Tomb Titivator
Posts: 856
Joined: Friday, 31st October 2014, 10:03
CIP->YAAD: OpEn^Dith, noisy weapon considered harmful?
Just cleared Orc, and there's the following weapon for sale:
It's by far the best long blade in the game so far, but not without its faults: Noisy and MR-. Using a noisy weapon as a capable stabber seems a bit counter-intuitive, but how noisy is noisy really? How often does it kick in? Also there's the book of Battle for sale and it'd pair nicely with a good long blade. I don't *really* need it at this point, hexes and flinging Icicles and tomahawks coupled with Dith's help and an electric dagger works well enough for now.
I could also go the ice caster route, as there's a book of Ice for sale as well. Edit: Also have a book of Annihilations with Poison Arrow. Combined with +2 aptitude, I guess it'd be one reason to go conjurations heavy?
Or I could go full hexes and go for Invisibility, but it wouldn't help much in Snake, a bit more so in Swamp.
I'm a bit undecided which would be the best route to take. Opinions?
Dump: http://pastebin.com/ff6zNqVn
- Code:
Dungeon Crawl Stone Soup version 0.16.2 (tiles) character file.
Opendux the Carver (Octopode Enchanter) Turns: 25671, Time: 02:19:14
Health: 99/99 AC: 10 Str: 10 XL: 14 Next: 89%
Magic: 40/40 EV: 20 Int: 21 God: Dithmenos [******]
Gold: 2723 SH: 0 Dex: 21 Spells: 12 memorised, 3 levels left
rFire . . . SeeInvis + d - +3 dagger (elec)
rCold . . . Clarity + (no shield)
rNeg . . . SustAb . E - +2 hat {Spirit}
rPois + Gourm . V - amulet of clarity
rElec . Spirit + v - ring of poison resistance
rCorr . Warding . C - +3 ring of protection
rMut . Stasis . N - +3 ring of strength
MR ++... J - +4 ring of dexterity
Stlth ++++++++++ m - ring of see invisible
j - +3 ring of protection
q - +3 ring of intelligence
n - ring of magical power
@: wreathed by umbra, very resistant to hostile enchantments, uncannily stealthy
A: almost no armour, amphibious, 8 rings, constrict 8, icy blue scales 1,
camouflage 1, magic resistance 1, gelatinous body 1
a: Shadow Step, Shadow Form, Renounce Religion
You are on level 4 of the Orcish Mines.
You worship Dithmenos.
Dithmenos is exalted by your worship.
You are not hungry.
You have visited 4 branches of the dungeon, and seen 24 of its levels.
You have collected 2723 gold pieces.
Inventory:
Hand weapons
d - a +3 dagger of electrocution (weapon)
(You took it off a goblin on level 4 of the Dungeon)
g - an uncursed blowgun
(You took it off a kobold on level 4 of the Dungeon)
y - a long sword
(You found it on level 4 of the Lair of Beasts)
Missiles
b - 35 sling bullets
c - 5 curare-tipped needles
s - 453 stones
u - 3 throwing nets {!f}
K - 35 tomahawks (quivered)
O - 15 poisoned needles
Armour
E - a +2 hat of spirit shield (worn)
(You acquired it on level 5 of the Lair of Beasts)
Jewellery
j - a +3 ring of protection (on tentacle)
(You found it on level 5 of the Lair of Beasts)
m - a ring of see invisible (on tentacle)
(You found it on level 5 of the Dungeon)
n - a ring of magical power (on tentacle)
(You found it on level 10 of the Dungeon)
o - an uncursed amulet of warding
(You found it on level 6 of the Lair of Beasts)
q - a +3 ring of intelligence (on tentacle)
(You found it on level 4 of the Lair of Beasts)
