HuSu (CiP trunk) needs guidance


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Spider Stomper

Posts: 218

Joined: Friday, 3rd June 2011, 09:57

Post Sunday, 5th June 2011, 14:02

HuSu (CiP trunk) needs guidance

Could anyone advice me in the direction to take this summoner? I just got to the temple, and need a god. I don't know whether to go Sif and spellcast more, or hybridise under a different god, nor do I know which god to take if I do fancy a more hybrid approach - as I understand it summoner xp is now related to how much direct damage you do, so I have been using my venomous dagger a fair bit. Tips please.

  Code:
 Dungeon Crawl Stone Soup version 0.9-a1-375-g83e84f5 character file.

vogonpoet the Summoner (Human Summoner)             Turns: 6886, Time: 00:51:45

HP  51/51        AC  6     Str  8      Exp: 8/1488 (301), need: 492
MP  16/16        EV 11     Int 17      God:
Gold 231         SH 11     Dex 14      Spells:  4 memorised,  7 levels left

Res.Fire  : . . .   See Invis. : .    d - +2,+1 orc dagger (venom)
Res.Cold  : . . .   Warding    : . .  C - +2 leather armour {MR}
Life Prot.: . . .   Conserve   : .    B - +0 buckler
Res.Acid. : . . .   Res.Corr.  : .    (no helmet)
Res.Poison: .       Clarity    : .    D - +0 elf cloak
Res.Elec. : .       Spirit.Shd : .    (no gloves)
Sust.Abil.: . .     Stasis     : .    (no boots)
Res.Mut.  : .       Ctrl.Telep.: .    (no amulet)
Res.Rott. : .       Levitation : .    (no ring)
Saprovore : . . .   Ctrl.Flight: .    (no ring)

@: somewhat resistant to hostile enchantments, fairly stealthy
A: no striking features
a: no special abilities


You are in the Ecumenical Temple.
You are not hungry.

You have visited 2 branches of the dungeon, and seen 9 of its levels.

You have collected 242 gold pieces.
You have spent 31 gold pieces at shops.

Inventory:

Hand weapons
 d - a +2,+1 orcish dagger of venom (weapon)
 f - an uncursed glowing bow
 x - a blowgun
 F - a blowgun
 R - an elven sabre
Missiles
 g - 5 poisoned arrows
 p - 15 runed darts (quivered)
 q - 39 poisoned needles
 v - 14 arrows
Armour
 B - a +0 buckler (worn)
 C - a +2 leather armour of magic resistance (worn)
 D - a +0 elven cloak (worn)
Magical devices
 J - a wand of confusion {zapped: 1}
 Q - a wand of frost {zapped: 5}
Comestibles
 c - 3 bread rations
 j - a chunk of hobgoblin flesh
 n - an orange
 o - an apple
 H - 2 meat rations
 S - a pear
Scrolls
 h - a scroll labeled FIARE GEATS
 r - 3 scrolls of identify
 t - 4 scrolls of fear
 u - a scroll of fog
 w - a scroll labeled PNITIR EMARREMOI
 z - 2 scrolls labeled USIOTSERE
 A - 3 scrolls of remove curse
 P - a scroll of magic mapping
Jewellery
 O - an uncursed ring of regeneration
Potions
 a - a lumpy red potion
 e - 3 potions of healing
 i - a potion of invisibility
 s - 5 potions of heal wounds
 K - 3 potions of poison
 M - 2 potions of resistance
 N - 2 potions of slowing
 T - a gluggy orange potion
Books
 b - a book of Callings   
   
   Spells                             Type                      Level
   *Summon Small Mammals              Summoning                    1
   *Call Imp                          Summoning                    2
   Call Canine Familiar               Summoning                    3
   Summon Scorpions                   Summoning/Poison             4
   Summon Ice Beast                   Ice/Summoning                5
 l - a book of Envenomations   
   
   Spells                             Type                      Level
   Spider Form                        Transmutation/Poison         3
   Poison Weapon                      Charms/Poison                3
   Summon Scorpions                   Summoning/Poison             4
   Olgreb's Toxic Radiance            Poison                       4
   Poisonous Cloud                    Conjuration/Poison/Air       5
 L - a book of Party Tricks   
   
   Spells                             Type                      Level
   Summon Butterflies                 Summoning                    1
   *Apportation                       Translocation                1
   Projected Noise                    Hexes                        2
   *Blink                             Translocation                2
   Levitation                         Charms/Air                   2
   Alistair's Intoxication            Transmutation/Poison         4
Magical staves
 m - a twisted glowing staff


 You have 301 experience left.

