Dungeon Master
Posts: 625
Joined: Thursday, 23rd October 2014, 03:08
YAVP: HaAs^Oka, the blowgun build with 15 runes
The reason I'm posting this though is because of the unusual situation I'm in; I ran out of curing/heal wounds and haven't been able to acquire a heal wound wand yet (only got hasting/tele so far), so after I finished Tomb I ended up with over 40 HP of rot. Thankfully there were 2 potions of curing and a potion of heal wounds in the Tomb loot.
The second unusual thing is that the game gifted me not 1, not 2, but 3(!!!) manuals of Shields, 2 of them were actually from the Tomb loot vaults. Would you also believe I didn't find the Regen spell until I finished Tomb?! (By the way, I have Death's Door memorized because I found a Necronomicon in a Zig but didn't have room to bring it out. I'm not planning on actually getting it online!)
- Code:
Dungeon Crawl Stone Soup version 0.16.1 (tiles) character file.
haas the Hoplite (Halfling Assassin) Turns: 137522, Time: 08:58:25
HP: 169/169 (205) AC: 57 Str: 29 XL: 27
MP: 50/50 EV: 29 Int: 16 (21) God: Okawaru [******]
Gold: 10616 SH: 23 Dex: 17 (21) Spells: 15 memorised, 0 levels left
rFire + . . SeeInvis + F - +5 scimitar (holy)
rCold + + . Clarity . D - +13 crystal plate armour "Lyriynt" {rPois} (curse)
rNeg + + + SustAb . j - +4 shield "Uloac" {Contam rC+ Regen+ MP+9 SInv}
rPois + Gourm . w - +2 helmet {Int+3}
rElec + Spirit . V - +3 cloak of Flash {+Fly EV+4}
rCorr + Warding + v - +1 pair of gloves of Least Resistance {Str+6 Stlth+}
rMut . NoTele + S - +2 pair of boots of the Unseen Realm {rF+ rC+ rCorr}
MR +++.. y - amulet of Cekugob {Ward -Tele rElec rPois rN++ AC+1 EV+1}
Stlth ++........ M - ring "Plom" {rElec rN+ Int+2 Dex+2 SInv}
J - ring "Khahiat" {rPois MR+ EV+2 Str+7 Int+4 Dex-3}
@: studying Shields, repel missiles, extremely resistant to hostile
enchantments, unstealthy
A: mutation resistance 1
a: Heroism, Finesse, Renounce Religion, Evoke Flight
}: 10/15 runes: decaying, slimy, silver, golden, iron, obsidian, icy, bone,
abyssal, gossamer
You are on level 3 of the Tomb of the Ancients.
You worship Okawaru.
Okawaru is exalted by your worship.
You are not hungry.
You have visited 18 branches of the dungeon, and seen 97 of its levels.
You have visited the Abyss 2 times.
You have visited 1 ziggurat, and seen 10 of its levels.
You have also visited: Sewer and Ice Cave.
You have collected 15822 gold pieces.
You have spent 5206 gold pieces at shops.
Inventory:
Hand weapons
a - the +8 autumn katana {slice, Clar}
(You found it on level 3 of the Elven Halls)
It inflicts extra damage upon your enemies.
It protects you against confusion.
b - a cursed +8 antimagic demon blade
F - a +5 scimitar of holy wrath (weapon)
Missiles
i - 7 tomahawks of dispersal
I - 26 steel tomahawks (quivered)
Y - 2 throwing nets
Armour
j - the +4 shield "Uloac" (worn) {Contam rC+ Regen+ MP+9 SInv}
(You took it off Donald on level 2 of the Spider Nest)
It protects you from cold.
It affects your magic capacity (+9).
It enhances your eyesight.
It causes magical contamination when unequipped.
It increases your rate of regeneration.
v - the +1 pair of gloves of Least Resistance (worn) {Str+6 Stlth+}
(You found it on level 6 of the Pits of Slime)
It affects your strength (+6).
It makes you more stealthy.
w - a +2 helmet of intelligence (worn)
D - the cursed +13 crystal plate armour "Lyriynt" (worn) {rPois}
(Okawaru gifted it to you on level 4 of the Depths)
It protects you from poison.
It has a curse placed upon it.
S - the +2 pair of boots of the Unseen Realm (worn) {rF+ rC+ rCorr}
(You acquired it on level 14 of the Dungeon)
It protects you from fire.
It protects you from cold.
It protects you from acid and corrosion.
V - the +3 cloak of Flash (worn) {+Fly EV+4}
(You bought it in a shop on level 1 of the Elven Halls)
It affects your evasion (+4).
It lets you fly.
Rods
k - a cursed +7 rod of clouds (17/17)
(You took it off a deep elf demonologist on level 3 of the Elven Halls)
H - a +7 rod of shadows (14/14)
(You found it on level 6 of the Pits of Slime)
Jewellery
c - a cursed amulet of guardian spirit
f - an uncursed ring of teleportation
p - the ring of Kikubaaqudgha's Wrath {rN+ MP+9}
(You found it on level 7 of Gehenna)
[ring of magical power]
It protects you from negative energy.
