Abyss Ambulator
Posts: 1093
Joined: Sunday, 12th August 2012, 02:29
[YAVP] Mf Transmuter eventually won.
- Code:
Dungeon Crawl Stone Soup version 0.17-a0-1738-g82cdc46 (tiles) character file.
Changer the Black Belt (Merfolk Transmuter) Turns: 27769, Time: 02:04:32
Health: 124/170 AC: 6 Str: 12 XL: 17 Next: 22%
Magic: 27/27 EV: 30 Int: 13 God: Dithmenos [******]
Gold: 109 SH: 0 Dex: 23 Spells: 9 memorised, 1 level left
rFire x . . SeeInvis . - Unarmed
rCold + + + Clarity . (armour currently unavailable)
rNeg + . . SustAt . (shield currently unavailable)
rPois + Gourm + (helmet currently unavailable)
rElec + Spirit . (cloak currently unavailable)
rCorr . Warding . (gloves currently unavailable)
rMut . Stasis . (boots currently unavailable)
MR +.... B - amulet "Sibes" {Gourm rElec rPois rN+}
Stlth ++++++.... e - ring of wizardry
k - ring of Xom's Amusement {rPois EV+6 Dex+4 Stlth-}
@: ice-form, very slightly contaminated, wreathed by umbra, somewhat resistant
to hostile enchantments, very stealthy
A: (change form in water), (swift swim), high mp 1
a: End Transformation, Shadow Step, Shadow Form, Renounce Religion
You are on level 1 of the Swamp.
You worship Dithmenos.
Dithmenos is exalted by your worship.
You are full.
You are a creature of crystalline ice.
You have visited 4 branches of the dungeon, and seen 26 of its levels.
You have also visited: Bailey.
You have collected 2914 gold pieces.
You have spent 2805 gold pieces at shops.
Inventory:
Missiles
a - 88 arrows
A - 33 arrows of flame
Armour
m - a +0 helmet (melded)
p - a +0 pair of gloves (melded)
y - a +3 leather armour of cold resistance (melded)
Jewellery
e - a ring of wizardry (right front paw)
i - an uncursed ring of protection from cold
k - the ring of Xom's Amusement (left front paw) {rPois EV+6 Dex+4 Stlth-}
(You found it on level 12 of the Dungeon)
[ring of evasion]
It affects your evasion (+6).
It affects your dexterity (+4).
It protects you from poison.
It makes you less stealthy.
B - the amulet "Sibes" (around neck) {Gourm rElec rPois rN+}
(You found it on level 6 of the Dungeon)
[amulet of the gourmand]
It allows you to eat raw meat even when not hungry.
It insulates you from electricity.
It protects you from poison.
It protects you from negative energy.
Q - an uncursed ring of positive energy
Magical devices
C - a wand of disintegration
F - a wand of slowing
K - a wand of hasting
L - a wand of polymorph {zapped: 8}
P - a wand of lightning
R - a wand of cold
T - a wand of lightning
Scrolls
b - 3 scrolls of magic mapping
l - 7 scrolls of recharging
q - 9 scrolls of teleportation
r - 10 scrolls of remove curse
t - 5 scrolls of enchant armour
z - 5 scrolls of fear
H - 3 scrolls of identify
U - 2 scrolls of fog
V - a scroll of blinking
Potions
g - 2 potions of brilliance
n - 3 potions of flight
o - a potion of invisibility
s - 15 potions of curing
u - 9 potions of heal wounds
w - 2 potions of resistance
x - a potion of haste
D - 7 potions of agility
G - 2 glowing purple potions
I - 6 potions of might
J - a silvery potion
Books
c - a book of Changes
Spells Type Level
a - Beastly Appendage Transmutation 1
b - Sticks to Snakes Transmutation 2
c - Spider Form Transmutation/Poison 3
d - Ice Form Ice/Transmutation 4
e - Blade Hands Transmutation 5
O - a book of Transfigurations
Spells Type Level
a - Stoneskin Transmutation/Earth 2
b - Irradiate Conjuration/Transmutation 5
c - Statue Form Transmutation/Earth 6
d - Hydra Form Transmutation 6
e - Dragon Form Transmutation 7
Miscellaneous
N - a phantom mirror
Comestibles
d - 17 bread rations
f - 18 royal jellies
h - 12 meat rations
j - 4 chunks of flesh
v - 4 beef jerkies
E - 3 slices of pizza
M - 39 fruits
Skills:
- Level 15.0 Fighting
- Level 15.0 Dodging
- Level 8.4 Stealth
- Level 15.9 Unarmed Combat
- Level 5.0 Spellcasting
- Level 2.0 Charms
- Level 1.3 Translocations
* Level 13.3 Transmutations
- Level 6.4 Ice Magic
- Level 1.3 Poison Magic
- Level 10.2 Invocations
You have one spell level left.
You know the following spells:
Your Spells Type Power Failure Level Hunger
a - Beastly Appendage Trmt #####. 1% 1 None
b - Sticks to Snakes Trmt #####..... 1% 2 ##.....
c - Spider Form Trmt/Pois ###....... 1% 3 ###....
d - Ice Form Ice/Trmt ####.... 1% 4 ####...
e - Repel Missiles Chrm/Air #..... 9% 2 ##.....
f - Blink Tloc N/A 7% 2 ##.....
g - Blade Hands Trmt #####..... 1% 5 ######.
h - Condensation Shield Ice ###....... 6% 4 ####...
i - Stoneskin Trmt/Erth ###..... 1% 2 ##.....
Dungeon Overview and Level Annotations
Branches:
Dungeon (12/15) Temple (0/1) D:7 Lair (8/8) D:9
Swamp (2/4) Lair:5 Snake (0/4) Lair:6 Slime (0/6) Lair:7
Orc (4/4) D:12 Elf (0/3) Orc:4
Seems like I have two options I can take:
1) Use blade hands as my main offense, find some better armor like dragon armor or good randart ringmail. Maybe up to scale mail perhaps?
2) Use hydra form and statue form, since it gives me both defense and offence (especially latter). Stay below leather/robe and start training for transmutation/earth skills.
Thoughts and/or advice? Doing hybrid class seems always like a puzzling job.