   Skills:
 + Level 2 Fighting
 - Level 3 Short Blades
 - Level 2 Armour
 - Level 3 Dodging
 - Level 2 Stealth
 + Level 1 Stabbing
 + Level 1 Shields
 + Level 3 Spellcasting
 + Level 8 Summonings
 + Level 1 Translocations


You have 7 spell levels left.
You know the following spells:

 Your Spells              Type           Power        Success   Level  Hunger
a - Summon Small Mammals  Summ           #####        Excellent   1    None
b - Call Imp              Summ           #####.....   Excellent   2    Choko
c - Apportation           Tloc           ##........   Good        1    None
d - Blink                 Tloc           N/A          Fair        2    Choko


Dungeon Overview and Level Annotations

Branches:
Dungeon (8/27)             Temple (1/1) D:6         
   Orc: D:6-11        Lair: D:8-13     

Altars:
Okawaru
Vehumet
Yredelemnul

Shops:
D:5: (!  D:6: /

Message History

The puff of frost hits the giant eyeball.
The giant eyeball dies!
You see here a giant eyeball corpse.
You swap places.
You see here a giant eyeball corpse.
There is an escape hatch in the ceiling here.
There is an open door here.
There is a staircase to the Ecumenical Temple here.
You climb downwards. Welcome to the Ecumenical Temple!
Found two staircases back to the Dungeon.
There is a staircase back to the Dungeon here.
Unknown command.
You swap places.
Unknown command.
Your +2,+1 orcish dagger of venom stops dripping with poison.
You are now empty-handed.
Char dumped successfully.
Wield which item (- for none, * to show all)? (? for menu, Esc to quit)
It begins to drip with poison!
d - a +2,+1 orcish dagger of venom (weapon)

        ...
        ._..
        ...
        ...
        #.#
        #.#
 .#######.#######
..................
........5@........
.....<...<...<....
 .................
 ................
 .#######.#######
        #.#
        #.#
        ...
        ...


You can see a friendly white imp.

Vanquished Creatures
  Prince Ribbit (D:5)
  A phantom (D:6)
  Duvessa (D:7)
  A giant frog (D:6)
  2 hounds
  An orc priest (D:5)
  An imp (D:5)
  An iguana (D:5)
  A worker ant (D:6)
  A snake (D:2)
  4 giant geckos
  An ooze (D:1)
  3 orcs
  8 goblins
  7 hobgoblins
  3 jackals
  6 bats
  6 giant cockroaches
  4 giant newts
  A hobgoblin skeleton (D:4)
  9 kobolds
  12 rats
75 creatures vanquished.

Vanquished Creatures (collateral kills)
  Grinder (D:5)
  The ghost of Nuk the Skirmisher, an average DSFi (D:3)
  A centaur (D:6)
  A giant frog (D:6)
  An electric eel (D:8)
  A quasit (D:7)
  3 orc priests
  4 orc wizards
  2 jellies
  2 snakes
  A snake skeleton (D:8)
  A bat zombie (D:5)
  A giant eyeball (D:6)
  2 giant geckos
  9 orcs
  A giant cockroach (D:1)
  5 hobgoblins
  A quokka (D:3)
  4 bats
  2 giant newts
  6 goblins
  5 jackals
  8 kobolds
  2 rats (D:3)
  3 small snakes
68 creatures vanquished.

Vanquished Creatures (others)
  7 imps
  An orc zombie (D:5)
  2 shadow imps (D:5)
  7 white imps
  2 grey rats
  A goblin (D:1)
  A hobgoblin (D:6)
  2 quokkas (D:2)
  2 bats
  3 rats
  5 toadstools
33 creatures vanquished.

