Post Thursday, 2nd June 2011, 16:23

YAVP - DSAs 7 rune win

I finally got my second online win, and the top score for the combo on CAO! I started this game before the May tournament, and finally got around to finishing. It is very satisfying to stab powerful enemies that have killed many previous characters. I even got to one-shot an orb of fire!

I didn't do Slime as I had found only 2 cure mutation potions the whole game (I used 1 to get rid of berserkitis), and I didn't want to press my luck. Okie's gifts were okay, and I got some lucky finds. My only nitpick is that I think I lost out on a demonspawn mutation, as I only had 5. Powered by pain + amulet of guardian spirit = easy mid-late game. That allowed me to go toe-to-toe with hard hitting monsters. Everytime they'd damage me, I'd get some health back.

My main spells were repel missiles, swiftness, passwall, blink, and sure blade. Having a high stealth let me sneak around to get in position for awesome stabs. I think all the golden dragons I killed (7) were from one-shot stabs. Now off to kill another few dozen characters!

  Code:
Dungeon Crawl Stone Soup version 0.9.0-a0-305-g199e348 character file.

3565548 chukamok the Conqueror (level 27, 268/268 HPs)
             Began as a Demonspawn Assassin on May 7, 2011.
             Was a High Priest of Okawaru.
             Escaped with the Orb
             ... and 7 runes (of 7 types) on June 2, 2011!
             
             The game lasted 1day 03:25:48 (126032 turns).

chukamok the Conqueror (Demonspawn Assassin)   Turns: 126032, Time: 1, 03:25:48

HP 268/268       AC 25     Str 12      Exp: 27/2147886 (84035)
MP  43/43        EV 21     Int 24      God: Okawaru [*****.]
Gold 6348        SH 29     Dex 19      Spells: 21 memorised,  8 levels left

Res.Fire  : + . .   See Invis. : +    p - Orb of Zot
Res.Cold  : . . .   Warding    : . .  v - +6 faerie dragon armour {rPois rF+ MR Dex+
Life Prot.: + + .   Conserve   : +    h - +1 shield of Grochec {god gift, rN+}
Res.Acid. : . . .   Res.Corr.  : .    g - +2 helmet {SInv} {god gift}
Res.Poison: +       Clarity    : .    t - +0 cloak "Zuduurol" {Dam+3}
Res.Elec. : .       Spirit.Shd : .    u - -3 pair of gloves of Claustrophobia {god g
Sust.Abil.: . .     Rnd.Telep. : +    (boots unavailable)
Res.Mut.  : .       Ctrl.Telep.: +    K - amulet of conservation
Res.Rott. : .       Levitation : +    c - ring "Plucuv" {cTele rN+ Int+4}
Saprovore : . . .   Ctrl.Flight: +    C - ring of teleportation

@: flying, very slightly glowing, very quick, extremely resistant to hostile
enchantments, extraordinarily stealthy
A: hooves 3, nightstalker 3, 60% torment resistance, powered by pain 3, AC +10,
Dex -3
a: Heroism, Finesse, Renounce Religion, Evoke Teleportation


You escaped.
You worshipped Okawaru.
Okawaru was exalted by your worship.
You were very full.

You visited 17 branches of the dungeon, and saw 105 of its levels.
You visited the Abyss 2 times.
You visited 1 portal chamber: bailey.

You collected 13095 gold pieces.
You spent 6797 gold pieces at shops.

Inventory:

Hand weapons
 a - a +8,+7 quick blade of stabbing {god gift}
 k - the +7,+7 Sceptre of Asmodeus
   (You took it off Asmodeus on level 7 of Gehenna)
 M - the +4,+4 Staff of Dispater
   (You took it off Dispater on level 7 of the Iron City of Dis)
 N - a +4,+3 dwarven hand axe of returning (quivered)
Armour
 g - a +2 helmet of see invisible (worn) {god gift}
 h - the +1 shield of Grochec (worn) {god gift, rN+}
   (Okawaru gifted it to you on level 5 of the Elven Halls)   
   
   
   It protects you from negative energy.
 t - the +0 cloak "Zuduurol" (worn) {Dam+3}
   (You found it on level 4 of the Vaults)   
   
   
   It affects your damage-dealing abilities (+3).
 u - the -3 pair of gloves of Claustrophobia (worn) {god gift, Acc+3 Dam+2 SInv Curse}
   (Okawaru gifted it to you on level 7 of Tartarus)   
   
