Shoals Surfer
Posts: 321
Joined: Friday, 17th December 2010, 02:21
CIP - DESu speedrun
- Code:
Dungeon Crawl Stone Soup version 0.17-a0-1663-gb806841 (console) character file.
asdu the Eclecticist (Deep Elf Summoner) Turns: 17335, Time: 03:59:52
Health: 82/82 AC: 19 Str: 5 XL: 14 Next: 64%
Magic: 33/39 EV: 18 Int: 29 God: Sif Muna [******]
Gold: 453 SH: 6 Dex: 16 Spells: 11 memorised, 8 levels left
rFire . . . SeeInvis + w - +1 trident (protect)
rCold + + . Clarity . t - +0 leather armour of Valour {rPois rC+ Regen+}
rNeg + . . SustAt . i - +1 buckler {AC+3}
rPois + Gourm + I - +2 helmet of Liberty {MR++ Dex-3 SInv Stlth+}
rElec . Spirit . K - +1 cloak
rCorr . Warding . F - +1 pair of gloves
rMut . Stasis . P - +0 pair of boots of the Other World {rN+ Slay+3}
MR +++++ S - amulet of Vehumet's Supremacy {Gourm rC+ MR+}
Stlth ++++...... A - ring of the Mage {Wiz MR++ Int+3}
C - +4 ring of dexterity
@: repel missiles, almost entirely resistant to hostile enchantments, stealthy
A: high mp 1
a: Channel Energy, Forget Spell, Renounce Religion
}: 2/15 runes: barnacled, gossamer
You are on level 2 of the Shoals.
You worship Sif Muna.
Sif Muna is exalted by your worship.
You are not hungry.
You have visited 6 branches of the dungeon, and seen 35 of its levels.
You have also visited: Labyrinth and Volcano.
You have collected 2764 gold pieces.
You have spent 2311 gold pieces at shops.
Inventory:
Hand weapons
e - a +0 blowgun
w - a +1 trident of protection (weapon)
X - a +1 demon trident of venom
Missiles
a - 4 throwing nets (quivered)
U - 9 curare-tipped needles
Armour
i - a +1 buckler of protection (worn)
t - the +0 leather armour of Valour (worn) {rPois rC+ Regen+}
(You found it on level 3 of the Lair of Beasts)
It protects you from cold.
It protects you from poison.
It increases your rate of regeneration.
F - a +1 pair of gloves (worn)
I - the +2 helmet of Liberty (worn) {MR++ Dex-3 SInv Stlth+}
(You bought it in a shop on level 4 of the Orcish Mines)
It affects your dexterity (-3).
It affects your resistance to hostile enchantments.
It lets you see invisible.
It makes you more stealthy.
K - a +1 cloak (worn)
P - the +0 pair of boots of the Other World (worn) {rN+ Slay+3}
(You found it on level 6 of the Lair of Beasts)
It affects your accuracy and damage with ranged weapons and melee attacks
(+3).
It protects you from negative energy.
Magical staves
h - an uncursed staff of air
Rods
u - a +5 rod of clouds (13/13)
(You found it in a labyrinth)
v - a +3 rod of destruction (9/9)
(You found it in a labyrinth)
Jewellery
l - an uncursed ring of ice
y - a +4 ring of slaying
z - an uncursed amulet of resist mutation
A - the ring of the Mage (right hand) {Wiz MR++ Int+3}
(You found it in a labyrinth)
[ring of wizardry]
It improves your spell success rate.
It affects your intelligence (+3).
It affects your resistance to hostile enchantments.
C - a +4 ring of dexterity (left hand)
Q - the ring of Cuer {Fire rPois Dex+2}
(You found it on level 12 of the Dungeon)
[ring of fire]
It enhances your fire magic, and weakens your ice magic.
It affects your dexterity (+2).
It protects you from fire.
It makes you vulnerable to cold.
It protects you from poison.
S - the amulet of Vehumet's Supremacy (around neck) {Gourm rC+ MR+}
(You found it on level 4 of the Shoals)
[amulet of the gourmand]
It allows you to eat raw meat even when not hungry.
It protects you from cold.
It affects your resistance to hostile enchantments.