r - an uncursed ring of stealth
(You found it on level 1 of the Lair of Beasts)
v - a ring of poison resistance (left tentacle)
(You found it on level 2 of the Dungeon)
C - a +3 ring of protection (right tentacle)
(You found it on level 3 of the Dungeon)
J - a +4 ring of dexterity (on tentacle)
(You found it on level 8 of the Lair of Beasts)
N - a +3 ring of strength (on tentacle)
(You found it on level 4 of the Dungeon)
V - an amulet of clarity (around mantle)
(You found it on level 9 of the Dungeon)
W - an uncursed ring of protection from fire
(You found it on level 7 of the Dungeon)
Magical devices
h - a wand of disintegration {zapped: 2}
(You found it on level 1 of the Lair of Beasts)
S - a wand of digging
(You found it on level 6 of the Dungeon)
Scrolls
e - 3 scrolls of remove curse
i - 3 scrolls of identify
p - 2 scrolls of teleportation
w - 3 scrolls of fog
M - 5 scrolls of magic mapping
Potions
f - 3 potions of heal wounds
l - 3 potions of resistance
t - 2 potions of berserk rage
z - 4 potions of might
G - 6 potions of curing
T - a potion of haste
Z - 4 potions of agility
Miscellaneous
A - a legendary deck of defence {the Elixir}
(You found it on level 8 of the Lair of Beasts)
Y - a fan of gales
(You found it on level 8 of the Lair of Beasts)
Comestibles
k - 11 meat rations
x - 4 beef jerkies
Skills:
- Level 10.3 Fighting
- Level 3.4(8.0) Short Blades
- Level 11.2(11.4) Long Blades
- Level 8.0 Throwing
- Level 8.6 Dodging
- Level 9.2 Stealth
+ Level 9.4 Spellcasting
- Level 6.9 Conjurations
- Level 7.4 Hexes
- Level 4.2 Charms
- Level 8.0 Ice Magic
You have 3 spell levels left.
You know the following spells:
Your Spells Type Power Failure Level Hunger
a - Apportation Tloc #......... 10% 1 None
b - Blink Tloc N/A 12% 2 None
c - Confuse Hex #####... 1% 3 None
d - Dazzling Spray Conj/Hex #####... 1% 3 None
f - Freeze Ice #### 1% 1 None
h - Ensorcelled Hibernat Hex/Ice #####. 1% 2 None
i - Throw Icicle Conj/Ice #####... 3% 4 ##.....
o - Corona Hex #####.. 1% 1 None
p - Portal Projectile Tloc #..... 24% 3 None
x - Condensation Shield Ice #####..... 2% 4 ##.....
z - Ozocubu's Armour Chrm/Ice #####... 1% 3 None
P - Summon Butterflies Summ #....... 10% 1 None
Dungeon Overview and Level Annotations
Branches:
Dungeon (11/15) Temple (1/1) D:5 Lair (8/8) D:10
Swamp (0/5) Lair:5 Snake (0/5) Lair:3 Slime (0/6) Lair:6
Orc (4/4) D:9 Elf (0/3) Orc:3
Altars:
Ashenzari
Cheibriados
Dithmenos
Elyvilon
Fedhas
Gozag
Kikubaaqudgha
Makhleb
Nemelex Xobeh
Okawaru
Qazlal
Ru
Sif Muna
Trog
Vehumet
Xom
Yredelemnul
Zin
The Shining One
Jiyva
Shops:
D:3 * D:7 * D:8 : Orc:1 ( Orc:4 ?:([
Annotations:
D:6 exclusion: oklob plant
D:10 exclusion: downstairs
D:11 hydra
Innate Abilities, Weirdness & Mutations
You cannot wear most types of armour.
You are amphibious.
You can wear up to eight rings at the same time.
You can use your tentacles to constrict many enemies at once.
Your skin changes colour to match your surroundings (Stealth).
Your rubbery body absorbs attacks (AC +1).
You are partially covered in icy blue scales (AC +1).
You are resistant to hostile enchantments.
15 runes: 2x HuSk, Op(Mo,Tm,Wn,Fi,Wr,EE,AM,Wz,Ne), VSTm, DsTm, Dg(Sk,Tm), MuGl, GhMo, Fe(En,EE,Ar,Wn,IE)
3 runes: FoFi, OgSk, KoHu, SpCj, 2x DgGl, MiBe, Fe(Fi,Tm,Mo,Su)