   
   It affects your accuracy (+3).
   It affects your damage-dealing abilities (+2).
   It enhances your eyesight.
   It may recurse itself.
 v - the +6 faerie dragon armour (worn) {rPois rF+ MR Dex+2}
   (You took it off the Enchantress on level 26 of the Dungeon)   
   
   
   It affects your dexterity (+2).
   It protects you from fire.
   It protects you from poison.
   It increases your resistance to enchantments.
 S - the +3 salamander hide armour {+Rage rF++}
   (You bought it in a shop on level 24 of the Dungeon)   
   
   
   It greatly protects you from fire.
   It lets you go berserk.
Magical devices
 f - a wand of fire (8)
 j - a wand of hasting (6)
 l - a wand of healing (5)
 n - a wand of draining (8)
 o - a wand of teleportation (5)
 E - a wand of digging (4)
 Z - a wand of cold (2)
Comestibles
 z - 3 meat rations
Scrolls
 b - 7 scrolls of identify
 d - 4 scrolls of remove curse
 q - a scroll of blinking
 y - 3 scrolls of magic mapping
 V - a scroll of fog
Jewellery
 c - the ring "Plucuv" (right hand) {cTele rN+ Int+4}
   (You acquired it on level 5 of the Snake Pit)   
   
   [ring of teleport control]
   
   It affects your intelligence (+4).
   It protects you from negative energy.
 e - an uncursed amulet of resist corrosion
 i - an uncursed ring of protection from fire
 m - an uncursed amulet of resist mutation
 s - the amulet "Jiof" {Ward rElec rC++ SInv}
   (You found it on level 5 of the Elven Halls)   
   
   [amulet of warding]
   
   It greatly protects you from cold.
   It insulates you from electricity.
   It enhances your eyesight.
 w - the ring of Messenger {Hunger- rPois}
   (You found it on level 5 of the Elven Halls)   
   
   [ring of sustenance]
   
   It protects you from poison.
 A - the ring of the Many Eyes {SustAb Str+5 Dex+1}
   (You found it on level 7 of Tartarus)   
   
   [ring of sustain abilities]
   
   It affects your strength (+5).
   It affects your dexterity (+1).
 C - a ring of teleportation (left hand)
 D - the ring "Xesh" {rElec rF+ Int+3}
   (You found it on level 2 of the Hive)   
   
   [ring of protection from fire]
   
   It affects your intelligence (+3).
   It insulates you from electricity.
 I - an uncursed ring of protection from cold
 K - an amulet of conservation (around neck)
 O - the necklace of Bloodlust {*Rage +Rage MR Str+2 Int-2 Dam+3 Stlth- Curse}
   (You found it on level 7 of Gehenna)   
   
   [amulet of rage]
   
   It affects your strength (+2).
   It affects your intelligence (-2).
   It affects your damage-dealing abilities (+3).
   It increases your resistance to enchantments.
   It makes you angry.
   It may recurse itself.
   It makes you less stealthy.
 P - the amulet "Neob" {Clar Dex+4 Int+2}
   (You found it on level 5 of the Elven Halls)   
   
   [amulet of clarity]
   
   It affects your intelligence (+2).
   It affects your dexterity (+4).
 U - the amulet of the Air {cFly +Lev rElec EV+3 Stlth++}
   (You found it on level 1 of the Vaults)   
   
   [amulet of controlled flight]
   
   It affects your evasion (+3).
   It insulates you from electricity.
   It lets you levitate.
   It makes you much more stealthy.
Potions
 r - 8 potions of heal wounds
 G - a potion of resistance
 H - 3 potions of healing
 J - 4 potions of restore abilities
 Q - a potion of speed
Orbs of Power
 p - the Orb of Zot (in hand)
Miscellaneous
 x - a bone rune of Zot
 B - an icy rune of Zot
 F - the horn of Geryon
 L - an iron rune of Zot
 R - a barnacled rune of Zot
 W - a silver rune of Zot
 X - an obsidian rune of Zot
 Y - a serpentine rune of Zot


 You had 84035 experience left.