Magical devices
m - a wand of fireball {zapped: 2}
r - a wand of confusion
x - a wand of disintegration
Scrolls
c - a scroll of enchant weapon
o - a scroll of blinking
p - 7 scrolls of remove curse
q - 3 scrolls of identify
s - 4 scrolls of fear
E - a scroll of enchant armour
N - 2 scrolls of magic mapping
V - 7 scrolls of teleportation
W - 3 scrolls of recharging
Potions
d - a potion of cancellation
f - 2 potions of agility
k - a potion of lignification
n - a potion of haste
D - 3 potions of resistance
G - 3 potions of magic
J - 2 potions of berserk rage
L - 6 potions of flight
O - 4 potions of brilliance
R - 4 potions of heal wounds
Z - 3 potions of curing
Books
H - Sif Muna's Incunabulum of Good Intentions
(Sif Muna gifted it to you on level 4 of the Shoals)
Spells Type Level
a - Summon Ice Beast Ice/Summoning 4
b - Summon Demon Summoning 5
c - Summon Horrible Things Summoning 8
Miscellaneous
T - a sack of spiders
Comestibles
b - 4 fruits
g - 13 bread rations
B - 2 meat rations
M - a slice of pizza
Skills:
- Level 7.0 Fighting
+ Level 11.9 Dodging
- Level 4.2 Stealth
- Level 2.7 Shields
* Level 15.9 Spellcasting
- Level 8.5 Charms
+ Level 14.7 Summonings
- Level 3.7 Translocations
- Level 3.1 Ice Magic
- Level 1.3 Air Magic
+ Level 10.7 Invocations
- Level 3.4 Evocations
You have 8 spell levels left.
You know the following spells:
Your Spells Type Power Failure Level Hunger
a - Passage of Golubria Tloc N/A 4% 4 None
c - Call Canine Familiar Summ #######. 1% 3 None
d - Summon Mana Viper Hex/Summ ######.. 3% 5 None
e - Blink Tloc N/A 1% 2 None
f - Summon Ice Beast Ice/Summ ######.. 1% 4 None
p - Repel Missiles Chrm/Air ###### 1% 2 None
q - Apportation Tloc #####..... 1% 1 None
s - Summon Lightning Spi Summ/Air ######.. 1% 4 None
x - Summon Hydra Summ #######... 4% 7 #####..
y - Ozocubu's Armour Chrm/Ice ######.. 1% 3 None
z - Summon Butterflies Summ #######. 0% 1 None
Dungeon Overview and Level Annotations
Branches:
Dungeon (14/15) Temple (1/1) D:4 Lair (8/8) D:9
Shoals (4/4) Lair:4 Spider (4/4) Lair:5 Slime (0/6) Lair:8
Orc (4/4) D:12 Elf (0/3) Orc:4
Vaults: D:13-14
Altars:
Ashenzari
Cheibriados
Dithmenos
Elyvilon
Gozag
Kikubaaqudgha
Makhleb
Nemelex Xobeh
Okawaru
Qazlal
Ru
Sif Muna
Trog
Vehumet
Xom
Yredelemnul
Zin
The Shining One
Beogh
Shops:
D:5 : D:8 ?[* D:10 % D:12 = Orc:4 *[*? Shoals:1 ==!
Annotations:
D:9 Erolcha
Lair:5 Rupert
Spider:2 PeterLawrence's ghost, mighty GrFi
Innate Abilities, Weirdness & Mutations
You have an increased reservoir of magic (+10% MP).
What spells I should aim for? Obviously I want summon XXX and dragon's call (I have both available), shadow creatures and aura of abjuration. I guess recall is needed too. Do I want malign gateway (literally never used, but I hear it's good)? Should I keep summon hydra in the long run? The short duration makes it way too mp intensive, also I don't know how well its damage will scale. Is mana viper useful? I haven't really seen spellcasters to use it on yet, but I don't know how well they can be directed to the right target in bigger fights amidst all the summon spam. I'm sure it's great if I catch a lich 1v1, but I feel like I'll be hurting for slots (still don't have haste, necromutation, regeneration, R/DMsl, controlled blink, etc). What about haunt? I don't feel like I want it even though I'll have to train necromancy eventually for necromutation.
I'm probably not going to do slime yet, because an acid blob or two could easily snipe my 82 hp ass from beond my wall of meatshields, and I don't even know what it takes to kill TRJ with summons (is XXX enough?).
Is elf doable with no abjuration? Speaking of which, how does monster abjuration works? IIRC, in older versions enemy summoners (at least the high level ones) could cast mass abjuration. Has that been replaced by aura of abjuration or something else? Are summoners a pain to fight for a summoner? Haven't seen anything abjure my summons yet, but I haven't seen many summoners either.
I'm also terrified of V:5, especially titans who can airstrike me AND bolt me though summons. Pls help.
Also any general tips regarding summoners, speedruns or both are greatly appreciated, especially anything related to summoning tactics.