It affects your magic capacity (+9).
y - the amulet of Cekugob (around neck) {Ward -Tele rElec rPois rN++ AC+1 EV+1}
(You found it on level 4 of a ziggurat)
[amulet of warding]
It may prevent the melee attacks of summoned creatures.
It affects your AC (+1).
It affects your evasion (+1).
It insulates you from electricity.
It protects you from poison.
It greatly protects you from negative energy.
It prevents most forms of teleportation.
J - the ring "Khahiat" (left hand) {rPois MR+ EV+2 Str+7 Int+4 Dex-3}
(You found it on level 4 of the Depths)
[ring of evasion]
It affects your evasion (+2).
It affects your strength (+7).
It affects your intelligence (+4).
It affects your dexterity (-3).
It protects you from poison.
It affects your resistance to hostile enchantments.
L - the amulet of the Four Winds {Clar rN+ MR+++}
(You found it on level 7 of the Iron City of Dis)
[amulet of clarity]
It provides mental clarity.
It protects you from negative energy.
It affects your resistance to hostile enchantments.
M - the ring "Plom" (right hand) {rElec rN+ Int+2 Dex+2 SInv}
(You found it on level 7 of the Iron City of Dis)
[ring of see invisible]
It affects your intelligence (+2).
It affects your dexterity (+2).
It insulates you from electricity.
It protects you from negative energy.
It enhances your eyesight.
O - an uncursed amulet of regeneration
Magical devices
r - a wand of hasting (5)
P - a wand of disintegration (17)
Scrolls
e - 5 scrolls of fog
l - 9 scrolls of teleportation
t - 4 scrolls of blinking
A - 8 scrolls of magic mapping
E - 9 scrolls of remove curse
N - 2 scrolls of summoning
Z - 6 scrolls of fear
Potions
o - 3 potions of haste
q - a potion of curing
s - 5 potions of resistance
u - 5 potions of invisibility
z - 10 potions of agility
G - 4 potions of restore abilities
R - 3 potions of cancellation
U - 10 potions of might
Books
m - a manual of Shields
B - a book of Necromancy
Spells Type Level
a - Pain Necromancy 1
b - Animate Skeleton Necromancy 1
c - Vampiric Draining Necromancy 3
d - Regeneration Charms/Necromancy 3
e - Animate Dead Necromancy 4
f - Control Undead Necromancy 4
T - a manual of Shields
Miscellaneous
d - a legendary deck of defence {the Blade}
g - a phial of floods
h - a legendary deck of summoning {the Rangers}
n - a sack of spiders
x - 3 phantom mirrors
C - a disc of storms
K - a fan of gales
Comestibles
Q - 14 meat rations
W - 4 fruits
X - 3 bread rations
Skills:
- Level 21.2 Fighting
Level 10.5(18.9) Short Blades
- Level 19.6(20.1) Long Blades
* Level 22.8 Throwing
- Level 21.0 Armour
- Level 21.2 Dodging
- Level 20.0 Stealth
+ Level 24.3 Shields
+ Level 12.4 Spellcasting
- Level 12.4 Charms
- Level 15.1 Necromancy
- Level 17.0 Translocations
- Level 9.5 Air Magic
- Level 10.6 Invocations
- Level 21.4 Evocations
You cannot memorise any spells.
You know the following spells:
Your Spells Type Power Failure Level Hunger
a - Apportation Tloc ######.... 1% 1 None
b - Shroud of Golubria Chrm/Tloc ######.... 1% 2 None
c - Blink Tloc N/A 1% 2 None
d - Portal Projectile Tloc ###### 1% 3 None
e - Passage of Golubria Tloc N/A 1% 4 ##.....
f - Animate Skeleton Necr N/A 1% 1 None
g - Phase Shift Tloc ######.... 1% 5 #####..
h - Repel Missiles Chrm/Air #####. 1% 2 None
i - Control Teleport Chrm/Tloc ######.... 1% 4 ##.....
j - Dispel Undead Necr ######.. 4% 5 #####..
k - Control Undead Necr ######.... 1% 4 ##.....
l - Flight Chrm/Air #####..... 1% 3 None
m - Death's Door Chrm/Necr ######.... 100% 8 #######
n - Regeneration Chrm/Necr ######.... 1% 3 None
o - Spectral Weapon Hex/Chrm ####.... 17% 3 None
Action | 1- 3 | 4- 6 | 7- 9 | 10-12 | 13-15 | 16-18 | 19-21 | 22-24 | 25-27 || total
-------------------------+-------+-------+-------+-------+-------+-------+-------+-------+-------++-------
Fire: Blowgun | 11 | 30 | 251 | 159 | 17 | 32 | 62 | 8 | 83 || 653
Stab: Paralysed | | | | | 9 | | 2 | | 30 || 41