   Skills:
 * Level 27 Fighting
 + Level 15 Short Blades
 - Level 8 Long Blades
 - Level 10 Throwing
 + Level 8 Armour
 + Level 12 Dodging
 + Level 11 Stealth
 + Level 19 Stabbing
 + Level 17 Shields
 + Level 7 Traps & Doors
 - Level 11 Unarmed Combat
 + Level 16 Spellcasting
 - Level 3 Conjurations
 - Level 7 Hexes
 - Level 7 Charms
 - Level 7 Necromancy
 - Level 1 Translocations
 - Level 2 Transmutations
 - Level 1 Fire Magic
 - Level 6 Air Magic
 - Level 1 Earth Magic
 - Level 3 Poison Magic
 - Level 5 Invocations
 - Level 3 Evocations


You had 8 spell levels left.
You knew the following spells:

 Your Spells              Type           Power        Success   Level  Hunger
a - Confusing Touch       Hex            #######...   Excellent   1    None
b - Slow                  Hex            #######..    Excellent   2    None
c - Confuse               Hex            #######..    Excellent   3    None
d - Sure Blade            Hex/Chrm       #######...   Excellent   2    None
e - Fire Brand            Fire/Chrm      ######....   Excellent   2    None
f - Freezing Aura         Ice/Chrm       ######....   Excellent   2    None
g - Corona                Hex            #######.     Excellent   1    None
h - Apportation           Tloc           ####......   Excellent   1    None
j - Stoneskin             Erth/Trmt      #####.....   Excellent   2    None
l - Levitation            Air/Chrm       #######...   Excellent   2    None
m - Mephitic Cloud        Pois/Air/Conj  ######....   Excellent   3    None
n - Petrify               Erth/Trmt      #####....    Very Good   4    None
p - Passwall              Erth/Trmt      #####.....   Excellent   3    None
r - Repel Missiles        Air/Chrm       #######...   Excellent   2    None
s - Swiftness             Air/Chrm       #######...   Excellent   2    None
B - Blink                 Tloc           N/A          Excellent   2    None
D - Dispel Undead         Necr           #######..    Excellent   4    None
F - Flight                Air/Chrm       #######...   Excellent   4    None
R - Regeneration          Chrm/Necr      #######...   Excellent   3    None
S - Sublimation of Blood  Necr           #######...   Excellent   2    None
Z - Abjuration            Summ           ####......   Great       3    None


Dungeon Overview and Level Annotations

Branches:
Dungeon (27/27)            Temple (1/1) D:6             Orc (4/4) D:9
    Elf (5/5) Orc:4          Lair (8/8) D:9          Shoals (5/5) Lair:4
  Slime (0/6) Lair:7        Snake (5/5) Lair:3         Hive (2/2) D:13
  Vault (8/8) D:19          Blade (1/1) Vault:4       Crypt (5/5) Vault:4
   Tomb (0/3) Crypt:2         Dis (7/7) Hell            Geh (7/7) Hell
    Coc (7/7) Hell            Tar (7/7) Hell            Zot (5/5) D:27

Altars:
Ashenzari
Cheibriados
Elyvilon
Fedhas
Kikubaaqudgha
Makhleb
Okawaru
Sif Muna
The Shining One
Trog
Vehumet
Xom
Yredelemnul
Zin
Beogh
Jiyva
Lugonu

Shops:
D:4: ?  D:7: /  D:10: (  D:11: !  D:24: %/[(/  D:27: *  Orc:3: *
Orc:4: /[/[  Elf:2: /  Elf:4: [  Elf:5: =((  Shoals:4: +  Snake:1: (
Vault:1: !  Vault:2: [  Vault:5: *  Vault:6: %*  Vault:8: %!%!????

Portals:
Hell: D:21 D:22 D:23 D:24 D:25 D:27 Dis:1 Dis:2 Dis:3 Dis:4 Dis:5 Dis:7*** Geh:1* Geh:2 Geh:3 Geh:4 Geh:6 Geh:7* Coc:1 Coc:2** Coc:3* Coc:4* Coc:5** Coc:6 Coc:7** Tar:1** Tar:2* Tar:3 Tar:4 Tar:5** Tar:6 Tar:7
Abyss: D:22 D:23 D:25 D:26 D:27*
Pan: D:24 D:25 D:27

Annotations
Lair:5 exclusion: oklob plant
Lair:6 exclusion: 2 upstairs
Lair:8 exclusion: 2 upstairs
Tar:7 exclusions: mummy and wight


                    Innate Abilities, Weirdness & Mutations

You have hooves in place of feet.
You are completely covered in rough black scales (AC +10, Dex -3).
You are completely attuned to the shadows.
You are rather able to resist unholy torments (3 in 5 success).
You sometimes regain a lot of magical energy from taking damage.


Message History

Expect minor deviation.
There is a staircase leading out of the dungeon here.
Wield which item (- for none, * to show all)? (? for menu, Esc to quit)
p - the Orb of Zot (in hand)
Are you sure you want to leave the Dungeon?
You start to feel a little slower.
You have escaped!