YASD: Oklob Plant!


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Snake Sneak

Posts: 97

Joined: Wednesday, 1st June 2011, 06:26

Post Sunday, 5th June 2011, 20:10

YASD: Oklob Plant!

Stupid Oklob plant in my way and me derping lead to this one this time. I went down to D:10 and the Lair was there but Mr. Oklob plant decided it'd be fun to sit right infront of it and to make matters worse the entrance to the Lair was surrounded by grass. So, I decide to run back and try the Orcish mines. Much to my pain Grum and Gastronok decided to sit right on the entrance. To make matters worse as I ran away from Grum and his wardogs having lured them down.. a troll shows up and when I run away from him a shadow shows up and seals my fate. I burned a couple fear scrolls to get away from the wardogs since I still have no clue how to run away from mobs in this game. They're faster than me and they chase me down :'( I just can't run away. I burned a couple of teleport scrolls to get further away and rest but the troll discovered me and bam. I discoverd the wand was of enslavment AFTER I killed all the jellies too so that didn't help. :'( I had plans to buy a transparent swamp dragon hide armor for 980 gold or so in the shop, too. Thus the Orcish mines for the gold. Anyways here's the end result after getting some nice mutations that I kind of forgot to use but wouldn't have made much of a difference. Same with Heroism didn't use it.
  Code:
 Dungeon Crawl Stone Soup version 0.8.0 character file.

6314 Allen the Basher (level 10, -6/84 HPs)
             Began as a Mountain Dwarf Fighter on June 5, 2011.
             Was a Believer of Okawaru.
             Mangled by a troll (12 damage)
             ... on Level 9 of the Dungeon.
             The game lasted 00:40:51 (13717 turns).

Allen the Basher (Mountain Dwarf Fighter)                                  Turns: 13717, Time: 00:40:52

HP  -6/84        AC 21     Str 24      Exp: 10/9020 (0), need: 1067
MP   6/6         EV  2     Int  8      God: Okawaru [**....]
Gold 0           SH 31     Dex 11      Spells:  0 memorised,  9 levels left

Res.Fire  : . . .   See Invis. : .    u - +2,-3 whip (freeze)
Res.Cold  : . . .   Warding    : . .  h - +0 plate mail
Life Prot.: . . .   Conserve   : .    K - +0 elf large shield
Res.Acid. : . . .   Res.Corr.  : .    (no helmet)
Res.Poison: .       Clarity    : +    H - +2 cloak
Res.Elec. : .       Spirit.Shd : .    z - +1 pair of gauntlets
Sust.Abil.: . .     Stasis     : .    f - +0 pair of boots
Res.Mut.  : .       Ctrl.Telep.: .    (no amulet)
Res.Rott. : .       Levitation : +    (no ring)
Saprovore : . . .   Ctrl.Flight: .    (no ring)

@: about to teleport, levitating, somewhat resistant to hostile enchantments, extremely unstealthy
A: fangs 1, clarity, slow metabolism 1, spit poison 1, Int +2
a: Spit Poison, Heroism, Renounce Religion


You were on level 9 of the Dungeon.
You worshipped Okawaru.
Okawaru was most pleased with you.
You were not hungry.

You visited 3 branches of the dungeon, and saw 13 of its levels.
You visited 1 portal chamber: sewer.

Inventory:

Hand weapons
 e - a -1,+1 orcish dagger (quivered)
 u - a +2,-3 whip of freezing (weapon)
Missiles
 B - 6 silver +0 bolts
Armour
 f - a +0 pair of boots (worn)
 h - a +0 plate mail (worn)
 z - a +1 pair of gauntlets (worn)
 H - a +2 cloak (worn)
 K - a +0 elven large shield (worn)
Magical devices
 i - a wand of enslavement (6)
 j - a wand of slowing (11)
 y - a wand of slowing (1)
 D - a wand of lightning (1)
Comestibles
 c - a bread ration
 k - 3 meat rations
 t - a cheese
Scrolls
 r - 5 scrolls of remove curse
 s - a scroll of detect curse
 C - a scroll of curse jewellery {unknown}
Potions
 b - a potion of restore abilities
 l - 2 potions of levitation
Books
 q - a book of Callings   
   
   Spells                             Type                      Level
   Summon Small Mammals               Summoning                    1
   Call Imp                           Summoning                    2
   Call Canine Familiar               Summoning                    3
   Summon Scorpions                   Summoning/Poison             4
   Summon Ice Beast                   Ice/Summoning                5
 E - a book of Necromancy   
   
   Spells                             Type                      Level
   Pain                               Necromancy                   1
   Animate Skeleton                   Necromancy                   1
   Lethal Infusion                    Charms/Necromancy            2
   Vampiric Draining                  Necromancy                   3
   Regeneration                       Charms/Necromancy            3
   Dispel Undead                      Necromancy                   4
   Animate Dead                       Necromancy                   4
Magical staves
 F - a staff of poison


 You had 0 experience left.

   Skills:
 + Level 7 Fighting
 + Level 12 Maces & Flails
 + Level 9 Armour
 + Level 2 Dodging
 + Level 9 Shields
 + Level 1 Traps & Doors


You had 9 spell levels left.
You didn't know any spells.

