is cold resistant.
You are immune to negative energy.
You are immune to unholy pain and torment.
You can survive without breathing.
You are strongly in touch with the powers of death.
You can restore your body by infusing magical energy.
Action | 1- 3 | 4- 6 | 7- 9 | 10-12 | 13-15 | 16-18 | 19-21 | 22-24 | 25-27 || total
-------------------------+-------+-------+-------+-------+-------+-------+-------+-------+-------++-------
Melee: Unarmed | 2 | | | | | | | | || 2
Short sword | 6 | 37 | 381 | 836 | 1232 | 517 | 102 | | 38 || 3149
Long sword | | | | | | | 315 | 13 | || 328
Hand axe | | | | | | | | 386 | 519 || 905
Dagger | | | | | | | | | 3755 || 3755
Flail | | | | | | | | | 1 || 1
Cast: Flame Tongue | 80 | 105 | 170 | 444 | 739 | 101 | | | || 1639
Throw Flame | | 7 | 30 | 74 | 153 | 294 | 72 | | || 630
Conjure Flame | | 1 | 14 | 17 | 8 | 26 | | | || 66
Sticky Flame | | | 14 | 170 | 426 | 119 | 7 | | || 736
Fireball | | | | 17 | 60 | 147 | 93 | 95 | 50 || 462
Orb of Destructio | | | | | 8 | 69 | 61 | 34 | 146 || 318
Bolt of Magma | | | | | | 285 | 320 | 45 | || 650
Delayed Fireball | | | | | | 42 | 35 | 40 | 69 || 186
Deflect Missiles | | | | | | 2 | 5 | 6 | 42 || 55
Ring of Flames | | | | | | | 116 | 117 | 368 || 601
Haste | | | | | | | 31 | 9 | 282 || 322
Bolt of Fire | | | | | | | 282 | 642 | 2039 || 2963
Iron Shot | | | | | | | | 65 | 1247 || 1312
Fire Storm | | | | | | | | | 1021 || 1021
Lehudib's Crystal | | | | | | | | | 1933 || 1933
Spellforged Servi | | | | | | | | | 192 || 192
Aura of Abjuratio | | | | | | | | | 79 || 79
Controlled Blink | | | | | | | | | 12 || 12
Invok: Channel Energy | | | | 53 | 332 | 1109 | 1513 | 1968 | 16827 || 21802
Forget Spell | | | | | | 1 | 3 | 1 | 1 || 6
Abil: Evoke Invisibilit | | | | 3 | 8 | 3 | | | 1 || 15
Evoke Flight | | | | 1 | | | | | || 1
Release Delayed F | | | | | | 41 | 35 | 40 | 69 || 185
Evoke: Wand | | | 13 | 4 | 7 | 2 | 5 | | 28 || 59
Use: Scroll | | 5 | 6 | 10 | 10 | 25 | 6 | 7 | 133 || 202
Stab: Sleeping | | 3 | 1 | 1 | 1 | 1 | | 1 | || 8
Distracted | | | | 1 | 1 | 1 | | | 18 || 21
Invisible | | | | | 2 | 4 | | | || 6