CiP Sol the Crusader


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Lair Larrikin

Posts: 21

Joined: Tuesday, 31st May 2011, 17:55

Post Wednesday, 1st June 2011, 05:31

CiP Sol the Crusader

Well....I thought I'd train up translocations with phase shift. First cast, miscast, and I'm in the Abyss. Help. Never been here.

Thanks.

  Code:
Sol the Nimble (Merfolk Crusader)                                                                                                                                  Turns: 17727, Time: 02:51:47

HP  86/86        AC 13     Str 13      Exp: 11/16991 (1193), need: 1548
MP  15/20        EV 19     Int 14      God: Okawaru [***...]
Gold 388         SH  0     Dex 14      Spells:  5 memorised,  4 levels left

Res.Fire  : + + .   See Invis. : .    a - +2,+3 spear
Res.Cold  : x . .   Warding    : . .  D - +3 leather armour {rF+}
Life Prot.: . . .   Conserve   : .    (no shield)
Res.Acid. : . . .   Res.Corr.  : .    (no helmet)
Res.Poison: .       Clarity    : .    A - +2 cloak
Res.Elec. : .       Spirit.Shd : .    U - +0 pair of gloves
Sust.Abil.: . .     Stasis     : .    j - +2 pair of boots
Res.Mut.  : .       Ctrl.Telep.: .    f - amulet of the gourmand
Res.Rott. : .       Levitation : .    (no ring)
Gourmand  : +       Ctrl.Flight: .    Y - ring of fire

@: very slightly glowing, somewhat resistant to hostile enchantments, stealthy
A: change form in water
a: Heroism, Renounce Religion


You are in the Abyss.
You worship Okawaru.
Okawaru is greatly pleased with you.
You are not hungry.

You have visited 3 branches of the dungeon, and seen 13 of its levels.
You have visited the Abyss 1 time.
You have visited 1 portal chamber: sewer.

You have collected 686 gold pieces.
You have spent 318 gold pieces at shops.

Inventory:

Hand weapons
 a - a +2,+3 spear (weapon)
 r - a +0 blowgun
 G - an uncursed knife
Missiles
 b - 7 needles of slowing
 m - 39 poisoned needles
 n - 6 +1 darts
 u - 2 curare-tipped needles
 B - 10 exploding darts
 E - 2 poisoned darts
 F - 4 runed darts
 R - 5 javelins (quivered)
Armour
 j - a +2 pair of boots (worn)
 A - a +2 cloak (worn)
 D - a +3 leather armour of fire resistance (worn)
 U - a +0 pair of gloves (worn)
Magical devices
 s - a wand of cold {zapped: 8}
 J - a wand of slowing {zapped: 3}
 S - a lead wand
 X - a wand of cold
Comestibles
 d - 3 bread rations
Scrolls
 l - 2 scrolls of detect curse
 q - 13 scrolls of identify
 t - 2 scrolls of blinking
 y - a scroll of teleportation
 I - a scroll of magic mapping
Jewellery
 f - an amulet of the gourmand (around neck)
 z - an uncursed amulet of stasis
 Y - a ring of fire (left hand)
Potions
 e - an orange potion
 g - a potion of magic
 i - 3 potions of healing
 p - 2 potions of heal wounds
 v - 2 potions of resistance
 w - an inky potion
 x - a glowing purple potion
Books
 c - a book of War Chants   
   
   Spells                             Type                      Level
   *Fire Brand                        Charms/Fire                  2
   *Freezing Aura                     Charms/Ice                   2
   *Repel Missiles                    Charms/Air                   2
   *Berserker Rage                    Charms                       3
   Regeneration                       Charms/Necromancy            3
   Silence                            Charms/Air                   5
 H - a book of the Warp   
   
   Spells                             Type                      Level
   Passage of Golubria                Translocation                4
   *Phase Shift                       Translocation                5
   Warp Weapon                        Charms/Translocation         5
   Dispersal                          Translocation                6
   Controlled Blink                   Translocation                7


 You have 1193 experience left.