Dungeon Overview and Level Annotations

Branches:
Dungeon (11/27)            Temple (1/1) D:7             Orc (1/4) D:9
   Lair (0/8) D:10       
  Hive: D:11-16     

Altars:
Ashenzari
Cheibriados
Elyvilon
Fedhas
Kikubaaqudgha
Makhleb
Nemelex Xobeh
Okawaru
Sif Muna
The Shining One
Trog
Vehumet
Xom
Yredelemnul
Zin

Shops:
D:10: [

Annotations
D:10 exclusion: oklob plant


                    Innate Abilities, Weirdness & Mutations

You have very sharp teeth.
You possess an exceptional clarity of mind.
Your mind is acute (Int +2).
You have a slow metabolism.
You can spit poison.


Message History

You hit the shadow, but do no damage. You block the troll's attack. The troll claws you!
* * * LOW HITPOINT WARNING * * *
The troll claws you.
* * * LOW HITPOINT WARNING * * *
You closely miss the shadow. You block the shadow's attack.
You hit the shadow, but do no damage. The shadow hits you but does no damage. The troll bites you!
You die...

 ¦¦···¦¦·····¦
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 ¦···¦ ¦·····¦
 ¦···¦¦¦··¦·¦¦¦¦
 ¦¦·¦¦··········
  ¦·¦¦·¦[·¦·¦¦¦¦
  ¦·¦¦¦¦··¦·¦
  ¦·¦  ¦··¦·¦¦¦
  ¦·¦¦¦¦··¦···¦
  ¦p¦·········¦
  ¦@¦·········¦¦
¦¦¦T¦··········¦
¦···¦¦¦¦·······¦
¦···¦  ¦··¦····¦
¦···¦  ¦··¦·¦¦¦¦
¦··>¦¦¦¦··¦·¦  ¦
¦¦¦·¦¦····¦·¦¦¦¦
  ¦·¦¦····¦)¦···
  ¦·¦¦····¦·¦···
  ¦·%···········


You could see a troll and a shadow.

Blades Runner

Posts: 599

Joined: Thursday, 28th April 2011, 07:47

Post Sunday, 5th June 2011, 21:06

Re: YASD: Oklob Plant!

lvl 10 is a bit early for orcish mines with a pure fighter i'd wager.
Remember that Crawl is a turn based game, mashing keys in panic is not going to help.
and a whip with -3 to damage, with a base of 6 that leaves 3, less than a dagger. i'd suggest not to take a weapon like this the next time.
If you see a (too) strong unique, go back the way you came if you can (up the stairs).
Check out my characters at Spielersofa (in German)
User avatar

Shoals Surfer

Posts: 288

Joined: Wednesday, 11th May 2011, 20:51

Location: Britain

Post Sunday, 5th June 2011, 21:22

Re: YASD: Oklob Plant!

+ Heroism is worth using. +5 to all your skills, seeing as how you had no magic. Result: Faster attacks, no penalty from your shield.
+ You had spit poison too! I would have used that at every oppertunity since you've no thrown weapons there.
+ Personally, even with a Low INT, I would have victory danced scrolls and picked up spellcasting just to eventually grab Regen from that Necromancy book you got. And small mammals would be crap but a decent distraction I guess.
+ Also, that whip sucks even with a +2 to hit. It would have 3 base damage; and Freeze isn't going to help an awful lot.
+ Running away is not possible vs. fast things like dogs unless you have a similar speed buff (being a fast race, using Swiftness, having boots of running). Orc can be hell if you can't deal with big mobs; even stairdancing can be hazardous if lots of things are nearby.
"If the world's a stage, and the people actors, then who the f**k has my script?"

My Games/Anime/Weirdness blog: http://detarame.wordpress.com/

Ziggurat Zagger

Posts: 6393

Joined: Friday, 17th December 2010, 18:17

Post Monday, 6th June 2011, 02:09

Re: YASD: Oklob Plant!

To deal with war dogs as an MDFi, retreat into a corridor and hit Heroism. Level ten's a bit early but you can probably take them out with the help of potions etc. Also, use a better weapon, as mentioned above.

Getting an oklob on the Lair entrance is just a tremendous piece of bad luck. Dwarf up and try again!

Blades Runner

Posts: 599

Joined: Thursday, 28th April 2011, 07:47

Post Monday, 6th June 2011, 07:05

Re: YASD: Oklob Plant!

minmay wrote:At 6 Maces skill, a +0, +0 demon whip is vastly superior to a +0, +7 mundane whip.

Ok, thanks for pointing that out
Check out my characters at Spielersofa (in German)

Ziggurat Zagger

Posts: 3037

Joined: Sunday, 2nd January 2011, 02:06

Post Monday, 6th June 2011, 10:44

Re: YASD: Oklob Plant!

Remember that Oklob plants don't shoot through regular plants. The inner ring of plants on the Oklob Lair entry is always regular plants, so you can usually approach in such a way that you have shelter from the Oklob plants.

For this message the author KoboldLord has received thanks: 3
dolphin, joellercoaster, mrbobbyg

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