Grand Total: 176 creatures vanquished

Notes
Turn   | Place   | Note
--------------------------------------------------------------
     0 | D:1      | vogonpoet, the Human Summoner, began the quest for the Orb.
     0 | D:1      | Reached XP level 1. HP: 10/10 MP: 3/3
   590 | D:1      | Reached XP level 2. HP: 12/16 MP: 2/4
   671 | D:1      | Learned a level 2 spell: Call Imp
  1580 | D:1      | Reached XP level 3. HP: 9/21 MP: 5/5
  1806 | D:2      | Reached skill level 5 in Summonings
  2681 | D:3      | Reached XP level 4. HP: 25/27 MP: 2/7
  2720 | D:3      | Noticed Nuk's ghost (average DSFi)
  2735 | D:3      | Defeated Nuk's ghost
  2735 | D:3      | Reached XP level 5. HP: 14/32 MP: 1/8
  3190 | D:3      | Reached skill level 6 in Summonings
  3411 | D:3      | Reached skill level 1 in Short Blades
  4123 | D:4      | Reached XP level 6. HP: 38/38 MP: 11/11
  4683 | D:5      | Entered Level 5 of the Dungeon
  4888 | D:5      | Learned a level 1 spell: Apportation
  4893 | D:5      | Learned a level 2 spell: Blink
  4913 | D:5      | Noticed Prince Ribbit
  5015 | D:5      | Reached skill level 7 in Summonings
  5032 | D:5      | You fall through a shaft!
  5159 | D:7      | Noticed Duvessa
  5168 | D:7      | Defeated Duvessa
  5168 | D:7      | Reached XP level 7. HP: 20/43 MP: 9/12
  5206 | D:7      | Reached skill level 1 in Stabbing
  5280 | D:6      | HP: 2/43 [poisoned by a centaur]
  5307 | D:6      | Reached skill level 1 in Armour
  5626 | D:6      | Found a basalt altar of Yredelemnul.
  5744 | D:5      | Reached skill level 8 in Summonings
  5892 | D:5      | Found Duhuja's Antique Weapon Boutique.
  5905 | D:5      | Found Ahoduol's Distillery.
  5910 | D:5      | Bought a potion of slowing for 1 gold piece
  5910 | D:5      | Bought a potion of heal wounds for 30 gold pieces
  5929 | D:5      | Reached skill level 1 in Translocations
  6054 | D:5      | Reached skill level 1 in Fighting
  6203 | D:5      | Noticed Grinder
  6222 | D:5      | Defeated Grinder
  6302 | D:5      | Defeated Prince Ribbit
  6302 | D:5      | Reached XP level 8. HP: 29/50 MP: 3/16
  6485 | D:6      | Reached skill level 1 in Shields
  6639 | D:6      | Found Pnutreph's Magical Wand Boutique.
  6785 | D:6      | Found a staircase to the Ecumenical Temple.
  6881 | Temple   | Entered the Ecumenical Temple

User avatar

Zot Zealot

Posts: 1060

Joined: Tuesday, 21st December 2010, 17:22

Location: United Kingdom

Post Sunday, 5th June 2011, 18:30

Re: HuSu (CiP trunk) needs guidance

Consider also Vehumet, who encourages further specialisation into Summoning (he'll also eventually give you brilliant Conjurations, if you're worried about damage calculations later in the game).

Sif is great too (as a human, whatever Sif gives you you can use if you like it), but if you're still feeling your way a bit, simplifying is the way to go. Kikubaaqudgha is also a decent god for magic specialists... still encouraging magic, but allowing you to quickly branch out into Necromancy, which is an excellent support school.

Personally, if I was just trying to get Summoners (or conjurators) figured out, I'd go Vehumet. A straightforward God whose benefits directly enhance your play style, with no added sugar (and also no further input from you, Vehumet's powers are all passive).
I am sure I played flawflessly. This was an utmost unfair death. -- gorbeh

Spider Stomper

Posts: 218

Joined: Friday, 3rd June 2011, 09:57

Post Tuesday, 7th June 2011, 06:13

Re: HuSu (CiP trunk) needs guidance

Thanks. I went Vehumet, and had achieved ** piety before I got shafted three floors, and botched my stair-running due to panic. Currently still trying to get a spellcaster to the Lair for the first time, (or to see my first rune with a beserker). Guess I will try summoner again though, was fun.

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