   Skills:
 + Level 8 Fighting
 + Level 12 Polearms
 - Level 5 Throwing
 + Level 2 Armour
 + Level 13 Dodging
 + Level 4 Stealth
 + Level 2 Stabbing
 + Level 1 Traps & Doors
 - Level 1 Unarmed Combat
 + Level 4 Spellcasting
 - Level 3 Charms
 - Level 2 Ice Magic
 + Level 3 Invocations
 + Level 1 Evocations


You have 4 spell levels left.
You know the following spells:

 Your Spells              Type           Power        Success   Level  Hunger
a - Freezing Aura         Ice/Chrm       #.........   Very Good   2    Strawberry
b - Berserker Rage        Chrm           N/A          Good        3    Choko
c - Repel Missiles        Air/Chrm       ##........   Very Good   2    Strawberry
d - Fire Brand            Fire/Chrm      ###.......   Very Good   2    Strawberry
e - Phase Shift           Tloc           #.........   Useless     5    Honeycomb


Dungeon Overview and Level Annotations

Branches:
Dungeon (10/27)            Temple (1/1) D:6            Lair (2/8) D:10
   Orc: D:6-11       Swamp: Lair:2-5   

Altars:
Ashenzari
Cheibriados
Elyvilon
Fedhas
Kikubaaqudgha
Makhleb
Nemelex Xobeh
Okawaru
Sif Muna
The Shining One
Trog
Vehumet
Xom
Yredelemnul
Zin

Shops:
D:6: =

Message History

Confirm with . or Enter, or press ? or * to list all spells.
You miscast the spell.
You are very lightly contaminated with residual magic.
You are cast into the Abyss!
To return, you must find a gate leading back.
You sense a powerful magical force warping space.
Found a jade ring and a scroll of fog.

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There are no monsters in sight!

Blades Runner

Posts: 599

Joined: Thursday, 28th April 2011, 07:47

Post Wednesday, 1st June 2011, 07:20

Re: CiP Sol the Crusader

you learned an important message: don't train spell schools with difficult spells. to train translocation you can use apportation, or, if you have high spellcasting/int, blink.
Never ever cast a spell a Useless, in fact everything below Very Good is questionable. Good means 20-30% miscasts, a bit too much if you look up what can happen to you.

Abyss is not necessary death for your character, but you are quite a bit low in level to challenge the monsters there.
your best bet is to run, avoid monsters if you can, try to loose them over water (as a merfolk you can pass it). If something very dangerous, like a fiend or executioner, notices you use the teleport scroll.

Just to be honest: Your chance to survive is not very big, but don't hesitate to try the same character again. Crawl forces you to learn, and often it is by loosing a character.
A Merfolk Crusader was my first character to enter Zot, the first to encounter an Orb of Fire and the first dying to it, that was painful after this long time, but it's part of the game to move on, try again or play something entirely different.
Check out my characters at Spielersofa (in German)

For this message the author slowcar has received thanks:
Jenchy

Slime Squisher

Posts: 404

Joined: Sunday, 13th February 2011, 13:57

Post Wednesday, 1st June 2011, 11:39

Re: CiP Sol the Crusader

ID all your potions and wands as you have lots of scrolls that will probably get burned. Keep moving. Diagonals are good.
Run from most things. Teleport in emergencies. Don't get caught! If you have to fight, wedge yourself in a dead-end so only one thing can approach at a time.
If something fast catches you, unload all your consumables onto it. (You have nice darts and some wands...)
If you're lucky, you might see a portal before it wears you down.

For this message the author dassem has received thanks:
Jenchy

Lair Larrikin

Posts: 21

Joined: Tuesday, 31st May 2011, 17:55

Post Wednesday, 1st June 2011, 13:39

Re: CiP Sol the Crusader

Thanks. I got a few random teleports, helped get away from a few bad things, but I eventually got wedged in and died. Never saw a portal...

Time to try again!

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